GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Not sure if mummies in a coffin are like bird with a cover over their eyes. Or if they would keep trying to get out of the coffin.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Clearly they are like birds, otherwise they would never sit in those sarcophagus until someone opens up the when tomb raiding. After all what stupid person would open a coffin that is shaking in a horror movie?


Kitsune Game Master

Do you want to pursue that "big bomb" thing?


Hmm..COuld be. We might race against time to place the charges before Renchurch's defenders can rally and prevent it. Complete with magical clock ticking down!


Kitsune Game Master

I thought more like placing that kilogram of uranium 238 right there, cast a special version of shrink item on it, where you only reduce the size and not the mass, followed by a teleport spell to a safe distance to watch the magic mushroon grow into the stratosphere.

As a result the place would then be haunted by incorporeal glow-in-the-dark undead for eternity. :D


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yay, just what we need. More powerful undead!

Irradiated nucular shadows. Actually that sounds like a good monster.

I wonder if those are in strange Aons?

I may have to bring that into my next Eberron Campaign, as those would work well in the Mornland.


Blast Shadows from Second Darkness would fit the bill.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I don't have a cloak, but I have good saves. So if anyone else wants the Cloak +3 and is replacing their old cloak, I'll take the old one.

Obviously if nobody can use the cloak, then I'll take the new one, but I suspect that isn't the case.


Kitsune Game Master

Formula book:
4th—dragon’s breath, greater invisibility, stoneskin, universal formula
3rd—displacement, draconic reservoir, elemental aura, fly, haste
2nd—aid, barkskin, elemental touch, false life, fire breath, see invisibility, vomit swarm
1st—bomber’s eye, crafter’s fortune*, identify, shield, true, strike


cloak of resistance +3, headband of mental prowess +2
(Intelligence and Charisma; Knowledge [history]), ring of
protection +2, formula book

I'll take the headband. It will boost the DC on my bombs


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Darius has a cloak +1.
Abomentolor has one +2.

We could go almost full cycle with hand me downs. Anyone besides Abomentolor without a ring of protection?


Darius can have the cloak ABo can have the ring as well.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Just to be clear these are evil cultist monks?


The skulls gave it away. Looks like something out of Warhammer 40k.


Kitsune Game Master

As evil as they come.


One of the novices wears a bracelet of bone beads on her wrist (see sidebar). In addition, five unused haunt siphons rest inside a large chest among the cushions, and the jeweled thurible on the table is worth 3,000 gp.


4*(+1 breastplate, +1 scythe, robe of bones, 10 onyx gems worth 50 gp each, spell component pouch, unholy symbol of Urgathoa)
20 onyx gems worth 50 gp each


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

The boards screwed up the order of the posts. But I'm not reporsting it. I'll keep that nat 20 on not being possessed.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I never realized that spell was minutes not rounds. I should have had it on this whole time.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Remember the burning skulls flying around in the town hall in Ravengro? Abomentolor would have been delighted by this. So much fire! Luckily for the townspeople he wasn't there.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

You remember that Smites bypass all DR. Is there a reason that I am not doing more damage to the creature? It looks like my hits plus the scorching rays did 13 total damage.


Kitsune Game Master

No I didn't remember. And I totally forgot to resolve your attacks.

Fixed that now.


scroll of destruction, masterwork breastplate, masterwork dagger, +1 unholy amulet of mighty fists, phylactery of negative channeling, 20 onyx gems worth 50 gp each, silver unholy symbol of Urgathoa, 73 gp


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

I need to update my spell list. The spell I cast is actually missing. I had to recreate the character from the profile a while ago because I lost the PCGen file and made a mistake. I have currently only the standard sorcerer spells known without the additional spells by high casting attribute. And I have the gameplay post to prove that Abomentolor had that spell.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

And there is my mistake: The ability modifier goes to the spells per day, not the spells known. And that was the reason I had to take the spell off the list, because before I added that number there too.

And there goes the idea to sneak in with major image.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do we have time to prep?
If so how much before they get here?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do we have time to prep?
If so how much before they get here?


Kitsune Game Master

I don't want Abomentolor to have time to "prep", as that would be a very boring encounter. Let's assume, you are on watch and get two rounds to prep. Everyone else gets one round but without the possibility to attack already.


