GM RePete: Hell's Rebels - Citizen's Unite! (Inactive)

Game Master RePete


Rebellion Maintenance:

XP:

6,000

In Game Days: 16 Game Time: 1100

Loot Log (Thanks Philacris)


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Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Well I just stabbed it with a silver dagger. Chances are it'll be messing me up first


|Kintargo Area Map | Combat Slides |

I think I see where the confusion lies.

Vinz is currently set up to flank the devil on the left (aka west) side of the room.


|Kintargo Area Map | Combat Slides |

Marillo it'd be 14 total damage (6+2+1+4+1) from her crit and yes, it confirmed.

Assuming it is still alive when your round comes up Luthor, I believe Dirty Trick CMB seems the most appropriate for what you're trying to do.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Aw, crap. Yes, I typed "eastward" when I should have typed "westward." And I'd even proofread the post, too. My fault, that was pretty dumb of me.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Something for the GM.

Luthor is a psychic caster, which in pathfinder is treated as an entirely separate branch of magic. Because of this, he is not affected by arcane spell failure of armor (only realized this today, though I'd still need a feat for proficiency), but he cannot use arcane items (such as scrolls) without making a use magic device check and more than a wizard could use a wand of CLW.

Does the AP have rewards for psychic casters like it will arcane and divine casters, or would it be worth figuring out how to get UMD for Luthor so that we don't have a stack of arcane scrolls nobody can use?


|Kintargo Area Map | Combat Slides |

I assumed since you went the divine route that was why arcane spell failure % wasn't an issue...

Nothing specific in the AP goes towards psychic stuff, though there is a lot of play in such things. Let me delve into the magics of the mind more and see what I can do.

Of course, if you decide to put points in UMD, I certainly won't stop you.


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

So for magical item goodness discussion...

I think one of our awesome people should definitely get their hands on the magical leather armor and rock it well. Lurio uses medium armor mostly, so it doesn't interest him too much.

I am really interested in that Cloak of Elvenkind, would really boost up the ol' Stealth check some and make a guy in a breastplate with a falchion uncomfortably quiet and hard to detect. What do you guys think?

As for the statues, I think they're neat and we should keep them. They are worth a bit of money but their non-mechanical bonuses should be kept in mind since we're leading a resistance inside of a city. They could be incredibly useful for getting a message around without wasting spell slots.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Ok...loot distribution time.

Lurio
* Cloak of Elvenkind (to help with his stealth)
* Silver Morningstar (front line noble fighter. Helps with DR, and looks good for a noble)
* Silver Raven

Pakuzzo
* Mahogany Longbow (he's an archer. probably +1 to hit)
* +1 leather (same AC as current armor, but gives him -1ACP)
* Silver Raven

Luthor
* 12 pearls (to make pearls of power)
* Silver Raven

Crady
* Cloak of Resistance +1 (fits him thematically, already has it)
* Silver Raven

Marillo
* Masterwork silver dagger (already has it. +1 hit, -1 damage.)
* Silver Raven

This leaves the handcrossbow. Which nobody can use. I only have 6gc, so I suppose I could sell it for 50gc.

GM Questions

(1)

I originally saw Marillo as someone who uses his katana. But so far he's turning into a dagger specialist, much to my surprise. Could I ask for permission to create a custom 'weapon'?

Parrying Dagger (63 gold)
Same amount as a spiked quickdraw shield. Counts as the same, only weighs as much as a dagger and gives the dagger +2 to being concealed. Only does 1d4 damage instead of 1d6, as it's a dagger, not a shield.

Then, if you'd let me, I'd 'sell' my katana as well. It cost me 100gold, so I'd only get 50gold back for it. This lets me buy the parrying dagger.

(2)

Thematically, I like the masterwork silver dagger. He's killed a devil with it. So having it turn into his signature weapon seems like a good RP thing to do.

What I don't like is the -1 damage penalty on an already very low damage weapon. Is there anything I can do to work towards removing that penalty? Such taking it to a priest of Pharasma to get blessed? If I could work towards that, it would go along way, as his current 1d4+2 damage (without sneak attacking) is pitifully low.

