GM Rat Sass's Legacy of Fire (Inactive)

Game Master GM Rat Sass

Part 6 - The Final Wish
Roll20 Link
Treasure Log
New Map of Kelmarane


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Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami follows his brother to B12 or wherever the action might be.

"You lead, brother. I will follow you so we can find what we seek and leave this accursed city."


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent stands at the ready, hoping that Rayhan waits behind one of the next doors. He turns to Otah. "At least we don't have to fight our way out. Not like the Beasty House. That was rough. This, not so much. Unless those eyeballs come back..."


Maps: Travel * Hut and more

B9

This room contains several statues that depict an odd arrangement of characters. The largest stands in one corner of the room and is a man with the face of a spider. His arms are outstretched, palms up, and each hand cradles a spider nearly the size of the hand itself. Prostrate before it are three more statues, these depicting devil-like, winged creatures with horns and tails. In addition to these strange statues, a few crates and chests sit against the edges of the room.


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Backing up just a tiny second.

Aldebert wrote:
""Would anyone like this cloak? It has served me well in the past, and still has some life in it. Helps you resist various things from poisons to spells."

"I'll take it, Aldebert. I will also swap my armor out for this much higher quality set." Otah swaps his full plate for the looted set, and hefts the greataxe. Shrugging his shoulders he voices his thought, "Better than my warhammer."

And back...

Pent wrote:
"At least we don't have to fight our way out. Not like the Beasty House. That was rough. This, not so much. Unless those eyeballs come back..."

"Hopefully not, Pent. I don't know if Mahdi's got another one of them walls of heroic flame." Looking around the room, he takes in the scenery. "What is that?"


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Otah, I've noted all your pickups on the loot sheet. Definitely take the Axe!

Aldebert searches the room perfunctorily trusting his brother and the others to search better than he - and with more tools.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

He crosses over to the next door (in the east wall) and awaits the others before opening it.
(moved on the map just in case)


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent becomes an observant pair of eyeballs, until needed otherwise. He follows suit with the dwarf, who also appears to be interested in eyeballing new quarters, looking for their quarry.

Perceptions, Per Room?:

Perception: 1d20 + 17 ⇒ (6) + 17 = 23
Perception: 1d20 + 17 ⇒ (6) + 17 = 23
Perception: 1d20 + 17 ⇒ (6) + 17 = 23


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami follows his brother (B9), happy to be in a chase. At a word from his brother, he examines the door. When others are ready, he nods to his brother to open it.

1d20 + 13 ⇒ (20) + 13 = 33 Perception


Maps: Travel * Hut and more

Pent & Ami:
Something isn't quite right about the statues in the room (B9)


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

"Brother! These are wrong! LOOK!"

1d20 + 13 ⇒ (20) + 13 = 33 Perception

"Maybe the gnome...?" Ami looks for Pent to see if he can help.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Aldebert abandons the door and examines, er, whatever his brother is pointing at.

"What's wrong brother?"

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Moved a little on the map.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent eyeballs the statues, pausing when it seems off. He rustles around in his backpack, producing Rayhan's Gem of Seeing, to take a better look. "Keep back, Aldi. Let the gem tell us true. Statues that don't look right, well, that's likely spiky speculation. Might be things you don't want to turn your back on..."


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

The dwarf's alertness spikes as the group pauses from the concern of stone figures.

"What do you see, Pent?" Otah asks, as he lifts the greataxe from his shoulders.


Maps: Travel * Hut and more

As two of the statues move, the group is well prepared. Weapons ready, positioned as you like within guidelines below.

Initiative
Mahdi: 1d20 + 10 ⇒ (20) + 10 = 30
Aldebert: 1d20 + 1 ⇒ (14) + 1 = 15
Pent: 1d20 ⇒ 17
Amiamble: 1d20 + 3 ⇒ (12) + 3 = 15 (with Yeenoghu)
Otah: 1d20 + 2 ⇒ (8) + 2 = 10

Init G1: 1d20 + 6 ⇒ (17) + 6 = 23, Init G2: 1d20 + 1 ⇒ (7) + 1 = 8

Roll20 changes incoming. Feel free to position your token within 15 feet of either NPC. Note that one is large and one is medium sized.

Round One: Mahdi now acting.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Kn Arcana if there's anything special to know about these statues: 1d20 + 15 ⇒ (4) + 15 = 19

"Bah!" Mahdi cries in exasperation. "I don't have an inexhaustible supply of magics...!"

