| Metronicus Crady, the Bum Sage |
"Fire could make things worse", said Crady, looking to the surrounding room. "They won't talk or listen to reason, so I'll poke through the nest with my quarterstaff and see what happens. Be ready."
The urban druid, quaterstaff in hand, walks toward the nest, and begins to pull back the layers of debris.
| Lurio Jhaltero |
Sorry for the delay guys, got real sick but I am all better now.
Lurio leaves the discussion of cleaning to them and tries to focus his senses on hearing. That music begins again and it sends an eerie chill down his spine, making his grip tighten around the blade.
He follows behind Rexus towards the door upon the ground, looking down into the dark into what the others were calling a nest. A frown remained upon his face as he readied his blade, stepping closer with Crady.
"I'm with the sage. Burning it could lead to it getting out of control. Last thing we need is to burn this district down..."
Cautiously, he'd approach with Crady, his weapon readied to strike at any threat that should emerge to attack them.
Readied action to attack any threat that enters Lurio's reach that does not obviously show that it is friendly or surrendering.
| Luthor Aesernus |
Obviously struggling to contain his laughter, Luthor moves closer. Poke it with a stick it is then!
| GM RePete |
As the group moves into the room, the strange music stops again. Approaching the nest with Lurio at his side, nothing seems particularly dangerous. Cautiously looking around, you notice the walls seem to be pockmarked with holes.
Stopping a bit short of the lump of clothes and debris, Crady peers at the pile. Lurio stepping around the sage to get a better look, catches movement in his peripheral vision; from the wall itself.
Suddenly a viscous fluid sails over the noble's head, instinctively swinging at the small creature. Farther in the room, another mangy rodent sticks it's head out of the wall, looking towards Crady.
Vomit vs Touch: 1d20 + 3 ⇒ (2) + 3 = 5
Pakuzzo: Init: 1d20 + 5 ⇒ (5) + 5 = 10
Lurio Jhaltero: Init: 1d20 + 3 ⇒ (6) + 3 = 9
Marillo Sullus: Init: 1d20 + 3 ⇒ (15) + 3 = 18
Cerenity: Init: 1d20 + 4 ⇒ (15) + 4 = 19
Luthor Aesernus: Init: 1d20 + 3 ⇒ (3) + 3 = 6
Metronicus Crady: Init: 1d20 + 0 ⇒ (12) + 0 = 12
Gremples Init: 1d20 + 1 ⇒ (14) + 1 = 15
Rexus Init: 1d20 + 1 ⇒ (16) + 1 = 17
Round 1
Order:
Cerenity:
Marillo:
Rexus
Grimple Gremlins
Crady
Pakuzzo
Lurio
Luthor
Surprise Round Over. Currently 2 grimples can be seen poking it's head out of the wall. Lurio, go ahead and take your readied action attack.
Cerenity and Marillo up
| Lurio Jhaltero |
Lurio catches that movement out from the side, his eyes flickering just in time as that vomit comes. Instincts take over and the falchion swings quickly and viciously.
Readied Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Readied Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
| GM RePete |
| 1 person marked this as a favorite. |
Correction. There is currently 1 grimple visible in the wall, and 1 split in half. :-P
| Marillo Sullus |
Round 1
Marillo, too far from the last remaining beast to stab it, instead runs thirty feet closer and launches a dagger at it.
Hit: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Damage added if the Grimple didn't see the attack coming due to the concealed dagger: 1d8 ⇒ 5
| Cerenity |
Cerenity simply lifts her weapon, a calm on her face. Or what you can tell is calm, she fires her weapon
RTA: 1d20 + 5 ⇒ (16) + 5 = 21
Damage : 1d8 ⇒ 4
as her move action, she will reload
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| GM RePete |
The strange tiefling steps forward and levels her firearm. A short flame flashes from the tip of it. As Cerenity's projectile flies towards her target, Marillo runs past her and chucks a dagger at the beast. Moments before his dagger would potentially strike it's target, the gunslinger's attack lands home. The vicious grimple's body explodes in a gooey mess.
Stepping forward, Rexus looks upon the battlefield. Instantly, the noble doubles over, retching. "My! You all are serious." he mumbles whilst gagging. A shaky hand tops Pakuzzo on the shoulder.
