. It's a pouch of coins (412pp),
a small wooden box containing a littel pillow with a perl (of power 3rd) on it.
Also another box with a ring (of protection +2),
an elaborately gem encrusted dagger Non magical
and a fine short sword (luck blade, 0 wishes)
You interrogated Ramos, the prisoner and the first murder-suspect of Luvick. You just didn't ask him the right questions. If you had, you would have expected the answer you now got in the letter.
Abraun Chalest is from the Esoteric Order of the Palatinate Eye. He is the one who helped you out when you were first searching for the Whispoering Way in Caliphas. Count Lucinean Galdana you might have seen there, but you didn't talk to him.
PCs also seem to forget what the current AP started with. But that's ok. I just need to always imagine the puzzled look on the character's faces when they meet someone, which then causes them to reintroduce themself, telling where they already met you. ;)
Spugnoir knows from his long years of study, that to create a Sun Orchid Elixier, he would need six Sun Orchids and a month time to ferment them. And they don't grow anywhere close, but in Thuvia which is a land far, far away. And even if he had all that, there would still be the issue, that the formula is one the best kept secrets of all Golarion. So he would have to spend some serious time to research that experimentally.
As an alternative he could go the route the witch went. Eternal beauty and endless life, at the prize of a very strong allergy to sunlight.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Stam came in the end of the first book, it would be good for PCs to take better notes (Looking at myself) as this would help us with keeping track of characters and events better
Broad Hint: there is nothing to see in the hotel. There isn't even a hotel beyond the name, until I make one up. Abraun is only there to give you some context about the victim to be of the Whispering Way.
We change now to the final book. And I have to read up on it, so take your time to level and if you need to meet with the Caliphas branch of Everything Magic, do that too. And I find out in the meanwhile where that thing is.
So, since we don't have anyone that can use Trapfinding for magical traps, I could take the feat Extra Traits and get Trap Finder(Mummy's Mask) that gives me the trapfinding ability.
Forgotten dungeons and ancient tombs have always held an appeal for you, and you’ve never been able to resist the urge to delve into these lost sites in search of knowledge, treasure, or both. You may not have received any formal training in the roguish arts, but you’ve nonetheless become skilled at spotting and disabling hidden traps. The tombs of of the necropolis, just opened for exploration, seem like the perfect place to put your skills to the test.
Benefit(s): You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
Everyone can find magical traps. And everyone can 'disable' them. If you have no scrupels to blow up a summoned creature. Rogues also tend to have good reflex saves and improved evasion, in addition to the high DD skills. But if it's worth for you. What would the other trait be?
Btw. this trait from mummies mask is no excuse for you to have been in Osirion and haveing some Sun Orchids left from a quick trip to the neighboring country. :P
Earth to diamon dust (Illusion)
Components: V, S, M (dirt, diamond dust worth 250gp)
Save: Will negates
Effects: The spell creataes strange noises and colorful displays to distract the audience, while the spell exchanges the dirt with the diamond dust, making it look like diamond dust worth 250gp were created.
It's a pouch of coins (412pp),
a small wooden box containing a little pillow with a pearl (of power 3rd) on it.
Also another box with a ring (of protection +2),
an elaborately gem encrusted dagger Non magical
and a fine short sword (luck blade, 0 wishes)
potions of cure moderate wounds (2)
+2 breastplate,x6
+1 longsword,x6
masterwork light crossbow with 10 bolts,x6
200 gp
The books and scrolls on the table also hide a libram on transformative blood magic. The book is also a spellbook, and contains the following wizard spells: clone, horrid wilting, insanity, iron body, transformation, and vision.
In the lab
In addition to the vials of lich dust, the bubbling cauldron in the fireplace is a cauldron of brewing. It contains a half-completed batch of what you can't definitely tell off your head.
There are rearch notes, and beneath them are four scrolls of protection
from evil. Finally, a small, elaborate glass vial sits in a velvet lined coffer on the table, containing just two or three drops of a golden fluid.
a small wooden box containing a little pillow with a pearl (of power 3rd) on it.
an elaborately gem encrusted dagger Non magical
and a fine short sword (luck blade, 0 wishes)
potions of cure moderate wounds (2)
+2 breastplate,x6
+1 longsword,x6
masterwork light crossbow with 10 bolts,x6
200 gp
Stuff to keep or sell
Deathless (5000 gp) on mail shirt
This armor protects its wearer from harmful negative and positive energy, including channeled energy. The armor absorbs the first 10 points of positive or negative energy damage per attack that the wearer would normally take. The wearer has a 25% chance to ignore negative levels from any attack. Deathless armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow negative levels. The deathless ability can be applied to armor of any sort, but not shields.
We'll probably need stuff for dealing with lots of undead.