GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

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Buffs | Char. Sheet |

Not to my knowledge. Somewhere within the worldwound, not its border... but that's it.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Aryblock:
Ary Bishop
The Lioness, Oathkeeper, The Abysswalker, The Girl Who Returned, The Eternal Soldier
Source Kioralady's Wrath of the Righteous
Pathfinder Wiki Nope.
Details
Alignment LG
Pantheon Ascended Pantheon
Other Pantheons Abyssal Lord
Areas of Concern - Soldiers, Companionship, Guardians
Domains Good, Law, Protection, Strength
Subdomains Friendship, Loyalty, Redemption, Resolve
Favored Weapon Shield
Symbol Roaring Lion with four stylized swords for fangs, backed by a sun.
Sacred Animal(s) Lion
Sacred Color(s) Red, Gold, Black.
Obedience
Seek out new information on a known threat and share that information with your allies. If there are no known threats, instead converse with allies about their hopes and dreams. Commit what you learn to memory. If an ally falls, instead, share what you knew of them, their hopes and dreams. Let no sacrifice be forgotten. Choose a creature type (and subtype if applicable) that you studied: Treat that subtype as a favored enemy with a +1 bonus. If you instead studied or celebrated an ally, gain +2 initiative.
On Golarion
Centers of Worship Mendev
Nationality Complicated

The obedience's bonuses are very much up for debate. I'll need to work out an 'empyreal obedience' bonus line as well, I think. Protection is a really hard domain to like in ABP.

I also need to write up a paladin code, which will probably be mostly modified versions of Iomedae's code of conduct.


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

Well, that was anticlimactic. :P


Male Human (Keleshite) Rogue 5/Low Templar 2 | HP: 58/79 | AC: 20, T: 14, FF: 17 | CMD: 22 | Fort: +5, Reflex: +10, Will: +2 | Init: +4 | Perception: -1

Retrospectively, it would have been a good safety cushion for Ary to Rally on her turn rather than holding entirely.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

So, if Ary calls for the Medics to #MakeItRain... how will that affect the wall of fire? :P


WRONG ALIAS

That's a cool stat block for Ary-turned-deity :)

Bonuses-wise I'd probably either restrict the kinds of creatures they can study (outsiders only perhaps?) or make it so the favored class bonus is either combat or social for that day. It's a significantly stronger bonus than the +2 initiative for doing stuff with allies otherwise.

With regards to the game, I we're half a round away from the first Hezrou popping out, and 1.5 rounds from the second. Assuming no one runs through the wall of fire (PC's only, the paladins would likely just immolate), we have Ary, Annabelle and Nurah and two wasps left with actions to knock out 1 of the three cultists on the top-most circle. Ideally if Ary can knock one out, that gives us two attempts by Nurah and Annabelle to knock out the master summoner and one slave on the remaining circle, plus the wasps.

To say this is going to be close is an understatement. It's probably almost at the point that the odds of preventing a Hezrou from popping out are calculable.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

To be fair, prior to seeing that Ary was in the middle of the circles, I'd totally planned to have her just ride right on through that wall of fire if it failed to go down. :P

It also excuses me from Rallying, since it's not a big enough range :p


Buffs | Char. Sheet |

About that, I was going to have Irabeth order the cavalry go around the wall of fire. If anyone thinks its a bad idea, maybe have your character ask for her not to.... by like yelling loudly that the soldiers will be in danger.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Honestly, if we bring the cavalry round at this point, they'll just be spending two rounds to get in line of sight of stinkmonsters kersploding them... or have no effect at all. That's not to say it's a bad idea, just that it won't accomplish much for a round or so, and a cavalry charge may flat out DEDD a stinkdemon, but if it gets a cast off, that's pretty much a dead cavalry. :(

+1 Bluff, Knowledge, Perception, Sense Motive, and Survival checks as well as attack and damage does seem a bit much, but each is its own little thing, and for one 'race' at a time, compared to say... +4 all knowledges, or +4 all crafts and performs (granted, those are two of the more insane obediences). It totally wallops things like +4 to saves versus fire after burning an object worth at least 100 gp (or a person) and eating the ashes...

