GM Endless Forms' Rise of the Runelords (Inactive)

Game Master Mike Tuholski

Spires of Xin-Shalast (Book 6)

Northeast Varisia | Xin-Shalast | Tactical Map

Sandpoint | Sandpoint Hinterlands | Varisia | LOOT!


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Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

I concur EF about the scimitar stats. I think the other reason is that scimitar is one of the few weapons druids can use. So I believe the clarification is there to allow druids to use the flame blade without any doubt. Plus its the same description D&D has been using for that spell since 1st edition.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Does Miana want mage's armor after this combat is over?


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

Rissi and I already got cloaks of resistance, so who will take this one?

Lucian is only interested in the Wand of Produce Flame.

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

My saves are already ridiculously high, so I suggest Kufieno or Sealman.

And yes, Mage Armor please Rissi :)


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

Maybe Sealman? He's always our first "barrier" keeping us from the enemy (alongside you Miana), so it would make sense.


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

I guess.

I personally think its fine for Sealman to keep his Will Save at +1 for any charm person/fear spells. It could make combats more interesting. =v)

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

So Sealman, how do you want to play this out? Obviously, as long as you don't roll completely poor like the second time, unless the goblins decide to outrun you Miana can't quite stop you with going to forcible blows, which is much PvP than I would honestly wish to engage.

Miana's stance is that while she doesn't like goblins, and is like Sealman angry at the atrocities committed, her goal is to end the threat to Sandpoint, which doesn't necessarily have to occur by slaughtering every goblin in sight. I am assuming that's Sealman's point of view (more so with natural dwarf hatred towards goblins). So, without dipping into the paladin "lawful-stupid" trope, how do you want this to go down?


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Seal will continue to kill the goblins until they are all dead. The assault on Sandpoint followed up with the slaughter at the Glassworks compounded by the fact they admitted to their crimes is enough for Seal to do what he will do. Releasing them only allows them to burn and kill another day.

From this and "off-camera" interactions, the party will know Seal will give no quarter to any goblinoids or orcs. They also know that Seal will attack any "giant" on sight, no matter the situation.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Hard to argue with the goblin comment. Out of curiosity, is he sensitive to the differences between good (storm, some cloud), neutral (taiga, stone), and evil (fire, frost) giants?


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Seal doesn't know the difference. It would be like saying there is "good" drow. =v)


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Not to become "that guy", I'm withhold Seal from saying/acting for 24hrs with the current situation. If some dialogue doesn't start up, I reserve the right to "unleash" Seal. =v)

Please take my tone has light and playful, not as demanding or some type of ultimatum. I know its hard to tell sometimes over the interwebs.

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

I dunno, I think this is the time TO unleash Seal. I mean, the guy is obviously asking for it.

Still, I think one line should be interjected before the dwarf's unshackled :P


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

I don't mind at all, Seal. All groups need some kind of "pushing" character, usually the one who opens doors, etc. Be my guest!


RoW Combat map

Regarding hideous laughter: do you get the +4 to your save if you are of the different subtype? I have always run it as you only get the +4 to save if you are of a different type (no sub- prefix)

So the humor would work for a kobold telling a joke to a boggard, but not for a kobold and a otyugh, for instance. At least, I've run it this way before.


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

I occur, that's why I didn't give Seal the +4 to the save.

Personally, I wouldn't give that bonus to Natural Outsiders if the spell came from a humanoid. It's not like they are a race of Vulcans.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

You, have a potion! You, have a potions! And you have a potion!

Everyone gets a potion of cure moderate wounds. Kufieno and Sealman each get 2 potions of cure moderate wounds!

Rissi will take the remaining potions of cure light wounds. If EF allows it, she would like to strap one to her familiar Brihz (rescue rat, anyone?).


The Flaxseed Pathfinder Lodge

That works. Someone pointed me to a passage once that potions are generally only a few inches long and an inch or two wide (somewhere around there). So they're not huge flasks (as I always imagine them), more like test-tubes.


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Here, if you have a potion, and I have a potion, and I have a straw. There it is, that's a straw, you see? Watch it. Now, my straw reaches acroooooooss the room and starts to drink your potion. I... drink... your... POTION!

I drink it up!

I like that idea Rissi. Now you just need a Red Cross on Brihz and he is ready to rock!


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Keep your straw to yourself, eh?

About 28.3 ml/potion, unless the are made of something silly.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)
warchanter wrote:


potion of cure light wounds, studded leather, dogslicer, shortbow with 20 arrows, ship, 20 gp, wand of silent image (5 charges)

Was the ship in his pants pockets? Is it a model ship?