(If Mahdi knows of the statues being golems/otherwise immune/resistant to magic or magical fire based off the check above, I would not do the following action and would like to retcon to something else, but if they can be burnt without any impediments, he does this:)

He calls and gestures nonetheless, and a sphere of roiling flame winks into being around the smaller statue. He then pulls back, putting a little distance between him and the statues.

DC 19 Reflex save for G1 or take: 3d6 ⇒ (2, 2, 5) = 9 fire damage


Maps: Travel * Hut and more

Mahdi:
You know that the medium sized creature is a gargoyle (even with +12 for knowledge nature the roll would still net you something). Though your sphere will harm the thing, you know that anything that isn't magical in nature will be blunted by the creature's stone like hide.

The creature easily eludes the sphere of flame before it leaps from its stony base, flying directly for Mahdi. It's claws grab at him.

G1: 1d20 + 6 ⇒ (18) + 6 = 24

1st claw: 1d20 + 7 ⇒ (15) + 7 = 22, dmg: 1d6 + 2 ⇒ (6) + 2 = 8; 2nd claw: 1d20 + 7 ⇒ (12) + 7 = 19, dmg: 1d6 + 2 ⇒ (3) + 2 = 5

Round One: All PCs now acting.

Init
Mahdi Init 30 (-13 hp)
G1 Init 23
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14
Otah Init 10
G2 Init 8


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

The dwarf moves to engage Mahdi's assailant, his hammer flying wide.

Warhammer, Two-handed: 1d20 + 10 ⇒ (1) + 10 = 11
for: 1d8 + 4 ⇒ (6) + 4 = 10

The dice say, "Welcome back, dwarf. Not."


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

(Since the gargoyle moved to reach me, it only gets a single claw attack, not both (it would need a full attack to use 'em both). So 8 damage.)

Mahdi yelps as the thing springs for him and rakes claws across his face. "AHH! NOT THE FACE! HIT THEM WITH MAGIC WEAPONS!"

(Just reaction)


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Round: 1, Initiative: 14

Status:
HP: 74/74, AC: 19 (F18/T14) (+3 from Barkskin not included)
Weapon Equipped: Greatsword
Conditions: Barkskin +3 (48/140m)
GreatSword Attack BAB +7/+2, Str +2, Magic +1, Size +1, (Power Attack -2) Damage Str +3 (1.5x), Magic +1, (Power Attack +6 (1.5x))
Summon Mount: 1/1 (full round)
Smite Evil: 2/3 (Swift, +3 attack, +7 damage, +3 AC)
Lay on Hands: 4/6 (Swift, 3d6 healing +1d6 if not fatigued or diseased)
Pearl of Power (first) 2/2
Spells (caster level 4, concentration +7, DC 13+)
1) Hero’s Defiance, Timely Inspiration
2) Mirror Image
- - -
Gretiem Lord of the Green
HP: 48/48 AC: 18 (F16/T12)
Fort: 7 Reflex: 7 Will: 4 BAB: +3 CMB: 6 CMD: 18 Move: 40’
Conditions: None
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Hunt, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)

Though he worries, a little, about Mahdi, Aldebert moves off in the other direction, ”I will hold this one off!” he shouts. He closes and attacks!

Greatsword (magic): 1d20 + 9 ⇒ (12) + 9 = 21 damage: 1d10 + 10 ⇒ (9) + 10 = 19

Being large, he might get an AoO on me as I close. With my armor, tumbling is laughable, so I take it...


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

OOOH!! The halfling rides again!!

Round 1, Init 15

Ami and Yeen charge the beast attacking Mahdi, his face a look of stern concentration.

Ami:
1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 to hit;
1d6 + 2 ⇒ (2) + 2 = 4 magic damage.

Yeen:

1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 to hit; (bite)
1d6 + 8 ⇒ (6) + 8 = 14 magic damage.

Combat Stuff:

ACs: Ami: 24; Yeen: 20+3+4=27 (barkskin, mage armor)
HP: Ami: 45/45; Yeen: 54/54

Ami:
[ dice]1d20+9+2[/dice] to hit; (slingstaff, melee,flank)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+11+2+2[/dice] to hit; (bite.DF,Flank)
[ dice]1d6+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (bite.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (bite.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

Lvl 1: 2/7 used (DF*2)
Lvl 2: 3/7 used (barkskin*3)
Lvl 3: 1/5 used (MCPfE10, SM3)
Extend Rod: 2/3 used

Yeen.: Mage Armor,DF,Barkskin,SoF,MCPfE10
Ami:


Maps: Travel * Hut and more

Otah's attack catches air while Ami does the same, Yeen's teeth come away with chunks of stony flesh.

