GM RePete: Hell's Rebels - Citizen's Unite! (Inactive)

Game Master RePete


Rebellion Maintenance:

XP:

6,000

In Game Days: 16 Game Time: 1100

Loot Log (Thanks Philacris)


201 to 250 of 784 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

|Kintargo Area Map | Combat Slides |

Luthor, it's clearish...

The three kids are between you and your party, but about 30ft away from the livery doors in case that changes your wiggle. good roll by the way.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

No changes there, he'll just have a readied action to cast vanish if they come for him.


|Kintargo Area Map | Combat Slides |

Handle animal of any level isn't going to work because he's not actually an animal. lol

However, it may appear it works for you since...he actually wants to go to you guys. :-P


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

But now I get to claim that for the first time in my pathfinder career I have passed a handle animal test!


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Rofl...


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

So, while things are slowing down. I've got some general thoughts to throw out.

The Safehouse(s)

I believe that the 'haunted' house in the slums is a great choice for our safehouse. It's far away from any Thrune influence. Locals tend to avoid it. Strange noises will be thought of as mere evidence of haunting. It's a good place, so long as we can be sure it is safe for us.

Also at lvl 3, both Lurio and myself can take the "safehouse" class feature. I can take one for our base in Redroof. He can take one for the noble district. So when our party has to move around in either social class, we can't be spied on magically and it will be easier to have a place to hide/rest/plan.

Crady and Pakuzzo

I was thinking...who can you find in every city, who sees everything but is always ignored? The homeless and the beggars. Could Crady be used to organize them into being the eyes and ears of our rebellion? I could see them making an amazing spy network for us. I'm thinking that Pakuzzo could join with Crady in recruiting and training a spy network. He knows the shadows, he knows the rooftops. Together I could see them doing this really well.

Cerenity and Marillo

While you aren't playing a tiefling, your race is so rare that everyone pretty much assumes that is what you are. I could see your character being a great point of contact for the tiefling underclass. They are treated poorly by House Thrune, and could make for great rebels. As your character looks like them, you could rally them. And train them in actual military strategy, given your character's background.

I would join Cerenity in recruiting those who would actually fight for us. Both of us would be in Redroof, working together to build up our base. As this is also where our safehouse is, it would be the center of power for us in the city. My renown in the area would help in this as well.

Lurio and Luthor

Hobknob with the nobility? Convince some to at least be neutral? Or maybe we could, for the sake of stability, rebel to support a landed noble? I'm sure that there are those who would support a rebellion if it meant putting them in charge. That means international recognition ("Oh yeah, I know House..."), monetary and material support, and maybe if we do really well, overt military aid.

While Luthor isn't a noble, per se, he does have a courtier's outfit, and as such could join Lurio in convincing the nobility. Having aid for important rolls could avoid tragedy. Plus extra rolls of perception, and his magical skills could be essential.

Overall

This becomes phase 1 of our rebellion. We'd have a base of operations with people who will fight for us. A spy network throughout most of the city. And some nobles running interference for us. So once we've all gotten our goals, we come together and plan for how to do phase 2.

Making the gameplay thread not devolve into a jumbled mess

This ends up being a situation where we split the party into 3 groups. So whenever we post in the gameplay thread, once we split up, we put it in spoilers.

Group 1:
This is where Crady and Pakuzzo post.

Group 2:
This is where Marillo and Cerenity post.

Group 3:
This is where Lurio and Luthor post.

This would keep the gameplay thread from turning into a jumbled mess where nobody knows what is happening because we are all posting from different areas.

What do you all think?


|Kintargo Area Map | Combat Slides |

Been a busy day for me. Working on my car among other things. I'll get a post up here in a few hours.


|Kintargo Area Map | Combat Slides |

Few thoughts on Marillo's post...

Ref Safehouse:

The AP has a safe house built into it. My tabletop group I'm running this game in does have a separate location in the town as well. They use the 'main safehouse' to harbor the rebellion movement and plan attacks. Their alternate location is used primarily when they don't feel safe heading back across town after doing something.

If you guys would like to have alternate safehouses for the PCs, I'm fine with working with that. Just keep in mind you will have a 'base of operations' as well.