:P

I really prefer the idea of something like +1 hit and damage for a creature type and subtype, shared with all allies. It highlights a lot of her character - she makes people better. She's a ranger. She's a warrior, but she's also a friend.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Aaaalso, I now have a new headcanon:

Totally a thing?:
30 years from now, a young crusader stands on guard duty of an old Wardstone - a relic of a war long-won. He fidgets, not really seeing the point in spending his time guarding something so... ancient. As he stands, he takes note of a little old man in viridian and gold robes a size-too-large for him, slowly making his way up the road, barefoot, despite the two inches of fresh powder on the ground. He begins to step in the way, the old man paying him no mind, as a hand clasps his shoulder from behind.

"Leave him be." says his older partner.

"But.." responds the younger, "None are allowed to approach the wardstone."

"He is. Queen's Orders. He comes to visit every weekend. Sometimes he stops to chat, but mostly he just walks right in. He walks straight to the stone and puts a hand on it... then just talks for hours, like he's talking to an old friend. Think I heard him call the rock 'Daisy', once. Heard he's some kind of Kellid Archdruid."

"He talks to a rock..? Sarkorians are so... weird."


WRONG ALIAS

The cavalry probably would take more than a couple turns to get around the wall of fire I imagine. The main problem is that most of the camp is filled with camp, so there's likely to be little room to run 25-50 horses through and not end up bottle-necked. At this point it's pretty much up to the (pseudo)PC's to win this, because we allowed them to bog us down in melee on the outskirts instead of punching into the middle and handling the summoning first.

On the upside, we didn't spend an hour setting up siege weapons. Doing so would've meant 3-6 hezrous coming at us before we were even ready to do anything.


Buffs | Char. Sheet |

REally funny, but really cool at the same time!


WRONG ALIAS

Haha, that's great Ary.


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

I don't know whether this counts as optimistic or pessimistic, but it might not even be a hezrou. Just something that can tolerate living somewhere just as stinky. :P

I also just had a mental image of Ary shield slamming someone right into the portal. That would be sooo gross. Honestly, I think we have a pretty decent chance of closing the flickering portal this round. Nothing has started to move around in the other portal just yet, so if we're lucky we have another round or two, though I'm not counting on it.

I can get protection from fire on someone next round, and they can just run all the way to the summoning site. That might have been a safer bet to begin with, but oh well. :(


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary is waiting when the portal opens fully. A Hezrou begins to slough its way out. Ary shield slams it back in. 'Not today.'

Repeat as necessary.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Of course Markus will try freezing out the wall of fire again, unless somebody has a better idea. I could heal somebody, I guess.

I like the Ary god-block. S'good. Many portfolios for dieties are still not taken.


WRONG ALIAS

Ehren: The whole "horrible stench of doom" thing was specifically put to let us know that Hezrous are coming. The other portal will follow the same pattern as this one. 1st Round it opens, nothing, second movement, third Hezrou pops out. The other one just opened, so this mass combat round we'll see movement, and next round a Hezrou will pop out.

Markus: Run through the wall and AoE the summoning circles or the casters. Negating the wall at this point is very unlikely and not liable to help us as the paladins are slow and probably won't reach the summoners next round.

Ary: (Not sure if you were joking with this suggestion for Ary's action :p) The first portal is fully open. Attempting to bullrush the thing back in won't help because he can just teleport right past you. On the other hand, doing 10-15 damage to one of the three minor summoners on the top portal will likely cause him to auto-fail his concentration check and instantly (and permanently) close the portal.

Also remember that if the Hezrou hits you and grabs (likely), you've gotta make a DC24 fort save or be nauseous for a minimum of 1 min. You'll also be sickened unless you succeed on a DC 24 fort save when approaching to attack.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I more meant using my really huge range counter to block the portal in addition to smacking summoners around. :) If they prepare an action to snatch me when I make an attack of opportunity, it's pretty well GG already :P

It's also really unlikely that Ary will successfully bullrush a Hezrou in the first place - like a 20% chance, give or take, with all the bonuses and penalties currently in place. Possibly lower if I'm wrong on how ABP is applied. :P

But it's the thought that counts. :)

Likewise, if he's in range of the AoO when he tries to teleport, he'll have to make a concentration check as well. So... seems worth, regardless.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Running right through the wall will likely result in a critically wounded Markus, and will also result in him being attacked by the remaining psychics and warriors on the far side of the wall. I'll do it if you think it's the right move, but I want you to double-check with youself.


