GM-Foxy's Hell's Rebels
(Inactive)
Game Master
Foxy Quickpaw
Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)
Google Maps
Loot List
Current Loot (old)
Kitsune Game Master
Well. Your tactics remind me of a bunch of chicken when the fox comes in.
First: Assuming Logan still stands at the open half of the door, he will get hit again with a charge. Which is worse than not moving at all, because he didn't get to punch the dwarf first.
Second: You gave up a really strong strategic position. Putting Saul behind Logan and Logan one step to the side would have created a horrible trap for the dwarf. Readied attack from Saul. And the position opposite of Logan for Maggie. With flanking. There would have been some risk, but after the dwarf, no one entering would have survived that for more than half a round.
Let's see what comes from your new position.
Kitsune Game Master
Of course it is easy to tell from my position, where I don't have to be afraid of my character dying and knowing all the stats of the enemies. But I had to tell you anyhow.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
All true, though Logan could have gone under with a couple of lucky bow hits and given Fhingle's position, it would have taken him 2 rounds to get there for healing. And since his main healing is channeling, that is a bit of a pain if he starts healing the bad guys.
All of this could have been avoided had Logan's overrun worked, but that isn't his fault.
How about the right side of the door is barricaded?
Kitsune Game Master
I'll take any side. I just want to know who stands in front of the open door. Which would be Logan at the moment according to the map.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Sounds good. Can silent image trick us too? Or can we freely attack through the image?
Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)
I thought a full withdraw gave me 60 ft of movement, which would have put me right inside the door.
Did I calculate that wrong?
Kitsune Game Master
60 foot of movement is 12 squares. Which is not enough. But it's no big deal.
The image is for everyone to see. You may disbelieve is with a will save, as you know from your side that it's open, but if you fail you can't see through. Therefore I suggest not standing in front of it.
Kitsune Game Master
Can Fhingle still channel and get Logan?
Of course you can. It is your turn. The art is to get only Saul and Logan and not the dwarf. So you need to position yourself accordingly.
Kitsune Game Master
Questions that are purely ooc go to discussion please.
You can attack through the silent image. But if you fail the DC14 Will Save then the dwarf has total concealment. Resulting in a 50% miss chance.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Kitsune Game Master
It makes a big difference, if you have a caster with color spray or not. Wouldn't have thought that it's that big a deal.
Also the magic wooden spear.
Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)
Really feeling that absence of an arcane caster. No one's heard from him since he disappeared?
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Kitsune Game Master
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
No doubt we are feeling S's strange and abrupt departure.
These rolls- on both side of the DM screen- are turning into a comedy of errors!
Kitsune Game Master
Kitsune Game Master
It's a shame you have no dwarf in the party.
And there is a guessing game: the one guessing first why that is, gets a free magic consumable from me.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
To talk to the other dwarf? Or to use the cool item that is on the Dwarves person?
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Comedy of errors because no one can hit the broad side of a barn!
Looks like that is over, though.
Kitsune Game Master
Lets see. There are still two left and their AC is still 16. So lots of room for slapstick comedy. Poke in the eye.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
I would also guess a cool item that is Dwarf-use only. Fhingle beat me though!
Kitsune Game Master
I thought with a dwarf you could take over the salt works and earn some additional money, acting as if nothing happened ;)
Sorry for the hard fight in game. I made several errors here.
1. It would have been Chelish Citizens Group thugs, not Dottari. Which are easier opponents.
2. The dottari's AC includes a shield which should be subtracted when switching to bow.
So it was a really hard earned victory for a 2nd level group, short one character.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Well you did give us the tengu and the dragon, who was really helpful.
Fhingle can you cast detect magic just to be sure? (or feel free to tell us if that is a waste of time, Foxy)
For loose gold, we each get 67 gold.
I'll grab one of those potions too.
I'm not really interested in anything else to keep, and put it all in the first column on our spreadsheet for you two to grab if you want anything.
Fhingle, maybe you should take the tanglefoot bags? Gives you a ranged option?
Now that the spreadsheet is so nice and easy to understand, I think I am going to put all my equipment on there. Easier to update than my profile.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Also can we assume that Logan has one of the Silver Ravens, now? That Mels and Jhen and Salonius all left theirs behind, when they took their leaves of absence.
