GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

On that note, I tend to allow a wide range of things to count as magical materials. Generally, it's stuff that makes sense, and can totes be gold if it makes sense. Often, it's precious gems or rare leathers or fine silks or... you know, whatever. I had a character who had basically an ordinary leather strip that she slowly, meticulously carved and stained and etched the 'owl's wisdom' spell into during her crafting sessions, until eventually she had a headband of wisdom. :)


WotR Global Buffs/Debuffs: ----

Yeah, well, whatever it is it needs to be worth 1,250 gp and it can't just be coins.

I suppose I'd allow for some combination of magical things, holy water, and powdered silver.... which you still don't have.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Good to know, thanks. Gotta wait 'till we have a shop.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

I'm sure there'll be plenty of magical stuff to use at Dr. Drezen's Circus of Value! Assuming we ever get there. The army is about this close to turning into an angry mob. :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It wasn't my intent to be argumentative, just share what we do at my table, cause 'how we do it at our table' stuff is fun for me. :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm a little fuzzy on what's going on in the game at the moment.

Someone messed with the water supply with something that does this to people.

That something takes at least three days to get rid of without powerful magic, on a per person basis, yeah?

Isilme, Aron, and Valaria all sought out Xander, in addition to Ary dragging Nurah to see Xander.

Isilme wants Nurah not to know that we know, who is with Ary. Does that mean Ary should not know?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I think two separate groups were looking for Xan at the same time entirely by accident. Whether Ary has found Xander and the others yet is probably up to you.


WotR Global Buffs/Debuffs: ----

Valaria, Isilme, Aron, Xanderghul, and Ehren are all together.

I am not assuming Ary is in the scene at all since you haven't posted since I asked whether or not you want to ask Xanderghul to spend 40 minutes casting detect magic on the entire campsite, or responded to Nurah talking about thoxel demons. So I am assuming Ary is still with Nurah, separate from everyone else.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I feel as though I'm being unintentionally combative. Do you feel that's the case, or is it just that my anxiety is up for some reason?


WotR Global Buffs/Debuffs: ----

No, I'm not perceiving you as being combative :)

I am sorry if something I have said has made you feel defensive.


WRONG ALIAS

I don't want Nurah to know because I want to see her reaction when we broach the subject. I am counting on using sense motive to determine she's lying. I mean it's possible someone else is the traitor who put the stuff in the water, but it seems pretty unlikely to me.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

The fact that she has a rather convenient (and perfectly plausible) alternative explanation is also pretty telling. The implications of having our army infiltrated by demons would waste even more time than having to recover from the bad water would.

Naturally, that is still purely circumstantial. As Isilme says, we'd have to pick up on her outright lying to us or catch her in the act to know for certain.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, I don't doubt Nurah any more than I had, but I feel like a character with low sense motive against a character that has an exceedingly high bluff wouldn't really be able to maintain an untrusting nature very easily; especially not when it's against their nature to not trust in the first place. And I kinda figure a night with Nurah likely calmed her nerves followed by her being really helpful pushing Ary moreso in that direction.

But likewise, having a better sense motive than Ary (which isn't saying much with her wisdom damage; that healed by one point this morning, right?), I totally see how this could have all gone wrong. Especially if that seed made people appear evil. Like... how insane would that be for how things turned out. Kneejerk reaction would have been to murder our troops because we thought they were teh demons!


WotR Global Buffs/Debuffs: ----

Your WIS definitely healed by 1 point this morning, I'll update the tab :)


WRONG ALIAS

I would like to force Nurah into a situation where she has to lie, however at the moment I feel like I'm railroading the group into doing so when no one else seems to feel it's merited. I was under the impression we'd come to the conclusion that the only person with access enough to be the spy was Nurah. These armies were in the worldwound expecting us, after all. They knew well in advance of our arrival at Defender's Heart/Kenabres.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

The thing for me is: I have nothing to offer that situation except offering myself as a false criminal. If you want to go do that, you certainly can. If you need help from anyone, what is it?


WotR Global Buffs/Debuffs: ----

Isilme has a point in that I'm not seeing much support from you guys in regards to confronting Nurah, as only Xanderghul has made a suggestion going towards that scene next. But I am seeing majority support in favor of going to Vilareth (Xanderghul/Valaria/Isilme (conditionally)) so, unless you guys start contributing to a plan about Nurah (or rooting out some other suspect), you should start putting together your plan for going to Vilareth.

It's up to you guys what you want to do next, but I have little to contribute until you do. Which is probably a good thing, as I won't be able to post tomorrow. See you guys on Thursday!


