| Race |
| HP: 10/14 (1 NL) | AC: 15 (11 Tch, 14 Fl) | CMB: +5, CMD: 16 | F: +5, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 (+2 vs Monstrous Humanoids) |
| Classes/Levels |
| Speed 30ft | Favored Enemy: Monstrous Humanoids | Shirt Reroll: 1/1 | Active conditions: None |
| Gender |
Male NG Human (Shoanti) Ranger (Battle Scout) 1 |
About Krush the Defender
Human (Shoanti) ranger (Battle Scout) 1
NG Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 14 (1d10+4)
Fort +5, Ref +3, Will +1
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Offense
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Speed 30 ft.
Melee earth breaker +6 (2d6+6/×3) or
. . klar +6 (1d6+4)
Special Attacks favored enemy (monstrous humanoids +2)
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Statistics
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Str 18, Dex 12, Con 16, Int 7, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Weapon Focus (earth breaker), Weapon Focus (klar)
Traits ancient historian, muscle of the society
Skills Heal +5, Intimidate +4, Linguistics +2, Perception +5, Stealth +3
Languages Common, Osiriani, Ancient, Shoanti, Thassilonian
SQ track +1, wild empathy +1
Combat Gear potion of enlarge person, acid (2), alchemist's fire (2); Other Gear lamellar (leather) armor[UC], earth breaker[UE], klar[UE], wayfinder[ISWG], bandolier[UE], bear trap[APG], bedroll, belt pouch, canteen[UE], canteen[UE], crowbar, flask, flask, flint and steel, grappling hook, masterwork backpack[APG], mug/tankard, shovel, folding[UE], signal horn[APG], silk rope (50 ft.), wrist sheath, spring loaded (2), 13 gp, 3 sp, 2 cp
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Special Abilities
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Favored Enemy (Monstrous Humanoids +2) (Ex) +2 to rolls vs. Favored Enemy (Monstrous Humanoids) foes.
Muscle of the Society +2 bonus to strength checks to break doors or lift portcullises.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.