Also: with losing three players, we also lost their accumulated loot, so we are probably behind in our wealth.. just sayin.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Fhingle will take the bags, they can really help with controlling the area. Other than that we can sell some stuff and buy stuff that works more for us.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
I did some editing on the spread sheet, we should keep all the arrows since you never know when someone will need them.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Should be be giving maggie and her crew and the others we recruit equipment?
Kitsune Game Master
Make a dottari group of your own? To get around curfew restrictions? Haven't thought about the number of dottari in town and how they work, how well they know each other and such. But it might be an option.
Kitsune Game Master
Saul Gibson wrote: Also: with losing three players, we also lost their accumulated loot, so we are probably behind in our wealth.. just sayin. I don't think the leaving players have an effect on that. But once the sheet is up to date and reflects your wealth as an individual you can tell me and I'll fix that.
Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)
Are there barracks or living quarters in our hideout? I'm assuming that Saul lives in/above his office and Fhingle probably has a room that's a part of the coffee house.
In one of my edits to Logan's backstory, I took his apartment out. If we've got a place in the hideout, he can stay there.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Foxy Quickpaw wrote:
I don't think the leaving players have an effect on that. But once the sheet is up to date and reflects your wealth as an individual you can tell me and I'll fix that.
I'm okay with my individual wealth given the value of that elven cloak I am wearing. Logan of course is brand new and came from prison and still basically has nothing. Fhingle never really got anything of value from past adventures except for some consumables.
With the loss of three players back to back, I think we are down about 900 gold, and 1 cloak of resistance + 1 that Mel was holding.
My point in raising the issue is that with players leaving and taking their stuff, our party is underpowered at this point. Though not too badly, simply because we are only level 2.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
what if we stayed with 3 but were a level a head of where we were supposed to be?
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
I would prefer to get another wizard!
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
I could take some levels in sorc and go mysthic therge
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Well I would prefer to have more people to interact with rather than keep it small. In these games where people post a varying amount, a bigger party means more fun.
Foxy, any luck in getting your friend to join? I also GM a couple of active games and could ask those people if anyone is interested.
Kitsune Game Master
I pondered recruiting a full caster for the party. If you know someone, then be my guest. It's easier to ask someone you know fits, that cold acquisition.
Sir Barksalot wasn't interested.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
I'll ask. We are only level 2 which helps but 30+ pages in, which doesn't help. :)
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Ok, I found a friend who will come. I'm going to direct him here to the discussion, and the recruitment page to get the character building info but not to post. welcome joerice! hope to see you pop on here soon
Grrrrr! I didn't get feedback!
Hello, all! I hear you need an arcane caster? I'd be happy to oblige!
Kitsune Game Master
SirBarksalot wrote: Grrrrr! I didn't get feedback! I asked for a bard or something along that line, as we still assumed we had Salonius at that time.
To your suggestion:
A vigilante? CAPTAIN CHAOS!
I replied in detail, rejecting it.
And your second suggestion:
Perhaps an inter-dimensional version of BRIAN BLESSED!
I ignored, yes. As your suggestions consisted exactly of this one line I'm quoting I assumed, you're trying to pull my leg, not seriously applying to the game.
Kitsune Game Master
joerice wrote: Hello, all! I hear you need an arcane caster? I'd be happy to oblige! Hello joercy. Please introduce your character here in discussion, as this is no open recruitment. Or you can send me private messages if you want to discuss details and options.
Character build rules are at the start of the recruitment thread (hopefully complete).
Kitsune Game Master
This night didn't pass uneventful. But this time it's not Thrune's work. But as the morning dawns Kintargo is still unaware of what has happened.
Current Date: Starday, 12th of Rova, 4715AR
I leave the start to you. Have no idea yet, what to make of that new day.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
i won't be able to post until later today (probably after Foxy is sleeping)
Will do! One sorcerer comin up.
Second level, right? How should I handle the second level's hit points? Equipment?
Kitsune Game Master
HP is average rounded up. Which is 4 for a sorcerer.
You get WBL according to level. But there is some distribution given in the CRB how this should be spread out over armor/weapons/items/consumables. With a sorcerer the risk is not that big, but I'd like to prevent the new guy/gal coming in with the shiny weapon that lets all others pale with envy when they look at their worn blades. You get the idea.
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
Awesome, thanks. Here's what I have so far. Crunch mostly done, just need to update equipment and HP. Cassius is a friendly bartender (perhaps from a pub the party has visited?) fed up by diabolical oppression. He also wears a disguise in order to fight injustice with word or crossbow. Any issues so far?
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
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