GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

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WRONG ALIAS

Next Action:

Caught off guard by the ferocious undead felines, Isilme cries out as the curst cat sinks its teeth into her. Pushing the cat off her, she stumbles back away from it, taking a moment to heal herself. She reaches up to the gash, blood streaming from it, thankful the creature had missed her jugular. She winces visibly as she touches the wound, but seconds later the wounds begin to close as she channels healing magic into the wound.

Cure Light Wounds: 1d8 + 5 ⇒ (4) + 5 = 9

Regaining her composure she calls to the rest of the group, "Do not hesitate! They may have surprised us, but we can finish them quickly if we focus them down!"

Free Act: 5' step back; Std Act: cure light wounds Mv Act: Bardic Performance - Inspire Courage


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

No need to roll for the bull rush on Ary's attacks. :) You just substitute the attack roll she had for the bull rush. It'd be a lot less good if you had to roll again, I think. Cause just imagine a foe you only hit 25% of the time, it'd only take effect ~7% of the time, if you effectively had to 'hit twice'.


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WRONG ALIAS

Ooh, hopefully that's enough to prevent us getting gouged :P

Don't know if I've mentioned this, but I am planning on taking Kule as a cohort at 9th and building him as a dedicated healer (He's already a life oracle). He'll also have some ability to change form, so he'll be able to accompany us pretty much anywhere. I think he's a much better fit for the group than a second wizard at this point, because we're sorely lacking healing ability.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Kule is a really cool choice! I like Aravashnial, but I agree about the wizard thing. Besides, not having him as a cohort gives Isilme someone to go back to. ;P

Hopefully by then we have a more permanent solution to his gaze attack, though. Energy drain is not very fun. I figure that it'd take a miracle or wish to reverse his transformation, but I'm sure that there are more clever ways to circumvent it. And of course, more healing resources would be very appreciated.


WRONG ALIAS

Yeah, I had talked to Kiora about possibly having a custom magic item that works like Cyclops's (X-men) visor (Or Lelouche's helmet in Code Geass) ;o

He's gonna be mythic as well, and have stuff like Faith's Reach and Abundant Healing, so he'll be able to put channel and his heal spells to good use during combat.

The drain has been a huge PITA. Hopefully we'll stumble upon a huge pile of diamond dust between here and the end of the book :P


Buffs | Char. Sheet |

You did mention. I and agree that's its a nice choice. I didn't know he had extra levels in a class though. That's actually pretty cool. Is his gaze attack part of the curse or does he have another one?

Also, any chance he will regain the protection from evil aura that unicorn usually shed?


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Kule is a much cooler cohort than Aravashnial. Aravashnial is a great stay-at-home-dad type character, and I'm hoping that we can get his blindness cured. I also don't think that Xanderghul has ever met him!

Are we doing some special rules for Kule? He's got racial hit dice and racial abilities and such, does he get to keep those? What's his effective cohort level as a regular unicorn?


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WotR Global Buffs/Debuffs: ----

I'm glad y'all are excited about Kule! I actually added him into the campaign as a last minute decision (I decided Hormond needed a mount cause he's so slow, and the thought of a Theon Greyjoy-esque corrupted unicorn seemed fitting). I realized he could actually make a pretty cool cohort/mount if someone was interested so, right before you guys got into the fight with him, I ended up nerfing him so that he could function as a cohort without breaking the game.

On his gaze attack:

For Kule's gaze attack, I'm fine with a mundane solution that basically allows him to move around/target stuff but doesn't allow for his gaze ability to function (I'm thinking basically a slitted visor that prevents direct eyecontact). I'm also fine with a custom wondrous item solution that could allow him to basically "Cyclops" his gaze at people into a beam, though I'd need to give some thought as to how to balance such a thing. Probably (at minimum) by forcing him to concentrate to maintain it, so he can't be casting spells/attacking at same time as death-gazing people.

Right now Kule has to specifically avoid eye contact with people, so while he doesn't function as blind (he can still see shapes/motion through his peripheral vision), making the visual contact necessary to target a spell or attack puts everyone close to him at risk. Though for the purpose of touch cure spells, you can simply reach out to touch him to satisfy the requirements of that spell.

------

On protection from evil:

His protection from evil is currently active, and is actually why Mangvhune failed to shiv Isilme a few nights back. Kule sensed the demon entering the boundaries of his protection from evil, though in his half-awake state he mistook him for Hormond (their auras are of similar strength).

Unfortunately the deflection/resistance bonuses aren't quite as useful as you progress along ABP, though he's a useful guy to have around to ward against compulsions and whatnot ;)

------

On Kule's progression:

Kule is effectively a level 3 character from being a base unicorn. Right now he is effectively a level 6 character (3 from unicorn + 2 from Broken Soul Template + 1 Oracle (Life) level). He currently gets 5 levels worth of ABP (4 HD + 1 Oracle HD).

I'm using the Council of Thieves version of the Broken Soul template. The Broken Soul Template does not provide ABP bonuses, though it does provide substantial stat bonuses/defensive bonuses/feats etc so it is affecting his effective cohort level.