Pakuzzo, you gain +1 for 1 round on essentially all d20 rolls
Two more mangy beings stick their heads out of the walls, shooting a sickly green fluid towards Marillo and Lurio. Both men receive a face full of the foul-smelling ooze. Meanwhile, a third scrambles over the makeshift alter at the end of the room, spewing towards Cerenity. The stomach contents landing harmlessly at her feet.
Putrid Vomit vs Touch - Lurio: 1d20 + 3 ⇒ (14) + 3 = 17
Putrid Vomit vs Touch - Marillo: 1d20 + 3 ⇒ (14) + 3 = 17
Putrid Vomit vs Touch - Cerenity: 1d20 + 3 ⇒ (1) + 3 = 4
Lurio and Marillo -- DC 11 Fort Save
Rnds Nauseated Marillo: 1d4 ⇒ 1
Round 1
Order:
Cerenity
Marillo
Rexus
Grimple Gremlins (2 dead)
Crady
Pakuzzo - (+1 to d20 rolls - 1 rnd)
Lurio
Luthor
Up: Crady/Pakuzzo/Lurio/Luthor
| Marillo Sullus |
Fort Save: 1d20 + 1 ⇒ (9) + 1 = 10
Of Course, failed by 1.
Marillo was so focused on seeing whether his dagger hit home that he failed to see the other Grimples come out of hiding. A moment later he received a face full of vomit. The unexpected stench left him retching and gasping for air.
| Lurio Jhaltero |
Fortitude Save: 1d20 + 3 ⇒ (2) + 3 = 5
Sweet. Nailed it.
The slime catches Lurio in the face, the smell immediately enveloping him and making his stomach churn. It is only a miracle that he doesn't immediately empty his breakfast on the floor as he tastes it.
"Dis...disgusting!" He shouts loudly, throwing the gunk off of his face as best he can. At least he can no longer smell the feces behind them.
| Metronicus Crady, the Bum Sage |
The urban druid step forward to attack the grimple nearest to him and Lurio.
"Get back, defilers of Kintargo!!"
Quarterstaff: 1d20 + 1 ⇒ (18) + 1 = 19
Dmg.: 1d6 + 1 ⇒ (5) + 1 = 6
| Pakuzzo |
"Much obliged," Pakuzzo says in thanks to Rexus.
He gestures to the giant raven.
"Vinz, HEEL."
Handle Animal (Heel) vs. DC 10: 1d20 + 9 ⇒ (6) + 9 = 15
With Vinz tagging along at a low glide, Pakuzzo slips behind Cerenity and faces east, towards Marillo and the grimple on the far side of the room. He takes aim at the disgusting fey and fires a shot from his bow.
Longbow, 33 arrows remaining.
Longbow: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 ⇒ 5
| Vinz | Giant Raven |
Not having much room to maneuver, Vinz half-glides, half hops behind Pakuzzo as he moves in for a better shot at one of the gremlins.
Vinz is still under the effect of Animal Focus: Snake. His gains a a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity, making his effective AC against AAO right now 14.
| Luthor Aesernus |
| 1 person marked this as a favorite. |
"A demented game of whack-a-mole with a face of vomit if you lose. Of course that's what we find down here..."
Stepping up behind everyone, Luthor extends his palm and grimaces in concentration. A ring of blue wisps woven in a strange pattern forms around his wrist, and in his hand a small light appears. A small piece of light arcs to each member of the party as the ring disappears into his hand.
Casting Bless, everyone gets a +1 morale bonus to attack rolls and saving throws against fear.
| GM RePete |
Crady steps forward and whacks the nearest gremlin on the nose, forcing it partially back up it's tunnel. The creature lays motionless.
Pakuzzo sites in the one standing atop the stone slab in front of Marillo and looses and arrow. Taking the projectile square in the chest, the mangy being slumps over.
Luthor takes a moment to offer his companions a blessing of his own.
The remaining grimple squeeks out "Ori'gato uns'aa dro lueth dorn sevir"
I didn't see undercommon as a known language in my precursory look. If I missed it, let me know
Round 2
Order:
Cerenity
Marillo (Nauseated this round)
Rexus
Grimple Gremlins (2 obviously dead) (2 down) (1 visibly standing unharmed)
Crady
Pakuzzo
Lurio
Luthor
Round 1 over. Start round 2. Cerenity, Marillo up
| Marillo Sullus |
Visibly nauseated, Marillo does all he can to not vomit. Pulling out another dagger, he holds if defensively as he falls down to one knee.