Init
Mahdi Init 30 (-8 hp)
G1 Init 23 (-14 hp)
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14
Otah Init 10
G2 Init 8

Hp corrected, thank you Mahdi. Will get to AoO later this afternoon.

Round One: Pent now acting.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Round 1, Init 17

Status:

AC = 13
HP = 47/47
Weapon Equipped = +1 Light Crossbow
Condition(s) = None, possibly debilitated from Str drain

Pent stares at gargoyles coming to life so suddenly, so palms the Gem of True Seeing, seeing as how valuable the Gem is, and not wanting the gargoyles to see that he has it. He decides to move up on Aldebert, and boost the half with Sarah's weave. Cast Shield of Faith- +3 Deflection Bonus to AC


Maps: Travel * Hut and more

Aldebert meets sharp teeth as he moves toward the larger of the two statue like creatures. The bared teeth nash into him and his attack skims by the creatures stony hide.

bite: 1d20 + 15 ⇒ (11) + 15 = 26, dmg: 1d8 + 6 ⇒ (6) + 6 = 12

Init
Mahdi Init 30 (-8 hp)
G1 Init 23 AC 16 (-14 hp)
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14 (-12 hp)
Otah Init 10
G2 Init 8 AC 24

Round Two: Mahdi now acting.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

"Wretched- thing--" Mahdi curses, stepping back from the gargoyle with one hand on his cheek where the blood is welling darkly between his fingers. With a curse, he begins to gesture, his bloodied fingers dipping into the pouch at his belt and coming out with a tiny packet of glittering dust.

A few short words later, and Mahdi looks somewhat statue-like himself-- his skin taken on a consistency and texture of granite.

"Go on and bite me, then," he mocks the gargoyle. "You can break your teeth on me."

With a now stone-colored hand, he beckons, and his ball of fire rolls and tumbles across the floor towards the other statue, ending around its feet.

5-ft step, standard to cast Stoneskin, move action to direct sphere. G2 owes me a save. Reflex DC 19 or take 3d6 ⇒ (6, 4, 3) = 13 fire damage


Maps: Travel * Hut and more

After Mahdi steps away the stony creature turns against the closest foe, Otah. It unleashes one attack after another, but manages only to fan the dwarf with a slight breeze. Mean while the fire sphere rolls into the other creature, which takes the full brunt of its flames.

1st claw: 1d20 + 7 ⇒ (1) + 7 = 8 2nd claw: 1d20 + 7 ⇒ (7) + 7 = 14, bite: 1d20 + 7 ⇒ (7) + 7 = 14

Ref, G2: 1d20 + 8 ⇒ (6) + 8 = 14


Init
Mahdi Init 30 (-8 hp)
G1 Init 23 AC 16 (-14 hp)
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14 (-12 hp)
Otah Init 10
G2 Init 8 AC 24 (-13 hp)

Round 2: All PCs now acting.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 2, Init 15

"Ooooo-tah! There!" Ami points wildly, his eyes focused on his stony foe.

Ami nudges Yeen to flank with Otah and attacks again.

Ami:
1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 to hit; (flank)
1d6 + 2 ⇒ (2) + 2 = 4 magic damage.

Yeen:

1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 to hit; (bite)
1d6 + 8 ⇒ (3) + 8 = 11 magic damage.

1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 to hit; (claw)
1d4 + 8 ⇒ (1) + 8 = 9 magic damage.

1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 to hit; (claw)
1d4 + 8 ⇒ (2) + 8 = 10 magic damage.

