Fighter

Metronicus Crady, the Bum Sage's page

335 posts. Alias of TheWaskally.


Full Name

Metronicus Crady a.k.a. The Bum Sage

Race

Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8

Classes/Levels

Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Gender

Male

Size

Medium

Age

21

Special Abilities

Spontaneous Casting, Nature Bond (Ex) Knowledge, Lore Keeper (Sp) Nature Sense (Ex), Orisions, Wild Empathy (Ex), Lorekeeper (Ex)

Alignment

Chaotic Neutral

Deity

Nature (urban)

Location

Kintargo, Cheliax

Languages

Common (Taladne), Druidic, Infernal, Elven, Tengu

Occupation

City Guide

Strength 12
Dexterity 11
Constitution 12
Intelligence 14
Wisdom 18
Charisma 14

About Metronicus Crady, the Bum Sage

Experience: 446/2000
Initiative: +0
Senses: Perception +10
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AC 15 (11 Touch, 14 FF)(+0 Dex, +4 Armor, +1 Natural)
Hp 31/31 (1d8(max) + 1 Con, +1 Fast Learner, then 1/2 hp + 1 + 1 Con, +1 Fast Learner)
Fort +5, Ref +2, Will +8
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Speed 30 ft (30 ft Base)
Melee Quarterstaff +3 (1d6/1d6+1, x2), Dagger +3 (1d4+1, 19-20/x2), Club +3 (1d6+1, x2)
Ranged Dagger +2 (1d4+1, 19-20/x2, 10ft.)
Special Attacks
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Spells
0-level Create Water, Purify Food & Drink, Light, Mending
1st-level Comprehend Languages, Cure Light Wounds, Itching Curse, Speak With Animals
2nd-level Detect Thoughts, Spider Climb, Vine Strike
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BAB +2, CMB +3, CMD 13
Feats Fast Learner, Improvisation, Improved Improvisation
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Skills 6/Level +1/Human +1/Fast Learner
Acrobatics +4 (0 Rank, 0 Dex, 4 Improvisation)
Appraise +6 (0 Rank, 2 Int, 4 Improvisation)
Bluff +6 (0 Rank, 2 Cha, 4 Improvisation)
Climb +5 (1 Rank, 3 Class, 1 Str)
Craft +2 (0 Rank, 0 Class, 2 Int)
Diplomacy +10 (3 rank, 3 Class, 2 Cha, 2 Lore Keeper)
Disable Device +4 (0 Rank, 0 Dex, 4 Improvisation)
Disguise +6 (0 Rank, 2 Cha, 4 Improvisation)
Escape Artist +4 (0 Rank, 0 Dex, 4 Improvisation)
Fly +0 (0 Rank, 0 Class, 0 Dex)
Handle Animal +7 (2 Rank, 3 Class, 2 Cha)
Heal +12 (3 Rank, 3 Class, 4 Wis, 2 Healer's kit)
Intimidate +6 (0 Rank, 2 Cha, 4 Improvisation)
Knowledge (arcana) +3 (0 Rank, 0 Class, 2 Int, 1 trait)
Knowledge (dungeoneering) +2 (0 Rank, 0 Class, 2 Int)
Knowledge (engineering) +2 (0 Rank, 0 Class, 2 Int)
Knowledge (geography) +6 (1 Rank, 3 Class, 2 Int)
Knowledge (history) +9 (2 Rank, 3 Class, 2 Int, 2 Lore Keeper)
Knowledge (local) +10 (3 Rank, 3 Class, 2 Int, 2 Lore Keeper)
Knowledge (nature) +8 (1 Rank, 3 Class, 2 Int, 2 Nature Sense)
Knowledge (nobility) +7 (1 Rank, 3 Class, 2 Int, 2 Lore Keeper)
Knowledge (planes) +2 (0 Rank, 0 Class, 2 Int)
Knowledge (religion) +2 (0 Rank, 0 Class, 2 Int)
Linguistics +8 (2 Rank, 3 Class, 2 Int, 1 trait)
Perception +10 (3 Rank, 3 Class, 4 Wis)
Perform (act) +6 (0 Rank, 2 Cha, 4 Improvisation)
Perform (comedy) +6 (0 Rank, 2 Cha, 4 Improvisation)
Perform (dance) +6 (0 Rank, 2 Cha, 4 Improvisation)
Perform (keyboard) +6 (0 Rank, 2 Cha, 4 Improvisation)
Perform (oratory) +6 (0 Rank, 2 Cha, 4 Improvisation)
Perform (percussion instruments) +6 (0 Rank, 2 Cha, 4 Improvisation)
Perform (wind instruments) +6 (0 Rank, 2 Cha, 4 Improvisation)
Perform (sing) +6 (0 Rank, 2 Cha, 4 Improvisation)
Profession (city guide) +9 (2 Rank, 3 Class, 4 Wis)
Ride +0 (0 Rank, 0 Class, 0 Dex)
Sense Motive +8 (0 Rank, 4 Wis, 4 Improvisation)
Sleight of Hand +4 (0 Rank, 0 Dex, 4 Improvisation)
Spellcraft +2 (0 Rank, 0 Class, 2 Int)
Stealth +4 (0 Rank, 0 Dex, 4 Improvisation)
Survival +12 (3 Rank, 3 Class, 4 Wis, 2 Nature Sense)
Swim +6 (0 Rank, 0 Class, 1 Str, 5 Ring of Swimming)
Use Magic Device +6 (0 Rank, 2 Cha, 4 Improvisation)

