By the map, we still have a number of doors unopened, including the one going due east from this room. Also, it's been so long, my apologies for the spotty memory-- that spiral staircase up at the very top of the map-- is that what we came down to reach this level in the first place? I can't remember if we thoroughly cleared the level above us or not.
The dwarf looks at the blade with an appreciative yet surprised smile. He nods to it, "Classic."
"Yes! Good job all! We should not let anyone who fled have the chance to regroup before we find our wayward mage."
"I'm running on fumes, myself." Pent swats behind his back. "For a couple more of Sarah's healing blooms, I, like Mahdi, am currently only able to ask for a couple more heavenly helps. That is low-priority, now that we've made a good ruckus. We should assume that whoever roams these halls, they're sphinctered nearby Rayhan, and possibly awaiting our arrival, to negotiate their way out of here safely. So I say, we press on a little further, and hope Sarah's got Her eye on us, despite our drain."
Ami smiles at Otah, his eyes showing the hints of smile, his face still (and always hidden) by the facial scarf.
He tenses on Yeen's shoulder, ready to react from whatever might be behind the door.
In the distance only the sound of running water can be heard. Whatever or whoever else lurks under the warehouse doesn't seem to be rushing to avenge the death of these creatures.
Opening the door exposes a long hallway, which beyond is a closed door and the sound of water, now louder.
Ami and Yeen track closer. Ami looks for danger while Yeen snuffles for scent of the wizard.
1d20 + 14 ⇒ (17) + 14 = 31 Perception
1d20 + 6 ⇒ (18) + 6 = 24 Scent - Perception
Pent shuffles after the others, looking over his shoulder every once and awhile to avoid unexpected rear entry.
"Are we looping back? To that grand hall of the last attack? Feels like it, but these halls are starting to make me dizzy."
"Dizzy? Can't help you there. These cultists are infuriating though."
Otah's hand tightens it's grip slightly as the door opens.
The doorway at the end of the hall opens to a relatively small section of worked stone floor overlooks water filled cave. The roof arches to nearly twenty feet above the surging waters below. From the doorway it is difficult to see the size of the area.
Perception, Low Light: 1d20 + 17 ⇒ (1) + 17 = 18
Pent eyes the waters, then quickly moves to the doorway. "I'm not swimming. Not here. This isn't a beach, with Sarah's Sun beating down on us. This is drowning, deep and dark, and forgotten. Let's keep moving, shall we?" The gnome motions to the door, for the brave halfs to take the lead.
GM Lareg, did Yeen catch any of Rayhan's scent?
Ami and Yeen pad forward, sniffing and scouting for danger.
1d20 + 14 ⇒ (7) + 14 = 21 Perception
1d20 + 6 ⇒ (2) + 6 = 8 Scent - Perception
Ami looks at Yeen and Yeen returns the look. They pad up to Aldebert and give their thoughts to the leader.
"Brother! This is not where Rayhan is! This is the wrong way! We should go back to the other water area," Ami hisses from under his scarf. "Let us be done with this so we can be gone from this accursed city."
Aldebert moves to the next door, "Brother, I think we can use this door to head back." he prepares to open it when...
At Ami's mention of water there is clear movement in deep near the center of the cavernous lake.
"Another water creature! Everyone be on your guard! I think we can leave it as it's not what we seek - through the door, quickly!"
He holds the door open and waits for everyone to head in.
Otah peers down into the water below before walking away.
Perception: 1d20 + 2 ⇒ (1) + 2 = 3
"I'd rather not fight one of those eye beasts again, not with you two casters running out of bolts."
The dwarf starts to move back towards the area the gnome thought a clue for Rayhan was in.
"Brother, we *could* go around. Why don't we go around?"
Despite his question, Ami and Yeen will move as the door is opened.
Waiting for map to update.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Mahdi the statue-skinned watches from the doorway-- he sees nothing but he just looks askance at Aldebert. "Why are we going through doors we THINK lead back when we could just walk back the way we came, which we KNOW connects? The last thing you want is to wind up with a water-eye-doom beast at your back and that door you're opening leading to more gargoyles. I'm going back the way we came, thank you."