WRONG ALIAS

I am open to suggestions. I don't really want to do it alone. It's something that's a big deal for the whole group (rooting out the traitor that is), and however it's handled I'd think it'd be good for everyone to be involved.

While Xanderghul might not be able to detect her lies explicitly, he diagnosed the source of the curse we're dealing with, and he might be able to do something about the magic she's likely using to mask her true nature if she's the traitor.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary hasn't been clued in to trying to confront Nurah. Ary is 100% in favor of doing that - if you suggest it. I also believe there's a possibility that Jorsal was a bad guy all along - though, unlikely, given that his wisdom was withered by Arastrax's torture or a poison or something. But that's metagaming. I'm just saying Jorsal is on Ary's short list of suspects.

@Kiora: Have a good tomorrow. You didn't really make me defensive, I was just feeling defensive. I know I've posted very little lately, due to being out of town and such, and most posts happening during work-time of late.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Ehren is all for going after Nurah - he's just at a loss on how to do so without substantial evidence. Forcing her to lie somehow is an obvious solution, but figuring out how to trick her is a quandary. That's obviously not something that Isilme is going to do alone.

We were going to do Vilareth at night anyway, so we have all day to figure this mess out.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Xanderghul is happy to tag along if someone wishes to explicitly ask his help. However, I feel that our immediate next move is keeping some discipline among the military, keeping us where we are, and doing a secret move on Vilareth.

I just don't know explicitly what I can do about Nurah personally. Or whomever the traitor happens to be.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Detect magic is the big one. In theory, without some feats or something to back it up, it should be relatively easy to find whatever's hiding her alignment - if it's her.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Ok. So... How about we just go talk to her, right now? It'll take 5 minutes. It can just be Isilme and I if we want to be discreet. Isilme can ask her some innocuous questions about the thoxel demons and then reveal... oh, we found some poison in the water! Xanderghul says it's distilled rageweed, but he was a little too eager to blame it on something. What do you think? See how she reacts, and distract her. Meanwhile, Xanderghul will be nearby, checking to see if she has any spells on her.

I bet the traitor would use something like nondetection on themselves... but luckily, I can re-roll caster level checks...


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'm fine with trying to expose the traitor sooner rather than later. Honestly, we need to deal with her (assuming it is Nurah) before she can do something like this again, otherwise our entire march is in for a world of hurt. Val just has very little to contribute to the effort in-character. Her Sense Motive is acceptable, but not high enough to beat a dedicated liar and she has no magic so she can't help on that front. She'll be right there to help stop the traitor from escaping/defeat her in combat if necessary, but beyond that I'm basically just going to be rolling Aid Another to help someone else hit DCs.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I found a non-inquisitor way to exorcise demons. Unfortunately, it's at the end of a three-feat chain. And gated by 17 Wisdom.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

That's a Rivethun thing, right? Some of their stuff is really, really cool.


WRONG ALIAS

That *is* pretty cool. it's a shame that their stuff is so tightly intertwined with being militantly atheist. Some of it would be nice for characters I've played around building, but it never quite meshes thematically.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I hijacked their barbarian archetype and did a little reflavoring to design a Shoanti tribal shaman that channels his tribes totem spirits. It was a fun time. The stuff is thankfully fairly easy to adjust if the fluff is giving you trouble.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Sorry, I'd intended to post yesterday, but got an unexpected 12 hour shift - after a 4 hour sleep debacle involving a random-as-all-getout nightmare. So, I've had about 7 hours of sleep and am gonna try to do the posty thing!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

To me, lying isn't really an option, because then she gets to know we know, because she likely also has a good sense motive if she's the traitor :o


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

If we confront her, she's likely going to realize that we're onto her regardless. We need to go all in on this one, or else we risk letting her get away. Just wagging a finger and letting her know that we're watching her isn't going to work. :P


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Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

I'll be out of town for about a week starting tomorrow night. This shouldn't affect my posting ability too much... unless I get swept up in Christmas shopping. :P


WotR Global Buffs/Debuffs: ----

have fun, Ehren! :D


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If we go with Ehren's plan - which I'm perfectly fine with - how late would Ary arrive if she makes sure that all of the bad barrels are taken care of -before- she goes to join them?


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Well, I don't know if I would call it my plan. I'm inclined to follow Isilme's lead on this one. She is the trickster, after all.

On a completely unrelated note...

For a hypothetical backstory for a hypothetical character, I need a race that they would be reincarnated as. Not sure whether to go with something mundane or something... weird. This would be in Mendev/Sarkoris, of course. Any ideas? :P


WRONG ALIAS

Reincarnated and aware of their origins? Or not?

