GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


10,201 to 10,250 of 14,412 << first < prev | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | next > last >>

Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Aron, its two consecutive DC 21 Fort saves to resist. You have a +5 bonus. That leaves you with a 5% chance of not ending up permanently blind by passing through the wall.


Male Human (Keleshite) Rogue 5/Low Templar 2 | HP: 58/79 | AC: 20, T: 14, FF: 17 | CMD: 22 | Fort: +5, Reflex: +10, Will: +2 | Init: +4 | Perception: -1

Yeah, I'm just going to wait.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

As long as I'm remembering right now I want to bring something up. In my face to face campaign, its pretty homebrewed and I like to have one campaign world that's consistent. My PCs are soon scheduled to travel to Mendev to relieve it of a siege it's under from Brevoy's armies, the remnants of the Abyssal host and some pissed off Sarkorians who want their land back.

I'm planning on using Annabelle and Aron, and I wanted to ask permission to use those PCs that would still be in the area after the closure of the Wound like Ary or Ehren, as NPCs in my game.

My game is set in 4745, 33 years after the present in this game.


WotR Global Buffs/Debuffs: ----

That's pretty cool :) Sounds like a lot of fun!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well, I mean... if Ary makes it through the war, she likely wouldn't be in Mendev proper... but more Mendev's little colonized plot in the Abyss. ;)

In my headcanon, 30+ years from now, Ary should have taken the test of the Starstone, ascended, taken Baphomet's colors from him (as well as used his soul (ideally, someone else's Nahyndrian crystal would work ;)) to create her own domain - the Eternal Vigil) thus making herself the first lawful, good abyssal lord... :P

I gots ambitions. :P

But I am kinda curious where people see their PCs going (alive and dead, pretending Li'an were still alive) in the days after the war.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Val most likely won't still be around. I have plans for a massive worldwide pilgrimage for Val once the Worldwound is sealed, hunting down the remaining Bells of Mercy and restoring them to places where they can be safely visited. Since I should have the Eternal Youth mythic power, she'll be spending as long as she wants traveling the world, seeing the great sights, and uncovering secrets and great adventures.

Once she's done with that, she'll probably go on a planeswalking tour or an intersellar journey until she feels she's done as much as she can as a demigod. Then she'll worry about ascending to godhood.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I envision Xanderghul going about, fulfilling his bucket list of things he wants to have experienced, all the while writing Chronicles about it. They'll be really singular things for the Pathfinder Society to acquire from him, because he'll be having so many of the experiences that adventurers crow about, and he'll eventually become a member of the Decimvirate.

He'll probably eventually want to settle down somewhere safe and slow, like rural Taldor or Jalmeray, and become a local university professor or something. He'll disguise himself as someone else and live a dozen simple loves, changing his appearance whenever he dies. Starting life over as another commoner each time. He'll get bored of that after a few hundred years and move on to other modes of life, like nobility, or inserting himself into different planar heirarchies, or becoming a warlord and conquering.

People will say to be cautious and kind always, because you never know when you meet Xanderghul, but you will at least once in your life.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

For when the wall is down, how far away is the nearest summoner, compared to Ary?

@Xanderghul: And for Markus and Annabelle?


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

For when the wall is down, how far away is the nearest summoner, compared to Ary?

100', no LoS


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I always pictured Markus dying a terrible tragic death, actually, but only after he decides that life is worth living and makes some longer-term plans. Annabelle and Aron become a planeswalking demon hunting duo in my headcanon after this, because Sosiel dies too. Sosiel and Markus would have been the ones to get them all to settle down, so the Kirs kind of never leave fighting behind.

The question remains unanswered though: if appropriate, would it be okay if I included your PCs in my game? Even if it was just to add the ones with Divine Source as available gods?


