GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof will take both the dagger and ring if you all think that's best.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Go for it, I am good with passing whatever off.


Kitsune Game Master

I suggest that at least one of you takes a rank in knowledge(dungeneering) and maybe one or two other knowledge skills. For these cave dwellers are no problem if you know what they are. But if you don't you could easily be crippled by a CR2 ooze.

With a complete prison full of rubble your Not A. Puddle is really easy to fight. Pick up some stones and throw them at it. It is so slow that you even can move away, pick up a stone on the way, throw it and stay out of reach.


Kitsune Game Master

Did I mention you get that level up to 4 now? I mean once someone gave the Not A. Puddle the rest.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

You really had me hit it on a 1?
I take it back all the mean things I said about you!!!!

I thought for sure the grey ooze was going to eat my armor!

And GM Foxy is right, we really should coordinate to cover all the knowledge skills. Only thing I know is religion, with my only other class skill being nobility.

What do other people have/could cover?


Kitsune Game Master

I only saw that you rolled a one after I wrote the post. And a 8 is a solid hit on that thing so who cares. But it wouldn't be beyond me forcing you to get some of your lousy starting equipment replaced ;)

For the armor eating there are the rust monsters later in the adventure :P


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I'll grab knowledge Planes if no one wants it :) And level 4 yay!


Will level later


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Same. A bit busy at the mo.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I am just trying to keep it so that I am not inviting myself along. I do like cookies though


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)
Foxy Quickpaw wrote:


For the armor eating there are the rust monsters later in the adventure :P

In that case probably my favorite image from the 1E DMG may come true ;)


Level 4

HP 4+2+1=7
Bab +1
Fort/Ref +1
Discovery: Precise Bombs(So I can bomb lob in combat)
Int+1
1 2nd level Extract learned will choose later


Skills chosen
+1 All Primary Skills

Background Skills
+1 Know-History,Geography,Engineering

2nd level extract chosen:Lesser Restoration


Kitsune Game Master

Oh no! Rustmonsters! Let's put our Mage to good use!
Yes, because he is an improvised non metal bludgeoning weapon ;)

As for the inviting yourself. It's one thing to invite yourselfinto the group to clear the Harrowstone (bad), but another thing to seek travel companions for the dangerous bandit infested way to Lepidstadt you're all doing anyway. At least once you know they go there.

But it would also be interesting if you go first and are already there when the events starting the next AP take place.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

change my FCB into skill points and I now have +4 to sense motive.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Level 4

HP: 6+2+1=9
BAB: +1
Fort: +1
Will: +1
Con + 1 (gives me 3 additional HP and +1Fort)
Spells: 1 1st - Currently memorized Bless, but would be open to change
Channel Positive Energy (3/per day, 2d6)
Smite Evil +1/day
Diplomacy + 1
Religion + 1
Perception +1


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

My level 4 :)

HP: 5+1+1=7
BAB: +1
Fort: +1
Will: +1
Wis + 1
Spells: 1 1st, 1 2nd
Diplomacy + 1
Religion + 1
Planes +1
History +1


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I have added the Splatterman spell book to my inventory, and the spells that were not ruined, illusionary script was the spell that was ruined.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

comprehend languages was the spell that was ruined.


Kitsune Game Master

As for Grergof's spell: Hero's Defiance is a nice one.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I strongly considered that one as well as Rally Point.
I also looked at Honeyed tongue as we probably will not be in combat but I wasn't sure how you play this. It is magic. So does it act like charm and end up lowering people's additude after the interaction as you used magic on them?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I will update the book, I guess I miss read which was ruined


Kitsune Game Master

Honeyed tongue is cast on yourself and lasts 10min/CL. So noone has to see you casting it and it just vastly improves your rhetorical abilities.

Bless is nice, but I don't see a front line melee character cast it in combat. And I tend to forget to cast at all with a paladin therefore the preference for Hero's Defiance. Because dying is a strong reminder that you still have a spell :P

That changes of course, once the litany spells are available. But interestingly enough these are also swift actions to cast which allows the paladin to do what he's best at: hitting hard.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Litany spells? Not familiar with those. Where do those come from?


Kitsune Game Master

They are from ultimate magic. But if you're looking for them, just use the spell list index and select paladin. They are 2nd level spells.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Paladin Spells


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ahh I see them. 2nd level spells are 3 levels away so I didn't even look at them.
I don't own any of the ultimate books so I wasn't even aware that they exist.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

After this conversation Darius is gonna probably walk around the town.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam would go with him, Ned needs to be walked ;)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sounds good.

Only way to find the bone armoured Mage is to go looking :)


Kitsune Game Master

You're welcome to have fun in town for the next three weeks or so until the 30 days are over and you proceed to Lepidstadt (or you can tell me once enough fun is had and you want me to fast forward). But this part of the the adventure gives you no more clues about the whereabouts of that necromancer.

