Cheiton

Otah Cragsmith's page

855 posts. Alias of OnelungBL.


Full Name

Otah Cragsmith

Race

Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Gender

Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33

Size

Medium

Age

52

Alignment

Neutral Good

Deity

Grundinnar

Location

Highhelm

Languages

Common, Dwarven, Giant, Halfling, Ignan

Occupation

Soldier

Homepage URL

Character Sheet

Strength 21
Dexterity 16
Constitution 18
Intelligence 13
Wisdom 10
Charisma 10

About Otah Cragsmith

Boon:
For the rest of the Adventure, Otah receives a +2 Circumstance Bonus on all Attack and Damage Rolls. Also a +1 Luck Bonus to all attacks. (Both included)

Backstory:

Theme: Low-brow Soldier as outcast of highfalutin society.

Noble-born, Otah was provided with all the tools of becoming a respectable noble-dwarf in Highhelm. Instead, he spent the many years of his youth reading about the glory of adventures, written by ancient epic tellers of bygone ages. His family visits to other nobles usually ended with his parents doing boring adult business and small-talk while he hounded the host family's bard for more tales of adventure.

When he was of age, Otah joined the dwarven army. His parents, seeing it as a great political move as well as manipulating his commanders to keep him from deployment, allowed him to train. This would backfire, however.

Otah, having never been in the field, was constantly trained by servicemen and acquired knowledge from various experts, including non-dwarven warriors. His fascination from his youth was expressed through his interest in methods uniquely not-dwarven however.

During his lengthy service of training, any friendships he made would not last long as they would rotate out into deploying elsewhere. He had any sensibility of noble-mindedness ground out of him, and found it more comfortable to be among peers of dirty minded, foul mouthed and quick tempered dwarves.

Eventually, Otah would be deployed, where his training would prove itself on a battlefield, but in ways that caused constant concerns to his allies on the battlefield. He would eventually be let go from service on good terms.

Returning home, Otah was expected to resume his duties as a high-born son. This, however, did not last long. He didn't have a keen mind for books or relations and had disdain for those who manipulated their way to the top of some social order he didn't care about. So he left.

Otah now wanders Golarion, seeking to understand the style he is developing, searching for a society that works for him, and for friends that might take him as he is.

Personality:

He's friendly, but he's rough around the edges. He'll answer your question and do favors, but it comes at the cost of having to put up with a short demonstration of somewhat demeaning ribbing.

Otah is pragmatic, disciplined and self-observing. He constantly writes in a journal he keeps about the methods that do and do not work for him, and how he believes being a dwarf requires a slightly-different approach than heroes of bygone ages.

For now, Otah is adventuring for the sake of adventuring, because that's what adventurers do. How else is he supposed to learn how to be an adventurer? But if he happens to find a place he likes while out and about, then maybe he can find a new home and a family of his own.

Who is Otah?:

Race: Dwarf
Alignment: Neutral Good
Deity: Grundinnar
Hometown: Highhelm
Class: Mobile Fighter 15
Size: Medium
Gender: Male
Age: 52
Height: 4'8
Weight: 200
Hair: Auburn
Eyes: Brown

Combat:

HP:124
Initiative: +3
Base Attack: +15
CMB: +20
CMD: 33
AC: 27 - FF: 22 - T: 16
Fort: +9+2+2{amulet}+1{cloak} = +14
Reflex: +9
Will: +6
Speed: 30
Armor Check Penalty: -2

Skills:

* <-- ranks in skill
+ 18: Acrobatics*
+ 1: Appraise
+ 0: Bluff
+ 9: Climb*
+ 9: Craft [manual]*
+ 1: Diplomacy
+ 3: Disable Device
+ 0: Disguise
+ 4: Escape Artist
+ 4: Fly*
+ 4: Handle Animal*
+ 0: Heal
+ 0: Intimidate
+ 1: Knowledge (Arcana)
+ 6: Knowledge (Dungeoneering)*
+ 5: Knowledge (Engineering)*
+ 2: Knowledge (Geography)*
+ 1: Knowledge (History)
+ 1: Knowledge (Local)
+ 1: Knowledge (Nature)
+ 2: Knowledge (Nobility)*
+ 1: Knowledge (Planes)
+ 2: Knowledge (Religion)*
+ 3: Linguistics*
+ 3: Perception*
+ 0: Perform
+ 18: Profession (soldier)*
+ 7: Ride*
+ 1: Sense Motive*
+ 3: Sleight of Hand
+ 1: Spellcraft
+ 3: Stealth
+ 4: Survival*
+ 9: Swim*
+ 1: Use Magical Device

Dwarf:

Slow and Steady [20ft]
Darkvision [60ft]
Defensive Training [+4 ac vs giant]
Lorekeeper [+2 Knowlecge(history) on dwarves or their enemies, usable untrained]
Hatred [+1 att vs orcs, goblins]
Hardy [+2 vs poison, spells, SA]
Mountaineer [immune altitude sickness, keep dex when cross narrow/slippery]
Rock Stepper [ignore rubble, broken ground, steep stairs for 5-foot step]
Weapon Familiarity (Battleaxe, Heavy Picks, Warhammers, Dwarven)

Training:

Preferred Class: Fighter [Skill +12]
Trait [Campaign]: Seeking Adventure
Trait [Combat]: Armor Expert
Languages: Common, Dwarven, Giant
Mobile Fighter 2: Agility (+4 vs paralyze, slow, entangle saves)
Mobile Fighter 3: Armor Training 1
Mobile Fighter 5: Leaping Attack (+2 att/dam if move >= 5ft)
Mobile Fighter 7: Armor Training 2
Mobile Fighter 9: Agility (+1)
Mobile Fighter 11: Rapid Attack (give up highest attack to full on single move)
Mobile Fighter 12: Improved Spring Attack
Mobile Fighter 15: Fleet Footed +10speed, take 10 acrobatics, take 20 3/day.

Feats:

Mobile Fighter 1: Dodge
Level 1: Mobility
Mobile Fighter 2: Combat Expertise
Level 3: Nimble Moves
Mobile Fighter 4: Spring Attack
Level 5: Whirlwind Attack
Mobile Fighter 6: Lunge
Level 7: Acrobatic Steps
Mobile Fighter 8: Combat Reflexes
Level 9: Combat Patrol
Mobile Fighter 10: Equipment Trick (Boot Tricks)
Level 11: Weapon Focus (Horsechopper)
Level 13: Power Attack
Level 15: Weapon Specialization (Glaive)

Equipment:

Weapons
Zenzirad, +2 Vorpal Fire Bane Ice Burst Guisarme (+2d10 cold on crit)
+1 Keen Cold Iron Horsechopper
(Hardness 7, HP: 20/20)
Warhammer
+1 Composite Shortbow (+3 str)

Armor
+2 Full Plate

Slots
Meridian Belt
Ring of Protection +2
Ring of Freedom of Movement
Ring of Sustenance
Ring of Energy Resistance, Greater (Fire)
Amulet of Health +4
Gaunlets of Ogre Power +4
Cloak of Resistance +1
Winged Boots

Gear
Handy Haversack
Scriveners Kit
Journal
Goblet of Quenching
Masterwork Monocle
25 days of trail rations
Wayfinder
Potion of Shield of Faith +4 (CL 12)
Efficient Quiver
Brass Walking Cane with Grip shaped like the head of a phoenix
Goz Mask

Gold:

5,022

Dice help:

[ooc]+3 att/dam for moving![/ooc]
[ooc]Lunge: Reach +5, AC-2[/ooc]

Full Attack
[dice=+1 Keen Cold Iron Horsechopper]1d20+24[/dice] [dice=for]1d10+10[/dice]
[dice=+1 Keen Cold Iron Horsechopper]1d20+19[/dice] [dice=for]1d10+10[/dice]
[dice=+1 Keen Cold Iron Horsechopper]1d20+14[/dice] [dice=for]1d10+10[/dice]

[dice=Zenzirad]1d20+23[/dice] [dice=for]2d4+11+2[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad]1d20+19[/dice] [dice=for]2d4+11+2[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad]1d20+13[/dice] [dice=for]2d4+11+2[/dice] [dice=Cold]1d6[/dice]

[dice=Zenzirad w/ Bane]1d20+23+2[/dice] [dice=for]2d4+11+2[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane]1d20+18+2[/dice] [dice=for]2d4+11+2[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane]1d20+13+2[/dice] [dice=for]2d4+11+2[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]

Moved
[dice=+1 Keen Cold Iron Horsechopper, Moved]1d20+24+3[/dice] [dice=for]1d10+10+3[/dice]
[dice=+1 Keen Cold Iron Horsechopper, Moved]1d20+19+3[/dice] [dice=for]1d10+10+3[/dice]
[dice=+1 Keen Cold Iron Horsechopper, Moved]1d20+14+3[/dice] [dice=for]1d10+10+3[/dice]

[dice=Zenzirad, Moved]1d20+23+3[/dice] [dice=for]2d4+11+3[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad, Moved]1d20+18+3[/dice] [dice=for]2d4+11+3[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad, Moved]1d20+13+3[/dice] [dice=for]2d4+11+3[/dice] [dice=Cold]1d6[/dice]