He still has access to his unicorn racial abilities (SLA/Su). The one exception is that his horn does not function as a good weapon (just a magical one), because Kule is no longer good, he is CN. If he were to become good again, he would regain his [good] gore attacks. His SLA CL will not scale, they are forever CL 9th.

The Broken Soul template can be removed using Miracle, or Wish or some sort of equivalent (divine intervention). Removal of the template will cause Kule to lose all benefits of the template (ability scores, feats, etc) - this would be reflected in game by basically replacing his ugly scarred body, with a fresh, beautiful, less resilient body. If he exists as a cohort at that time, he will immediately gain 2 class levels to make up the difference, which I think would make for a nice mechanical reflection of purifying his body/soul to its original state.

(Also by the time you guys are dishing out Miracles and Wishes 2 oracle levels won't hurt much)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I dislike the angercorn. He's a jerkface of jerkishness that ruins lives!

Spoiler: There's the possibility in Hell's Rebels of meeting a broken soul that's got a 'blind' over their eyes, turning off that particular ability.

OOh, ooh! We could wish Aravashnial's blindness onto Kule! Two birds with one stone! (I jest).

As for what I've been doing: Work, sleep, repeat, mostly. I've played a lot of Warframe, and thought a fair amount about RP, but have been really physically drained since they moved me from my old job to a new one.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Really cool. I love how much work you put in to making the NPCs fun and interesting to interact and play with.

And I'm in Xan's camp. Even if Isilme's not bringing Aravashnial along with us, I really want to get his eyes back when we can. I still feel so bad for the guy.


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Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

We could always just take Kule to Numeria and replace his eyes with some cybernetic eyes. And a few... other upgrades.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I support this venture.


Buffs | Char. Sheet |

lol! including an exhaust pipe spewing rainbow colored fumes.


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WRONG ALIAS

Need Xanderghul to come up with a new spell to come out the tailpipes then, perhaps prismatic fog? :p

Edit: Re: Cyclops's Visor, didn't mean Kule would get a beam, just that he could control when people can and can't see his eyes. Would still use normal gaze rules if he decided to use them.

Edit Edit: He's not an angercorn Ary, he's an emocorn! How could you be so insensitive? You probably think all unicorns look alike don't you? :p


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

*Looks at Kule* "Pretty sure no Unicorn looks like that." :P


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Oh, I have a thing to talk about!

I may have the opportunity to travel internationally for work, to India to train some people. So that's cool.


WotR Global Buffs/Debuffs: ----
Xanderghul wrote:

Oh, I have a thing to talk about!

I may have the opportunity to travel internationally for work, to India to train some people. So that's cool.

That's awesome! How long would you be abroad for?


WRONG ALIAS

That's awesome! When will you know if/when you'll be going?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Neat! India is supposed to be an interesting country. I hope you have time to do more than work if you go.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Ooh. If you do go, take plenty of pictures - it's not every day you get to go on an adventure like that. ;P


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Uhm, I think the idea is 2 weeks, and my PGM mentioned that we'd have the weekend off.

I need to hurry and prepare for it because it's at the end of next month, but it's quite the exciting opportunity.


Buffs | Char. Sheet |

Nice! Anye plans to take some vacations there afterward? I find its always neat to get your plane ticket paid and then visit a bit by oneself.


WotR Global Buffs/Debuffs: ----

That's awesome, I hope you get to go!

My profession doesn't typically see much overseas travel (medicine is strangely insular, and common practice varies from country to country) so I am always super jealous to hear stories like that. If you go, you need to share some stories/pictures with us, so that I can live vicariously through you ;D


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

What will you be doing? Or is it something clandestine? :o


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Yeah, I'm not sure that I can say exactly... But I'll make sure to take cute selfies if the time comes.


Buffs | Char. Sheet |

Still google related stuff (can you say)?


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Yeah, I still work as a contractor for Google.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Preroll:
Faith Attack 1 & Bullrush v Blue(Grazed, <3, Inspired, DW): 1d20 + 12 - 1 + 1 + 2 - 2 ⇒ (10) + 12 - 1 + 1 + 2 - 2 = 22
Faith Damage (Inspired): 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Faith Attack 2 & Bull Rush v Yellow(Grazed, <3, Inspired, DW): 1d20 + 7 - 1 + 1 + 2 - 2 ⇒ (20) + 7 - 1 + 1 + 2 - 2 = 27
Faith Damage (Inspired): 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Faith Confirm? (Grazed, <3, Inspired, DW): 1d20 + 12 - 1 + 1 + 2 - 2 ⇒ (3) + 12 - 1 + 1 + 2 - 2 = 15
Radiance Attack v Yellow if in range, else Blue (Grazed, <3, Inspired, DW): 1d20 + 12 - 1 + 1 + 2 - 2 ⇒ (8) + 12 - 1 + 1 + 2 - 2 = 20
Radiance Damage (Inspired): 2d6 + 6 + 2 ⇒ (5, 4) + 6 + 2 = 17

Ary was... surprised, to say the least. She half-expected something to go wrong in the process. But everything seemed to work out... well, sort of. The steam wasn't ideal, at all. And it was perhaps too late to get her allies out of dodge, well, most of them anyway. So she instead hammered at the cats, first with Faith, then with Radiance, seeking to batter them away, then take advantage of the size Xanderghul had afforded her - and the reach she needed to better guard her allies.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Sorry for the delay. I'm away from a good keyboard for typing. I want to use magic missile.


