Kufieno's page

469 posts. Alias of Hawkwen Agricola.




AC22(26)/T16/FF17/CMD30||HP146[146]F:+11|R:13|W:+10(+2 vs poison)||Init.+9|Perc:+26(+28 trapspotter)blindsense 30'


Sorcerer(Seeker) 1 / Rogue 4 / DD 9

About Kufieno

Male suli dragon disciple 9/rogue 4/sorcerer (seeker) 1
N Medium outsider (native)
Init +9; Senses blindsense 30 ft., low-light vision; Perception +21
AC 20, touch 15, flat-footed 15 (+1 armor, +5 Dex, +4 natural)
hp 146 (14 HD; 1d6+4d8+9d12+70)
Fort +11, Ref +13, Will +10; +2 resistance bonus vs. poison
Defensive Abilities evasion, trap sense +1, uncanny dodge; Resist acid 5, cold 5, electricity 5, fire 5
Speed 30 ft., fly 60 ft. (average)
Melee +2 morningstar +14/+9 (1d8+7) or
. . +2 short sword +14 (1d6+4/19-20) or
. . cold iron short sword +14/+9 (1d6+5/19-20) or
. . longspear +14/+9 (1d8+7/×3) or
. . quarterstaff +14/+9 (1d6+7) or
. . sickle +14/+9 (1d6+5) or
. . bite +9 (1d6+7 plus 1d6 electricity), 2 claws +9 (1d8+2 plus 1d6 electricity)
Ranged composite shortbow +14/+9 (1d6/×3)
Special Attacks breath weapon, claws (2, 1d6 plus 1d6 electricity, treated as magic weapons, 7 rounds/day), dragon bite, sneak attack +2d6
Dragon Disciple Spell-Like Abilities (CL 9th; concentration +13)
. . 1/day—dragon form
Sorcerer (Seeker) Spells Known (CL 9th; concentration +13)
. . 3rd (5/day)—displacement, fly, lightning bolt (DC 17)
. . 2nd (7/day)—blur, invisibility, mirror image, resist energy
. . 1st (7/day)—burning disarm (DC 15), feather fall, liberating command[UC], mage armor, shocking grasp, snowball (DC 15), vanish[APG] (DC 15)
. . 0 (at will)—acid splash, detect magic, disrupt undead, message, open/close (DC 14), ray of frost, read magic
. . Bloodline Draconic
Str 20, Dex 20, Con 18, Int 14, Wis 12, Cha 18
Base Atk +9; CMB +14; CMD 29
Feats Arcane Strike, Blind-fight, Expanded Arcana[APG], Improved Initiative, Improved Natural Armor, Improved Natural Attack (claw), Power Attack, Skill Focus (Perception), Toughness, Two-weapon Fighting
Traits magical knack, scholar of the ancients
Skills Acrobatics +19, Appraise +6, Bluff +15 (+25 to lie, +20 to feint, 10 to pass a hidden message), Climb +9, Diplomacy +10, Disable Device +20, Escape Artist +10, Fly +10, Intimidate +10, Knowledge (arcana) +11, Knowledge (dungeoneering) +7, Knowledge (local) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +11, Perception +21, Sense Motive +7, Sleight of Hand +9, Spellcraft +6, Stealth +20, Swim +10, Use Magic Device +10; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Auran, Common, Draconic, Dwarven, Giant, Goblin, Sylvan, Terran, Thassilonian, Varisian
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), elemental assault, rogue talents (distracting attack[APG], trap spotter), trapfinding +2, wings
Combat Gear cold iron arrows (50); Other Gear +2 morningstar, +2 short sword, cold iron short sword, composite shortbow, crossbow bolts (10), longspear, quarterstaff, sickle, belt of physical might +2 (Str, Con), cloak of elvenkind, headband of alluring charisma +4, mask of stony demeanor[ARG], robe of arcane heritage[APG], sihedron medallion, snakeskin tunic[UE], backpack, bread, canteen[UE], cheese, spell component pouch, thieves' tools, traveler's outfit, 50 gp, 13 sp, 8 cp
Special Abilities
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Breath Weapon (1/day, DC 18) (Su) 1/day, Breath Weapon deals 9d6 Electricity damage, DC 18.
Distracting Attack (Ex) Forgo sneak attack damage to leave the target flat-footed against someone else.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Form (I, 1/day) (Sp) Use Form of the Dragon I as a spell-like ability 1/day
Electricity Claws & Electricity Bite (7 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Electricity) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 14 rounds, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flight (60 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Sorcerer [Seeker]) +2 CL for a specific class, to a max of your HD.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Robe of arcane heritage These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.

Requirements Craft Wondrous Item, speak with dead, creator must be a sorcerer; Cost 8,000 gp
Sihedron Medallion Allows a runelord to scry on you and speak to you.
Snakeskin tunic +2 save vs. poison
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wings (Su) Fly 60' (average)