Combat Stuff:

ACs: Ami: 24; Yeen: 20+3+4=27 (barkskin, mage armor)
HP: Ami: 45/45; Yeen: 54/54

Ami:
[ dice]1d20+9+2[/dice] to hit; (slingstaff, melee,flank)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+11+2+2[/dice] to hit; (bite.DF,Flank)
[ dice]1d6+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (claw.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (claw.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

Lvl 1: 2/7 used (DF*2)
Lvl 2: 3/7 used (barkskin*3)
Lvl 3: 1/5 used (MCPfE10, SM3)
Extend Rod: 2/3 used

Yeen.: Mage Armor,DF,Barkskin,SoF,MCPfE10
Ami:


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Round 2, Init 17

Status:

AC = 13
HP = 47/47
Weapon Equipped = +1 Light Crossbow
Condition(s) = None, possibly debilitated from Str drain

Pent continues to look over Aldebert's shoulder, watching intently to see the large stoner take a gash outta the half. "Aldi, more hitting, less getting hit. Get in there, and rip into him." As Mahdi's fire looks to be getting along well with the rock, Pent nods in acknowledgment of the fire mage's effectiveness.

Pent waits just long enough for the halfling to suck wind, as he prepares to swing again. At the slowing of the backswing, Pent strikes at Aldebert's weapon. A quick flick of both wrist and hip, the gnome conveys another aspect of Sarah's Strength- the gift of flame. 7 rounds of 1d4 fire damage, Aldebert.

"Now, you gotta actually hit the thing for your weapon to burn it, too. The fire doesn't jump off your blade like a panicked monkey on a falling tree, no no no. The burn comes with the cut, so stop waving it around in appreciation. Focus fire with your ire."

Pent gives Aldebert the 'you got this' brow beat.


Maps: Travel * Hut and more

Teeth, claws, and halfling ingenuity assail the creature. Meanwhile Pent's gaseous nature yields fire. It seems to stick to Aldebert's blade, not rolling about like Mahdi's.

Init
Mahdi Init 30 (-8 hp)
G1 Init 23 AC 16 (-14 hp, -25 hp)
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14 (-12 hp)
Otah Init 10
G2 Init 8 AC 24 (-13 hp)

Round two: Aldebert and Otah now acting.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Round: 2, Initiative: 14

Status:
HP: 62/74, AC: 19 (F18/T14) (+6 from Barkskin and Shield of Faith not included)
Weapon Equipped: Greatsword
Conditions: Barkskin +3 (48/140m), Shield of Faith +3 (1/??r)
GreatSword Attack BAB +7/+2, Str +2, Magic +1, Size +1, (Power Attack -2) Damage Str +3 (1.5x), Magic +1, (Power Attack +6 (1.5x))
Summon Mount: 1/1 (full round)
Smite Evil: 2/3 (Swift, +3 attack, +7 damage, +3 AC)
Lay on Hands: 4/6 (Swift, 3d6 healing +1d6 if not fatigued or diseased)
Pearl of Power (first) 2/2
Spells (caster level 4, concentration +7, DC 13+)
1) Hero’s Defiance, Timely Inspiration
2) Mirror Image
- - -
Gretiem Lord of the Green
HP: 48/48 AC: 18 (F16/T12)
Fort: 7 Reflex: 7 Will: 4 BAB: +3 CMB: 6 CMD: 18 Move: 40’
Conditions: None
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Hunt, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)

When his stroke misses, he grows a little concerned - particularly as the riposte was rather devastating. He leans in and tries a double slice, before taking a 5’ step back and over a little to reposition. Not for the first time, he wishes he had Gretiem with him. I really must just summon him and be done with it! he swears to himself.

"Thanks Pent!"

Greatsword (magic): 1d20 + 9 ⇒ (1) + 9 = 10 damage: 1d10 + 10 + 1d4 ⇒ (5) + 10 + (4) = 19 (fire)
Greatsword (magic): 1d20 + 4 ⇒ (18) + 4 = 22 damage: 1d10 + 10 + 1d4 ⇒ (10) + 10 + (1) = 21 (fire)

If he missed with his second stroke, he immediately casts Timely Inspiration to give him a retroactive +1 to his attack making it a 23 AC.


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Otah drops his hammer and pulls out the magic greataxe found earlier, and uses it to swing at the beast.

"Just had to be right, eh Pent?"

+1 Greataxe, Flank: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
for: 1d12 + 5 ⇒ (8) + 5 = 13


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent glances over at Otah, curious. "I'm not often wrong, but what'd I get right here? Aldi needing to hit it to hurt it? Or are you disparaging left-handed gnomes?"