2 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

This totally isn't what happens:
Ehren is initially regarded as a great spiritual leader, but he gradually becomes corrupted from all of the tainted ley he has been drawing power from over the course of his lifetime. He vanishes for a time, resurfacing years later as the evil Druid-King of Sarkoris. He reawakens the wardstone field, using his influence to finish what the demons had started in Kenabres, causing the Worldwound to spread. This eventually provokes the Sixth Mendevian Crusade, during which Mendev (what's left of it, anyway) forms an unlikely alliance with Irrisen to beat back the demonic threat.

As a last desperate measure, the Riftwardens pull the the plug and destroy Golarion. Ehren survives by latching onto a fragment of the the planet, which for millenia he rides into the vast expanse of the Dark Tapestry, where his madness only grows.

I don't see why not! Only thing being that where we end up will probably be different from what we're expecting now.


1 person marked this as a favorite.
WRONG ALIAS

No kidding. I certainly wasn't expecting Li'an to go the way she did (or to die, for that matter). Her eventual goals would be very different in the absence of falling for Val. I suspect she would have been content to tag along at Val's side mostly, apart from wanting to go back and deal with Treerazor just 'cause she could.

It's so hard to tell how things will go long term. I was pretty certain I was going to take Aravashnial as a cohort for Isilme, but now with Külə I'm not so certain. Obviously her story will progress very differently if she has Emocorn as a sidekick instead of Emowiz, as her relationship with Aravashnial will become a side-story. Still important to her, of course, but nowhere near as central.

For all we know, though, none of this will matter because we'll all be slaughtered in some fight-gone-horribly-wrong in Drezen or something :p

The idea of where our characters could go horribly wrong is a rather interesting one. I could see Isilme easily breaking back towards chaotic neutral along with Külə if the rest of the party died, especially if it happened due to betrayal by someone (or someones) the group was trying to redeem. The no-mercy argument would probably resonate strongly with her at that point.


Buffs | Char. Sheet |

You definitely have my permission to use Hinagiku. However, from my point of view, she should not live past the closing of the worldwound. So normally, she would not be alive 33 years later.


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Because it's probably gonna be ... 2 or 3 years before we're done with this PBP, and I'm planning on the last arc of my homebrew campaign to take place from now (well, from September) to July when most of the players graduate college and scatter, I kinda need to make a few assumptions about the results of this campaign. I'm currently going with that the Worldwound closed, but at the time of the campaign Mendev is still mired in hunting down all of the demons that were still there. I want this campaign to have been a success but with a few tragic losses so that the remaining PCs and NPCs aren't totally happy, like with Aron and Annabelle. You know, some unresolved stuff for my own PCs to help solve.

In my campaign, Choral the Conquerer returned as a mythic heirophant blue dragon with a whole cult of him-worshipping warlords, and they're trying to take over the world WW2-style by allying with Cheliax and taking down all the good nations (Andoran, Taldor, Mendev, the Pathfinder Society (for the historical records they possess that the dictators want destroyed and replaced with their own records)).

My campaign is basically Fantasy WW2 except with anime protagonists as the PCs. My party fulfills basically every trope in that way, and since its farther ahead in the timeline I went ahead and okayed steam and combustion power. So there's like tanks and flamethrowers and stuff and there's Dragon Hitler and he invaded Mendev.


WotR Global Buffs/Debuffs: ----

That's super awesome :) Dragon Hitler! Haha.

Did Annabelle stay a vampire, or did she opt for a wish or miracle (or even just plain ol resurrection, though that involves getting killed again) to convert her back?


Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

I have her still as a vampire, but with Sustained by Faith. Do you think that she would seek humanity again, and that I should change her over to being mortal? I kinda figured that would be another cool thing that my PCs could do - if they like her enough and care to help her they could spend their resources to restore her.

I kinda figured that Annabelle would eventually grow to like her vampirism and the power it gives her (in a creepy and not-good-please-fix-it way). With great power and all, you know.


1 person marked this as a favorite.
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

I guess there's not much wrong with being a vampire if you don't have to worry about slaking your bloodthirst. Well, other than the aversion to sunlight, but I'm sure that's something she'll eventually become immune to.