SQ:

Spontaneous Casting
An urban druid can channel stored spell energy into domain spells that she has not prepared ahead of time. She can “lose” a prepared spell in order to cast any domain spell of the same level or lower.
This ability replaces the ability to spontaneously cast summon nature’s ally spells.
Nature Bond (Ex)
An urban druid may not select an animal companion. Instead, she must choose from the following domains, rather than those usually available to druids: Charm, Community, Knowledge, Nobility, Protection, Repose, Rune, or Weather.
Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.
Nature Sense (Ex)
A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Orisons (Sp)
Druids can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
Wild Empathy (Ex)
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
Lorekeeper (Ex)
At 2nd level, an urban druid adds Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) skills to her list of class skills. She also receives a +2 bonus on these skill checks.
This ability replaces a druid’s woodland stride and trackless step abilities.

Racial Traits 2 to any one ability, Medium, Normal Speed, Bonus Feat, Skilled, Languages
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Traits Campaign Trait: Urban Sleuth (local dragons), Cosmopolitan
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Items MW backpack, survival kit, bandolier, belt pouch, common thieve's tools, explorer's outfit, compass, wooden bowl, deck of cards, pair of dice, a healer's kit, Amulet of Natural Armor +1, Headband of Inspired Wisdom +2, Cloak of Resistance +1, and a Ring of Swimming.
Combat Gear Quarterstaff, dagger, club, wooden armor

Wealth (22 gp, 2 sp, 6 cp)
Carrying Capacity
Light (50 lbs or less); Medium (51-100 lbs.); Heavy (101-150 lbs.)
Current Load: 39
Age 21, Height 6'0", Weight 180 lbs
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Description:
Metronicus Crady is a tall young human male with strong cheliaxian features. And from there, it's all downhill. Crady lives on the street, by choice; so his clothes are always dirty, his hair always messy, his face always unshaven. Metronicus only bathes occasionally to keep infection and disease at bay, and washing his clothes only when prospective clients can no longer stand the stench. Despite all this, a winning smile is rarely not on Crady's dirty face.

Personality:
The Bum Sage is a shaman of the streets, believing Kintargo has a living spirit, ruling all other native spirits within the city limits. He walks it's streets, talking to old buildings like old friends, befriending any stray animal, and cultivating struggling plants that grow inbetween cobblestones. Ultimately, Metronicus believes the walls surrounding Kintargo is his own druidic circle. As a city guide, The Bum Sage is informative about a many local stories and histories, making him popular among tourists and visiting merchants, despite his appearance and demeanor. Most people believe him crazed, but harmless, and is seen as a minor celebrity in his own right.

Background:
Metronicus Crady was raised in Humblebright House in Temple District in Kintargo. He never knew his mother or father, which really didn't bother him, despite some teasing from other city kids. As a boy, Metronicus would love to sneak out of the orphanage at night, wandering the streets and keeping out of sight from the night guard. Metronicus was always an unruly boy, making adoptions nearly impossible, which was fine by Crady. He like to spend his time with his older homeless garundi friend, Keshen, who taught him much about animism and local spirits. Crady like this so much he became an urban druid when he was older. Crady soon began find out Kintargo was slowly filling his mind with knowledge, educating him better than any schooling the orphanage tried to accomplish. This allowed the druid to converse on a great many subjects and was able to bring that to bear to become one of the most knowledgeable city guides Kintargo ever had. It was from this that Metronicus Crady gained the nickname, the Bum Sage.
His favorite places to sleep are in Aria Park in Jarvis End and Villegre Park. He gets most of his city guide business from the Tooth and Nail. At night, Crady likes to sneak into the Alabaster Academy and read textbooks. It is there Crady came across a text that suggested three dragons, Adrakash, Ithanothaur, and Rivozair may have strong ties to Kintargo. Since then Crady has kept his eye out for any mentions of those names in written word or causal overheard conversations.

What is your character's short-term goal? - His next meal, wherever that may be
What is your character's long-term goal? - To one day fully commune with Kintargo
How would you describe your character in a nutshell? - Street shaman
How would your character describe themselves (in their own words)? "I am a divine servant of Kintargo! I'm her protector, gardner, and stablekeeper. Every building, streets, cart, animal has a spirits, and I can talk to them all. I don't know all of Kintargo's secrets, but I'm a patient suitor!"
Reason to be at the protest? - Staying Up on Current Events. The protest may be something potential customers ask about, so Metronicus decided to check it out.