By dropping from a katana to this dagger, I'm going from 1d8+3 (18-20crit) damage down to 1d4+2 (19-20 crit) damage. That's a huge loss in killing power. Anything that I can do to relieve this would be really useful.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Yeah, divine route is the equivalent of a Bloodline and grants be access to a limited number of spells normally considered divine that I can cast as psychic spells. (Can't wait for Miracle!)

Instead of Verbal and somatic components I have emotion and thought components. It's good because I don't have to deal with armor check penalties, grappling, silenced areas, etc. Downside is that if I'm intimidated or under any sort of emotion effect like "cause fear" my spell casting goes out the window.

For Luthor to get UMD I would need to take a feat for extra traits since it's a trained only skill, but access to arcane wands and scrolls might be worth it. Of course, Crady will have his improvisation, so we might be able to use them that way.


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

I am for taking the silver morningstar. It is snazzy and it'll be a good backup weapon in case we encounter other creatures with damage reduction against it.

Marillo, I know that enchanting it can help but I don't know the ins and outs of the magical material business honestly. I only played a crafter once and didn't have much chance to play with it. I suggest still keeping the katana, backup weapons are always nice to have.


|Kintargo Area Map | Combat Slides |
Luthor Aesernus wrote:
Going to assume that the runes in the other room were inconsequential and so my Spellcraft check was used to identify the items, since Lurio seems to know what they are.

I could have swore I posted a response to it...

They appeared to be part of a summoning ritual. Though it seemed the attempt was for something bigger than a Lemure.

Regarding the figurines, no one in town other than the Barzillai Thrune would have the cash on hand to buy them from you currently.

Marillo wrote:

Parrying Dagger (63 gold)

Same amount as a spiked quickdraw shield. Counts as the same, only weighs as much as a dagger and gives the dagger +2 to being concealed. Only does 1d4 damage instead of 1d6, as it's a dagger, not a shield.

Daggers already gain a +2 bonus to concealment due to their small size.

PRD wrote:
A dagger is a fighting knife. Its blade is usually less than 1 foot long, and can be curved or straight, with one edge or two. Dagger designs vary widely, and can have many different names (such as a thrusting dagger being called a "dirk"). You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Enchanting it would give +1, but it'd still take -1 from being a silver weapon. So it becomes 1d4 damage only. That's...bad.

The thing is, Marillo's fighting style has evolved into being someone who attacks when you aren't looking, and tries to get that initial edge by catching you off guard. Having a pair of daggers that he hides on his person seems to fit that much better than having a weapon as obvious as a katana. It also makes his sleight of hand really relevant.

Mechanically it sucks...but I might be able to make it more or less work by burning all of my feats and vigilante talents on it.

Lvl 2: Ki Power (can burn a ki point for +1 attack)
Lvl 3: Extra Traits (River Rat for +1 damage, Spirit Guide for +2 knowledge religion and class skill)
Lvl 4: Ki Power (can burn a ki point to go invisible) (+1 Con)
Lvl 5: Divine Obedience Pharasma (+2 to hit)
Lvl 6: Lethal Grace (+1/2 level in damage)
Lvl 7: Extra feat...toughness perhaps
Lvl 8: Signature Weapon (weapon focus and weapon specialization) (+1 str)
Lvl 10: Shield of Fury (shield bash and two weapon fighting)
Lvl 11: Extra feat...critical focus probably
Lvl 12: Shadow's Speed (+20ft movement)

Still getting -1 to crit range, and losing out on alot of damage. Getting back to where that was requires several irreplaceable feats/talents...but thematically it just sounds good. I can see him going down a more or less religious route, as he mistakenly attributes his kyton bloodline as being the work of Pharasma.


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

Perhaps get Quick Draw so you can move fluidly between the two?


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Good idea. Will make that the level 7 feat. Will go really well with the quickdraw rules, so he can get weapons in and out quickly.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

I like Marillo's proposed spread. No objections on my end.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

If I remember correctly, enchanting a silver dagger to at least +1 eliminates the penalty altogether and you get the +1 to damage beyond it. Will look it up...

EDIT: Well, I thought I read that somewhere, but can't find it so maybe not.


|Kintargo Area Map | Combat Slides |

Was wiped after work last night. Had a good 80+ 911 calls in my shift.

Will get a post up later today, fixing wife's car currently.


|Kintargo Area Map | Combat Slides |

Going to give the other's a chance to react. Will post this evening still, just going to wait a little longer.

