GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)
Ary Bishop wrote:

I think it's less about mage strike being bad... and more about wild arcana being something that blows virtually every other mythic power expenditure out of the water.

Mage Strike is kinda on part with say... sudden strike. At all levels, it's an additional attack with okay scaling. This is great for a baseline mythic ability. It becomes less good as you level, making other options more appealing.

Contrast with Wild Arcana that does whatever you can do, but better, becoming more and more powerful in relation to both your character and other options as you go.

Even with the increased casting cost that you added, nearly all other uses of Mythic Power are inferior. On a scale of one to ten, wild arcana is a thirteen. It just adds another exponent to the quadratic mage problem.

^

Mythic gets a little weird. I wish that it weren't so easy to pick Wild Arcana.


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

Was Sosiel among those that burnt their channels to remove troop fatigue?


WotR Global Buffs/Debuffs: ----

Sosiel - No


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

What are your thoughts on the following to be both more and less flexible, with more investment possibilities. Like...

As a swift action when you are about to use a spell completion or spell trigger item on your person, you may spend a mythic power point. If you do, that spell completion or spell trigger item (or charge(s) thereof) is not consumed in the process of using it. If you attempt to utilize Use Magic Device, you may roll twice and take the better result. If you fail the Use Magic Device roll, the mythic power is still spent, though the item is still not consumed.


WRONG ALIAS

It does nerf the flexibility heavily, which is a good thing, but it still suffers from the fact that it becomes more powerful with higher level spell completion/spell trigger item. It needs some kind of limitation too, otherwise our party could splurge for a scroll of wish and reuse it over and over long before any party should be able to have wish readily available.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ah, right. I'd intended to include somethign along the lines of 'maximum - your caster level'. It's still abusable, though, and perhaps in a worse way at higher levels, I suppose. :P


WRONG ALIAS

Yeah it's a tough situation. Perhaps this:

Quote:

Arcane Empowerment (Su)

As part of the action required to activate a spell trigger or spell completion item, you may expend mythic power to prevent the item from being consumed or from consuming charges. To use this ability, you must expend points of mythic power equal to 1 + 1/2 the spell level of the spell being triggered/completed. This ability may only be used to trigger/complete spells with spell level less than or equal to your mythic tier.

In addition, when using Use Magic Device to activate the spell completion/trigger item in question, you may roll twice and take the better of the two results. If both rolls result in a natural 1, reduce the number of hours you have to wait before you can reattempt a Use Magic Device check on the item by twice your mythic tier.

It doesn't prevent spamming wish for MP, but it does prevent you from doing it until 9th tier, when you would have access to it anyway via Wild Arcana.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary intends to stick with whoever is being targeted to help offer them some degree of protection. She'll move with whoever the commander targets - and if that's in range of attacking, she'll do that, too. :P


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

I can't imagine why it would matter, but can a magical stave be used as a quarterstaff? I've seen a few statblocks listing them being used as such, but I can't find anything in the rules to actually justify it.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I think that some staves can be used as quarterstaffs, but not all of them - the wording on the staff of mithral might makes me think that not all staffs can be used as weapons. The staff says "it can be used as a weapon" separately from listing its stats (as a +2/+2 quarterstaff).


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

I figured that might be the case, except Old-Mage Jatembe is listed as using a staff of the planes as a melee weapon.

But then, he's Old-Mage Jatembe. :P


female human vampire cavalier (ghost rider) 5 | hp 28/65 (grazed), AC 22, touch 13, ff 20, CMD 24 | Fort +10, Ref +4, Will +4 | Init +2, Perception +12, darkvision 60ft.
Blossom:
hp 26/26, AC 17, Fort +6, Ref +7, Will +2, DR 5/slashing

Pre-Roll:
Annabelle curses as she finds herself in the center of a writhing mass of Deskari cultists. She shouts, "Get off me, you louts!" before swinging a sweeping arc around her with her glaive. She spurs Blossom on, and the ghostly horse lunges down to chomp at another cultist before wheeling around and riding out of the mass of enemy combatants.

Annabelle vs. Army (Power Attack): 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Damage (Power Attack): 1d10 + 10 + 6 ⇒ (1) + 10 + 6 = 17

Blossom Bite vs. Army: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Annabelle holds her bloody glaive above her head, shouting, "C'mon! Let's get 'em!"

