GM..Kashka's 5-08 Confirmation core
(Inactive)
Game Master
Andrew Torgerud
Male Human (Minnesota) GM 3 Tactical Map - Land Rush
By invite only.
This is our precursor to Emerald spire.
Male Elf NG Bard 3 | HP: 17/21 | AC: 16 (12 Tch, 14 Fl) | CMB: 1, CMD: 13 | F: +2, R: +5, W: +2 (+2 v. Enchantments | Init: +2 | Perc: +5, SM: +9 | Speed 30ft | Bardic Performance: 0/11 | Spells: 1st 2/4 | Active conditions: Bless, Inspire. | Reroll: 0/1
Spyridon is loading up his donkey and getting ready to prove himself!
Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1
Male NG Human (Shoanti) Ranger (Battle Scout) 1 | HP: 10/14 (1 NL) | AC: 15 (11 Tch, 14 Fl) | CMB: +5, CMD: 16 | F: +5, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 (+2 vs Monstrous Humanoids) | Speed 30ft | Favored Enemy: Monstrous Humanoids | Shirt Reroll: 1/1 | Active conditions: None
Prizm wrote: DOT "Prizm, this world seems... strange. I think it is not for us. Please take us back to the angry dwarf lady."
Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1
Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm
Male CG Ranger 9 | HP: 78/78| AC: 22 (15 Tch, 17 FF) | CMB: +12 CMD: 27 | F: +10, R: +13 (evasion), W: +7 | Init: +7 (+11 in urban, +9 forest) | Perception +15 (+19 in urban), S.M. +14 | Speed 30ft | CI Arrows 90/90, CLW wand: 11/15, Pearl of Power I: 3/3, Reroll 1/1, Coin 1/1 | Active conditions:
I am going to be working on Robin the next couple of days. He's younger brother of "Little John" -- or whatever Marc decides to call his druid.
Mostly done. Longbow, some sort of affordable 2H weapon (might actually be a quarterstaff, we'll see). Not going to have much left over, but there will be enough, I hope.
Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm
Ok.. Silbeg plug... and Robin became a hick.. wtf.
Male CG Ranger 9 | HP: 78/78| AC: 22 (15 Tch, 17 FF) | CMB: +12 CMD: 27 | F: +10, R: +13 (evasion), W: +7 | Init: +7 (+11 in urban, +9 forest) | Perception +15 (+19 in urban), S.M. +14 | Speed 30ft | CI Arrows 90/90, CLW wand: 11/15, Pearl of Power I: 3/3, Reroll 1/1, Coin 1/1 | Active conditions:
Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm
Marching order in the Wilderness
Robin (Ranger Guide)
Agriver (Tank)
Vala
Spyridon/Eddie
Janira
Yon/Wolf
Marching order in dungeons/non-wilderness
Vala (stealth/traps)
Agriver(Tank)
Robin (Archer/Melee)
Spyridon
Janira
Yon/Wolf
Just a suggestion (anyone object or wish to edit?)
Female CN Human Rogue 9 | HP: 75/75 | AC: 21 (15 Tch, 16 Fl, +3 traps) | CMB: +8, CMD: 23 | F: +7, R: +13(+3 traps), W: +6 | Init: +7 | Perc: +13/17, SM: +7 | Speed 30ft | Active conditions: Trap Spotter
Male CG Ranger 9 | HP: 78/78| AC: 22 (15 Tch, 17 FF) | CMB: +12 CMD: 27 | F: +10, R: +13 (evasion), W: +7 | Init: +7 (+11 in urban, +9 forest) | Perception +15 (+19 in urban), S.M. +14 | Speed 30ft | CI Arrows 90/90, CLW wand: 11/15, Pearl of Power I: 3/3, Reroll 1/1, Coin 1/1 | Active conditions:
Works for me. I can stay near the squishy bard
Male CN Kellid, Druid 6 | HP: 59/59 | AC: 18 (11 Tch, 17 Fl) | CMB: +4, CMD: 15 | F: +7, R: +3, W: +8 | Init: +5 | Perc: +10, SM: +4 | Speed 20ft (30ft)| Spells: 1st 4/4, 2nd 4/4, 3rd 3/3 | Wild Shape 2/2 | Active conditions:
Yon is the primary caster in the group with bad AC. A successful rear assault on our party would make things... difficult, while I don't know that we have many options, putting Robin as the Sternguard in dungeons would allow for his arrows to reach the enemies at our faces and his blades (and armor) would protect our backs.
But the wilderness is OK, as Yon can move in almost any terrain.
Furthermore the Druid Summoning range isn't too great, if you wanted that flank for the paladin
Dungeon
Vala (stealth/traps)
Agriver(Tank)
Yon/Wolf
Spyridon
Janira
Robin (Archer/Melee)
Male CG Ranger 9 | HP: 78/78| AC: 22 (15 Tch, 17 FF) | CMB: +12 CMD: 27 | F: +10, R: +13 (evasion), W: +7 | Init: +7 (+11 in urban, +9 forest) | Perception +15 (+19 in urban), S.M. +14 | Speed 30ft | CI Arrows 90/90, CLW wand: 11/15, Pearl of Power I: 3/3, Reroll 1/1, Coin 1/1 | Active conditions:
That order sounds fine by me, plus if we do get attacked from the rear, Robin can pull his pole arm and attack in melee, so it is all good.