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

I think EF just mistyped the "p" instead of "t" =vD


The Flaxseed Pathfinder Lodge

Hahaha. Whip. He's a bard. Sorry, no ships or anything else. Although Seal is probably closer to ge truth.


The Flaxseed Pathfinder Lodge

Thought someone here might know this:

How do I skip something in a subscription without un- and then re-subscribing? If I'm not mistaken, there used to be a way to do this. I really don't care much about the map packs (especially of APs I am not running) and want to skip over the upcoming Mummy's Mask map pack. I can't figure out how to skip that product without unsubscribing and then resubscribing later after it has moved to the next thing.


Off the top of my head, I really don't know, but I'm sure if you call and talk to someone (Most likely Justin R., I know this after calling a few times about subsciption stuff), they can do it for you.


The Flaxseed Pathfinder Lodge

I'm almost certain there used to a button somewhere (before the last website update) that let you just "skip this item" on subscriptions, but they seem to have gotten rid of that option, which is unfortunate.


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

Can't find it either... yes, it's a shame.

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

Call/email customer service. They usually try to go out of their way to help you out.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Kufieno and Lucian, do you want anything from the stash of scrolls/wands/etc? I'd kind of like the wand of magic missiles (and the spellbook of course)


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

That is a nice haul for you guys. For the sake of completion, what level is the wand of magic missiles?


The Flaxseed Pathfinder Lodge

Always assume minimum CL unless stated otherwise.


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

I won't take anything, since the Scrolls and wand are better off in your hands, Rissi. My UMD isn't high enough yet to take full advantage of those.

-Posted with Wayfinder

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

I think Rissi or Kufieno should definitely take the cloak, although Sealman's low base Will Save is a close third!


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Rissi already has a cloak.


Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

I'd give it to Sealman, because one charm person/fear spell could badly hurt us.


Sorcerer(Seeker) 1 / Rogue 4 / DD 9 Suli AC22(26)/T16/FF17/CMD30||HP146[146]F:+11|R:13|W:+10(+2 vs poison)||Init.+9|Perc:+26(+28 trapspotter)blindsense 30'

I vote for Sealman to take the cloak and Rissi to hold on to the scrolls and wand.


Spell Effects:
heroism, false life, mage armor, mind blank, overland flight
Stats:
Wizard 17 | HP 121/121| AC:19 T:19 FF:15 CMD: 23 | F+13 R+13 W+15 | Init +11 | Per +24 (darkvision)

Sealman has a cloak already. He might look a bit silly with two.


Sorcerer(Seeker) 1 / Rogue 4 / DD 9 Suli AC22(26)/T16/FF17/CMD30||HP146[146]F:+11|R:13|W:+10(+2 vs poison)||Init.+9|Perc:+26(+28 trapspotter)blindsense 30'

Ok, then, Kufieno will take it if no one else will, but feel free to call dibs if you want it.


Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

Yah, Seal has a Cloak of Pro +1 already. It appears I didn't update my sheet. I'll make the changes right away. Sorry for any confusion.

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

No worries! Since that's the most neutral piece of loot, I wanted to make sure it went to a good home :)

Although Sealman with Muleback Cords would be amusing (so you could carry Thunderpuss on your back with that freakishly high encumbrance rating!)


The Flaxseed Pathfinder Lodge

Spambot? Anyone have any idea? Got this as a PM. Sent to my wizard's alias, too. Totally weird, I'm definitely not responding. I'm still waiting to get my money back from that Nigerian prince I funded back in the 90s.

Good Day Friend.

I'm Capt. Greg Schneider,in 4th Battalion,64th Armored Regiment unit here that Patrols the helmand province, Afghanistan. I need you to contact me through this my Private email: (removed) For security reason, Reply asap once you read this for more info.

Please do not reply through Paizo for security purpose.

Kind regards
Capt Greg Schneider.
United States Soldier:Afghanistan
Email: (removed)

Silver Crusade

Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

That is weird....


The Flaxseed Pathfinder Lodge

A Proposal from Your GM

So I was talking to a friend last week about his homegame and some custom rules he was using, mostly concerning feat-taxing. He had taken most of the ideas from a thread online but I really liked it and am even making some modifications of my own.

This might require some "retraining" of your characters (potentially gaining new feats). But by getting rid of some of the most common feat taxes, it should allow you to take more diverse feats in the future.

So here's how it works:

  • Power Attack, Weapon Finesse, Catch Off-Guard, Throw Anything, Point-Blank Shot: If you meet the prerequisites for these feats, you have them. You do not need to take them.