Pakuzzo, I moved you on the map, from your description, that's how I interpreted your path. Feel free to adjust if you aren't happy with that spot.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Sorry for short reply, at National Guard drill and hard to post


|Kintargo Area Map | Combat Slides |

Understandable. Thanks for the heads up.


|Kintargo Area Map | Combat Slides |
PRD Escape Artist Skill wrote:
Action: Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

Bolded the pertinent section. Unfortunately Vinz won't be able to withdraw as a full round, though he can still flee.

Rolled an acrobatics check for you companion instead and he passed with flying colors.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Nuts. I missed that bit. Thanks for rolling Acrobatics instead.


|Kintargo Area Map | Combat Slides |

Going to give others until the morning to post.

Then I"ll push the combat along. Marillo, you are free to go ahead and post your action as well (in case that wasn't clear).


|Kintargo Area Map | Combat Slides |
Marillo wrote:
Small correction, Lurio is the noble. Marillo is a commoner

Oopsies... Noble by association? ;-)


1 person marked this as a favorite.
Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

GM fiat, I've been given a noble title!


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Asking for the daredevil boots. Getting +5 to acrobatics would be useful for me, given this character's need to flank to do any kind of reasonable damage. It'd also even out the loot distribution thus far. Anyone else desperately want them?


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

I would like them for the same exact reasons but I'm much more the "I wear armor and fight guy." It makes sense for Marillo to have them and would work the best, I'm sure.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Crady chuckles to himself that two men of influence would want something what was in the stomach of a alligator.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

got some bad news this week. But im back. Will post later today.

-Posted with Wayfinder


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

I'm sorry to hear it but welcome back. <3


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

@Cerenity: Understood. Real life comes first.

@Marillo: Keep the boots, you're in melee way more often than I am.


|Kintargo Area Map | Combat Slides |

Glad you're back Cerenity. Hope things are ok.

Just a heads up a week from today (March 26) I'm heading out of state. Wife's father is having brain surgery. Not sure how reliable internet access is going to be so I may be a tad sporadic on my posting for a few days.


|Kintargo Area Map | Combat Slides |

Suddenly a blinding bright light encompasses you all. Swirling around each of you in turn, it starts at you feet and shoots up into the sky.

A soft, high pitched bell rings out. *Ding*

You are level 2. Congrats! :-P


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Woot. =^^=

And goodluck GM. Not a nice thing to be waiting for

-Posted with Wayfinder


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Understood GM. Here's hoping for the best regarding your father-in-law.


|Kintargo Area Map | Combat Slides |

Here is the Rebellion Sheet. You have officially renewed the Silver Raven's and must make some decisions now. Certain npcs can be recruited throughout the AP and some give bonuses to your cause. You have 2 Allies so far (Laria and Rexus).

The rebellion stuff is detailed here in the player's guide starting at the end of page 20. For now, I need you to decide what 'officer positions' you wish to fill (there are enough for each to take one) and what you think you're rebellion should focus on.

Currently, this is mostly for flavor. In later books, it becomes more important as it can/will affect the AP in potentially positive and negative fashions. Once per in game week, you'll get the opportunity to expand your rebellion and send teams out on missions.

Feel free to ask any questions.

Focus Decision:
When your party gains control of the Silver Ravens, you as a group must decide on what overall tactic your Rebellion will favor. If you want your organization to focus on political clout and popularity, select Loyalty as the Rebellion focus. If you want your group to remain sneaky and subtle in its opposition of the government, select Secrecy as its focus. If you want your group to be scrappy and eager to get in fights against Thrune’s agents, select Security as its focus.

Officer Decision(s):

Demagogue: The officer adds his or her Constitution or Charisma modifier to the rebellion’s Loyalty check.

Partisan: The officer adds his or her Strength or Wisdom modifier to the rebellion’s Security check.

Recruiter: The number of supporters recruited during the Upkeep phase on a successful Organization check is increased by the officer’s character level. This bonus stacks with that provided by other recruiters.

Sentinel: The officer grants a +1 bonus to the rebellion’s two secondary Organization checks, and can aid during all Organization checks attempted to resolve one event during the Event phase. The Sentinel can add her Constitution or Charisma modifier to a Loyalty check, her Strength or Wisdom Modifier to a Security check, or her Dexterity or Intelligence modifier to a Secrecy check made during this event’s resolution.

