GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

So you're going to do something now?


Kitsune Game Master

It's a new round. It's your turn. Make some more of your futile attempts so I can kick your beep

Muhahahaha.

Are you having as much fun as I do with this fight?
:P


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ummm. Ok why did the shield spell go away?

Has the 3 min duration passed?

Edit: nevermind I see he dispelled it....


Kitsune Game Master

You got an idea what level dispel magic is? Or maximized magic missile?
This is ridiculous.


Kitsune Game Master

Ups, I forgot to move into the wall after casting :)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yes, yes you did, I picture him being too busy laughing at dispelling my shield. ;)


Kitsune Game Master

No problem he can take it. Easily.


Kitsune Game Master

What I wonder though is the following
- Undead do not breathe, eat, or sleep.
- A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook.

If he doesn't sleep, how can he prepare his daily allotment of spells?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Probably similar to someone wearing a ring of Sustenance. They don't "need" to sleep but they can rest for an hour then do it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

That channel is a burst. If Darius was near the haunt to disrupt it with the symphony, it should have taken damage from the channel, correct?
I didn't see it make the save.

Also just to be clear why did you give me a +9 to the will save? My will was only a +6 unless I'm missing something.... +5 now with the stat damage.


Kitsune Game Master

You said something earlier about bonus from smite to AC I added that to your save too. Now that you say it: Pally always adds his Cha and it was already included in the +6.


Kitsune Game Master

As for the haunt: haunts don't get a save vs. Channel.
But you don't see the effect.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Hey guys. Taking my nephew to a show and then a birthday party so I'll only be able to post later today.


Kitsune Game Master

Would you please do me and Stam a favour and not die here?

I'm trying to keep track of your damage (I'm missing the starting value of Grergof's HP for this fight) and it doesn't look good. Tactical retreat is an option here. And if it is only to get yourself patched up by Father Grimburrow and then come back. He might even be able to remove the curse from Darius.


Works for me


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

For my use I always keep the stat line updated on my sheet.

I was full up at the start of the day, took 4 damage from Gibs and nothing from the first haunt.
So I started this combat at 23 HP

Took 5 damage from the octopus 18 Hp
Took 2 wisdom Damage.

Healed 8 by Darius 26 HP
Took 5 from the collapsing ceiling 21 HP
Took 10 from Magic Missle

So as the stat line says down to 11 HP.

With his hate for undead and the 8 wisdom running away is not going to occur to him.
Plus the fact that it will take us at least three rounds to get through the gate that the ghost can just pepper us through, someone else is going to have to suggest/start a retreat because Grergof will keep trying to hold his ground as shown in the post that is incoming.

As for dying. You just threw a minimum 6th level ghost wizard and a haunt against 3 3rd level characters. I've seen at least 2 3rd level spells (Dispel Magic, Empowered Magic Missle) and 2 2nd level spells (2xSummon Monster II). By my rough calacluation this is a CR 7 creature plus haunt, and as such designed to be a deadly encounter.

Don't take this as complaining. Just don't be shocked if someone dies here.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

No one dies on my watch!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

And with last post up to 13 HP!


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

+6 more.

This fight ain't over yet.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No of course not. We may well win without deadly injury. This encounter is simply very dangerous and it seems like the risk is clearly there of character death..


Kitsune Game Master

You're close on guessing the level of that ghost. If you now add in, that a maximized magic missile is a 4th level spell...

I'm just saying, you can leave and it takes every one of you a double move action to get there. And you have one big advantage to that ghost. You CAN leave. He can't.


I'll just set off all my remaining bombs and send Harrowstone up in a fireball. BOOM!


Kitsune Game Master

You can do that. Hopefully after cleaning out all the ghosts ;)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh the suspense!

Wait, what item is left that belongs to him? Can we use that somehow? Guys!?


Kitsune Game Master

Want some more classical drama? I'm sure I can come up with another flying head who does a Hamlet scene together with our beloved Prof. Feramin.

Alas, poor Yorick! I knew him, Horatio; a fellow of infinite jest, of most excellent fancy; he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! My gorge rises at it. Here hung those lips that I have kissed I know not how oft. Where be your gibes now? Your gambols? Your songs? Your flashes of merriment, that were wont to set the table on a roar?


Kitsune Game Master

Darius, you're one action behind. Feel free to throw another one in.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oops sorry. Was asleep. Just got up an hour ago. Just added one now.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

So I'm grabbed but not pinned, does that mean I can try slice my way free on my turn? Or will it be Escape Artist or Strength checks only?


Kitsune Game Master

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

Which means you can simply club that octopus to death if you like. But only one handed.


Kitsune Game Master

@Grergof
Your HP damage from the start of the fight assuming you had no damage to start with: 0, 5, 0, 5, 20, 14, 12, 20, 21, 16
As you told you had 4 damage to start with, so there is a deviation between my counting and yours.

Edit: I did a recap from start and you're right. You once got healed more points than you had damage by my calculations leading to the difference. You're at 15HP now.


Kitsune Game Master
Foxy Quickpaw wrote:
Would you please do me and Stam a favour and not die here?

To remind you of my earlier request. And as for 'he has to run out of spells eventually'. You first.


If ya gotta go, go out hard.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Haha dammit. Damn that ghost and his Will save! I shoulda healed. Well that and my crappy con score haha.


Kitsune Game Master

You should have used your chance to leave as you still could.

That ghost is alone and has no chance to heal itself. You could have left, saved your resources, healed on the resources of others and come back to kick his ass.

And leaving is still an option.

I would have really fun here if my goal was to kill you. For you make it really easy.

As it is not my goal this is getting really hard here. I still have magic missiles for a few rounds and Feramin is not going to shoot at heros that are already on the ground.


*Shrug* Healing and resting means he gets his stuff back and then he flies around summoning again while darting in and out of walls.

I'm comfy ending it here.


Kitsune Game Master

No one said anything about resting.

resistance to advice DC 25: 1d20 + 3 ⇒ (18) + 3 = 21


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ooh man if I get up again Imma get mediaeval on that ghosts ass!


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

What items that we found in the prison are tied to this Mage? I'm sure that could be used against him?


Kitsune Game Master

You found a flute, a bundle of holy symbols, a hammer, a bloodstained axe and a moldy SPELLBOOK.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I was just about to say it's probably the Spellbook.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yes it was the spell book. Remember it almost drove Kendra insane seeing her name spelled out in that when she looked at the book?

Now if we have the spellbook, we can pray that the Mage can't rememorize spells without it(but that's probably far too much to hope for)


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

I must object here. It scared me a lot. But it didn't drive me insane. Not even almost.


Or write out the name of the wizard and maybe it will harm him


Kitsune Game Master

Test


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Do you guys want me to come in now or wait till your done book one?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I'm fine with however GM Foxy wants to work this in.
If you want to be a specialist called in to talk about the book, that works... Or we can wait until the end of book one.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

The more the merrier I say :)

Also I'll write the guys name in the book in blood. Maybe it's not that bad. (Is the last thing he says)


Kitsune Game Master

If were at famous last words I'll say:
What could possibly go wrong?


I was two days from retirement!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

So Spugnoir you want an extra in your party for this or wait till your done?

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