Maps: Travel * Hut and more

Though Aldebert's swings are unable to connect, Otah strikes the smaller of the two creatures solidly. It falls to the ground motionless. The larger creature lashes out at Aldebert with teeth and claws. Though it's teeth and a claw gash into the armored foe, the creature is unable to gore Aldebert.

bite: 1d20 + 15 ⇒ (18) + 15 = 33, dmg: 1d8 + 6 ⇒ (2) + 6 = 8, 1/4 claw: 1d20 + 15 ⇒ (7) + 15 = 22 (miss), 2/4 claw: 1d20 + 15 ⇒ (1) + 15 = 16 (miss), 3/4 claw: 1d20 + 15 ⇒ (18) + 15 = 33, dmg: 1d6 + 6 ⇒ (6) + 6 = 12, 1/4 claw: 1d20 + 15 ⇒ (3) + 15 = 18 (miss), gore: 1d20 + 15 ⇒ (1) + 15 = 16 (miss)


Init
Mahdi Init 30 (-8 hp)
G1 Init 23 AC 16 (DEAD;-14 hp, -25 hp, -13 hp)
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14 (-12 hp, -20 hp)
Otah Init 10
G2 Init 8 AC 24 (-13 hp)

Round 3: All PCs now acting.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Round: 3, Initiative: 14

Status:
HP: 42/74, AC: 19 (F18/T14) (+9 from Barkskin, Shield of Faith, and smiting evil not included)
Weapon Equipped: Greatsword
Conditions: Barkskin +3 (49/140m), Shield of Faith +3 (2/??r)
GreatSword Attack BAB +7/+2, Str +2, Magic +1, Size +1, (Power Attack -2) Damage Str +3 (1.5x), Magic +1, (Power Attack +6 (1.5x))
Summon Mount: 1/1 (full round)
Smite Evil: 1/3 (Swift, +3 attack, +7 damage, +3 AC)
Lay on Hands: 4/6 (Swift, 3d6 healing +1d6 if not fatigued or diseased)
Pearl of Power (first) 2/2
Spells (caster level 4, concentration +7, DC 13+)
1) Hero’s Defiance, Timely Inspiration
2) Mirror Image
- - -
Gretiem Lord of the Green
HP: 48/48 AC: 18 (F16/T12)
Fort: 7 Reflex: 7 Will: 4 BAB: +3 CMB: 6 CMD: 18 Move: 40’
Conditions: None
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Hunt, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)

”Uh, guys?” Aldebert calls out as he’s ripped by his opponent.

Hoping for the best, he focuses his ire on the beast and smites it! (swift)

He redoubles his efforts to try and strike, dropping power attack to try for any sort of blow at all!
Greatsword (magic): 1d20 + 11 + 3 ⇒ (9) + 11 + 3 = 23 (smite) damage: 1d10 + 4 + 7 + 1d4 ⇒ (6) + 4 + 7 + (2) = 19 (smite, fire)
Greatsword (magic): 1d20 + 6 + 3 ⇒ (1) + 6 + 3 = 10 (smite) damage: 1d10 + 4 + 7 + 1d4 ⇒ (9) + 4 + 7 + (3) = 23 (smite, fire)

If he missed with his first stroke, he immediately casts Timely Inspiration to give him a retroactive +1 to his attack making it a 24 AC - if his opponent is evil.

When he's finished swinging, he steps back a little. (5’ step)


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Another reflex save from G2, since it's still in the square with the sphere

Reflex DC 19 or take: 3d6 ⇒ (4, 2, 6) = 12 (fire damage)

Mahdi angles in closer to the remaining gargoyle, and looses a blast of flame from his fingers that catches the gargoyle in the blast.

Reflex DC 18 or take: 1d6 + 3 ⇒ (3) + 3 = 6 (more fire damage; on a fail, also on fire and will take another 1d6 ⇒ 3 damage at start of next round. Initial save reduces initial damage to half)


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 3, Init 15

Ami and Yeen circle around as to be able to flank with his brother next round.

Combat Stuff:

ACs: Ami: 24; Yeen: 20+3+4=27 (barkskin, mage armor)
HP: Ami: 45/45; Yeen: 54/54

Ami:
[ dice]1d20+9+2[/dice] to hit; (slingstaff, melee,flank)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+11+2+2[/dice] to hit; (bite.DF,Flank)
[ dice]1d6+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (claw.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (claw.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

Lvl 1: 2/7 used (DF*2)
Lvl 2: 3/7 used (barkskin*3)
Lvl 3: 1/5 used (MCPfE10, SM3)
Extend Rod: 2/3 used

Yeen.: Mage Armor,DF,Barkskin,SoF,MCPfE10
Ami:


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Round 3, Init 17

Status:

AC = 13
HP = 47/47
Weapon Equipped = +1 Light Crossbow
Condition(s) = None, possibly debilitated from Str drain

Pent keeps Aldebert between him and certain death, praying a sonorous prayer, and restoring Aldebert to some more robust health.

