HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Good day gentlemen, at the behest of Ms. Foxy Quickpaw I will if you will have me be joining you in your endeavor to continue this AP.
All my relevant information is in my profile page, I was in Foxy's other CC group and it has slowed down for a bit and was asked if I would like to continue with yourselves.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Hey guys, you should get in this Iron Maiden, it's pretty comfy all up in here. Ow.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
@Darius
As you're around, would you say a word to Spugnoir's request to help you? As you can now step out of the iron maiden and tell then what kind of help you need, or if you can be helped at all.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Grergof was right that something was off with this haunt being done with so easily. The thing that was wrong, that I told you everything is over without you fighting the actual haunt. I made that mistake, because the haunts effect is over for the one being befallen (Darius).
What I missed, is that the haunt would probably hold the iron maiden shut until destroyed. Therefore I told that the Iron Maiden opens and Darius can walk out.
And I made a JOKE about Darius to get back in to correct that.
Now Grergof and Spugnoir took that serious and are now trying to get Darius out while he is already standing in the middle of the room.
Let's just say they got confused and notices to late that Darius is out again. So please continue with the investigation of the room
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Well, that's life. I was just worried I brought the game to a halt.
Once life gives you some spare time again you can collect the goods and tell me where to next. But I'll probably won't respond until tomorrow.
Good night/good rest of the day (choose what's appropriate for your time zone :)
It would be nice RP to buy some acid. But it would be rather expensive to do so in the needed amounts.
If someone has some knowledge(engineering) it would be possible to fix the winch. And if someone has a sturdy weapon and can cause a lot of damage to overcome the hardness you could simply bash it down. Or you buy a wire saw and destroy it that way.
Also you could lift it with taking 20 on the strength check for Grergof, resulting in 24 with aid another from two more helpers this is 28. But you might take a look first what to use to hold the gate up.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Running off now to go see Rogue One. Will only be able to post again later.
So hard to resist reading that Religion spoiler that I just missed!
But I want to keep myself in the dark in case we need to try crazy stuff in this fight.
After all this is pretty clearly the boss fight for this adventure
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Hey guys!
Rogue One is pretty great! Probably one of the darker Star Wars flicks. But regardless still very enjoyable and Star Wars-y.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Eek. Siphons out the bag now.
Turning in for the night. Catch you guys in a few hours. Hope no one dies. Gnite folks.
Just in case someone checks what I write against the rolls that were made:
I made an error again. In your favour. Grergof and Darius both rolled an attack of 13 for their rat. Grergof's rat is dead and Darius' rat is still well.
Grergof's rat had done it's back as it was summoned losing some of it's dex (And if someone ever runs out of excuses, I can help out).
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
So question, if I Channel now and since it's an area, will I get healed while the ghost gets damaged at the same time?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's