One thing Kiora and I were talking about the other day is that the underdark (or whatever its equivalent is) in Sarkoris is being destroyed by the worldwound as well. Duergar, Svirfneblin and Drow are all races that are affected by this, so it's conceivable that a member of those races could come to the surface to help stop this stuff.

If it's nature related, one of the elemental hybrid races could be interesting (sylph, undine, oread, ifrit). Or a plant-race (wyrwood, ghoran).

What's mundane or weird is gonna be really dependent upon the story aspects. Were they reincarnated in a regular way? Were they raised or planet-spawned like Hinagiku? etc...

Edit: Reincarnation repeatedly? Samsaran would be a neat choice for someone who is bound to try over and over again to fix the worldwound.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, it's the split between mine and yours that I was referring to. :)

Re: Reincarnation: That really depends on the flavor you want! You could always use kioralady's reincarnation tables, as well, rolling a few times to see what you like there. :)


WotR Global Buffs/Debuffs: ----

I don't think it would take very long to simply dump a bunch of water into the dirt.

Ehren: Well you could always roll on the table!

Alternatively, if you go by the sarkorian idea that your reincarnated form is supposed to reflect your actions during your previous life, you should let how the character was previously determine what they are now.

Though if they were born in Mendev or sarkoris they'd likely be one of the core races, a human hybrid (tiefling aasimar ifrit etc) or a goblinoid race (hobgoblin bugbear etc)

More exotic races would include mongrelmen, orc (belkzen is nearby), android (numeria is nearby) or perhaps one of the plant races (since there is a lot of untamed wilderness in mendev)

Subterranean races a good as well since the worldwound penetrates into the planet as well, as deep as narvoth


WotR Global Buffs/Debuffs: ----

Oh, skin walkers would be a good choice also, especially if playing indigenous Kellid characters. Their animal affinity would be a good way to represent aspects of the reincarnation also (since most kellids basically simplify reincarnation down to "if you're good you come back as a human or something cool like a bear, if you're evil you come back as a rat or insect")


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

That's a lot of good stuff! I thought about just rolling on Kiora's table, but as fun as it could be, I wanted to go for something a bit more thematic. As opposed to being like, a goblin or kobold or something.

The character in question was executed as a witch during the Third Crusade. This may or may not be Branwen, depending on how I feel about Clan Ferron allowing a f&&*up of that magnitude to be swept under the rug. (This would have been just 20 or so years after they helped with the wardstones, after all.) She could just as easily be some other nature worshiper who was spontaneously reincarnated by some mysterious patron.

Re:The Underdark: Forever ago, Seer Opoli did mention that Neathholm did trade with other underdark races, so there is certainly a connection there. It's quite possible that they would have enough interest to help out.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It's settled then. Ehren's next character is a Trox. Not the new sort of Trox, bred by Duergar, but the old school version. Trox Classic. As nature intended.

Dropping 'Large' and 'Grabbing Appendages' drops it to a comfy 15 RP (roughly in line with Aasimar). Then you get to be a shiny, super strong reincarnated witch-bug.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Trox would be hilarious, but then I'd demand my right to be huuuuuge. ;P


WRONG ALIAS

Dropping advanced strength and Grabbing appendages would probably be enough without losing large I would totally ditch burrow and frenzy for tremorsense :o


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, I was gonna suggest to ditch Frenzy since 'naw, man, that ain't me.'

But then you lose the ability to trade for tremor sense.


Buffs | Char. Sheet |

Back! I just finished getting up to date. Honestly, I was afraid that I had missed a lot of stuff.... but apparently, all I missed was a lot of planning.

Also, the craziness is over for the semester! So I should be good for a few more months (until the end of next semester).

Also, who is Branwen?

EDIT: as usual Hinagiku leaves an empty slot and prepares comprehend language with the domain one. She casts endure elements just before regaining her spells.


WRONG ALIAS

Welcome back Hinagiku! Just in time for the Nurah Faceoff ;o


Buffs | Char. Sheet |

Thanks! Yep, I am trying to figure out how to get Hinagiku to walk in the situation.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Nurah was Nicholas Cage the whole time!


WotR Global Buffs/Debuffs: ----

Welcome back, Hinagiku!!!!

I'm glad you survived :)


WRONG ALIAS
Ary Bishop wrote:
Nurah was Nicholas Cage the whole time!

Does that mean we're going to wind up with super awesome treasure? Or that Nurah's head is going to burst into flames? ;o

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