What I wonder though is the following
- Undead do not breathe, eat, or sleep.
- A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook.
If he doesn't sleep, how can he prepare his daily allotment of spells?
That channel is a burst. If Darius was near the haunt to disrupt it with the symphony, it should have taken damage from the channel, correct?
I didn't see it make the save.
Also just to be clear why did you give me a +9 to the will save? My will was only a +6 unless I'm missing something.... +5 now with the stat damage.
You said something earlier about bonus from smite to AC I added that to your save too. Now that you say it: Pally always adds his Cha and it was already included in the +6.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Hey guys. Taking my nephew to a show and then a birthday party so I'll only be able to post later today.
Would you please do me and Stam a favour and not die here?
I'm trying to keep track of your damage (I'm missing the starting value of Grergof's HP for this fight) and it doesn't look good. Tactical retreat is an option here. And if it is only to get yourself patched up by Father Grimburrow and then come back. He might even be able to remove the curse from Darius.
For my use I always keep the stat line updated on my sheet.
I was full up at the start of the day, took 4 damage from Gibs and nothing from the first haunt.
So I started this combat at 23 HP
Took 5 damage from the octopus 18 Hp
Took 2 wisdom Damage.
Healed 8 by Darius 26 HP
Took 5 from the collapsing ceiling 21 HP
Took 10 from Magic Missle
So as the stat line says down to 11 HP.
With his hate for undead and the 8 wisdom running away is not going to occur to him.
Plus the fact that it will take us at least three rounds to get through the gate that the ghost can just pepper us through, someone else is going to have to suggest/start a retreat because Grergof will keep trying to hold his ground as shown in the post that is incoming.
As for dying. You just threw a minimum 6th level ghost wizard and a haunt against 3 3rd level characters. I've seen at least 2 3rd level spells (Dispel Magic, Empowered Magic Missle) and 2 2nd level spells (2xSummon Monster II). By my rough calacluation this is a CR 7 creature plus haunt, and as such designed to be a deadly encounter.
Don't take this as complaining. Just don't be shocked if someone dies here.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
No of course not. We may well win without deadly injury. This encounter is simply very dangerous and it seems like the risk is clearly there of character death..
You're close on guessing the level of that ghost. If you now add in, that a maximized magic missile is a 4th level spell...
I'm just saying, you can leave and it takes every one of you a double move action to get there. And you have one big advantage to that ghost. You CAN leave. He can't.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Oh the suspense!
Wait, what item is left that belongs to him? Can we use that somehow? Guys!?
Want some more classical drama? I'm sure I can come up with another flying head who does a Hamlet scene together with our beloved Prof. Feramin.
Alas, poor Yorick! I knew him, Horatio; a fellow of infinite jest, of most excellent fancy; he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! My gorge rises at it. Here hung those lips that I have kissed I know not how oft. Where be your gibes now? Your gambols? Your songs? Your flashes of merriment, that were wont to set the table on a roar?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Oops sorry. Was asleep. Just got up an hour ago. Just added one now.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
So I'm grabbed but not pinned, does that mean I can try slice my way free on my turn? Or will it be Escape Artist or Strength checks only?
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
Which means you can simply club that octopus to death if you like. But only one handed.
@Grergof
Your HP damage from the start of the fight assuming you had no damage to start with: 0, 5, 0, 5, 20, 14, 12, 20, 21, 16
As you told you had 4 damage to start with, so there is a deviation between my counting and yours.
Edit: I did a recap from start and you're right. You once got healed more points than you had damage by my calculations leading to the difference. You're at 15HP now.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Haha dammit. Damn that ghost and his Will save! I shoulda healed. Well that and my crappy con score haha.
You should have used your chance to leave as you still could.
That ghost is alone and has no chance to heal itself. You could have left, saved your resources, healed on the resources of others and come back to kick his ass.
And leaving is still an option.
I would have really fun here if my goal was to kill you. For you make it really easy.
As it is not my goal this is getting really hard here. I still have magic missiles for a few rounds and Feramin is not going to shoot at heros that are already on the ground.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Ooh man if I get up again Imma get mediaeval on that ghosts ass!
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
What items that we found in the prison are tied to this Mage? I'm sure that could be used against him?
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I was just about to say it's probably the Spellbook.
I'm fine with however GM Foxy wants to work this in.
If you want to be a specialist called in to talk about the book, that works... Or we can wait until the end of book one.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
The more the merrier I say :)
Also I'll write the guys name in the book in blood. Maybe it's not that bad. (Is the last thing he says)