Cure Moderate Wounds: 2d8 + 7 ⇒ (3, 5) + 7 = 15

"Second axiom, on the hitting and hurting matter. You're supposed to avoid getting hit, too. The hurt comes with the hit, and you got hit several hurts." Pent strains a little, trying to keep up with the circling combatants.


Maps: Travel * Hut and more

Round 3: Otah now acting.

Ref, G2 (DC 19): 1d20 + 8 ⇒ (20) + 8 = 28, Ref, G2 (DC 18): 1d20 + 8 ⇒ (13) + 8 = 21

Just as the sword is about to miss, Aldebert's hand seems to be guided at the last moment. A wound opens freshly on the creatures stony hide. Though fire converges on the creature, it moves deftly for a creature of it size - avoiding everything but the slightest singe.

Init
Mahdi Init 30 (-8 hp)
G1 Init 23 AC 16 (DEAD;-14 hp, -25 hp, -13 hp)
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14 (-12 hp, -20 hp, +15 hp)
Otah Init 10
G2 Init 8 AC 24 (-13 hp, -19 hp, -3 hp)


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Otah grins as Pent rattles about disparaging gnomes.

Hefting the greataxe, he moves to help with the remaining Gargoyle.

"Hey, eat me, beast!" he shouts, trying to draw it's attention from Aldebert.

Double Move, sadly


Maps: Travel * Hut and more

The creature continues to focus its attention on Aldebert as he remains within its reach. As sharp claws pierce armor and overcome the protection of spells, the creature rends Aldebert seriously.

bite: 1d20 + 18 ⇒ (2) + 18 = 20 (miss), 1/4 claw: 1d20 + 18 ⇒ (13) + 18 = 31, dmg: 1d8 + 6 ⇒ (7) + 6 = 13, 2/4 claw: 1d20 + 18 ⇒ (9) + 18 = 27 (miss), 3/4 claw: 1d20 + 18 ⇒ (16) + 18 = 34, dmg: 1d8 + 6 ⇒ (7) + 6 = 13, 4/4 claw: 1d20 + 18 ⇒ (20) + 18 = 38, Crit?: 1d20 + 18 ⇒ (9) + 18 = 27, dmg no crit: 1d8 + 6 ⇒ (3) + 6 = 9, gore: 1d20 + 18 ⇒ (6) + 18 = 24 (miss), Rend dmg: 1d6 + 6 ⇒ (6) + 6 = 12


Init
Mahdi Init 30 (-8 hp)
G1 Init 23 AC 16 (DEAD;-14 hp, -25 hp, -13 hp)
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14 (-12 hp, -20 hp, +15 hp, -41 hp)
Otah Init 10
G2 Init 8 AC 24 (-13 hp, -19 hp, -3 hp)

Round 4: All PCs now acting.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 4, Init 15

Ami waits for Alde to get into a threatened flank before he nudges Yeen to attack again.

Ami:
1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 to hit; (flank)
1d6 + 2 ⇒ (1) + 2 = 3 magic damage.

Yeen:

1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 to hit; (bite)
1d6 + 8 ⇒ (6) + 8 = 14 magic damage.

1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 to hit; (claw)
1d4 + 8 ⇒ (1) + 8 = 9 magic damage.

1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 to hit; (claw)
1d4 + 8 ⇒ (3) + 8 = 11 magic damage.

Pot crits:
1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 to hit; (claw)
1d4 + 8 ⇒ (2) + 8 = 10 magic damage.

1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 to hit; (claw)
1d4 + 8 ⇒ (3) + 8 = 11 magic damage.

Combat Stuff:

ACs: Ami: 24; Yeen: 20+3+4=27 (barkskin, mage armor)
HP: Ami: 45/45; Yeen: 54/54

Ami:
[ dice]1d20+9+2[/dice] to hit; (slingstaff, melee,flank)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+11+2+2[/dice] to hit; (bite.DF,Flank)
[ dice]1d6+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (claw.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (claw.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

Lvl 1: 2/7 used (DF*2)
Lvl 2: 3/7 used (barkskin*3)
Lvl 3: 1/5 used (MCPfE10, SM3)
Extend Rod: 2/3 used

Yeen.: Mage Armor,DF,Barkskin,SoF,MCPfE10
Ami:


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Round 4, Init 17

Status:

AC = 13
HP = 47/47
Weapon Equipped = +1 Light Crossbow
Condition(s) = None... Strength can be a problem...

