GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


2,651 to 2,700 of 14,412 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Finally got my hands on Occult Adventures. Favorite things so far are the ghost rider cavalier and the ley line specialist witch.

But only three lousy spells for the druid? :(


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I thought you'd like the Menhir witch for some reason.

My problem with ghost cavalier is that it includes a stat block that screams 'horse only' while telling you other options are available.

Spiritualist and kineticist are instant <3.

Mesmer is neat.

Psychic is pretty much 'wizard' so it bores me.

Occultist, I haven't gotten my head around entirely (focused casters that care more about objects and baubles?)

And Medium just feels weird. I cannot for the life of me come up with a character that does that. It's just odd and I don't at all dig it. Any tips on making it not just feel... bad?

I could see it feeling cool to channel these heroes... but at the same time, the price is insanely steep. It's like... how do you play six+characters in one body at different times? :| (Dire Tauntauns don't count as a body in this instance)


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Yeah, I need to give medium another read... it definitely seemed weird. I'm half-tempted to use it to stat out an alternate version of Mavarro, just to see how it turns out.

Edit: Never mind. I understand that the book says some of the classes won't work too well in a traditional campaign but... wow.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah. Medium is neat. But it seems like you give as much as you get. Or close to it.

Worse, it's literally a filler class. You go straight 14's and hope you picked the right champion to bear that day. It just feels like it needs help. Bad.

Or that might just be my lack of understanding... or it might be that they actually can be a master of one.


WotR Global Buffs/Debuffs: ----

I'm digging the fluff.

I'm gonna incorporate a ritual into this game using their ritual rules ;)

Both a ritual that you guys can perform and one you must interrupt! (dun dun dun)

There's additional rules about tapping into ley lines which if Ehren wants to use I'd be fine with - starting on pg 232. It takes a long time to do, though :D

The psychic battle stuff is sweet, but I think it'd work better in pbp than face to face, unless you were running an all-occult game or something.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)
Ary Bishop wrote:
Also, also... since it keeps falling through the cracks (or I missed it), did they send someone who was skilled with poisons?

*Flails*


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'm a little disappointed by the magic items. So many of them feel very situational or specific. There's a few that are really cool, but the majority of them are things you'd only pull out once or twice a campaign for something specific.

I'm greatly enjoying a lot of the new classes and archetypes though. So many fun new things.


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
Ary Bishop wrote:
Also, also... since it keeps falling through the cracks (or I missed it), did they send someone who was skilled with poisons?

Nope! They didn't :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Then we'll keep the holy symbols bound up and away from the children cart. :P

*shakes fist at she-who-does-not-sleep*


2 people marked this as a favorite.
Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I get really weirdly emotional about this game. Everything all of you guys has to offer just makes me feel inadequate about all of my other games.


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
I get really weirdly emotional about this game. Everything all of you guys has to offer just makes me feel inadequate about all of my other games.

*hugs!* It's been a good game so far.

I'm excited for you guys to ascend! :D


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well... I really do think that it's a players thing, moreso than GM thing (no offense Kiora-lady). Kioralady is a great DM (and her responsiveness helps), but so few players on the forums understand hooks and pushes. You guys give me things to respond to, and we all give Kiora things to respond to. Right now, I have one game where I went 'you will be fatigued if you press onwards, do you wish to keep moving?' and it took me a week and a bump to get a response... which was basically 'whatever the other people want'x2, 'My character is lazy, so sleep.' and no response yet. :(

Worse, I had a bunch of interactions set up throughout the town for them to talk to various people, merchants, and the like... but they just used scent to bypass all the talking and information gathering, so they're just chasing something that they don't know what it is, what it's doing, why... because they know it's doing something bad. :P

So... basically, I lost a month of neat interactions, in a game where the players were asking for more depth, importance, and connection to the world... because no one bothered to talk to NPCs. They ignored them all, save for the one that's following them around derpily.