As a more serious answer about Ehren after this campaign... He'll probably be in Sarkoris for the rest of his life. Which will basically be forever, since he'll be immortal with mythic longevity. His laundry list is huge: redeeming the fallen druids of Sarkoris, peaceably uniting the Kellid clans, terraforming the land ravaged by the Abyssal host, reinvigorating both the old ways and the new, slowly chipping away at the stigma against arcane magic, and defending the borders from any nations that get any funny ideas about exploiting the power vacuum that will manifest with the Worldwound gone.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Sure. :) I'll try to work up diety stat-blockiness for her a bit... sometime tonightish? Probably not tonight... but yeah. :P

Action:
Way too many variables for me to make a post for everything. She'll prioritize killing the summoners, charging if able. If she can't make the attack on them, she'll instead use it on a tactical strike to A: Get Markus to a safer spot, B: Get another Ally closer to the summoners; Regardless, she'll use her remaining move actions to close with the circle. If she can't be certain of whether she can reach the summoners or not, she'll recover Intruder's End as her standard action and ride towards the circle itself.

Radiance Attack (Prayer, Blessed, Wounded, Overprotective): 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (13) + 12 + 1 + 1 - 2 - 2 = 23
Radiance Damage (Prayer): 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

Next Action:
Hearing Markus' call, Sosiel grasps his glaive in both hands and charges at the defensive line. He is not fast enough to break past it, so he would just have to fight his way through with the rest of the army. The cleric meets the cultists with a spinning slash, emphasizing form over power.

Glaive Attack (Bless, Charge!): 1d20 + 8 + 1 + 2 ⇒ (15) + 8 + 1 + 2 = 26
Damage: 1d10 + 4 ⇒ (1) + 4 = 5


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

On an unrelated note, if Annabelle is in love with Markus when he dies tragically...

This might be a fitting change for her. ;)

It'd take a -lot- to change Ary's overall path. Like, super powerful magic, permadeath, or the complete loss of all of her friends.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

If Markus dies, he won't be able to go all Symphony of the Night on Malyas. :(


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)
Ehren Ferron wrote:
If Markus dies, he won't be able to go all Symphony of the Night on Malyas. :(

Yeah, I know, but when I envisioned Markus his goal when going to the Worldwound was to die. I kinda figure that not everybody can make it through and have a happy ending in a realistic tale, and there are two options for Markus when it comes to tragedy - to shake off his depression and make long-term plans and die anyway, or to outlive all of his friends, unable to protect them.

I didn't want to do the second one because it kinda turns me into "That GM", introducing an old super-powerful PC of mine as an NPC who outlived all of the other PCs that are really cool and interesting and not my creation.


2 people marked this as a favorite.
Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Considering how many of the PCs are going for total immortality or outright godhood, I doubt Markus is going to outlive many of the others.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Oh, right, shouldn't Markus be on top of the initiative? Aron and Ary delayed until after his turn.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)
Valaria Alazario wrote:
Considering how many of the PCs are going for total immortality or outright godhood, I doubt Markus is going to outlive many of the others.

That's assuming that he doesn't die to violence.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm expecting TEH BIG DEALS to happen. If not, Ary wallops some summoners - no real need to describe that on my part, I don't think.

If the whole 'ritual' thing provokes attacks of opportunities, though, and she's in range... lots of walloping. With bull rushes. And teleporting antics. :)

Otherwise... I'll no really be able to post until after work.

Aaaaand, I'm kinda sick (Heat turned back on so dust and dry everywhere :() so you'll have to wait a little bit longer on a Deity block. Sorry.

As a side note, how do I make sneezes stop hurting. They're my favorite, and they've become my not-favorite... :(


WotR Global Buffs/Debuffs: ----

It's no big deal, I can wait for you to get back from work. Isilme is really busy today so it will take him awhile to post for Nurah anyway.