Pent flummoxes about, keeping Aldebert's wounds inventoried. The fingers on one hand seem to be enough at the moment, but still...

"Damnable creature, lay off the half already!! You think we came in here hoping to kill us a statue?! You unthinking, reactionary, spiteful, piece of rock!!"

Pent re-asks Sarah quickly to heal in place of his earlier morning's asks.

Cure Serious Wounds: 3d8 + 7 ⇒ (4, 7, 8) + 7 = 26

"I'm fading fast in further casts..."


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Round: 4, Initiative: 14

Status:
HP: 48/74, AC: 19 (F18/T14) (+9 from Barkskin, Shield of Faith, and smiting evil not included)
Weapon Equipped: Greatsword
Conditions: Barkskin +3 (49/140m), Shield of Faith +3 (3/??r)
GreatSword Attack BAB +7/+2, Str +2, Magic +1, Size +1, (Power Attack -2) Damage Str +3 (1.5x), Magic +1, (Power Attack +6 (1.5x))
Summon Mount: 1/1 (full round)
Smite Evil: 1/3 (Swift, +3 attack, +7 damage, +3 AC)
Lay on Hands: 4/6 (Swift, 3d6 healing +1d6 if not fatigued or diseased)
Pearl of Power (first) 2/2
Spells (caster level 4, concentration +7, DC 13+)
1) Hero’s Defiance, Timely Inspiration
2) Mirror Image
- - -
Gretiem Lord of the Green
HP: 48/48 AC: 18 (F16/T12)
Fort: 7 Reflex: 7 Will: 4 BAB: +3 CMB: 6 CMD: 18 Move: 40’
Conditions: None
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Hunt, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)

Aldebert is pummeled, and he considers falling back to regroup, when he sees his brother smiling on the other side, urging him on. He grits through the blood, steps into flank, and attacks!

Greatsword (magic): 1d20 + 11 + 5 ⇒ (11) + 11 + 5 = 27 (smite, flank) damage: 1d10 + 4 + 7 + 1d4 ⇒ (10) + 4 + 7 + (4) = 25 (smite, fire)
Greatsword (magic): 1d20 + 6 + 5 ⇒ (11) + 6 + 5 = 22 (smite, flank) damage: 1d10 + 4 + 7 + 1d4 ⇒ (8) + 4 + 7 + (2) = 21 (smite, fire)


Maps: Travel * Hut and more

The creature groans as a new attacker joins the fray, several claw strikes finding deep purchase on the its hide. Bloodied, Aldebert still seems inspired by his brother's presence - cutting through one of the creature's limbs easily. It is clear that the creature has been significantly wounded, but is still standing.

Init
Mahdi Init 30 (-8 hp)
G1 Init 23 AC 16 (DEAD;-14 hp, -25 hp, -13 hp)
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14 (-32 hp, +15 hp, -41 hp, +26 hp)
Otah Init 10
G2 Init 8 AC 24 (-90 hp)

Round 4: Mahdi and Otah now acting.

GM:
G2 HP: 46/136


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Still sharing square with sphere, so:

Reflex DC 19 or take: 3d6 ⇒ (6, 4, 3) = 13 fire damage

Mahdi keeps up his steady stream of flames, another burst of fire roiling from his spread hands.

Reflex DC 18 or take: 1d6 + 3 ⇒ (5) + 3 = 8 and on fire for the next round with an additional 1d6 ⇒ 1 damage. Save halves initial damage and negates second.


Maps: Travel * Hut and more

Though the creature continues to elude the flaming sphere, the fire streaming from Mahdi's hands catches the creature as it moves away from the heat of the sphere.

Ref (DC19) G2: 1d20 + 8 ⇒ (19) + 8 = 27, Ref (DC18) G2: 1d20 + 8 ⇒ (5) + 8 = 13


Init
Mahdi Init 30 (-8 hp)
G1 Init 23 AC 16 (DEAD;-14 hp, -25 hp, -13 hp)
Pent Init 17
Ami (w/Yeen) Init 15
Aldebert Init 14 (-32 hp, +15 hp, -41 hp, +26 hp)
Otah Init 10
G2 Init 8 AC 24 (-90 hp, -8 hp. -1 hp next round)

Round 4: Otah now acting.