And I have a hard time making some up as: Guy appeared at the Harrowstone at night and left some time later without being seen by anyone but the now dead Professor leaves not many clues and no tracks now that it's about two weeks since the Professor's death.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh come now, it's the classic: I'm an adventure writer who has not seen the big bad write up in module x, but I need to include him, so I am going to give you the minimum info I have and leave you guessing till the plot Railroad gets there.

So are there other interesting NPCs we didn't talk to in town? If not then the only thing I think we have to do in the next 30 days are:
Let the town council know we finished the job
Play matchmaker with the sheriff and Jolinda
Return the ladder.


Kitsune Game Master

Indeed it has some continuity issues. But that helps a lot to convince you to do your part in the second AP, or you would run past that to get him.

In town you could check out
The Silk Purse which is a pawn office
The Unfurling Scroll

Besides that there is nothing more to do but the things you listed already. But if you want I can post some 'rats in the cellar' quest at the posting poles as job offer ;)

The most interesting thing that offers itself in the meantime is Gibs Hephenus. Because he faces a trial for assault or even attempted murder. And even though he is a jerk, it was totally not his fault.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ah okay. Um what's the rest of the group vote for?

I don't mind fast forwarding to the next part. Need to use my keen sword on summin. Hehe.


Kitsune Game Master

A little resting would help as someone might want to check on their gear once the council confirms that the haunting is gone and some money comes your way. Or Stam would like to copy some spells.

By the way, if someone takes a look at the cursed items in the next time you notice that the blood smear on the axe is gone.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I wouldn't mind having a "chat" with Gibs, since it was kinda Stams thing before.


Yea, plead Gib's case that he was cursed by the ghosts. Plus examine the perhaps uncursed items now.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Honestly didn't read this before I wrote the last post...

Hmmm any other changes to the cursed items? Are they uncursed or do we need to melt them down?

I kinda would like to grab a silver holy symbol of Sarenrae if it is uncursed. Partially in remeberance, and partially to work off any evil the item was used for in the past.

And Yes, I'm well aware that my best weapon is damaged. I was going to stop and get it fixed or replace it.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ah nuts, I was away and didn't have time to post. I totally wanted to do the bait and switch and set up a dinner with Jominda and the sheriff haha...

Hmm... maybe there's a way to still do that.


Kitsune Game Master

There is still the need to do something like that. Jominda is not going to jump at the Sheriff.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

What time of day is it now roughly?


Kitsune Game Master

I's say it's afternoon already as you're sorting and studying papers for hours.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

ahh small town gossip, now I really do feel like we have gone from a horror story to a soap opera! ;)


Kitsune Game Master

You rooted out all the horrors and Spugnoir asked for it :)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

After setting up the sheriff and Jominda I totes wanna start killing monsters again so we should fast forward yes??


Kitsune Game Master

If no one else wants to do something in town I would FF to tomorrow (after dinner) when the Council shows up and pays you.

If no one wants to buy something from Jorfa and no non LG character wants to take advantage of the pawn shop then I'd FF that directly through a short goodbye and onto the road again.

Please state at which points you want to throw in a few personal words with the NPCs so I'd pause there.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ok question. What does the 1 point of damage on my flail actually do in game?
I figured I would replace that with an adamantium magic Flail at some point but wasn't sure if it was worth spending the money to fix or replace it before I have the funds.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I think i can fix it with the mending cantrip, just let me look later. Other wise if you have craft weapon you can do it yourself.


Kitsune Game Master

Rules Information:
An item counts as broken once it has taken in excess of half their hit points. Before that the only thing is that you're closer at that condition.

This isn't about your damaged weapon, and I'm not trying to push you to replace it because of that.

Also you know three people who are able to fix that. And two of them would probably not charge you to do so. The third also wouldn't if you ask nicely but would try to sell you something of better quality.

I'm just keep reminding you as I tend to have special desires about the equipment for my characters that you can't afford for your starting money and usually don't find in treasure. And none of you have bought anything yet (besides the bow). And you're level 4 already.

For Magic stuff you probably wait for Lepidstadt as you'll get quite some money there and find someone who's able to sell it. But if you can afford an adamantine flail, then buy it. You can have that improved later for the magic enchantment without problem.


This is the treasure list of leftover stuff

two full healer kits
3 vials of antitoxin
2 vials of antiplague
3 doses of bloodblock
3 doses of smelling salts
2 vials of soothe syrup
two potions of remove disease
a bronze war medallion from the Shining Crusade
an unframed Taldan painting of Stavian I
a set of a noblewoman’s silver hair clips
a masterwork punching dagger
a pouch containing a dozen masterwork shurikens
a masterwork silver war razor
a wand of lesser restoration (10 charges).
2 Potions CLW
120 crossbow bolts
case of 10 crossbow bolts

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