Back on topic though: This is like a really good story for me. And that's saying a lot. :)


1 person marked this as a favorite.
Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

My players are typically more cautious than anything. They take something of a "What if it's dangerous?" point of view and just avoid those things. Well, until they think they're prepared.

Leads me to having a lot of game-time where nothing exciting is happening because my players refuse to take risks.


WRONG ALIAS

I'm pretty emotional about this game too. Y'all are just awsome :p

We definitely don't have problems with people not taking risks in this game ;)


1 person marked this as a favorite.
Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I admit, I actually got a little teary when I realized Li'an was gone. When you're getting into a game enough to cry over character death, you know it's damn good.


2 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

I just realized that the iconic occultist's name is "Mavaro."

Uggggghhhhhhhhhh. I hate it when this happens. >_<;;;


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well, I mean... it's a common name, and all. :)

I've been wanting to play a light mage, and create my own spells. I was thinking of how fun that could be, and was pretty well settled on the name Liotr, because it was great... but I knew I'd heard it somewhere... was it someone's character?

No. It's a jerkface. :(


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

If you wanna steal a name for a light mage, go through the priests from the Fire Emblem series. They're pretty appropriate and good names.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Common? I must not get out much. @.@

It started out as a corruption of another character I once had named "Mavro Cain," which in hindsight sounds like some kind of drug.


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

@Ehren


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

How do y'all feel about a reinterpretation of the agent of the grave prestige class? I know I'm not evil (and am in fact planning to transition to LG eventually) but the undead- and negative energy-related abilities are just SO attractive to me. I couldn't take it till after 8th, and that's fine because the last ability I really want from white necromancer is the empowered healing I get at 7th.

Not only that but I only want two levels of it. I'd want five but I don't really want the 3rd and 4th level abilities.


WRONG ALIAS

It's certainly fitting given Markus's heritage. Apart from desecrate, I don't think it wouldn't fit with a white necromancer.

The fourth level Death's Shroud ability is actually not bad. Non-detection or undetectable alignment can come in pretty handy given how often we seem to end up infiltrating the enemy :)


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Yes I am definitely attached to this game the most, everyone here makes me wish I was a better roleplayer that is fo sho!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

If it's being rewritten for a non-evil character, you could have the ability function so that you have a consecrate aura instead and any undead created by you are immune to it.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Or add in that the Consecrate effect only affects Evil undead. :)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

It'll require Kioralady-stamp of approval.


WotR Global Buffs/Debuffs: ----

To be clear to y'all, I'm really strict about retaining as much paizo fluff as I can in my campaigns.

BUT I'm not in the business of limiting options and as far as good-aligned necromancers go, I get that you don't have much in the way of options, so I'm fine with having a good-aligned Agent of the Grave.

I do want you to roleplay out however you intend for Markus to gain access to secret magic normally reserved to adherents the Whispering Way - whether it is through the whispers of shadows as you were doing back when you were a Death Mage or some other method (rite? research? his prestigious bloodline asserting itself?).

Seem fair? :)


1 person marked this as a favorite.
Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Hmmm, well it's not my character obviously, but Markus sent a message to one of his teachers right? Maybe she brings some secret texts with techniques retrieved from Whispering Way cultists if she actually agrees to come to Mendev. Or she can send him the texts he requires if she decides not to show up. The Esoteric Order of the Palatine Eye gathers a lot of secret magic and knowledge, so maybe they recovered something from cultists they encountered at one point. Her reasoning for showing him now is that with the unexpected and particularly vicious actions of the Worldwound demons, they're trusting him with darker secrets to help him survive.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

It hadn't occurred to me until now, but would a sending be free at Defender's Heart? (Granted, I didn't exactly flesh out anybody in Ehren's family all that much...)


WotR Global Buffs/Debuffs: ----

I've linked to Aravashnial's lectures about Marilith and Invidiak to the Demonology 101 spoiler on the campaign tab :)

Y'know, in case it becomes important.


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
It hadn't occurred to me until now, but would a sending be free at Defender's Heart? (Granted, I didn't exactly flesh out anybody in Ehren's family all that much...)