GM:
G2 HP: 38/136, 37 hp next round


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

+1 Greataxe, Two-handed, Moved: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
for: 1d12 + 5 + 1 ⇒ (11) + 5 + 1 = 17
+1 Greataxe, Two-handed, Iterative, Moved: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
for: 1d12 + 5 + 1 ⇒ (12) + 5 + 1 = 18

Confirm Primary: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27to add: 2d12 + 12 ⇒ (10, 4) + 12 = 26
Confirm Iterative: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9to add: 2d12 + 12 ⇒ (4, 1) + 12 = 17

Otah moves forward, the marshalled greataxe swinging wildly through the air at the foe.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

"There! With the hitting!! Aldi, that, right there!! Big thwack, to the back!! Big thump, to the rump! Big whip, to the hip!"

Pent points vigorously to the dwarf's sizeable swings, making sure the halfling is paying attention.


Maps: Travel * Hut and more

With two strikes of his axe Otah carves much of the creature apart, leaving what is left of the beast bleeding where it stood while parts of it rest not far from it, hefted by the power of the strike.

Combat is over.

Time to level up all. If you can toss a note up in discussion when you're ready to move ahead at lvl 8 that would be helpful.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Status:
HP: 71/74, AC: 19 (F18/T14) (+3 from Barkskin not included)
Weapon Equipped: Greatsword
Conditions: Barkskin +3 (50/140m)
GreatSword Attack BAB +7/+2, Str +2, Magic +1, Size +1, (Power Attack -2) Damage Str +3 (1.5x), Magic +1, (Power Attack +6 (1.5x))
Summon Mount: 0/1 (full round)
Smite Evil: 1/3 (Swift, +3 attack, +7 damage, +3 AC)
Lay on Hands: 4/6 (Swift, 3d6 healing +1d6 if not fatigued or diseased)
Pearl of Power (first) 1/2
Spells (caster level 4, concentration +7, DC 13+)
1) Hero’s Defiance, Timely Inspiration
2) Mirror Image
- - -
Gretiem Lord of the Green
HP: 48/48 AC: 18 (F16/T12)
Fort: 7 Reflex: 7 Will: 4 BAB: +3 CMB: 6 CMD: 18 Move: 40’
Conditions: None
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Hunt, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)

As the beast collapses Aldebert smiles. "That's teamwork. That's how we do that. Thanks everyone. Nicely done."

He takes a moment to summon Gretiem (full round action) before asking for the wand of healing to knit his remaining injuries.
CLW (5 charges): 5d8 + 5 ⇒ (6, 3, 2, 4, 3) + 5 = 23

He'll then take out one of his pearls of power and regain Timely Inspiration.

He mounts up, as ready as he can be, and asks, "How is everyone doing? I've got a few fights left in me yet I think."


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Aldebert Piddlespot wrote:
"That's teamwork. That's how we do that. Thanks everyone. Nicely done. How is everyone doing? I've got a few fights left in me yet I think."

"Yes, brother! When you lead, it is good to follow," Ami agrees, patting Yeen's neck while the cat snuffs through the pieces of broken rock monster.

Ami smiles down as he sees the evil creature, feeling a welling of sunny warmth in his heart. He smiles behind his face scarf, he smiles with his eyes and his hands, gripping Yeen, and he knows joy.

Then, recognizing that there might be yet more evil to be slain here, Ami and Yeen look for (or guard) the way forward, mindful that they have yet not found their missing mage (though he is a jerk).

"Brother! I feel good! I could fight much more evil today," Ami finally answers his brother.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Mahdi still looks kind of statue-esque. He shakes off a sting in his knuckles as his sphere of flame winks out.

"To be frank, I am effectively out of spells. It has been a very long day," he points out. "To think it was just this morning that Rayhan was kidnapped from his villa. We have fought what seems like a score of foes today.

"That said... we cannot leave this place un-searched and un-cleared. Any scum that may be left hiding must be flushed out... and there's always the chance Rayhan may still be here. My contributions going forward may be limited, but we must finish this complex before we can leave it."

Mahdi scratches at his jaw. "Also, I am going to strip every last thing I can hawk from the idiots we tromped through to get here. These cultists, or bandits, or whatever they are, owe me. They made me bleed. Twice."

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