Celestial Gnome

Prizm's page

356 posts. Organized Play character for GhostX.

Full Name



| HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1


| Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1


Male CG Gnome Illusionist 4





Special Abilities


Strength 6
Dexterity 14
Constitution 14
Intelligence 21
Wisdom 8
Charisma 12

About Prizm

Male gnome illusionist 4
CG Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +3
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 27 (4d6+9)
Fort +4, Ref +4, Will +5; +2 vs. illusions
Defensive Abilities defensive training
Speed 20 ft.
Melee dagger +1 (1d3-2/19-20)
. . Opposition Schools Evocation, Necromancy
Str 6, Dex 14, Con 14, Int 21, Wis 8, Cha 12
Base Atk +2; CMB -1; CMD 11
Feats Alertness, Effortless Trickery, Greater Spell Focus (illusion), Spell Focus (illusion)
Traits animal friend, fast-talker
Skills Acrobatics +2 (-2 to jump), Bluff +9, Climb +0, Handle Animal +6, Knowledge (arcana) +11, Knowledge (history) +9, Knowledge (local) +14, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +3, Perform (dance) +5, Profession (herbalist) +6, Sense Motive +1, Sleight of Hand +6, Spellcraft +10, Stealth +10; Racial Modifiers +2 Perception
Languages Abyssal, Common, Draconic, Elven, Gnome, Goblin, Orc, Sylvan
SQ arcane bond (Bert, dodo), extended illusions (2 rounds), gnome magic
Combat Gear lesser bouncing metamagic rod[APG], lesser extend metamagic rod, pearl of power (1st level), wand of magic missile (36 charges), alchemist's fire; Other Gear dagger, cloak of resistance +1, headband of vast intelligence +2, masterwork tool, masterwork tool, 1,858 gp
Special Abilities
Blinding Ray (8/day) (Sp) As a standard action, ranged touch vs. foe in 30 ft blinds for 1 rd (dazzles if more HD).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Extended Illusions (+2 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Familiar Bonus: +4 to Initiative You gain the Alertness feat while your familiar is within arm's reach.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Greater Spell Focus (Illusion) +1 to the Save DC of spells from one school.
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.

Spell-Like Abilities (CL 4th; concentration +5)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Arcane School Spell-Like Abilities (CL 4th; concentration +9)
. . 8/day—blinding ray

Illusionist Spells Prepared (CL 4th; concentration +9)
. . 2nd—bull's strength, invisibility, minor image (DC 20), mirror image

. . 1st—color spray (DC 19), enlarge person (DC 16), feather fall, silent image (DC 19), silent image (DC 19), vanish[APG] (DC 19)

. . 0 (at will)—detect magic, haunted fey aspect[UC], prestidigitation, read magic

Icy Jewel Recovery: +2 to save, or +1 to DC of spell (one use)
Warm Friend in a Cold Land: Can bring her with for a +2 to Diplomacy once (name: Uliyara)
Sinscarred: +1 save vs Evocation, +2 Spellcraft for Evoc