Are the sneezes hurting your sinuses, or are they provoking pain elsewhere? (Like in a muscle, your chest, etc)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Chest and throat, near the front. Like everything from my nose to my diaphragm is done with me. Plus sinus headaches of Dooom. :P


WotR Global Buffs/Debuffs: ----
Xanderghul wrote:

I have her still as a vampire, but with Sustained by Faith. Do you think that she would seek humanity again, and that I should change her over to being mortal? I kinda figured that would be another cool thing that my PCs could do - if they like her enough and care to help her they could spend their resources to restore her.

I kinda figured that Annabelle would eventually grow to like her vampirism and the power it gives her (in a creepy and not-good-please-fix-it way). With great power and all, you know.

Late in responding to this, but that question was kind of something I was hoping the PCs would influence for her.

Right now she's super grossed out by having to drink blood, and (in this game at least) Markus won't be getting mythic tiers because he won't be completing mythic trials. Well, at least not as fast. I'll count the reclamation of Drezen as a trial, which would pump him up to tier 2. So until/unless she gets Sustained by Faith (or some other solution to drinking blood, such as the ioun stone Isilme has) she's unlikely to want to stay a vampire if opportunity presents a way out.

Without the bloodthirst she'd lean towards staying a vampire, currently, since the PCs so far have urged her to accept her form. Also, being a vampire makes her rather powerful, which she would want to use to do good.

Losing Markus would definitely harden Annabelle towards neutrality, or possibly even evil. The earlier in the campaign he died, the harder it would hit. She really needs him to help her navigate her new vampire powers.... which she's slowly learning how to gain access to as the campaign continues.

-------

@Ary

You probably have a lot of inflammation. If you aren't already taking it for the headaches, I'd go with Ibuprofen, 400-600 mg every 6 hours.

If you have any congestion I'd go with a combo product with Ibuprofen and Pseudoephedrine to get the gunk out of your sinuses. Ask the pharmacist for a generic version of Advil Cold & Sinus (with PSEUDOEPHEDrine not PHENYLEPHrine the latter is s*%@ty).

You should also buy a nasal saline spray at drugstores, you just stick it in your nose and spray, to try and moisten your sinuses as it gets drier. Vaporizers are a worthwhile investment in the winter.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Thanks much!

By vaporizer, you mean the nasal spray or a dehumidifier?

I absolutely hate nasal sprays. Do people tend to get over that?


WotR Global Buffs/Debuffs: ----

Vaporizers are humidifiers that boil water to produce steam, so they're cleaner than normal humidifiers (which just spray unboiled water, which means you have a tank of tepid water hanging out in your house growing mold and stuff and then using a machine to spray that stuff all over your home, ew). Basically just trying to keep some moisture in the air to counteract the dry winter.

You definitely don't want a dehumidifier, haha.

Nasal sprays are unpleasant. But if you're dried out, spraying saline up there will make you feel better.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)
GM Kiora wrote:
Xanderghul wrote:

I have her still as a vampire, but with Sustained by Faith. Do you think that she would seek humanity again, and that I should change her over to being mortal? I kinda figured that would be another cool thing that my PCs could do - if they like her enough and care to help her they could spend their resources to restore her.

I kinda figured that Annabelle would eventually grow to like her vampirism and the power it gives her (in a creepy and not-good-please-fix-it way). With great power and all, you know.

Late in responding to this, but that question was kind of something I was hoping the PCs would influence for her.

Right now she's super grossed out by having to drink blood, and (in this game at least) Markus won't be getting mythic tiers because he won't be completing mythic trials. Well, at least not as fast. I'll count the reclamation of Drezen as a trial, which would pump him up to tier 2. So until/unless she gets Sustained by Faith (or some other solution to drinking blood, such as the ioun stone Isilme has) she's unlikely to want to stay a vampire if opportunity presents a way out.

Without the bloodthirst she'd lean towards staying a vampire, currently, since the PCs so far have urged her to accept her form. Also, being a vampire makes her rather powerful, which she would want to use to do good.