Male LG Human (Taldan), Paladin of Iomadae 6 | HP: 58/58| AC: 26 (14 Tch, 25 Fl) | CMB: +12, CMD: 23 | F: +10 R: +6, W: +8 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Smite Evil
Male Human (Minnesota) GM 3 Tactical Map - Land Rush
potion of barkskin,
potions of cure light wounds
potions of cure light wounds
potion of feather step
potion of vanish
scroll of entangle
scroll of gust of wind
scroll of identify
scroll of mage armor (CL 6)
scroll of obscuring mist
wand of burning hands (CL 3rd, 4 charges),
wand of cure light wounds (CL 3rd, 4 charges),
acid,
alchemist’s fire
alchemist’s fire
holy water
smokestick
tanglefoot bags
thunderstone
antitoxin,
sunrod
sunrod
Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm
"Impressive, the trade value on this gear alone is quite substantial. May I have an alchemists fire, the smoke stick, and a potion of healing?"
Male Elf NG Bard 3 | HP: 17/21 | AC: 16 (12 Tch, 14 Fl) | CMB: 1, CMD: 13 | F: +2, R: +5, W: +2 (+2 v. Enchantments | Init: +2 | Perc: +5, SM: +9 | Speed 30ft | Bardic Performance: 0/11 | Spells: 1st 2/4 | Active conditions: Bless, Inspire. | Reroll: 0/1
Spellcraft Take 10 of 21 should get the top of the list?
I'll take the magic stuff, unless the Ranger wants the Entangle maybe? Also, one acid to make up for the Alch Fire I threw.
Agriver - potion of cure light wounds
Vala - potion of cure light wounds
Vala - potion of feather step
Vala - potion of vanish
potion of barkskin
Spyridon - scroll of entangle
Spyridon - scroll of gust of wind
Spyridon - scroll of identify
Spyridon - scroll of mage armor (CL 6)
Spyridon - scroll of obscuring mist
Spyridon - wand of burning hands (CL 3rd, 4 charges)
Spyridon - wand of cure light wounds (CL 3rd, 4 charges)
Agriver - smokestick
Agriver - alchemist’s fire
Spyridon - acid
Vala - alchemist’s fire
holy water
tanglefoot bags
thunderstone
antitoxin
sunrod
sunrod
Female CN Human Rogue 9 | HP: 75/75 | AC: 21 (15 Tch, 16 Fl, +3 traps) | CMB: +8, CMD: 23 | F: +7, R: +13(+3 traps), W: +6 | Init: +7 | Perc: +13/17, SM: +7 | Speed 30ft | Active conditions: Trap Spotter
Unless anyone objects. Rogue will vie for:
potion of vanish.
an alchemist's fire.
one of the CLW potions.
maybe Potion of feather step too.
Male CG Ranger 9 | HP: 78/78| AC: 22 (15 Tch, 17 FF) | CMB: +12 CMD: 27 | F: +10, R: +13 (evasion), W: +7 | Init: +7 (+11 in urban, +9 forest) | Perception +15 (+19 in urban), S.M. +14 | Speed 30ft | CI Arrows 90/90, CLW wand: 11/15, Pearl of Power I: 3/3, Reroll 1/1, Coin 1/1 | Active conditions:
I can for sure carry the tanglefoot bag, thunderstone, and holy water (probably the best to use them as well).
Don't need the other stuff... though maybe we should give Yon the scroll of entangle, since he can cast it.
Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm
Male CG Ranger 9 | HP: 78/78| AC: 22 (15 Tch, 17 FF) | CMB: +12 CMD: 27 | F: +10, R: +13 (evasion), W: +7 | Init: +7 (+11 in urban, +9 forest) | Perception +15 (+19 in urban), S.M. +14 | Speed 30ft | CI Arrows 90/90, CLW wand: 11/15, Pearl of Power I: 3/3, Reroll 1/1, Coin 1/1 | Active conditions:
Prior to making contact with an obvious area of danger, I would propose the following marching order...
Scouting 20-40 feet ahead
Vala & Robin (Vala in front if needed to be single file)
Main Group
Agrivar
Spanky
Yon and Wolf
-----
Then, if we have a place to reposition, we would go with:
Single file
Agrivar
Wolf
Yon
Vala
Spanky
Robin
Two by Two
Agrivar & Wolf
Vala & Yon
Spanky & Robin
Good enough?