Believe me, I see the advantage of having alternatives options scattered about the city. :-D

Specified Grouping for Recruitment:

The AP can go as quickly or slowly as you wish. It certainly has built in downtime available. There are certain things that occur at specific timeline intervals, but for the most part, it's up to you guys how quickly you power through.

Overall, I do like this idea for flavor and being a PbP setup, it shouldn't be hard to accomplish doing this. Once the rebellion gets started, there's specific built-in rolls and such to grow your group and your notoriety. Some choices in how you handle things can help and hinder these aspects as well.

I have a rebellion sheet that will be attached to this game once the rebellion gets into full swing so you can visually track the growth.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

I think it's an innovative idea for a pbp game, I and I'd be willing to try it out, as long as it doesn't impede running the AP as normal, of course.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)
Pakuzzo wrote:
I think it's an innovative idea for a pbp game, I and I'd be willing to try it out, as long as it doesn't impede running the AP as normal, of course.

Didn't even think about the AP...I've done sandbox PbP for years (and GM'd them as well). Puts me in that kind of mindset.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

So are we all sleeping?


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

I assume so


|Kintargo Area Map | Combat Slides |

That's what I gathered from discussion. Only thing that was still up in the air was go at night or wait till am.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

I think it's safe to say that we will just wait till the AM


|Kintargo Area Map | Combat Slides |

Been a hell of a day here and I'm wiped.

Never realized running teenagers around was so exhausting. Given the chance I'll let the wife do it anytime!

At a gaming con all day tomorrow so may be Sunday before I get post up, but I'll try for Saturday.


|Kintargo Area Map | Combat Slides |

Sorry for the absence this weekend. Apparently I'm not as young as I used to be. 7 games in 2 1/2 days took more out of me than it used to.

And onward! :-P


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Marillo, I was size tiny squeezing through. You being medium size is going to make it a lot more difficult.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Damn...missed that part. Well, with a roll of a 19 it's still worth a shot?

GM RePete, is it physically possible? If not, please disregard my post.


|Kintargo Area Map | Combat Slides |

Escape Artist DC: 15 for medium creatures. Marillo, You made it.

Luthor, didn't realize the fox shape was tiny, sorry about that. I suppose that's what one gets for assuming... was thinking small.

Tiny can do backflips through the gap without issue.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Maybe he's just a really fat fox.... XD


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Dammit! I had the speak with animals memorized yesterday when I didn't need it. Now I filled with as much heal spells as I can.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

The lock smashing is not going well. GM RePete, if I slipped Pakuzzo through with Escape Artist and commanded Vinz to Heel, would he be able to make an Escape Artist check to follow after him? In game terms his size is small (he becomes large at 4th level).


|Kintargo Area Map | Combat Slides |

@Pakuzzo
Yes.

I would also allow you to aid him as a standard action. (DC 10 check to give the pet an additional +2)

@Crady...I know how you mean. I had a session where I didn't prep any teleportation spells on Saturday due to the venture captains description of the area.... and had to climb up a cliff face with my -2 Str mod....


|Kintargo Area Map | Combat Slides |

Marillo, just a heads up. Crawling 5ft still provokes unless you have the rogue talent to prevent it. (being prone sucks!)

From PRD
Crawling:You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity

If you wish to change your action you can. (I figured from your phrasing, you were trying to avoid the AoO)


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Indeed, thank you


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Pakuzzo and Vinz might be indisposed for a while. An Escape Artist check to squeeze through a tight space is supposed to take at least 1 minute. That's ten rounds. :\


|Kintargo Area Map | Combat Slides |

Worry not my beaked companion. It's only a standard action here.


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

My girlfriend leaves tonight so I'll be back to regular posting soon!


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

It seems Myth Weavers decided to delete my two most recent character sheets, so I'll just be working from Luthor's stat block for awhile.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Hey folks. Just saying work is putting me under a lot of stress. Will be back to posting by the weekend

-Posted with Wayfinder


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Holy cow Luthor is terrible with initiative! I think the best he's rolled so far was a 6!