WRONG ALIAS

Yeah, doing both is definitely good.

Markus: The wall will probably do ~20 damage, so it'd be painful for Markus for sure. I guess it depends a lot on how much Markus believes that the entire army is in mortal danger and whether he'd risk dying for a shot to prevent the summons. For what it's worth, I strongly doubt they're expecting anyone to run through the wall, much more likely they'll have their backs turned to it and be trying to take care of Ary, Nurah and Annabelle, since you go immediately after mass combat and the high priest.

Wasps still haven't gone though, and they can ignore the wall.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

In order to do 20 damage, we're assuming the summoner is at least level 16 8. Why did I halve the bonus? I'm a dumbhead. and it rolls max damage. 2d6 + 1/level isn't gonna hurt that much. It's just an impossibly high amount of damage for our entire army to take.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

You know - you're definitely right. Markus would totally do that, even because it probably would result in his death.

The High Priest should be CL 10, and 2d6+10 is an average of 17 damage. When doing these doomsday "maybe I should do this" things, it generally helps to assume it does more than average damage.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yeah, I was being a dumbhead. Somehow, I got +1 per 2 levels from 1 per level. Like, even as I was making my response. I've got sorcerer bloodlines on the brain, I think.

So yeah, 20 isn't unreasonable at all. Unless you're undead. Or not a hero. :P

Also, though, I'm with Sosiel. Let's assume it's gonna do 11 damage, max, with his negative one caster level. :)


WRONG ALIAS

The high priest's concentration check was a +16. Assuming he's got a casting stat of 20, that'd be caster level 11 assuming no other bonuses like combat casting. He's casting a level 4 fire domain spell, so minimum caster level of 9. So mean damage of 16-18 for someone going through. For most PC's it's not a big deal, but Markus is of course kinda low hp.

Edit: Ninja'd by Ary

-1 caster level summoner and a really big, stinky quasit is what he's summoning. Maybe the Bound Horror's cousin, the Offal Horror ;p


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Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

A silence spell would be just about golden by now.


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5
Isilme wrote:
Ehren: The whole "horrible stench of doom" thing was specifically put to let us know that Hezrous are coming. The other portal will follow the same pattern as this one. 1st Round it opens, nothing, second movement, third Hezrou pops out. The other one just opened, so this mass combat round we'll see movement, and next round a Hezrou will pop out.

The stench is more an indication of "where" (the Undersump) than a specific "what." Don't get me wrong, whatever comes out of these portals is gonna be bad, hezrous or not.

We have a pretty good chance of shutting down one portal this round - the other one should not be that much worse to deal with.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Those who were there for the Eatening got a warning that we knew the smell. :P


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

Oh, you know the smell all right. But it could always be something worse. :P

I am going to go ahead and guess that even if the archers could fire blindly through the wall of fire (it provides concealment but not cover), that the arrows probably wouldn't survive passing through the flames.


Male Human (Keleshite) Rogue 5/Low Templar 2 | HP: 58/79 | AC: 20, T: 14, FF: 17 | CMD: 22 | Fort: +5, Reflex: +10, Will: +2 | Init: +4 | Perception: -1

I kind of feel dumb that I keep asking, but Aron doesn't have many tricks and I'm not used to playing him. Any suggestions? Because at this point all I've really got is either keep fighting the cultists or bum rush through the wall and tank the flames hoping that it doesn't deal too much damage so I can try to get at one of the summoners.


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

The bum rush is probably your best bet. You still have shield other on you so it might not even graze you.

At most it'd be (2d6+11)/2 points of damage.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Yeah, what's available and what's important to us as a group is a pretty small list right now.

Is it too much to ask that you figure out what you're going to do when it's not your turn? XD


WRONG ALIAS

Yup, rushing through and targeting one of the three cultists on the right would be a good move if you can't reach one of the three on the top. With shield other you're gonna be fine.


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Buffs | Char. Sheet |

Sooo, tomorow I am doing my Thesis Defense, basically my last exam to earn my Ph.D. So, I won't be able to post. Even tonight, I doubt that I will be able to. So here is Irabeth's next action:

Spoiler:

Irabeth does not respond to Markus, not because she was mad, but because there was simply no time.