A single scaly humanoid, chuckles as Aldebert opens the door. It's long, fish-like tail waves about as it's fish like skin shakes with glee. Waving its arms it kicks its legs in the water, webbed claws splashing water all about. It's common speech seem odd coming from its toothy maw and piscine head.
"You'd be best not to go that way. A despicable creature with bits from its body keeps the water that way. The creature makes little antenna motions with its claws above it's head, closing one eye as it does so.
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Aldebert agrees with his companions and is ready to back off when the scaly humanoid speaks.
"Ho there! Thank you for the information, I am indebted to you."
He hesitates, "Uh, are you trapped here? Is there anything I can do for you?" he says even as he backs back toward the previous door (assuming Pent does the same - he does not leave Pent behind).
Diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29
"You'd be best not to go that way. A despicable creature with bits from its body keeps the water that way."
Pent looks around the others, not happy to hear a voice near water. "You speaking about the eyeball with teeth? That thing almost ended us, but it's at an end because of us. You seem to suggest that you know it, what, from personal conversations, or did it try and sap you and yours too? What else you know? Does this water connect with that water? You able to access waters other than below this warehouse? Did you know that there's a warehouse above you right now, where non-swimmers are very ignorant of your presence down here? We're non-swimmers, and no longer ignorant of you. My name's Pent Arotha, Blessed by Sarah. Who are you, and are you trapped down here? What else have you seen?"
Diplomacy, Aid Another: 1d20 + 8 ⇒ (8) + 8 = 16
The aquatic creature listens to Adelbert, thinking on his offer it's splashing comes to a halt as Pent talks.
"What you claim is no small thing. If the beast, our sworn enemy, has truly been slain than is it us that should be offering you help. We will go see for ourselves. Hope for your sake that you do not lie."
With a nearly splashless leap into the deep, the creature swims away. There are signs that movement follows it. The movement below seems to be heading roughly north, in the direction where the eyeball beast was bested.
Ami nods to himself as the gnome seems to understand and speak the same language as the water creature.
Ami waits patiently for the creature to return, knowing that Yeen's tooth and claw were responsible for the eyeballs demise.
EDIT: 5 total aquatic creatures, 4 plus the apparent leader. There should be four green circles on roll20. Are they showing? EDIT 2: The above is a place holder for if / when the party returns to B14. Feel free to go elsewhere. The creatures do not return to B11.
Pent hears the answer, and almost responds, before he holds his tongue, and waits for the fish-thing to submerge. "Lie?! He calls me out on trying to lie?! He's busting my marbles, Odie. If I weren't so spent today, I'd have a mind to knuckle him in the gills for impugning my words. Mahdi, you got more fire? They probably taste like mackerel, if you blacken them enough."
When they don't return, Pent pushes the others to return to the eyeball room, and look for them there. When it turns out they're there, he waits for the others to explain what happened, since he was completely foggy on the events, having almost slept with the fishes himself.
Aldebert says, "Let's meet them there so we can show them the body in case they miss it for some reason."
He walks back to the room where he nearly died. He sees them when he comes in, and responds.
"We came upon them and there was a great fight. It took very nearly all we had to destroy it, but as you can see, we did overcome this obstacle with fire and steel. Was this the leader here? We thought it merely a pet - though an incredibly strong one."
I see four green circles and the leader.
Ami rides on Yeen as they pad after Aldebert, following the leader as he leads. When they finally get to the
four five fishmen, Ami puffs proudly as Aldebert begins to describe how the beast was felled.
"...we did overcome this obstacle with fire and steel."
Ami stops petting Yeen, his jaw dropping open.
'FIRE AND STEEL'!? What?!
Ami hisses to get his brother's attention, interrupting his brother from making a mistake.
"Brother! BROTHER!!" Ami hisses. "Do *NOT* forget Yeen! It was tooth and claw that slew the beast! Yeen deserves the honors too."
Ami glares angrily at his brother. He is angry not because he was forgotten, but that Yeen was. No one should be forgetting that Yeen is good too. And help with Sarenrae's will.
His brother, most especially, should not be forgetting.
