Amiamble Piddlespot
Male halfling oracle 14 (Pathfinder RPG Advanced Player's Guide 42)
NG Small humanoid (halfling)
Init +9;
Senses Perception +20
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Defense
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AC 27, touch 15, flat-footed 23 (+9 armor, +4 Dex, +3 shield, +1 size)
hp 107 (14d8+34)
Fort +11,
Ref +15,
Will +15; +4 Competence bonus vs. disease, +2 vs. fear
Immune disease, sickened
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Offense
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Speed 30 ft.
Melee +1 halfling sling staff +13/+8 (1d6+2/×3) or
. . cold iron dagger +12/+7 (1d3+1/19-20) or
. . halfling sling staff +12/+7 (1d6+1/×3) or
. . longspear +12/+7 (1d6+1/×3)
Space 5 ft.;
Reach 5 ft. (10 ft. with longspear)
Oracle Spells Known (CL 14th; concentration +22)
. . 7th (3/day)—creeping doom (DC 23), mass cure serious wounds, destruction (DC 23)
. . 6th (6/day)—cold ice strike[UM] (DC 22), mass cure moderate wounds, heal, stone tell
. . 5th (7/day)—awaken (DC 21), breath of life (DC 21), mass cure light wounds, dispel evil, flame strike (DC 21)
. . 4th (7/day)—air walk, cure critical wounds, death ward, divine power, freedom of movement, grove of respite[APG]
. . 3rd (7/day)—cure serious wounds, invisibility purge, magic circle against evil, magic vestment, speak with plants, summon monster III
. . 2nd (8/day)—barkskin, bull's strength, cure moderate wounds, grace[APG], make whole, resist energy, lesser restoration
. . 1st (8/day)—air bubble[UC], charm animal (DC 17), cure light wounds, divine favor, endure elements, liberating command[UC], shield of faith
. . 0 (at will)—create water, detect magic, light, mending, purify food and drink (DC 16), read magic, sign of the dawnflower, spark[APG] (DC 16), stabilize
. .
Mystery Nature
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Statistics
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Str 12,
Dex 20,
Con 13,
Int 12,
Wis 10,
Cha 23
Base Atk +10;
CMB +10;
CMD 25
Feats Additional Traits, Divine Protection[ACG], Exotic Weapon Proficiency (halfling sling staff), Lucky Halfling[APG], Mounted Combat, Quicken Spell, Toughness
Traits finding haleen, focused mind, helpful, savannah child, seeker
Skills Bluff +2, Climb +3, Diplomacy +2, Disguise +2, Handle Animal +10, Knowledge (nature) +16, Knowledge (planes) +15, Knowledge (religion) +13, Perception +20, Profession (Cartograhper) +4, Ride +18, Survival +17, Swim +3;
Racial Modifiers +2 Perception
Languages Common, Dwarven, Halfling
SQ attached, oracle's curse (wasting), revelations (bonded mount, erosion touch [14d6 damage, 4/day], friend to the animals [30 ft.], natural divination)
Combat Gear lesser extend metamagic rod,
potion of cure light wounds (2),
ring of invisibility,
scroll of breath of life,
wand of cure light wounds (50 charges), alchemist's fire, softstone bullet (10);
Other Gear +3 mithral chainmail,
+2 buckler,
+1 halfling sling staff, cold iron dagger, halfling sling staff, longspear, sling bullets (20),
belt of incredible dexterity +4,
cloak of resistance +5,
headband of alluring charisma +4, belt pouch, earplugs[APG], half deck sacred keepsake, scarf[UE], signal whistle, spell component pouch, wooden holy symbol of Sarenrae, wrist sheath, spring loaded, 6 gp, 5 sp, 6 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attached (Aldebert Piddlespot) If your attachment is threatened, -1 Will & -2 save vs. fear
Erosion Touch (14d6 damage, 4/day) (Su) Melee touch attack deals 14d6 damage to an object or construct.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Friend to the Animals +6 (Su) Animals in 30 ft gain +6 to saves.
Immunity to Disease You are immune to diseases.
Immunity to Sickened You are immune to the sickened condition.
Lucky Halfling (1/day) Roll a save vs. an attack affecting an ally in 30 ft. They may use either result.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Natural Divination (4/day) (Su) You can gain a bonus to a save, skill check, or initiative roll which must be used within 24h.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wasting +4 competence bonus to save vs. Disease
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