Losing Markus would definitely harden Annabelle towards neutrality, or possibly even evil. The earlier in the campaign he died, the harder it would hit. She really needs him to help her navigate her new vampire powers.... which she's slowly learning how to gain access to as the campaign continues.

So, I suppose what needs to happen is that Markus needs to die sooner rather than later and somebody else needs to take Annabelle under their wing. Somebody who doesn't really know how to guide her in the best way.

And I mean. I really do know that a lot will depend on how this game goes. The thing is that my PCs are going to Mendev either this coming session or the one after that, so I kinda need to figure out what I want things to be like in my world, and I want all my games to be related.


WotR Global Buffs/Debuffs: ----

Yeah, I get that! My old f2f game had Varisia pwned by Karzoug. I enjoyed referencing the old PCs exploits, as well as the horrific consequences of their failure, in WotR.

I'd probably have Markus and Sosiel die during some battle while the heroes are holding Drezen - five or so years after Drezen is reclaimed. At that time the mythic PCs will be totally focused on determining how to close the Worldwound, which will involve much travel, including across the planes (and to the moooooon). Annabelle would get left behind because her sunlight weakness is too much of a handicap, so while the PCs are off gallivanting all over the multiverse, Annabelle and Aron are stuck at Drezen on guard duty. Aron would slide back to CN after losing Sosiel, and would forsake all of the gods (he's only religious because of him anyway) - only staying at Drezen because, he figures if the world ends anyway, he might as well die with his sister. His misery would drag Annabelle down with him, without the PCs present to help restore morale. The other crusaders would decide that Markus died because the gods abhor necromancy in all forms, as Annabelle, his sole surviving creation, would bear the brunt of a lot of prejudice - though it would be passive aggressive, since she holds the PC's and the Queen's favor. Annabelle would decide to dedicate her life to proving those a%!!~*+s wrong, that she's here to do good - but her methods of doing "good" slide into more and more questionable territory.

When your PCs meet up with her she's a battle-hardened demon-hunter, fighting alongside her older brother (who has swapped his low templar levels out for slayer levels). She no longer paints, as she doesn't see any beauty left in the world. I'd have the PCs also meet another older NPC (perhaps Klarah), who remembers what Annabelle and Aron used to be like, so the PCs are alerted to the idea that this is something that could be undone.

But that's just how I'd run it ;) I'm interested to see where you go with it!


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Yeah, I've done Curse of the Crimson Throne and Carrion Crown with the same players (They succeeded both times) so I've got some persistent world-things. And I just did half of Kingmaker along with some homebrew content, too.

That's pretty much exactly what I was thinking. I kinda feel like after Mendev gets invaded again, by Brevoy this time, Aron and Annabelle will get sorta respected again because they prove to be among the most capable Crusaders left. I mean, there will still be that whole "ugh, vampire" thing, maybe someone will steal Annabelle's ioun stone or ring of sustenance to "prove to everyone that she's Evil". I'm also thinking that Annabelle and Aron might think of quitting the Crusades during all this - "we do all the work and get none of the appreciation".

In my world, Aron is also part of an international spy organization that one of my PCs started. He's the PCs' contact in Mendev. He joined it because they forsake national rules and borders and power in favor of individual happiness, and making sure everyone is educated and safe and things in spite of individual national quality.

As for the NPC who's around that still likes Aron and Annabelle - the person who's their only real friend - Klarah is a great idea! They'd all be in their late forties and fifties, which is a whole 'nother interesting quirk.


1 person marked this as a favorite.
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11

Five or so years? How long is it going to take us to save the world again? :O


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----

Markus-

Haha, sounds great! Cool that we're on the same page :)

Ehren - The next book will take somewhere around five years to complete, in game. We'll be doing a lot of heavy time-skipping from major event to major event, with summaries of what went on in-between.