Aldebert laughs, and looks a might sheepish, "And claw, of course, and spell too. It was a mighty fight, and we all brought our best."
"My brother is quite right - Yeen here placed the killing blow in fact."
He wonders what these creatures will have to offer.
We're explaining ourselves to fish, and the halfs are falling over themselves to expect honors and praise?? Sarah, be kind. Half brains aren't whole, of course. They'll learn to be humble, if You give them the chance.
Pent thrums his thumbs, and waits to hear what the fish can tell them about what lies ahead. He looks down at their hands, debating whether or not they can open doors themselves. How many fish does it take to turn a knob?
The dwarf smirks as the halflings describe the fight with the eye-beast.
"Not an easy feat, even with the mighty cat-warrior. How long have you been here, and been plagued by your foe?"
The scaled figure nods knowingly, "We have long been its enemy. It must have finally pushed the jackal to far. Tell me, what fee did he promise for this fine work you have done?"
At the creature's words, Ami's eyes narrow and his hands stop petting Yeen. His body tenses. He looks at his brother, wondering what he will say.
Aldebert slowly, unwillingly, draws his greatsword.
"I'm afraid we're enemies of the Jackal and are bent on his destruction."
Aldebert doesn't charge into combat right away, but any threatening moves and he jumps! He's hoping there's some chance they're unwilling members of his gang...
"NO, NO, NO, NO, NO!! We are bent on recovering Rayhan, the Jackal be damned!! If we don't lay eyes on the Jackal, it would be just fine by me, Aldi. We are here to bring home our host, for the attentions we brought down upon him." Pent waves his hands at the creature speaking.
"We killed the eyeball in self-defense. Well, I didn't, because it got me first, but you get the idea. We're not here to fight, but we will if our hand is forced. If you're part of the kidnapping, then we're at odds. If you're hired gills, perhaps you'll need to look elsewhere for work, if we end up ending the Jackal. If you like working for the Jackal, you'll want to help us avoid running into the Jackal, while we seek out our friend. If you know where our friend is being held, then even better. Consider it your show of appreciation, for us, them, having killed your eyeball irritation."
"For once I agree with Pent," Mahdi says with a squeeze of the bridge of his nose. "Our goal of finding Rayhan may not necessarily put us into direct conflict with these creatures, Aldebert."
He gives the fish-men a brusque nod. "The Jackal has-- we believe-- kidnapped a friend of ours; we came here seeking to free him. If you're loyal enough to the Jackal that that makes us enemies, well, then... it seems we're likely to have the usual unpleasantness. If, on the other hand, you can simply let us go by without hassle, wonderful. If, furthermore, you could see your way to assisting us, well... even better. As Pent says."
As Aldebert draws his steel, however casually, Ami tenses up...which causes Yeen to tense up as well. The cat's tail begins to swish from side to side. Ami believes in his brother and will follow him into combat as necessary.
Ami and Yeen take no aggressive actions.
Aldebert happily sheaths his sword again, pleased they don't have to fight these creatures. They seem civilized enough to me.
"Well, we are indeed eager to have him back, but we'll not be blackmailed - you understand. If you can help us, I'm sure we can come to some sort of arrangement however. What do you know and what do you feel it's worth to you?" he says hesitatingly not sure he wants to bargain under their current circumstances. At least my armor's paid off...
Ami looks at his brother, then back to the fishfolk, and keeps Yeen in line. He does not like these fish and wonders if a descriminating cat like Yeen would deign to dine upon them.
"Perhaps this friend of yours is worth a bit of the shiny too you?"
"You saying you're 'for hire', then? You knew about the eyeball, sure, but that means you didn't dare to pass him. Which means any information you got ends here, at that door. You'd have to be pretty convincing about what lies beyond, flounder."
Otah looks at the party, and then on Ami with an approving nod.
Releasing the grip on his axe, he chimes into the "negotiations", "Any means to locate and/or defeat the Jackal, and the location of his hostages and our friend will earn you the shiny."
The creature looks toward the door, "That door looks pretty closed to me. So unless you all had a good reason to delay locating your friend, I'd say that the information we have is quite valuable. As for blackmail, we'll happily return to where we were. You have already done us a great service."