Total defense
| Cerenity |
She wrinkles her nose. Very happy she wasnt hit by their gunk. And also happey most of her face is covered to start with. She moves her armed arm and fires once again at one of the unengaged creatures.
RTA: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d8 ⇒ 2
KRAKOOOOOOOOOM
-Posted with Wayfinder
| GM RePete |
Cerenity fires a shot at the remaining grimple. The small beast jumps as the bullet connects. With a cry of anguish it disappears back into the wall.
Combat over.
12 gp, 185 sp, 342 cp, a pair of quartz earrings worth 10 gp each, a set of nine silver coat buttons worth 5 gp each, and a slightly gnawed cloak
A rusty, half-destroyed iron grating blocks access to the stairs. A rusty lock secures it in place.
| Pakuzzo |
After helping to search the room for any remaining gremlins, Pakuzzo examines the lock on the rusty iron grating.
"Well, we've got two options lady and gents: pick it or try to bust through. I haven't had much luck with either approach, but perhaps one of you might be more inclined."
| Metronicus Crady, the Bum Sage |
Crady digs through blankets and other debris, laying out his finds in a row on the ground for all to preruse. Are the blankets any good? Crady would look for that.
Spellcraft: 1d20 + 2 ⇒ (12) + 2 = 14
"Nice little cloak", comments the urban druid. "Needs laundering, and maybe some sewing to shore up the bottom, but serviceable."
Crady examines the silver buttons closely.
"Lord Rexus", asks Crady, as he holds one of the silver buttons up to the noble, "I see a lot of silver buttons here. Anyway these might be connected to The Silver Ravens?"
| Cerenity |
"These... creatures... sure gathered some valuable items over the time they have spent here... but i can see the... charm... of the place. This will make quite a common room if we can get all the trash... and obviously the smell, out"
-Posted with Wayfinder
| GM RePete |
You find 3 blankets in decent shape, though they are quite filthy
Taking one of the buttons from the sage, Rexus looks it over before handing it back to the man. "Nothing specific comes to mind, though I suppose it's possible."
| Luthor Aesernus |
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
As per standard adventuring practice, he would have used detect magic and noticed the cloak's aura though.
Not deigning to rummage through the filthy blankets himself, Luthor makes liberal use of mage hand to assist in the search and sorting. This done, he scans the room with detect magic, and after a few moments settles on the clock in Crady's hands.
"You might want to hold on to that cloak their Crady. I can't tell exactly what it does, but it's got some sort of protective enchantment on it."
Looking at map, I'm assuming that's a door by Rexus?
"Hey Rexus, is that door unlocked?"
| Marillo Sullus |
"Before we go crazy looting this place, are there any more of these filthy creatures skulking about, and how will we tell when the infestation is cleansed?"
| Luthor Aesernus |
Okay, ignore the question to Rexus since we came through there
Luthor wanders over to the bars looking for a lock we could insert the key we found in, then looks over his shoulder to respond to Marillo.
"Oh I'm sure there are. No point in being cryptic about it anymore; I rather suspect that they were behind the Haunts upstairs. It was just a bunch of minor spells being cast. Anyways, unless they're planning a big ambush for us (doubt it, they didn't seem intelligent enough for that) I don't think they'll bother us too much again."
| GM RePete |
Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23
Observing your study of the cloak, cocking his head at Luthor's admission that it may be magical, Rexus offers "Might I take a look?"
The noble mumbles a few incoherent words to himself and flicks his hand sharply. Feeling the ragged cloth in his hands, he turns it over a few times before handing it back to Crady. "Sirs, and madam, that's a Magical cloak alright. It helps one avoid life's surprises you might say."
The key does fit in the lock. Rexus advises it is in fact a cloak of resistance +1
| Pakuzzo |
"A magic rag!" Pakuzzo says, looking over the cloak with a smirk. "This place is paying for its itself already."