Annabelle and Blossom spend standard actions attacking, and then wheel around and ride 45' outside of the mass combat.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

I saw Doctor Strange last night! :O

Coming from someone who didn't know squat about the character, the movie was gooood.


WotR Global Buffs/Debuffs: ----

Isilme and I are going tonight :O!!!!!

I am so pumped. :D He's a really cool character. The comics are always so trippy-weird.


WRONG ALIAS

I'm excited to see it for sure :)


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I might go this weekend if I have time. I really like Doctor Strange though :) I'm a big fan of wizards.

Hey GM - if one has displacement on... would they get sneak attack? You have total concealment against everybody.


WotR Global Buffs/Debuffs: ----

Ah, but he's not a wizard, he's a sorcerer! Totally different kind of spellcasting ;)

To answer your question:

The way I've been running it is:

Total concealment prevents sneak attack, not enables it. A character with displacement cannot be sneak attacked.

You can sneak attack if:

The enemy is denied dex to AC for whatever reason. or
The enemy is unaware of your location. (see CRB under AC - "If you can't react to a blow, you can't use your Dexterity bonus to AC.")

Total concealment does not inherently deny dex to AC. It does, however, permit stealth.

You can cause an enemy to be unaware of your presence by using stealth. You can gain stealth by being both unobserved and within cover or concealment at the beginning of your turn and then succeeding at a stealth vs perception check (or, alternatively, by succeeding at a bluff check to create a diversion then finding cover or concealment, then making a stealth check).

Displacement will grant concealment, but since you're still observable (albeit a few feet off from your correct location), it doesn't automatically grant stealth. You'd still need to find something to block sight to you.

I've ruled that in the case of ranged attacks, unless you can succeed at a sniping check, you can't use the same exact piece of cover or concealment consecutively and maintain stealth.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Well, he's the earth's Sorcerer Supreme, but I think that he fits the mold of a wizard much better than that of a sorcerer. He uses rituals and spellbooks and things he's learned in order to cast spells, yes?

So the answer is... yes, if you succeed at a Stealth check to hide where you actually are. Right?


WotR Global Buffs/Debuffs: ----

Haha, I was being pedantic. Yeah, he's definitely a learned spellcaster vs an inherent one.

And yes.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Yeah, I know :)

Ok! I was asking because displacement doesn't work like I thought it does. It basically makes you invisible, except that it also makes an illusory copy of yourself four feet away. Right?

Or does it make an additional illusory copy of you so that there's always two, and one is four feet from the other?


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It's a glamer, not a figment, so I've interpreted it as kind of a mental effect - it makes people think you're not where you are, rather than actually making duplicates a la mirror image.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Oh! Yeah, that makes a lot of sense. Cool.

You know what would be cool? A muffle spell. Casting silence on yourself doesn't last long enough and it's a 20ft. emanation, and also it totally silences you... but there's no other way to negate sound to be sneaky.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

There's muffle sound, but it only gives a +4 bonus to Stealth. It is 1 minute/level, though.

Semi-Related Dark Souls 3 Blurb:
There's a sorcery called spook that muffles your footsteps AND softens your landings (they were separate spells in the previous games). Perfect for sneaky type characters that like backstabbing everything in sight. :P


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Hmm. That's a good spell. +4 to stealth for your whole party is pretty solid.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I'm going to be away from a computer (though obviously with my smartphone) for most of the weekend so I'm gonna take the time to pre-roll posts for my characters now.

If either don't apply (or it gets around to a second turn before Monday), Annabelle prioritizes full-attacking the same target as an ally that doesn't have reach, standing behind them, and Markus will use bless or greater cure, depending on if an ally is badly wounded or not. If the vrock uses spores, then Markus will use bless.

Annabelle Pre-Roll:
Annabelle sees the vrock appear among their soldiers, and sees Irabeth answer the creature's challenge. She spurs Blossom forward, and the pair surge towards the demon and the paladin. "Don't forget about me! Hey, you ugly vulture! Pick on something your own strength!"

She glares at the creature, but doesn't move directly into melee range just yet.

Annabelle uses frightful gaze on the vrock. It makes a DC 17 Will save or becomes paralyzed for 1 round. Blossom maneuvers around behind Irabeth.

Markus Pre-Roll:
Markus' fiendish wasps continue to attack the alchemist commander, their stingers weaving a deadly cage of sharp implements around the nimble enemy.