Yes, but unfortunately the caster is the one who needs to be familiar with the target of the sending.

So it would be good for targeting Crusaders but not much else.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Ahhh, that's right. I knew there had to be a caveat I was missing. :Y


WRONG ALIAS

Question: When y'all were at Defender's Heart, Irabeth mentioned Elan by name. Had she met Elan him, or only heard about him? If so Isilme would recognize her.


WotR Global Buffs/Debuffs: ----

Isilme:
She had only heard about Elan. Being a member of the Eagles Watch means she has a passing familiarity of most of the Crusaders stationed in Kenabres.

Irabeth joined the Crusades five years ago. Chevalier Irabeth was kind of catapulted into fame when she busted Staunton Vhane one year ago.

As for Staunton Vhane.... he's a dwarf who had been undercover for seventy years - so Isilme remembers him as a famous dwarf paladin. Staunton Vhane was a damn good spy - and he was considered a model crusader until Irabeth figured him out.


WRONG ALIAS

Another question: Prestidigitation to change eye color temporarily, yes? no?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I assume you mean making them Li'an's silver eyes again.

Val would get pissed. It would make her feel like you're trying to imitate Li'an. She knows it's not your fault, but trying to replace Li'an instead of being you would aggravate her.


WotR Global Buffs/Debuffs: ----
Isilme wrote:
Another question: Prestidigitation to change eye color temporarily, yes? no?

Nah, I don't think your eyes constitute items ;)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

As hair and nails are nonliving matter, I tend to allow those, personally. :)


WRONG ALIAS

I've always allowed hair, never thought about nails, but that makes sense too. Eyes would be a borderline case for me as well. There aren't terribly many people that having grey eyes versus gold would help against though, so it's not like it's a huge deal ;)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Once Wen'Fen begins doing her own inventory... don't forget that Fen'wen had a dragonscale that was bound to her... and who it belonged to. If it's still there. :)


WRONG ALIAS

I suspect the scale will magically work as if she were still Fen'wen ;)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

For 'who it belonged to', I suspect Terendelev was a celebrity when Isilme didn't walk the earth. :)


1 person marked this as a favorite.
WRONG ALIAS

Possibly even when she *did* walk the earth :)

I'm sure Kiora will be about before long to tell us!


WotR Global Buffs/Debuffs: ----

Pretty much anyone who has lived in Kenabres for any amount of time should know who Terendelev is - she's been its sacred guardian since the city fell under Crusader control in the First Crusade.

Her secret human guise was, well, secret - but the fact that an ancient silver dragon existed to help protect the civilians was something that natives were quite proud and secure about. Indeed, Terendelev almost killed Khorramzadeh the first time he struck Kenabres at the dawn of the Fourth Crusade.

Seeing her fall would have been like a dagger to the heart - especially if you're just a regular commoner.


WotR Global Buffs/Debuffs: ----

I hope you enjoyed the sin seeker- they are available on the improved familiar list if anyone ever wants to carry around a mini talking lie detector ;) I just thought they were the coolest things! I had to squeeze them in somehow haha


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It's so cuuuute. :)


WRONG ALIAS

Indeed! That's a pretty neat little creature. Nice that you were able to work them in ;)


1 person marked this as a favorite.
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Been stuck in a staff meeting all day, but Ehren will pick up some surgeon's tools and common manacles... That'd be about 35 gp I believe. I'll get up a fluff post soon, as a flashback if necessary.


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
Been stuck in a staff meeting all day, but Ehren will pick up some surgeon's tools and common manacles... That'd be about 35 gp I believe. I'll get up a fluff post soon, as a flashback if necessary.

That sucksssss.

I'm going home tomorrow. I'm not ready to go back D:!!!


2 people marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Steal their sand. All of it. :|

2,651 to 2,700 of 14,412 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Kiora's Wrath of the Righteous Discussion All Messageboards

Want to post a reply? Sign in.