He turns back to the lock and waits for Luthor to turn the key to open it.
| Lurio Jhaltero |
Lurio keeps a careful watch, finally opening his waterskin and pouring some of it upon his face to wash away the filth and bile from the grimple's vomit. Once he can safely breathe again, he looks back at the others.
"Vile, awful things..." They had immediately earned the noble's distaste, nothing that vomits on people could be good. He didn't pay too much attention to the searching of the room, more occupied trying to ensure no others spat upon his face again. When it was mentioned that this place could be quite the common room, he looked it over for a moment and a faint smile came to his face.
"Yes, yes it could. Right! The key!" Lurio would come over with the key that he had found upstairs and would try to use that to open up the rusted gate.
| Luthor Aesernus |
Taking the key from Lurio, Luthor inserts it into the lock. Lurio might notice somewhat amusedly that Luthor doesn't seem to know which way to turn the key to unlock it; apparently he's never had much use for locks given his ability to turn both tiny and invisible. After a moment of jiggling the key, the key turns and the lock clicks.
"There we go! After you..." he says, gesturing past the bars.
| GM RePete |
After fiddling with the lock for a few minutes, Luthor manages to open the gate. A set of stairs lead down to a closed, wood double door. Though quite decayed, the doors swing easily when your apply pressure.
The room beyond contains a few glowing torches high in the wall. A fifty-foot-diameter pool of rancid, brown slurry fills most of this circular chamber. Chunks of plaster have fallen away, leaving ragged patches behind in the walls and ceiling and mounds of rubble on the floor. What wall space remains is decorated in crude drawings and symbols of sinister form. Greasy-looking chains run between four stout pillars rising from the muck and anchor to various points on the wall.
Area functions as low-light. After descending the stairs, the ceiling becomes 20ft high. Once you move into the room, I'll need perception checks from all.
| Pakuzzo |
Perception (low-light vision), taking 10: 10 + 9 = 19
"Lamashtu's privy, by the looks of it. Rexus, are you sure this place was supposed to be the hidey-hole of a group of virtuous freedom-fighters? Because it's increasingly seeming to be very much the opposite!"
| Metronicus Crady, the Bum Sage |
"This places doesn't need to be just cleaned, but consecrated", cursed the urban druid.
| Luthor Aesernus |
Holding his torch aloft, Luthor squints into the darkness with his low light vision and tries to ascertain whether there's anything significant about the chains or are restraining or if anything else odd is afoot.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
"Privy, or if the Grimple's vomit is anything to go by, possibly lunch box."
| Lurio Jhaltero |
Lurio walks through, carefully watching the walls and the disgusting pool of whatever that seemed to be in the middle of it.
"Even revolutionaries need a place to lock someone away. Don't forget that." He murmurs, his eyes scanning the place for any danger.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
| Cerenity |
"Perhaps once we get all thats valuable out... we can just torch it... yes yes. I know. It wont work. But the idea is very enticing at the moment" she nods as she scans the area
Percaption: 1d20 + 7 ⇒ (19) + 7 = 26
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| GM RePete |
As you enter the room, you can all see bloody runes crudely drawn on the walls and floor surrounding the pool. Appearing to be from long ago.
Pakuzzo: Init: 1d20 + 5 ⇒ (13) + 5 = 18
Lurio Jhaltero: Init: 1d20 + 3 ⇒ (18) + 3 = 21
Marillo Sullus: Init: 1d20 + 3 ⇒ (19) + 3 = 22
Cerenity: Init: 1d20 + 4 ⇒ (9) + 4 = 13
Luthor Aesernus: Init: 1d20 + 3 ⇒ (11) + 3 = 14
Metronicus Crady: Init: 1d20 + 0 ⇒ (20) + 0 = 20
??: Init: 1d20 + 0 ⇒ (15) + 0 = 15
Rexus: Init: 1d20 + 1 ⇒ (7) + 1 = 8
Surprise Round:
Luthor
Cerenity
Round 1:
Order:
Marillo
Lurio
Crady
Pakuzzo
??
Luthor
Cerenity
Rexus
I moved everyone to the circular room. Cerenity and Luthor go for surprise round. Then Round 1 begins. the unknown creature(s) moved for their surprise round.
| Luthor Aesernus |
"Check that; more like a bathtub. That doesn't look good at all.." He extends his arm, the blue disk appearing again before the sparks of light fly into his companions.