WotR Global Buffs/Debuffs: ----

Thanks for checking in! Have a great Friday night :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I didn't read properly. Ary would have cast Endure Elements on Isilme, rather than herself, since they both suffered the effects of the cold at the same time, and she'd have prioritized an ally. So there's no change in how things work out. Editing my post!


Buffs | Char. Sheet |

Sorry, had to edit my last post because, for some reason, I haven't got the hang of previewing my post before posting it.... and important stuff happened between me writing my post and posting it.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Pre-Rolled Action:
Xanderghul pushes through the snow to the base of the cliff, squinting up at the top of the cliff to determine the positions of the enemies and everything. He huffs, looks at Hinagiku and quickly signals with his hands up towards the top of the cliff. "Punch good!" he shouts, before enacting a telekinetic catapult and sending her up the face of the cliff and into combat with one of the babau demons.

Move one square up-right and three squares right, and then cast telekinetic charge on Hinagiku. She enters melee combat with the red babau (who shouldn't get an AoO, due to not having acted yet?) and gets an immediate action attack versus it with a +2 charge bonus. I want to put her immediately to its right.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)
Valaria Alazario wrote:
Just a double move. And I really need to get something to help my mobility in rough terrain now that I think about it.

Here's a dip to fix that.

Here's a pretty sweet feat option to fix that.

here's an item option to fix that.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Same for Ary. I can't imagine her being able to do anything but double move.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

I knew I forgot something; not sure why I thought I could five-foot step. I'd been making it a point to prepare mass feather step every day... and then for some reason I didn't this time around.

Whoops. :|


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If nothing changes, Ary is at least two rounds away from doing anything. Feel free to bot her trudging towards the fight. :)


Buffs | Char. Sheet |

Just reread the telekinetic charge spell, and apparently Hinagiku could not have used the charge to attack as well as smite evil in the same round. Sooo....if changes need to be made, I would prefer dropping the attack instead of .


Buffs | Char. Sheet |

Just reread the telekinetic charge spell, and apparently Hinagiku could not have used the charge to attack as well as smite evil in the same round. Sooo....if changes need to be made, I would prefer dropping the attack instead of the smite.


WotR Global Buffs/Debuffs: ----

Ohhh that's right, thanks for the catch! I'll audit when Isilme posts.


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Pre-Roll:
Having sent Hinagiku into the fray, and knowing that his allies are more than capable of making their own way into combat. Xanderghul decides to help flank their enemies. Dropping a singluar arcane syllable out of his mouth, he is emcompassed by a very quick flash of green, leaving only a vague bird-shaped black figure. Flying out and around the cliff, Xanderghul flaps into combat behind the summoner and her eidolon, re-appearing in another flash of green as his full humanoid form and landing lightly on the ground.

Cast raven's flight and then double-move into combat. I placed a little green dot where I want to go. I can move 100' and I go four squares right, angling up to get four squares up at the same time (15' per square) and then eight squares up.


Buffs | Char. Sheet |

So, what's the plan? Cause I don't think Hinagiku can last many rounds against the babau, summoner and eidolon. I could always get her to escape their attacks (jump down the cliff).


WRONG ALIAS

Definitely need to get you to the others. Jumping down off the cliff wouldn't help much as they could in theory follow you and press the attack. We need to get you over by the barbarians, that will let us focus down the Babau there and get you buffed with haste as well as the others.


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Aight, I'm going away for the weekend again. Here's a pre-roll. If we keep going, Xanderghul wants to keep 15' away from all enemies. If there is an enemy with 20' of him that isn't entangled, he uses binding darkness. Otherwise he shoots his crossbow.

Pre-Roll (round 4):
Seeing his enemy crippled and on the ground, Xanderghul pulls his crossbow from its sling on the back of his hips. He takes aim at the creature before Valaria gets entangled with it and releases a cold iron bolt. The bolt hisses with practically poisonous energy designed to disrupt the flesh of demons.

Crossbow vs. Nabasu (Inspired, Bane): 1d20 + 6 + 2 + 2 ⇒ (11) + 6 + 2 + 2 = 21
Damage (Bane, Inspired): 1d8 + 1 + 2d6 + 2 + 2 ⇒ (3) + 1 + (5, 3) + 2 + 2 = 16


WotR Global Buffs/Debuffs: ----

Have a nice weekend, Xanderghul!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Have fun!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'm going to guess that using Charmed Life won't help me not be blinded.


WotR Global Buffs/Debuffs: ----

Nope ;(

But you get another save on your turn.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Where are you getting the range of inspire courage from?


WRONG ALIAS

Figures that was the round I ended my performance, otherwise I would saving finale you :P

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