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

At least he has an initiative modifier.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

I often have the same issue, Luthor. It almost made me roll up an elven slayer with Dex 18, +2 initiative racial trait, and +2 initiative trait. With a +8 modifier, the chance of going last becomes fairly slim.


|Kintargo Area Map | Combat Slides |
Marillo Sullus wrote:
Of Course, failed by 1.

If it helps your ego, after applying the range increment penalty to your throw....your attack missed by 1 too. :-P


NG/CG Male Human Vigilante 2 | HP: 20/20 | AC: 19 (13 Tch, 16 Fl) | CMB: +5, CMD: 18 | F: +3, R: +6, W: +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft (20ft) | Active conditions: None

At least you were close! The dice were all "Hey, you're sick now. Lulz."


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

In an effort to end Lurio's string of misfortune, I am going to...switch dice with him.

<switches dice and rolls>

1d20 ⇒ 7
1d20 ⇒ 4
1d20 ⇒ 3
1d20 ⇒ 9
1d20 ⇒ 7
1d20 ⇒ 7
1d20 ⇒ 8
1d20 ⇒ 13

The curse! It is real!


|Kintargo Area Map | Combat Slides |

Wow! The dice don't like you at all!


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

I think that I have made a horrible, horrible mistake. But don't worry Lurio, I think that I have taken your curse upon myself.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Just letting you all know that I'm working extra shifts at both my jobs this weekend and Monday/Tuesday so I may not get to post at all until after 10:00 pm CST, but I will post all the same when it gets to my turn.


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Crady would like to claim his share of the coin, some of the silver buttons, the 3 good blankets and the cloak. But if anyone else has a strong desire for the buttons or the cloak, the urban druid will relent, so long as he still gets the blankets.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Speaking of loot....
How do we go about it? Especially when it starts to involve magic items of 1000gp+

-Posted with Wayfinder


Male Human (Cheliaxian)| HP: 31/31 | AC: 15 (11 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +10, SM: +8 Druid (urban)/3rd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Well, I think you make your case for it, and if the group agrees, you get it.
For example, the real reason Crady wants some of the buttons is because he thinks they might look nice if the were tied to the frayed edges of the cloak.


|Kintargo Area Map | Combat Slides |

Luthor the door behind Rexus is the one you came through. The stair case blocked by the gate is the area you haven't checked.

Divide the loot as you see fit, just be cordial and try not to be a loot hog. :-P

My face to face group does more or less as Crady suggested, giving preference to people who haven't gotten loot previously.


Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Well thematically a frayed cloak goes best with Crady. So I think it makes sense for him to get it. Later on he goes last for treasure until everyone else gets something, unless it is obviously best for him (like a Druid only magic item).

For other loot what I like doing is having a "group chest" where we keep all other loot. When it can be divided evenly that is when we split it up.


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

I honestly don't need anything for Pakuzzo right now other than a fair share of the money. If there's something we find that I really want him to have that wouldn't better serve another party member I'll sing out, but as a general rule I'd rather just stockpile as much currency and sellable items as I can and spend it on specialized gear.


LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Oh please Please PLEASE don't be an otyugh!

jk, the experience might bring us to second level =)


2 people marked this as a favorite.
Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

R: "Hey guys, I got a sweet new place for us!"

Me: "Uhm...it kinda smells like piss."

R: "Oh, don't worry. That's just the s*$@ gremlins and the otyugh."

Me: "What?"

R: "Nothing. Let's go inside and check it out."


|Kintargo Area Map | Combat Slides |
Luthor Aesernus wrote:

Oh please Please PLEASE don't be an otyugh!

jk, the experience might bring us to second level =)

Eventually, I'm going to have to give you guys a challenging fight, right?


1 person marked this as a favorite.
Male Kyton Tiefling DECEASED
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Marillo has had his ribs caved in, his arm ravaged by a dog, and his face puked on by a gremlin. For a d8HP, Con13 knife wielder, he's had some challenging fights. Just sayin'. :)


Male
Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Anyone who engages the eastward lemure that Vinz is flanking in melee is due for a +2 flanking bonus on the following round, and I'm not just putting this out there because that bird's gonna be hurting after that devil turns around to strike him. :P

1 to 50 of 784 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kintargo Discussion All Messageboards

Want to post a reply? Sign in.