Taergan Flinn

Spyridon Andronikos Joachim's page

146 posts. Organized Play character for Keith Apperson.


Full Name

Spyridon Andronikos Joachim

Race

| HP: 17/21 | AC: 16 (12 Tch, 14 Fl) | CMB: 1, CMD: 13 | F: +2, R: +5, W: +2 (+2 v. Enchantments | Init: +2 | Perc: +5, SM: +9

Classes/Levels

| Speed 30ft | Bardic Performance: 0/11 | Spells: 1st 2/4 | Active conditions: Bless, Inspire. | Reroll: 0/1

Gender

Male Elf NG Bard 3

About Spyridon Andronikos Joachim

A scholar of Azlanti history, representing the 'Report' piece of the society. Prepared to copy, write, or perform any interesting piece of history or relic he finds. He also has a keen sight for identifying and using magical artifacts.

His faithful friend Eddie carries his gear back and forth across the world.

Spyridon Andronikos Joachim
Elf bard 3
NG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 21 (3d8+3)
Fort +2, Ref +5, Will +2; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron longsword +1 (1d8-1/19-20) or
mwk silver morningstar +2 (1d8-1)
Ranged darkwood longbow +5 (1d8-1/×3)
Special Attacks bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1)
Bard Spells Known (CL 3rd; concentration +6)
1st (4/day)—lesser confusion (DC 14), cure light wounds, grease, silent image (DC 14)
0 (at will)—detect magic, light, mage hand, mending, message, prestidigitation
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Statistics
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Str 9, Dex 14, Con 12, Int 14, Wis 9, Cha 17
Base Atk +2; CMB +1; CMD 13
Feats Magical Aptitude, Point-Blank Shot
Traits classically schooled, scholar of the great beyond
Skills Acrobatics -1 (-5 to jump), Appraise +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +3, Knowledge (history) +8, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +3, Knowledge (planes) +8, Knowledge (religion) +7, Linguistics +8, Perception +5, Perform (oratory) +9, Profession (scribe) +5, Spellcraft +11 (+13 to identify magic item properties), Stealth +3, Use Magic Device +11; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Azlanti, Celestial, Common, Draconic, Elven, Goblin, Infernal
SQ bardic knowledge +1, elven magic, versatile performance (oratory)
Combat Gear cold iron arrows (30), cold iron arrows (15), wand of bless (50 charges), wand of cure light wounds, alchemist's fire; Other Gear mithral chain shirt, cold iron longsword, darkwood longbow, mwk silver morningstar, wayfinder[ISWG], backpack, belt pouch, candle (10), chalk (100), flint and steel, ink, inkpen (2), parchment (20), scroll case, donkey, block and tackle, canvas (10'x10'.), crowbar, grappling hook, merchant's scale, miner's pick, pack saddle, sack, silk rope (50 ft.), sledge, soap, waterskin, winter blanket, 18 gp, 8 sp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 11 rounds/day) Your performances can create magical effects.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Versatile Performance (Oratory) +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

Eddie
Donkey
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run[B]
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Appraise -4 (-2 on items valued by weight when using scales), Perception +5
Other Gear canvas (10'x10'.), grappling hook, merchant's scale, miner's pick, pack saddle, sack (10), silk rope (50 ft.), waterskin, winter blanket (2)
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.