Wasp #1 Sting vs. Commander (Critical): 1d20 + 10 - 3 ⇒ (10) + 10 - 3 = 17 Damage: 1d8 + 10 ⇒ (8) + 10 = 18

Wasp #2 Sting vs. Commander (Wounded): 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 Damage: 1d8 + 10 ⇒ (7) + 10 = 17

Wasp #3 Sting vs. Commander (Grazed): 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24 Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Wasp #4 Sting vs. Commander (Grazed): 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10 Damage: 1d8 + 10 ⇒ (3) + 10 = 13

Markus himself moves a few steps closer to the melee fracas before targeting the vrock with a spell - the army could handle the enemy tiefling combatants, and nobody seemed to care too much about the alchemist commander for the time being. The vrock was the primary threat, and he knew that the group had to move farther into the base as quickly as possible. His eyes flash for just a second as he reaches out towards the vrock, inflicting the monster with pain.

Markus will cast targeted blindness on the vrock - a DC 20 Fortitude save will negate it.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Refer to pre-rolled actions, GM.


WotR Global Buffs/Debuffs: ----

Sorry! Missed those. Still need to wait on Ary's response before I move forwards, though.

Also, Doctor Strange was fantastic! Great special effects :)

Really strange listening to Cumberbatch with an American accent, though.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

My family's heading to see it tomorrow. I hope it's as good as people have been saying. I love Dr. Strange.


;)

Was intended as clearing out what she could reach as she moves towards him. She won't go into melee range now that she's noticed the skald making everything else a monster.

[B]"Cavaliers, give the Schir a wide berth!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Sorry, it wasn't letting me type anymore... copy pasta it for me?

"Sunrise sword, Press forward!"


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

No apology necessary. I just don't have the time or attention to devote to checking and posting combat things rn, which is why I pre rolled twice.

I saw Doctor Strange. I enjoyed it. I thought it was particularly clever, though it almost seems a universe in which evocation doesn't exist. He's definitely a transmuter.

Is there any way for Markus to join in on helping with individual scenario within the battle?


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Markus Coffinborn wrote:
Is there any way for Markus to join in on helping with individual scenario within the battle?

Yeah! Absolutely. My intent for that was for Ary to notice it first and then call it out to you guys, but I don't really care about waiting for the back and forth.

I'm about to post though, and will be using your pre-rolled action. If you wanna take it back, just let me know ASAP, even if I've already posted.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

yeah, sorry, I'd intended to type up much more, but a twenty minute lunch in which I spent 10 minutes trying to get it to let my type the word 'sunrise' into the box, and it not letting me type -anything-, even after copy pasting it, changing it to this thread, changing profiles...

I just gave up.


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Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

Uh. It said my post went through, but I couldn't see it. When I tried reposting it, the dice results were different, but I still couldn't see it. Same for the one or two after that. So, uh, my bad if it shows me posting the same thing five times in a row. :P


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

In retrospect, using my own ability to reroll a save that will almost assuredly be my only opportunity to use said reroll... would have been clever.

My head is soooo not in the game.

Now, off to sleep. :P


Male Human (Keleshite) Rogue 5/Low Templar 2 | HP: 58/79 | AC: 20, T: 14, FF: 17 | CMD: 22 | Fort: +5, Reflex: +10, Will: +2 | Init: +4 | Perception: -1

Can I still use the rally on the saving throw?


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Aron Kir, Former Condemned wrote:
Can I still use the rally on the saving throw?

Yes of course , so can Ary, haha


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

How does Hunter's Bond interact with me targeting a 'Swarm Unit'?

For example, if I call out the group of Schir, will the all take the 'bonus damage' as they're all one 'unit' in this scenario?

Likewise, if I use Tactical Strike while inside (or adjacent, I suppose) an allied 'swarm', could I use that to reposition that whole 'group'?


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Single-target only abilities don't do much against a swarm.

Swarm rules wrote:

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind.

You could target a single schir, which probably isn't much use.

You can use tactical strike on a single crusader, so it's probably best used on your more exemplary units (captains, etc) - which is a big part of why I took the time to define them ;)


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I'm gonna be driving around all day so I probably won't be able to post until tomorrow. So sad!

So let's see, the commander's will save...

