GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Oh yeah, duh. Gonna reread players guide now that more of it is relevant now

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Fhingle and Logan, maybe Maggie and her family could do some gather information for you on the saltworks.

Foxy, is there is a limitation on how often we can ask our teams to do something? Player's Guide implies once a week, but we aren't exactly following that structure...


Kitsune Game Master

I'm unsure how to do that. For characters I have the DC given (DC25 in case of the Red Jills) And you'd use your skill which is +3Int +2Ranks +3CS +1d6 +1d20.

For the teams I roll tier +your cha mod. But the DC is also independent of the one given in the AP it's a fixed 15.

So I tend to take the PG approach and limit the number of your team actions. But one action per team per weak would even be more than the PG allows, as you can see on page 22. Where you need 55 supporters to be able to take more than two rebellion actions a week.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

We've been playing out every single day. Player's Guide seems to indicate that the minigame aspect will handwave time and address actions over the course of a week at a time. I would argue (but your call of course) that we should be able to ask our teams to do something each day. Because otherwise what are they doing all the time?


Kitsune Game Master

Living their lives. And then doing a little rebellion in their free time. How many days did it take you to find a dead cat?

How long it takes your team to complete a task depends on the task of course. If it's deliver this message to a known person at a known place it's a matter of an hour. If it's searching for the home base of the Red Jills where you have an idea where it might be, it depends on the approach.

Comb the desert! works faster than trying not to be detected. On Temple Hill where also the temple of Asmodeus stands and their clerics tend to the graves, which make up the temple hill park.

I'll have them report back as soon as I think enough time has elapsed.

The PG assumes, you pay for the teams and they live in your basement. But so far this hasn't happened. And I don't think it would be clever.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Ok, what you are saying is that there is no hard and fast rule. I can live with that. So Fhingle and Logan could ask Maggie to gather information, and if you deem it as appropriate then it could happen.

Maggie and fam does live in the basement and we do pay for them, at least theoretically. Salonius handled that side of things. If he doesn't come back, I will take that job unless you want to do it and I don't plan to follow his loot distribution method.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle can take that job over

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Fhingle don't know if I understood your last post. Are you all for going in tonight? How are your spell slots? This could be the hardest thing we've done yet.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

No Fhingle is good to wait he was just telling you that Maggie and her crew are willing to come.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Ok! With them, and our dragon, this will make for a very interesting adventure! Once Logan wraps up his conversation I am good for advancing to the next morning.


Kitsune Game Master

The loot sheet is not mine, but Salonius. But I can read it.
Here the current content.

Current Share Fhingle Jhen Meliandri Saul Salonius Consumables Carried By Expended Consumables Expended By Silver Raven Expenses Cost
547.5 547.5 47.5 -702.5 547.5 Scroll of Daylight Fhingle Potion Cure Light Wounds Saul on Rexus Rowboat 50gp
Scroll of Cure Moderate Wounds Fhingle
Actual Coin 987.5 Scroll of Remove Blindness Fhingle
Scroll of Remove Disease Fhingle
Coin Taken Out 300 300 300 300 300 3 x Potions of Lesser Restoriation Saul, Mels, Jhen
3 x Potions of Cure Light Wounds Mels, Saul, Jhen
Full Value Sale Value 1 x Potion of Cure Light Wounds Saul
Various Mundane Items 3000 1500 Sold
Leather Armor +1 1160 580 Sold for 800gp
Cloak of Resistance +1 1000 500 Meliandri
Cloak of Elvenkind 2500 1250 Saul
Scroll of Whispering Wind 150 75 Sold
Scroll of Undetectable Alignment 25 12.5 Sold
Scroll of Pass Without Trace 150 75 Sold
Scroll of Misdirection 150 75 Sold
Additional Funds from +1 Leather sale 220 Straight to Coin
Rowboat Silver Ravens Expense -50

Total 4237.5
Individual Share 847.5

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I should have said, I don't understand it...

I don't see the actual party fund in there of our straight up gold, do you?

Fhingle, if you want to start it over from scratch, personally I think that is the best way to go about it. And I would really appreciate it if we could just do a normal loot distribution; whoever is best suited for the item gets it. People play with the party in mind and not themselves. If no one wants it, we sell it, and split the gold. None of this party share stuff. Please.

I am also willing to put the spreadsheet together if you would like to pass, Little Mac.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Unless you would like Fhingle to have a post on getting our disguises, I think we are ready to fast forward to the exterior of the saltworks.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I might be able to whip up the loot sheet tonight


Kitsune Game Master

You got a complete description of the place and a map. Feel free to write yourself to the Saltworks, using your preferred time of day and darkness.

And the way you're taking, as it's past curfew and you might run into dottari.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Looking at the loot the funny thing about all those scrolls is they would be useful right now.

