Jakaw Razorbeak

Pakuzzo's page

446 posts. Alias of Bob Evil.


Full Name

Pakuzzo

Race

Tengu:
| HP: 28/28 | AC: 18 (15 Tch, 13 Fl) | CMB: +4, CMD: 19 / 14 Fl | F: +6, R: +9, W: +4 | Init: +5 | Perc: +9, low-light vision, SM +3

Classes/Levels

Hunter (Roof Runner) 4:
| Speed 30ft | Spells: 1st 4/4, 2nd 2/2 | Animal Focus: n/a | Active conditions: none

Gender

Male

Size

Medium

Age

16

Alignment

CN

Deity

Polytheist (Cayden Cailean, Calistria, Desna, Gozreh, Milani)

Languages

Common, Halfling, Tengu

Strength 12
Dexterity 21
Constitution 14
Intelligence 13
Wisdom 16
Charisma 11

About Pakuzzo

Stats:
Pakuzzo
Male tengu hunter (roof runner) 2 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 263, Pathfinder RPG Ultimate Intrigue 65)
CN Medium humanoid (tengu)
Init +5; Senses low-light vision; Perception +9
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 22 (3d8+6)
Fort +5, Ref +8, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scimitar +2 (1d6+1/18-20) or
bite +2 (1d3+1) and
claw x2 +2/+2 (1d3+1)
Ranged composite shortbow (Str +1) +6 (1d8/×3)
Hunter (Roof Runner) Spells Known (CL 1st; concentration +4)
1st (4/day)— cure light wounds, gravity bow {APG}, magic fang, speak with animals, summon nature's ally I
0 (at will)— create water, detect poison, flare, guidance, know direction, stabilize
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Statistics
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Str 12, Dex 20, Con 15, Int 13, Wis 16, Cha 11
Base Atk +1; CMB +2; CMD 17 / 12 Fl
Feats Point-Blank Shot
Traits fast-talker, historian of the rebellion
Skills Acrobatics +6 (+1 to jump), Bluff +5, Climb +2, Escape Artist +6, Handle Animal +5, Fly +3, Knowledge (engineering) +2, Knowledge (geography)+5, Knowledge (local) +2, Knowledge (nature) +5, Perception +9, Stealth +9; Survival +7; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Halfling, Tengu
SQ animal companion (giant raven named Vinz), animal focus (2 minutes/day), glide, nature training, natural leaper, precise companion, swordtrained, wild empathy +2
Other Gear silver raven, +1 leather armor, studded leather (left in room), arrows (49), 5 silver arrows, shortbow (Str +1), longbow (left in room), scimitar, potion of cure light wounds, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit {UE}, pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 18 gp
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Special Abilities
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Animal Companion (animal companion (giant raven named Vinz)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (2 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Claw Attack Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Fast Talker You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Glide DC 15 Fly check to fall safely from any height.
Historian of the Rebellion Your familiarity with rebel groups allows you to grant a +2 bonus on an Organization check of your choice once the party reestablishes the Silver Ravens during the first adventure. You can change which check you assign this bonus to once at the start of the rebellion’s Upkeep phase. Your time preparing for joining the Silver Ravens has also honed your skill at remaining unseen. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Natural Leaper (Ex) +1 bonus when making an Acrobatics check to jump.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.

Giant Raven Companion:
Vinz
Male giant raven
N Small animal
Init +1; Senses low-light vision; Perception +6
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 15 (3d8)
Fort +3, Ref +4, Will +3; +4 vs. ingested disease
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Offense
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Speed 20 ft., fly 50 ft. (average)
Melee bite +4 (1d4-1)
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Statistics
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Str 8, Dex 13, Con 10, Int 2, Wis 15, Cha 7
Base Atk +3; CMB +0; CMD 11 / FL 10
Feats Toughness, Weapon Finesse
Tricks Attack, Attack Any Target, Come, Down, Flank, Heel, Stay
Skills Acrobatics +5, Climb +3, Fly +7, Perception +6, Stealth +9
SQ animal focus, attack any target, come, down, flank, heel, scavenger, stay
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher
levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Come [Trick] The animal will come to you on command.
Down [Trick] The animal will break off combat on command.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Flank [Trick] Attempts to attack and flank indicated enemy.
Fly (50 feet, Average) You can fly!
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Scavenger (Ex) Take 10 on Survival checks to find food. Resistant to ingested diseases.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Stay [Trick] The animal will stay where it is.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.

XP:
346

Background:
Kintargo has always been a cosmopolitan city, even after the ascension of House Thrune; a place where those with free spirits could not just survive, but thrive. Pakuzzo's family had emigrated a generation ago from Vyre, and the young tengu had taken to Kintargo like a duck to water. Although coming from a modest background, he considered the entire city his own backyard, and would frequently roam the width and breadth of the urban landscape, sticking to the rooftops and ledges to avoid harassment from both the law and the criminal element alike. Frequently, his only company were the birds that claimed the higher roosts for their own, and Pakuzzo felt a kinship with such creatures; like him, they were free to roam where they pleased, and while he lacked the rare gift of wings that blessed some tengus, this connection with the urban wildlife bloomed into a reverence for nature that would eventually allow him to tap into some of its power.

As Pakuzzo entered adulthood, he made his living as a guide and courier, doing odd jobs for various groups on both side of the law, as his ability to navigate the upper reaches allowed him to move swiftly from one area to another. It was through dealing with a such wide variety of clients that he became aware of how unique Kintargo's climate of freedom was compared to the rest of Cheliax, and exactly how precarious that freedom was in the face of Thrune. He started to become more politically involved, and it was through like-minded activists that he learned of the Silver Ravens, their actions to keep Kintargo free during the Chelish civil war, and their subsequent erasure from the official histories by the current government. The stories capture his imagination as much as they fueled his resentment of House Thrune; how glorious it would be if the Silver Ravens could return and throw off the shackles of the diabolists!

With the events of the Night of Ashes having gutted his revolutionary contacts and the ordering of martial law, Pakuzzo is feeling furious. He wants to do something immediately, and when he hears of the protest against Barzillai Thrune in Aria Park he plans to attend and add his voice to that of the people. Kintargo must remain free, and if the Silver Ravens can't do anything about it anymore, he damn sure will.

Standing at a little over four and a half feet tall, Pakuzzo is colored black from head to toe, with a lighter shade on his beak, claws, and feet. He dresses in typical tengu style (that is, a mish-mash of bought, stolen, and scavenged clothing and fabric materials accented with various baubles) over worn studded leather armor, all of it ensured to provide freedom of movement and silence. He often keeps a longbow and quiver slung over his back and a scimitar in a scabbard at his belt. His eyes are a bright and sharp golden orange.

Pakuzzo's animal companion is a giant raven named Vincenzo ("Vinz" for short). Standing as tall as a dwarf with his wings folded, Vinz spends most of his spare time preening his feathers and prying loose masonry from buildings when bored, and enjoys eyeballs of all types as a delicacy.