Commander vs Hideous Laughter DC 16 (Wounded, Prayer, Dirge of Doom): 1d20 + 6 - 2 - 1 - 2 ⇒ (18) + 6 - 2 - 1 - 2 = 19

The commander is gonna stand from prone and attempt to fly back up to 90' in the air, taking AoOs in the process. That's not terribly interesting, so I hope you guys are able to make it through to the mass combat round without me.

:)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)
On Hideous Laughter wrote:
On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends.

I think the Commander may be in some dire straits.

Also, it does take double movement to fly straight up, and I seriously doubt this alchemist has a 180' fly speed.


WRONG ALIAS

Yup, commander doesn't even get a chance to stand up this round. He's gonna have to wait until next round to attempt to stand up and fly.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Akshun:
My mental image has the incoming Hezrou summon being past the psychic tent, if they're in opposite directions, then Ary will instead smack some mooks on her way to deal with the fatty. If they move to surround her, the casters begin to discernibly cast something, or something similar, she'll activate intruder's end and wallop everyone with Faith. :)

Radiance Attack (Ouch, Prayer, High Ground): 1d20 + 12 - 1 + 1 ⇒ (19) + 12 - 1 + 1 = 31
Radiance Damage (Prayer): 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Once Libi II regains her senses, Ary guides the horse through and around the melees, heeding Markus's warnings. Certainly, they had been intended for the wasps, but the cultists were -certainly- a major threat to the group fighting the schir.

As she arrives, she lashes out at the front of the cultists with Radiance.


Female Halfling Bard 9 THP 0 HP 108/108 | Init +4 Percpt +12; AC 23/16/19 CMD 19 CMB +3 | Fort +8 Ref +13 Will +10 (+4 vs Lang Dep & Sonic, +2 vs fear) 31/31 PR
Abilities:
Bard 1st (7/7) 2nd (5/5) 3rd (4/4)
Skills:
Acro. +17, Bluff +20, Dipl. +17, K(History/Any) +13/+8, P(Oratory,Dance) +17, S. Motive +17, Stealth +17

Action:

Perform(Oratory): 1d20 + 17 ⇒ (7) + 17 = 24
"Is everything alright? You look a bit down! If you're prone to this sort of melancholy, keep in mind that it only feels like you've hit rock bottom," she says to the commander, figuring the best bet now is to keep him pinned down while the crusaders finish him off.

"Look at your fool of a commander! He cannot keep from laughing at how pathetic your forces are. I bet he'd be willing to surrender if he could manage to catch his breath!" She watches the surrounding cultists with interest, seeing if her attempt at demoralizing them is having any effect.

Std Act: cast hideous laughter; Swift Act: Spellsong; Mv Act: Draw shortsword; Free Act: Maintain Performance
Should be adjacent to him in case he provokes an AoO


female human vampire cavalier (ghost rider) 5 | hp 28/65 (grazed), AC 22, touch 13, ff 20, CMD 24 | Fort +10, Ref +4, Will +4 | Init +2, Perception +12, darkvision 60ft.
Blossom:
hp 26/26, AC 17, Fort +6, Ref +7, Will +2, DR 5/slashing

Action:
Heeding Ary's orders, and with the Vrock dead, Annabelle and Blossom wheel around and gallop towards the center of the camp. Seeing the psychics marauding the Order of the Sunrise Sword, and knowing that she would be immune to most of what they could throw at her, Annabelle spurs Blossom into a gallop, drawing her glaive up along the side, spinning it.

After a few moments, she pulls Blossom's reins sharply, and the horse wheels around to the left, and Annabelle swings her glaive heavily against the armored warriors protecting the psychics.

Glaive Charge vs. Warriors: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Damage: 1d10 + 10 ⇒ (2) + 10 = 12


WotR Global Buffs/Debuffs: ----

I'll post this evening. Really stressed out.

Sorry, it's been a real s&+*ty 24 hours.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Yeah. I don't know if it's related, but it's been a s$&%ty 24 hours for quite a few people.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

It's been a sh*tty 24 hours for human rights, the entire economy, and basic human decency.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Relevant to Valaria's thoughts?

I live in Tennessee - 62% Red. I just voted for Bernie again.

Anywho, feel better Kioralady!


WRONG ALIAS

No kidding. We'll be lucky if we make it through the next four years without a nuclear war and global economic crash.

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