The goal here is to let you guys use some of the Kingmaker rules to develop your own holdings, which would realistically take at least a few years. Hoping to see some interesting character development from you guys as well. It'll allow you guys to define your PCs differently as level 12+ characters vs the green runts they are now ;)


1 person marked this as a favorite.
Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)
GM Kiora wrote:

Markus-

Haha, sounds great! Cool that we're on the same page :)

Ehren - The next book will take somewhere around five years to complete, in game. We'll be doing a lot of heavy time-skipping from major event to major event, with summaries of what went on in-between.

The goal here is to let you guys use some of the Kingmaker rules to develop your own holdings, which would realistically take at least a few years. Hoping to see some interesting character development from you guys as well. It'll allow you guys to define your PCs differently than as level 12+ characters vs the green runts they are now ;)

I just want to mention that I LOVE THIS. I'm really, really excited for that kind of thing. I really love the opportunity for us all to say "Yeah, I've known that m~&~*&&~+$&! for years" about each other when we're going on adventures.

When you say "the next book", do you mean Book 3, or Book 2?


WotR Global Buffs/Debuffs: ----

Book 3! :)

We're almost to the halfway point of book 2, aroundabouts. Kinda depends on what you guys do, how long this book takes :P


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11
GM Kiora wrote:

Ehren - The next book will take somewhere around five years to complete, in game. We'll be doing a lot of heavy time-skipping from major event to major event, with summaries of what went on in-between.

The goal here is to let you guys use some of the Kingmaker rules to develop your own holdings, which would realistically take at least a few years. Hoping to see some interesting character development from you guys as well. It'll allow you guys to define your PCs differently as level 12+ characters vs the green runts they are now ;)

Oh wow, I could swear that near the start you said that it'd take less than an in-game year to wrap things up. Five years sounds a lot more realistic. Looking forward to seeing how it all works out.

And my little Ehren will be all grown up! Brings a tear to my eye.


WotR Global Buffs/Debuffs: ----

If you run the AP as written it would take under a year, yes :)

Also, books 4-6 will go very quickly time-wise, but that's because you'll be racing to the finish line to save the universe at that point. Probably not much more than a few months.


1 person marked this as a favorite.
Grippli Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)
Ehren Ferron wrote:

And my little Ehren will be all grown up! Brings a tear to my eye.

Ehren ages more than 25%, Xanderghul ages less than 0.05%.


1 person marked this as a favorite.
Buffs | Char. Sheet |

Interesting, I hadn't thought that I would need to make Hinagiku mature so much, or that she would enter middle age. That will be my first character ever who does so. Should be fun!


Buffs | Char. Sheet |

Where's the cavalry at now?


WotR Global Buffs/Debuffs: ----

The cavalry is with the army, 50' away from the wall of fire.


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

If someone IDs the spell on Sosiel's behalf, does that give him the information he needs to dispel it? Or is "wall of fire" = wall of fire enough information for him to make the attempt?


WotR Global Buffs/Debuffs: ----

Its very visible existence is enough for him to make the attempt.

But Sosiel used dispel magic today - is there a way for him to recall the spell?


Human (Garundi) Cleric of Shelyn 7 | HP 64/77 | AC 17, T 10, FF 17 | Fort +7, Ref +2, Will +11 | CMD 17 | Init -1 | Perception +5

His character sheet says he has a scroll on him. I assume he still has it, anyway.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

If the Most Gracious and Generous DM decrees it not so, Protection from Energy on somebody is probably the best option.


WotR Global Buffs/Debuffs: ----
Sosiel Vaenic, Cleric of Shelyn wrote:
His character sheet says he has a scroll on him. I assume he still has it, anyway.

Oooh, he does. Totally forgot about that. Nice observation!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Has it been stated which Stone Hinagiku was born from?

10,201 to 10,250 of 14,412 << first < prev | 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 210 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Kiora's Wrath of the Righteous Discussion All Messageboards

Want to post a reply? Sign in.