Spymaster: The officer adds his or her Dexterity or Intelligence modifier to the rebellion’s Secrecy check.

Strategist: The officer grants the Silver Ravens a bonus rebellion action during the Activity phase. Any Organization check made to resolve the effects of this bonus action gain a +2 bonus on the check.

Current Bonus Allies:

Laria Longroad: Laria’s work with the Bellflower Network has given her an excellent reputation among Kintargo’s downtrodden. As long as Laria remains an ally of the Silver Ravens, all Loyalty checks to take the Recruit Supporters action gain a +2 bonus.

Rexus Victocora: Although Rexus was never officially a part of the Sacred Order of Archivists, he learned a fair amount about how to lie low from his mother. As long as Rexus remains an ally of the Silver Ravens, the rebellion’s Notoriety score is reduced by 1 (to a minimum score of 1) at the start of every Upkeep phase.

Edit: Added Rebellion Sheet link in Maps/Handouts spoiler


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Level 2!!! And some mechanics to read :)


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Best wishes for the surgery!

I took the liberty of moving some people around on the map, though it's probably unnecessary at this point.

So I'm not sure how we should divy up the the officer positions, but I do have some preferences and suggestions:

Demagogue: To me this one screams Lurio, the charismatic and idealistic noble.

Partisan: Not really sure what the Partisan does, but I from what I understand it could thematically go with either Marillo or Crady, though Luthor has a good wisdom bonus too.

Recruiter: Another good one for Lurio, though if we go a more militaristic route then Pakuzzo could shine here too.

Sentinel: Again, not really sure what it does, but it seems to fit Marillo and Cerenity. (and maybe Crady too)

Spymaster: Both Pakuzzo and Luthor would be fantastic here.

Strategist: Good for everyone.

For focus, Luthor would probably go the Secrecy route, but I think Security could be the most fun to play.

What do the rest of y'all think?


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Sentinal is almost the only one she fits in to
:P

-Posted with Wayfinder


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Spymaster or Recruiter sounds good to me. I prefer Secrecy as a focus, although I'm not married to it.

By the way, GM, I assume we post our new sheets once this scene is finished?


|Kintargo Area Map | Combat Slides |

The remainder of this scene won't be affected by new stats so feel free to update.

That's assuming no one suddenly decides to off the tengu sisters. ;-)


|Kintargo Area Map | Combat Slides |

Just noticed I put quote as Lurio and it was Luthor I was quoting... oops


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Demagogue: Lurio

The officer adds his Constitution 15 modifier to the rebellion’s Loyalty check.

Partisan: Marillo

The officer adds his Strength 17 modifier to the rebellion’s Security check.

Recruiter: Crady

Sentinel: Cerenity

Charisma 14 modifier to a Loyalty check
Wisdom 17 Modifier to a Security check
Dexterity 18 modifier to a Secrecy check made during this event’s resolution.

Spymaster: Pakuzzo

The officer adds his Dexterity 20 modifier to the rebellion’s Secrecy check.

Strategist: Luthor

-------------

* Fluff wise, Lurio is already acting as a demagogue.
* Marillo stabs things. He's getting better at it. In another 2 levels he'll be really good at it. That's what a partisan is in charge of, right?
* I can see Crady making a good recruiter. He can do any skill, can move around the city undetected...and he's not bad at diplomacy. Meaning he can talk to pretty much any group in the city.
* I'm not sure what a sentinel is, but it sounds like Cerenity.
* Pakuzzo would make a great spymaster. It seems to fit him well. And he's got the best stat for it.
* I could see Luthor as our strategist, as he is already acting in a pretty similar role. Plus, Int19, Wis16, Cha15. How is that not the epitome of a sage strategist?

I also think that we should pick secrecy as our focus.

(1) Lurio is a vigilante, who wants to keep his family safe
(2) Marillo is a vigilante who specializes in stabbing people in the dark
(3) Crady is a bum sage, who can move around nearly any part of town undetected
(4) Luthor is pretty much a vigilante, using his race for the mechanics
(5) Pakuzzo is sneaky as hell
(6) Cerenity might not be traditionally 'sneaky', but she has a good disguise skill and is a ranged damage dealer.