As a player I am not opposed to selling things but we shouldn't sell all consumables since they could save us spell slots and be beneficial later on.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Here is the sheet so far

Here is a link to copy: https://docs.google.com/spreadsheets/d/1HjJMpehDXKaWSrCcH204WUCZ-nQe3V1P7zY ZCpI07rk/edit?usp=sharing

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Cool, Fhingle! Could you add another column at the end for our party fund? Which I have no idea how much is in it right now...

Well let's see, if we gave it an even share, it should have the same amount of gold that I have more or less since I haven't bought anything.

I have 300 gold. Is that an okay party fund, Foxy?

I don't think we should sell consumables at level 2. Maybe later when stuff gets old and we haven't used it.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Sure anyone with the Link can Edit if not let me know and I will change the settings.


Kitsune Game Master

I suggest you remove the various mundane items from the list and add a party fund entry, where you put the money you got for that.

Also I believe you sold the +1 leather armor already and not for the regular price.

doc added to the links at the top.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I tried to sort though what he was doing as best as I could, I didn't understand his system to begin with

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Me either, Fingle... which is kinda obvious because I complained about it all the time. Well I kinda understood it but I didn't like that method at all, was too by the book and too inflexible.

As for captaining a boat, yeah, that is in my character history (dad was a fisherman and Saul did it ages ago). But next time we level I really should put a point into profession:fisherman! Oversight. :)


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

No worries, Fhingle isn't to "Worldly" so I am playing him as such

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I made a few adjustments to the loot sheet. The exact sale price of the leather armor doesn't really matter at this point, so I left it. The columns on the left are just to track the things we find and want to sell. If we find things that a PC want, they can immediately go into that person's column.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Exactly without some +/- stuff that was happening.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Yes!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I think it is your turn again Foxy

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

If opening a door is a move action, then Logan you should be able to charge at him and deal damage. (you can't charge and grapple I don't think.)


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I didn't realize at the time of making the Oracle that their spell choice was permanent, at 4th level I am going to retrain a spell.


Kitsune Game Master

As you both look so eager to progress here, Saul needs to go on a RL mission and get Logan to post. :P

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

ha ha, you are right. he is probably tied up. when he doesn't post it is for very valid reasons!


Kitsune Game Master

I was referring to your "And then I tie them with manacles to something solid in the room."

There are so many points to interrupt that, that I wanted to point out, that you limit yourself to actions that match the action economy, and only "try to do this and that" if you don't know how it will play out.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Aha! You are right, that shouldn't have been written like that.

Absolutely; I think I just misinterpreted you.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Sorry everyone. It was a busy day and I wasn't in my office.

I'm a bit confused though, what happened to that guy who was running out of the room? Did he make it? Is this combat on a map somewhere that I'm not seeing?


Kitsune Game Master

The map is not sorted. He go ta head start on you, but now he only got a move action to the door and another move action to open the door. You can easily get to him. It's the back door of the large building.

As Saul told, you're able to charge him. You could attack him with a weapon, trip him, but not grapple.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

I'm actually wondering about doing an overrun. I've not done that maneuver before, but if I read it right, I can charge and then move through his square, with an attack thrown in there too. It looks like it would provoke an AOO, but I'd like to try and get in his way so he can't keep running.


Kitsune Game Master

Sure.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Sorry guys. Apparently even digital dice hate me.


Kitsune Game Master

I love it. Moral dilemma! How good are the good guys in dire situations? Also you get an AoO while the guy leaves you.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Hmmmm... yes.

I think Chaotic Good gives a lot of leeway in a situation like this. I don't think Saul would have any problem killing prisoners who act up. He would justify it as necessary for the greater good and maintaining cover.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

It was a good idea Logan. Overrun would have been perfect for this situation.


Kitsune Game Master

"Would" being the keyword here. The door shares Logan's pain. ;)

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Yes, Maggie! That was quite the stab. I'm glad we didn't try to fight her way back when.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Foxy, we don't know where the barracks are?

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

I thought we knew a general layout from that guy who used to work there.


Kitsune Game Master

It's just the small building on the other side of the yard. Maybe you don't know what they're called. But you know they're there, and you're only following the dottari anyway.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I think Logan and Fhingle need to go again.


Kitsune Game Master

Ok, you're a group of eight. They are nine. With one out and two tied up. Explain Outnumbered to me again? But of course running is always an option. It's unclear though if it's the better option.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul thinks we are outnumbered. Sounds like he is wrong. Will running be better? I don't know. This is a stressful situation for Saul, especially seeing how Logan was nearly laid out in a single hit.

Could you put the enemies on the map? Theater of the mind is starting to get hard here because we are spread out across the map.


Kitsune Game Master

Map is updated. As long as you can hold the door, you're fine. And even if Logan goes down? He's got plenty of Con to roll through and you brought a healer.

Maybe Vendalfek will use his breathweapon on Saul the next round :D

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