  • Greater Grapple/Trip/Disarm/etc: These feats do not exist. You only have to take the Improved version and automatically gain the Greater version when you meet the prerequisites for the Greater version. In most cases this means when your BAB is +6 you'd automatically get the effects of the Greater feat.

  • Vital Strike: Same deal here. You only have to take the first one. You gain Improved and Greater automatically once you meet the prerequisites.

  • Style Feats: Same thing. You just have to take the first one, then automatically gain the others as you meet the prerequisites.

    ---

    Of course, giving you guys these benefits means the bad guys get the same benefits. And if their stat block has them spending a feat on Power Attack or Greater Grapple, I reserve the right to replace that with a new feat. And Combat Reflexes is awfully useful for bad guys ;)

    ---

    Let me know what you think. I'm not going to institute these rules unless everyone is on board. But it's still relatively early in the campaign so I thought it might be worth trying. I thought it was a neat way to encourage more diverse feats than spending half of your feats on one tree. Or taking a feat it seems like anyone should be able to do (the first bullet point).


  • Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

    These changes are very interesting I think. Actually, I'm considering "borrowing" them for my own tabletop campaign. Count me in!


    The Flaxseed Pathfinder Lodge

    Oh, and the first bullet point should also include Agile Maneuvers. Forgot that one.


    Giant Slayer 17| HP 241/241 (214/292) |20% MC AC:23 T:15 FF:21 CMD: 41(45) | F+21 R+15 W+12 | Init +2 | Per +27

    I only see myself and Miana benefiting from this as written. While Seal would get an extra feat for free, the cost of the GM being able to have that extra customization would out benefit him then it would us.

    I'm not a guy that complains about "feat taxes". I'm just happy we get more feats in Pathfinder then we did in D&D 3.x.

    The real question is do we want to crank up the difficultly on this AP by allowing EF more customization.


    The Flaxseed Pathfinder Lodge

    Bah, if I wanted customization I'd just do it! Honestly, if an NPC had Power Attack 90% of the time I'd just switch it out for Combat Reflexes or Weapon Focus. It's more of an encouragement in case someone was considering taking a feat but didn't want to commit to the whole chain. Or for those instances when Rissi might need to use her dagger; she'd automatically have Weapon Finesse.

    Not that it looks to be relevant, but I forgot to add Two Weapon Fighting/Improved/Greater to the list as only needing the first one and getting the others as you level.

    Silver Crusade

    Female Suli Paladin 3/ Monk-Un 4/ CoI 10 | HP 181/181 | AC 28 (39)* T 28 (30) FF 24 (35)* | F +22 R +20 W +21* (22) | CMD 48 | Init +4 | Perc +20 | Smite 3/3 Lay on Hands 12/12 Stunning Fist 14/14 Elemental Assault 17/17 Ki Points 13/14 Inevitable Fist 17/17

    Those aren't bad ideas; I may consider those for my home games. Albeit I have typically very martial heavy groups, so they all would enjoy that.

    And as another correction... if you're going to allow Power Attack, you should allow Combat Expertise. That, IMHO, is the worst of the 'feat taxes'.

    I'm indifferent to it; Miana would get a free power attack, but her accuracy still isn't the best yet so she wouldn't use it.


    Sorcerer(Seeker) 1 / Rogue 4 / DD 9 Suli AC22(26)/T16/FF17/CMD30||HP146[146]F:+11|R:13|W:+10(+2 vs poison)||Init.+9|Perc:+26(+28 trapspotter)blindsense 30'

    I'm fine with it. Kufieno took Weapon Finesse, so he'd gain an extra feat and I was considering two weapon fighting, so Kufieno would benefit from the change. Since Kufieno os DEX based, Agile Manueuvers might come in handy.


    The Flaxseed Pathfinder Lodge

    Yes, Combat Expertise is another one that could probably be added to the first list. You'd still have to meet the Int requirement as it's essentially the 'smarter' way to fight defensively.


    Male Human (Varisian) Oracle (Lore) 8, Evangelist 10 | HP 165/165 | AC:36 T:20 FF:29 CMD: 30 | F+13 R+22 W+24 (+2 vs transmutation) | Init +5 | Per +25 (+4 to determine whether he's surprised), Darkvision 60ft

    Side note about loot: Rissi, you can add the wand of produce flame (33 charges left) to the items we are going to sell. An UMD 10+ roll followed by a RTA with only +2 to hit is too hard to pull off, I think, and by the time my UMD is higher, the item will be uninteresting compared to the combat options available then.

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