[dice=Zenzirad w/ Bane, Moved]1d20+23+2+3[/dice] [dice=for]2d4+11+2+3[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane, Moved]1d20+18+2+3[/dice] [dice=for]2d4+11+2+3[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane, Moved]1d20+13+2+3[/dice] [dice=for]2d4+11+2+3[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]

Power Attack
[dice=+1 Keen Cold Iron Horsechopper, Pwr]1d20+24-4[/dice] [dice=for]1d10+10+12[/dice]
[dice=+1 Keen Cold Iron Horsechopper, Pwr]1d20+19-4[/dice] [dice=for]1d10+10+12[/dice]
[dice=+1 Keen Cold Iron Horsechopper, Pwr]1d20+14-4[/dice] [dice=for]1d10+10+12[/dice]

[dice=Zenzirad, Pwr]1d20+23-4[/dice] [dice=for]2d4+11+12[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad, Pwr]1d20+18-4[/dice] [dice=for]2d4+11+12[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad, Pwr]1d20+13-4[/dice] [dice=for]2d4+11+12[/dice] [dice=Cold]1d6[/dice]

[dice=Zenzirad w/ Bane, Pwr]1d20+23+2-4[/dice] [dice=for]2d4+11+2+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane, Pwr]1d20+18+2-4[/dice] [dice=for]2d4+11+2+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane, Pwr]1d20+13+2-4[/dice] [dice=for]2d4+11+2+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]

Moved, Power Attack
[dice=+1 Keen Cold Iron Horsechopper, Moved, Pwr]1d20+24+3-4[/dice] [dice=for]1d10+10+3+12[/dice]
[dice=+1 Keen Cold Iron Horsechopper, Moved, Pwr]1d20+19+3-4[/dice] [dice=for]1d10+10+3+12[/dice]
[dice=+1 Keen Cold Iron Horsechopper, Moved, Pwr]1d20+14+3-4[/dice] [dice=for]1d10+10+3+12[/dice]

[dice=Zenzirad, Moved, Pwr]1d20+23+3-4[/dice] [dice=for]2d4+11+3+12[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad, Moved, Pwr]1d20+18+3-4[/dice] [dice=for]2d4+11+3+12[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad, Moved, Pwr]1d20+13+3-4[/dice] [dice=for]2d4+11+3+12[/dice] [dice=Cold]1d6[/dice]

[dice=Zenzirad w/ Bane, Moved, Pwr]1d20+23+2+3-4[/dice] [dice=for]2d4+11+2+3+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane, Moved, Pwr]1d20+18+2+3-4[/dice] [dice=for]2d4+11+2+3+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane, Moved, Pwr]1d20+13+2+3-4[/dice] [dice=for]2d4+11+2+3+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]

Moved, Power Attack, Hasted
[dice=+1 Keen Cold Iron Horsechopper, Moved, Pwr, Hasted]1d20+25+3-4+1[/dice] [dice=for]1d10+11+3+12[/dice]
[dice=+1 Keen Cold Iron Horsechopper, Moved, Pwr, Hasted]1d20+25+3-4+1[/dice] [dice=for]1d10+11+3+12[/dice]
[dice=+1 Keen Cold Iron Horsechopper, Moved, Pwr, Hasted]1d20+20+3-4+1[/dice] [dice=for]1d10+11+3+12[/dice]
[dice=+1 Keen Cold Iron Horsechopper, Moved, Pwr, Hasted]1d20+15+3-4+1[/dice] [dice=for]1d10+11+3+12[/dice]

[dice=Zenzirad, Moved, Pwr, Hasted]1d20+23+3-4+1[/dice] [dice=for]2d4+11+3+12[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad, Moved, Pwr, Hasted]1d20+23+3-4+1[/dice] [dice=for]2d4+11+3+12[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad, Moved, Pwr, Hasted]1d20+18+3-4+1[/dice] [dice=for]2d4+11+3+12[/dice] [dice=Cold]1d6[/dice]
[dice=Zenzirad, Moved, Pwr, Hasted]1d20+13+3-4+1[/dice] [dice=for]2d4+11+3+12[/dice] [dice=Cold]1d6[/dice]

[dice=Zenzirad w/ Bane, Moved, Pwr, Hasted]1d20+23+2+3-4+1[/dice] [dice=for]2d4+11+2+3+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane, Moved, Pwr, Hasted]1d20+23+2+3-4+1[/dice] [dice=for]2d4+11+2+3+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane, Moved, Pwr, Hasted]1d20+18+2+3-4+1[/dice] [dice=for]2d4+11+2+3+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]
[dice=Zenzirad w/ Bane, Moved, Pwr, Hasted]1d20+20+2+3-4+1[/dice] [dice=for]2d4+11+2+3+12[/dice] [dice=Cold]1d6[/dice] [dice=Bane]2d6[/dice]