Yes, I know this is a change from above, but might make better sense? Plus, we no longer have Janira
Male Human (Minnesota) GM 3 Tactical Map - Land Rush
We have nearly arrived at the end, so please respond with the following information:
Player Name:
Character Name:
Faction:
PFS #:
Day Job roll:
Female CN Human Rogue 9 | HP: 75/75 | AC: 21 (15 Tch, 16 Fl, +3 traps) | CMB: +8, CMD: 23 | F: +7, R: +13(+3 traps), W: +6 | Init: +7 | Perc: +13/17, SM: +7 | Speed 30ft | Active conditions: Trap Spotter
Player Name: Windy
Character Name: Vala Tinkersmith
Faction: Exchange
PFS #: 78685-6
Day Job roll: Craft:Traps: 1d20 + 7 ⇒ (8) + 7 = 15
re-roll Craft:traps: 1d20 + 7 ⇒ (13) + 7 = 20
Male CG Ranger 9 | HP: 78/78| AC: 22 (15 Tch, 17 FF) | CMB: +12 CMD: 27 | F: +10, R: +13 (evasion), W: +7 | Init: +7 (+11 in urban, +9 forest) | Perception +15 (+19 in urban), S.M. +14 | Speed 30ft | CI Arrows 90/90, CLW wand: 11/15, Pearl of Power I: 3/3, Reroll 1/1, Coin 1/1 | Active conditions:
Player Name: Jack Brown
Character Name: Robin L'il
Faction: The Exchange
PFS #: 74294-24
Day Job roll: n/a
Thanks, AJ! Was fun! Even though we couldn't talk to Uori. :D
Male Human (Minnesota) GM 3 Tactical Map - Land Rush
Chronicles will appear here: Chronicles
Male CG Ranger 9 | HP: 78/78| AC: 22 (15 Tch, 17 FF) | CMB: +12 CMD: 27 | F: +10, R: +13 (evasion), W: +7 | Init: +7 (+11 in urban, +9 forest) | Perception +15 (+19 in urban), S.M. +14 | Speed 30ft | CI Arrows 90/90, CLW wand: 11/15, Pearl of Power I: 3/3, Reroll 1/1, Coin 1/1 | Active conditions:
FYI - If this is the first time you have played this in CORE, you do get the free wayfinder. I have already received one (through GM credit).
Male CG Ranger 9 | HP: 78/78| AC: 22 (15 Tch, 17 FF) | CMB: +12 CMD: 27 | F: +10, R: +13 (evasion), W: +7 | Init: +7 (+11 in urban, +9 forest) | Perception +15 (+19 in urban), S.M. +14 | Speed 30ft | CI Arrows 90/90, CLW wand: 11/15, Pearl of Power I: 3/3, Reroll 1/1, Coin 1/1 | Active conditions:
Planning wise: Robin will be getting a Darkwood Composite Longbow w/ +3 STR for his 2PP.
Then, I am not sure what I will be spending cash on. He'll get a CLW wand after level 1 of Emerald Spire, for sure.
I am not sold on the halberd, either. I am actually thinking I should go with something else... possibly a reach weapon. Not sure, though. Ideas? Suggestions?
Or do I just keep the halberd for now, and see what we find?
Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm
Player name: Bryan Gorny
Character Name: Agriver Rall
PFS Number: 59287-8
Chronicle #: 1
Starting XP: 0
Starting PP/Fame 0
Starting Gold 0
Slow Track: No
Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm
Spending 2 pp for a Wand of Cure Light Wounds
Selling back my Scale Mail for 50gp
Buying Banded Mail for 250gp (which will be traded BACK in before we hit level 2 to be applied toward full plate armor!)
Thanks Jack - the lawyer is strong with this one.....
Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm
I will also pick up a longsword (15gp), Light Crossbow (35gp), and 40 Crossbow Bolts (4gp)
Male Elf NG Bard 3 | HP: 17/21 | AC: 16 (12 Tch, 14 Fl) | CMB: 1, CMD: 13 | F: +2, R: +5, W: +2 (+2 v. Enchantments | Init: +2 | Perc: +5, SM: +9 | Speed 30ft | Bardic Performance: 0/11 | Spells: 1st 2/4 | Active conditions: Bless, Inspire. | Reroll: 0/1
Player Name: Keith A
Character Name: Spyridon
Faction: Scarabs
PFS #: 124235-14
Day Job roll: Perform: 1d20 + 7 ⇒ (18) + 7 = 25
I'll keep that.
Male Elf NG Bard 3 | HP: 17/21 | AC: 16 (12 Tch, 14 Fl) | CMB: 1, CMD: 13 | F: +2, R: +5, W: +2 (+2 v. Enchantments | Init: +2 | Perc: +5, SM: +9 | Speed 30ft | Bardic Performance: 0/11 | Spells: 1st 2/4 | Active conditions: Bless, Inspire. | Reroll: 0/1
Who will have a CLW wand? I'll probably be getting one.
Male LG Human (Taldan), Paladin of Iomadae 9 | HP: 85| AC: 23 (12 Tch, 22 Fl) | CMB: +12, CMD: 23 | F: +15, R: +11, W: +13 | Init: +1 | Speed 20ft | Active Conditions: Aura Courage/Good, Light, Heroism|Sense Motive: +14 | Holy Sword 2/2 | Reroll 1/1 | Lay on Hands 13/13 | Smite Evil 3/3 | Spells 3/2 | Immunities: Fear, Disease, Charm
Probably a good idea. I think everyone in our group can use it without a UMD role except Vala.
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