We should get a list consolidated of all the treasure found int he chapel


4*(+1 breastplate, +1 scythe, robe of bones, 10 onyx gems worth 50 gp each, spell component pouch, unholy symbol of Urgathoa)
20 onyx gems worth 50 gp each
scroll of destruction
masterwork breastplate
masterwork dagger
+1 unholy amulet of mighty fists
phylactery of negative channeling
20 onyx gems worth 50 gp each
silver unholy symbol of Urgathoa, 73 gp
elixirs of hiding (2)
potions of inflict serious wounds (2)
scroll of phantasmal revenge*; Other Gear
pearl of power (3rd),
spellbook
7th—finger of death (DC 25), waves of exhaustion
6th—acid fog, chain lightning (DC 22), silent cone of cold
(DC 21), eyebite (DC 24)
5th—cloudkill (DC 21), silent still dispel magic, empowered
fireball (DC 19), hungry pit* (DC 21), waves of fatigue
4th—bestow curse (DC 22), dimension door (2), enervation,
greater invisibility, phantasmal killer (DC 20)
3rd—silent blindness/deafness (DC 20), fireball (DC 19),
protection from energy, empowered ray of enfeeblement
(DC 19), ray of exhaustion (DC 21), vampiric touch
2nd—darkness, false life, ghoul touch (DC 20), glitterdust
(DC 18), mirror image, scorching ray, spectral hand
1st—mage armor, sculpt corpse* (DC 19), shield, magic
missile (2), ray of enfeeblement (DC 19), shocking grasp

5 x (potion of cure moderate wounds
giant wasp poison (2 doses)
masterwork dagger
amulet of mighty fists +1
ring of protection +1


Kitsune Game Master

Oops, I did it again...

Advancement t rack
Characters should be 13th level when they begin
“Shadows of Gallowspire.” If they haven’t quite reached
13th level, consider attacking the PCs with minions of the
Whispering Way while they are still in Caliphas, staging
more encounters on the overland journey through
Virlych, or steering them toward more witchgates as they
attempt to cross the Hungry Mountains. The PCs should
reach 14th level before they enter the catacombs below
Renchurch, and should be 15th level before they travel
to Gallowspire for the final confrontation.

I guess you have to do two level ups.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

And shopping. I'll have to look at this over the next couple days.

I assume this is the last level up set before the end of the AP?


Looks like it. Most APS end at 13th-14th


Kitsune Game Master

I posted the whole level progression paragraph. Yes, 15 is the end.


Lvl 14

HP 4+2Con+1 FCB=+7
Bab +1
+1 Bomb
+1 Fort/Ref
+1 4th/5th level Extract(to be chosen)
Persistent Mutagen
Discovery:TBD
+1 All skills


Can I get a golem please? Pretty please?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ok, leveled up.

Now how much can we sell this stuff for. If you remember I put a down payment on a ring of Freedom of Movement. It's time to claim it with the cash we have and then look to see if we have any other cash left.


Kitsune Game Master

Quick calculation suggests: 51,375 gp


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

One level up almost complete. Any idea for a good 6th level spell besides chains of light and disintegrate?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

And another level up done.

Clerics get crazy on high levels.


Selective spell. Planning on dropping fireballs on us?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Totally. I would have done that 10 levels earlier, If I knew the feat.


Discovery chosen: Wings. 15 Minutes. Might as well become airborne

New Extract:Spell Resistance


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

OK I was looking back through the chat to find where I did the downpayment for the freedom of movement ring. I see I deducted the cost from my sheet, but we seem to have started the chat about buying this then gotten distracted by the whole adventure thing.

So how do we want to handle this... Just credit the 21K back to me and buy this from Linny? Yes I'm asking for more then my share, but please :)

(Assuming that's 51 K total not per person)


No doubt a bunch of us are under WBL


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

I have no clue what to buy anyway, so I'm ok with it. Everything that makes sure the big guy with the big smashy tools stays between me and the enemies is a good investment.


Kitsune Game Master
Spugnoir2 wrote:
No doubt a bunch of us are under WBL

How far?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ok we should each have have 240000 gp.

I'll have to do a caluculation on this to see what I have, but I'm guessing Raven's Head will be a lot of mine.


Kitsune Game Master

The raven's head is priceless.

If you got the feeling there is a lack of goods we can do it the simple way. WBL at level 13 is 140000, at 15th it's 240000. You should have gotten 100k in the meantime. As not everything you would get would be really matching and you kept a few items already let's go with 60k for each for the shopping spree instead of the 51,375 gp for all.


Thank you very much. Going to level out to 15

HP +7
Bab +1
Will +1
+1 Bomb
Bomb +1d6
+1 3rd/5th level extract
New Feat:Promethean Disciple
An alchemist with this discovery learns how to craft constructs by way of alchemical research rather than arcane magic. The alchemist gains Craft Construct as a bonus feat without needing to meet its requirements. The alchemist substitutes his number of ranks in Craft (alchemy) for his total caster level and must use Craft (alchemy) to create the construct. The DC to create the construct still increases for any necessary spells that the alchemist does not have access to. However, the alchemist can use extracts in place of spells as spell prerequisites.
+1 All skills

Time for an Alchemy Golem! Hmm.. Must find a brain. I think someone named Abby died recently..

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