All in all, secrecy seems to fit our group the best in my eyes.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

I have no objection with this proposed arrangement. Let's be all stealthy-like.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

So we seem decided on secrecy, and Marillo and my own suggestions harmonize fairly well, but we haven't gotten Lurio's or Crady's input yet. Do you two have any suggested modifications?


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

I am in the midst of a double-shift workweek in addition to grad school assignments. My posting may be spotty for the next three days but I will do my best to keep things moving.


|Kintargo Area Map | Combat Slides |

The lack of (x) new posts is definitely annoying me. Hope they get it fixed soon.

Going to work on getting the rebellion sheet updated with current thoughts. Will give Lurio and Crady a chance to voice their opinions before it's set in stone though.


|Kintargo Area Map | Combat Slides |

Put Pakuzzo as the manager of the Tengu Sisters bonus team. If you guys would rather have someone else as their manager, let me know.

==Rebellion Sheet Steps==
There is no need to take time out of the campaign to handle this aspect of the game. It occurs every 7 days of game time regardless of activities in the campaign. It can affect and be affected by the choices you make in the AP. The affects are minor at first and become more noticeable as the campaign continues.

Phase 1 - Upkeep Phase:

Step 1 - Supporter Attrition --> Attempt a DC 10 Loyalty check. On a successful check, the rebellion only loses 1d6 supporters. If the check is a natural 20, the rebellion instead gains 1d6 supporters. On a failed check, the rebellion loses a number of supporters equal to 2d4 + the rebellion’s rank.

Step 2 - Notoriety Maximum --> If your Notoriety score is 100, Thrune agents take action to round up and execute suspected supporters on trumped-up charges. This reduces both the rebellion’s supporters and Kintargo’s population by an amount equal to 1d20 + the rebellion’s rank.

Step 3 - Treasury Shortage --> If the rebellion’s treasury is below its minimum during Upkeep phase, the rebellion loses a number of supporters equal to 2d4 + the rebellion’s rank.

Step 4 - Increase Rank --> Apply any adjustments to the rebellion’s rank due to increased supporters from the previous week. This is the point at which the rebellion “levels up.” It’s possible, particularly in the early stages of the rebellion, to gain more than one rank if fortune has granted the Silver Ravens an unusually large increase in supporters since the previous Upkeep phase.

Step 5 - Deposits and Withdrawals --> Any rebellion officer can deposit or withdraw any amount of gold from or to the rebellion’s treasury.

Phase 2 - Activity Phase:

During the Activity phase, the rebellion can take a number of actions as set by the Silver Ravens’ rank and modified further by a Strategist or other unique allies or events. Rebellion actions can be taken in any order, but each requires a qualified team to take that action, and once assigned, that team can’t take additional rebellion actions this phase.

Rather than post all the options in this spoiler, I'm going to add a 2nd page to the rebellion sheet to display them.

Phase 3 - Event:

Once all rebellion actions are resolved, the GM checks to see if a special event happens. The percentage chance of an event occurring is equal to Kintargo’s current danger rating + the Silver Ravens’ current Notoriety score. If no event occurred the previous week, the chance of an event occurring is doubled. (This doubling only happens once, regardless of how many non-event weeks have accumulated.) The minimum chance for an event to occur is 10%, while the maximum is 95%. If an event occurs, the GM rolls and consults Table 2: Rebellion Events above to see what happens.

When the GM rolls on the event table, add Kintargo’s current danger rating to the result. Events listed with an asterisk (*) can become persistent events (see the sidebar on page 32). Other events have a “mitigation” listed; these allow officers to attempt skill checks or take other actions to lessen the event’s effects by making a specific roll. If you roll an event that can’t take place (such as by rolling “Rivalry” when the Rebellion has only one or zero teams), reroll the event until you generate one that makes sense.

As with Activities, I'm adding a page for events to the rebellion sheet.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

GM: Can I assume that Marillo goes shopping and update my equipment accordingly?


|Kintargo Area Map | Combat Slides |

Due to the nature of the marketplace, not everything is available. Anything of 200g or less is readily available. Anything more expensive, not so much. Let me know what you are attempting to purchase (over 200g value) and we'll see if it's available.

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