"Commander Cobelen, divide your men in two groups, one goes circles around west, the other east. As soon as you reach the summoning circles, take care of the cultists. Captain Halse, you will be in charge of circling out of the camp and entering through the other gate to strike the summoners. If the everbright crusaders cannot pass because of the flames, you will be our last hope."

"If the ritual is successful, your orders are to withdraw immediatly. All infantry is hereby ordered to withdraw with the wounded. If the summoning succeeds, your orders are to scatter and rejoin at the agreed location. These are your orders!"

"Now, all of you, remember this! Commander Bishop went ahead, knowing full well the dangers, but fully intent on making sure that no demon could tear our ranks apart!"

"Sosiel, we might need you to heal the wounded infantry so they can withdraw as fast as possible."

With this said, Irabeth utters a short prayer and spurs her mount toward the wall of flame, intent on passing throught.

ride: 1d20 + 3 ⇒ (20) + 3 = 23This is trained only sooo... yeah, success doesn't seem likely, in the worst case she dismounts near the wall and crosses walking.


WRONG ALIAS

Good luck Hinagiku! :)


WotR Global Buffs/Debuffs: ----

Knock it out of the park, Hinagiku! :D


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Won't be able to post for a few hours, so Nurah and Annabelle, feel free to go before me, of you don't wanna wait.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Good luck today, Daisy! :)


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

And now my day has 70% more emo. :P

Annabelle wasn't within 20 feet of Ary, was she..? :(:(

Edit: Doing the math says 'no'. The minimum range without them both being 'inside' the circle would be ~30 feet, even assuming both were 5 feet within the same quarter-circumference. :(


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

I'd tag Markus with protection from fire, but Sosiel is too danged slow to get to him. :(


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

It's okay. Markus doesn't mind mortal wounds so much.

Remember when we were level 2, and I point-blank magic missiled a howler when we were all wounded and we had no healing? Yeah.


Male Human (Keleshite) Rogue 5/Low Templar 2 | HP: 58/79 | AC: 20, T: 14, FF: 17 | CMD: 22 | Fort: +5, Reflex: +10, Will: +2 | Init: +4 | Perception: -1

Well, at least this time I know what I'm going to do on this turn :P


WRONG ALIAS

Well, assuming Markus lives and we win, Annabelle will come back :p


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

To think we were just talking about her outliving Markus and becoming emo(er) and/or evil. ;P

I think we'll be all right, though. If Sosiel channels again where he's standing, is he in much danger of getting some bad dudes well enough to fight us again?


WotR Global Buffs/Debuffs: ----
Sosiel Vaenic, Cleric of Shelyn wrote:
I think we'll be all right, though. If Sosiel channels again where he's standing, is he in much danger of getting some bad dudes well enough to fight us again?

Yup.

Busy eating. Will resolve Markus' move when I'm done :p


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Male Human (Keleshite) Rogue 5/Low Templar 2 | HP: 58/79 | AC: 20, T: 14, FF: 17 | CMD: 22 | Fort: +5, Reflex: +10, Will: +2 | Init: +4 | Perception: -1
Isilme wrote:
Well, assuming Markus lives and we win, Annabelle will come back :p

Well, Aron doesn't know that. A necromancer, he is not.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Oh, I forgot to mention it but I also want my undead wasps to follow me, up and over the wall. If that's okay.


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
Oh, I forgot to mention it but I also want my undead wasps to follow me, up and over the wall. If that's okay.

Alrighty


WRONG ALIAS

So at this point we need to:

1) Hit the main cultist on the final portal and cause him to fail concentration.
2) Figure out how not to all get killed while we wait for our army to close with us.

In regards to #2, once we've closed the portal we need to shut down the high priest and the main priests in each of the circles. I'll probably try and knock him down with grease, but we really need to focus him before he gets a chance to incinerate anyone else. We also need healing on this side of the wall tout suite.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

How did you figure this situation out? I have a pretty good idea of what's going on now, but before like... this turn, I had honestly no idea at all.


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

Unfortunately, it would take at least two rounds for Sosiel to reach the rest of you, more to get into position to heal. Unless he channels, but that would probably be a bad idea.

I have to admit, this is really making me appreciate the mobility that Ehren has. :P

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