Cast Bless: everyone gets +1 to all attack rolls and saving throws vs fear.
| Cerenity |
"I hate this place..." she grumbles. As she spots the advancing... whatever.... she raises her weapon once again
"Here we go again..." she pulls the trigger.
RTA: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d8 ⇒ 3
-Posted with Wayfinder
| Marillo Sullus |
"But it's home!"Marillo responds sardonically. As he says that he readies his dagger beneath his clothes to try and keep it inconspicuous, while preparing for any attack against him.
Sleight of Hand to conceal dagger: 1d20 + 7 ⇒ (16) + 7 = 23
Ready action to attack any enemy that comes within 5 feet of him. The purpose of sleight of hand is to appear unarmed so that he gets his extra damage against foes. He will also be using the masterwork silver dagger. So +1 hit and -1 damage.
| Pakuzzo |
Stepping forward, Pakuzzo draws his bow and fires on the unknown creature, not at all sure of what it is but reasoning that it means them harm.
Move action, stepping 15 feet southeast.
Longbow, 32 arrows remaining.
Longbow (Point-Blank Shot): 1d20 + 6 ⇒ (1) + 6 = 7 Natural 1; automatic miss.
He curses as the shot goes too wide and misses the mystery creature by a mile. He then jerks his free hand forward to signal Vinz to follow after him.
"Vinz, HEEL!"
Handle Animal (HEEL) vs. DC 10: 1d20 + 8 ⇒ (5) + 8 = 13
| Vinz | Giant Raven |
Vinz follows obediently after Pakuzzo, sticking close to the archer.
| Lurio Jhaltero |
"Curses. There is something else in the water, is there?" He moves towards his companions, letting the falchion spin with a swordsman's skill as he readies himself to strike should the beast enter into his reach.
Move 20ft. Readied action to attack if enemy enters into threatened square.
Readied Attack If Triggered: 1d20 + 4 ⇒ (18) + 4 = 22
Possible Critical: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Critical Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
I'm calling it. Whatever it is will have reach and is going to make me so sad.
| Metronicus Crady, the Bum Sage |
"Looks that way, m'Lord," spoke the urban druid to Lurio.
Pulling out his quarterstaff, Crady readies his attack against the mysterious bubbles coming close to shore.
Readied Attack if Triggered: 1d20 + 1 ⇒ (19) + 1 = 20
Dmg.: 1d6 + 1 ⇒ (4) + 1 = 5
| GM RePete |
Cerenity pops off a round, splashing harmlessly in the muck.
Luthor blesses his companions, hoping for a good fight.
Marillo, Lurio, and Crady prepare themselves for what's to come, while Pakuzzo fires an arrow and almost misses the fetid pool.
Two roiling waves of flesh gush forward from the foul smelling goo. Amid the fatty surge wriggle half-formed limbs and dripping tumorous faces. One makes a be line for Lurio, while the other lumbers up to Cerenity.
As the fleshy mound approaches Lurio, it slashes at the noble with a fetid, slimy claw. The man manages to shake off his disgust and imbed his blade deep within the grotesque beast, amputating the attacking claw.
Upon reaching Cerenity, the second swings his sharp appendage towards the lady, swinging high.
Charge Claw vs Lurio: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Charge Claw vs Cerenity: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Round 1:
Order:
Marillo
Lurio
Crady
Pakuzzo
Demonic Blobs
Luthor
Cerenity
Rexus
Luthor and Cerenity up, then Rexus. Lurio....Damn! Nice hit.
Edit: I do allow Knowledge checks to be done out of turn - you can also share the info you glean out of turn
| Cerenity |
Cerenity reloads, and takes aim once again, before she fires a shot at the creature, stepping back just to make sure it doesnt try to slash at her again
RTA: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d8 ⇒ 1
| Luthor Aesernus |
K. Planes: 1d20 + 8 ⇒ (5) + 8 = 13
"Lemure's! If you've got silver, use it!"
He dodges past Marillo and Lurio and frantically he begins searching the refuse for something silver, preferably a plate.
Frisbee of doom for the win!
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
| Metronicus Crady, the Bum Sage |
Knowledge (planes): 1d20 + 2 ⇒ (20) + 2 = 22
"Devils? What are lemures doing in Kintargo?!"