GM Endless Forms' PFS 01-35 Voice in the Void (1-7) (Inactive)

Game Master Mike Tuholski

A tier 1-7 PFS scenario played at the 1-2 subtier. Blakros basement

The Flaxseed Pathfinder Lodge



The Flaxseed Pathfinder Lodge

Rule #1: Have fun.

Rule #2: Don't be a jerk.

Rule #3: Seriously, have fun with it. It's a game.

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Please put the following in your header by adding it to the classes/levels section of your profile. I'm not picky about the formatting as long as the info is there as a quick reference for me so I don't have to dig around in your profile. It's also a good idea to keep your HP updated in your header so other party members can see:

HP | AC T FF | CMD | F R W | Init | Perc | SM

SM=Sense Motive

Thanks everyone!


Interested! This is the only Blakros I haven't played. Not sure what PCs I have.


The Flaxseed Pathfinder Lodge

Unfortunately I believe I have already GM'd Penumbral Accords, which is sort of the follow-up to this, so we won't be continuing the series after this one. Of course, we can just play something else instead.

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

Morning checking in.


The Flaxseed Pathfinder Lodge

Once Tektite decides on a character, we have six so we are ready to go! I can get the intro post up later.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Thanks for the selection!

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Checking In.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Checking in, looking forward to the game!

Grand Lodge

Male Human Father 6 / Tinkerer 3 / Aspiring Polymath 1

Trying to decide which new class to try, sorry for the delay. Have it up this evening.


The Flaxseed Pathfinder Lodge

Yeah! ACG! I'm excited to see one of them in action.

I decided I really want to try Bloodrager for my Suli but I'm also hesitant in case there's a Djinni bloodline in the book next August, which would make the most sense. They don't have it in the playtest but I would imagine they would recreate all existing bloodlines for the bloodrager.

Grand Lodge

Male Human Father 6 / Tinkerer 3 / Aspiring Polymath 1

I'm curious to try the Investigator, but that's somewhat like Ezrek. Looking at the party makeup, I was thinking some healing might be if use, so was thinking Warpriest or most likely, Shaman.


The Flaxseed Pathfinder Lodge

Yeah, I like the investigator a lot too. It has the most unique flavor that doesn't really overlap with any existing class, in my opinion. I think Black Bart will be an Investigator although I'm debating giving him two levels of brawler. Sherlock Holmes was a boxer, after all, and it will give him something to do in combat (maneuvers, mainly). I'm also going to reskin his alchemy stuff as if they were drugs since Sherlock did cocaine regularly in the books. It's a bit of a change from my original conception of Bart but I like it much better.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Another healer would be great Omorose has cure light, but she cannot do much in combat without spells so its going to be tough at 1st level.


AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 Half-Orc Bloodrager 6

Hawkwen checking in with a shaman.


The Flaxseed Pathfinder Lodge

Hey folks! Stole this idea from Tektite (who stole it from others-but that's how these things work): feel free to check in at the Flaxseed Pathfinder Lodge and hang out in-character or use the Discussion thread for out-of-character chatting. I'll likely be using it to announce upcoming PFS games and other GMs are welcome to do so as well.


The Flaxseed Pathfinder Lodge

Just to note: shriekers are basically a hazard, not an actual bestiary monster. Unless someone can point me to a passage somewhere I don't think you can kill them normally with weapons, etc. I'd probably allow someone to use an area-of-effect spell to get rid of it or some sort of silencing effect to bypass it but I don't think you could kill a 'normal' plant with arrows without it getting a shriek off first. But we'll worry about that when get back to that room.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

A third party made stats for a shrieker (that can be seen on d20pfsrd) but in PF core rulebook their isn't stats about them, all it says is:

Quote:


Slimes, Molds, and Fungi
In a dungeon’s damp, dark recesses, molds and fungi
thrive. For purposes of spells and other special effects, all
slimes, molds, and fungi are treated as plants. Like traps,
dangerous slimes and molds have CRs, and characters
earn XP for encountering them.

Shrieker: This human-sized purple mushroom emits
a piercing sound that lasts for 1d3 rounds whenever there
is movement or a light source within 10 feet. This shriek
makes it impossible to hear any other sound within 50 feet.
The sound attracts nearby creatures that are disposed to
investigate it. Some creatures that live near shriekers learn
that this noise means there is food or an intruder nearby.

If I was to attach stats to it for PFS I would maybe use Violet Fungus - its attacks as it states.

Quote:


Some species of shriekers (Pathfinder RPG Core Rulebook 416) are relatively similar in appearance to violet fungi, although they lack the tentacular branches. It's not uncommon to find shriekers and violet fungi growing in the same grove—especially in areas where other creatures cultivate the fungi as guardians

Paizo PRD Violet Fungus


The Flaxseed Pathfinder Lodge

Well, but the scenario specifically says it's a shrieker. I can't just arbitrarily attach violet fungus stats to it.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

It sounds like it's intended to be more like a trap (than a monster), and yeah, we won't be able to bash it without it going off. So we'll just have to be ready for whatever it attracts.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Tend to agree. Their is nothing explicitly stated about them and this being PFS kinda have to go by RAW so either we get lucky and find a scroll with a silence of some sort on it... or we hope it doesn't attract anything to crazy.


The Flaxseed Pathfinder Lodge

Exactly. It's listed as a hazard, not a monster with stats. It's something that you can either "disable" (silence spell or something) or just deal with the fact that it's a clever natural alarm system that you can't do anything about and walk past it knowing fully well that it will shriek.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Not that it would matter at low level but i think this can be played at like lvl 5-7 where it would be a more significant factor. Would invisibility and/or levitate bypass the alarm? Seeing as it doesn't have eyes... I'm inclined to say no, as it must use air disturbance and photoreceptors to detect people (Can be used in underdark, so can't just be photoreceptors). I wonder if there is a way to sneak around them, beyond teleport, plane walking, or silence.


The Flaxseed Pathfinder Lodge

It says they are set off by sensing movement within 10'. If there were room to move around it you could just walk around. But yeah, other than that I think you're stuck with the options you already mentioned.

Yeah, this one can be played at the 6-7 subtier where someone might actually have one of those but at this subtier I think you just have to bite your tongue and walk past it.

People in my Among the Gods will understand that. Altitude fatigue out the wazoo and nothing they could do about it except to just accept the penalties.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

I don't think its much of an issue, great game so far!


The Flaxseed Pathfinder Lodge

Hey everyone!

Please post your PFS # (for my ease) and roll a Day Job if you have one.

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If you guys wanted to continue as a group, I was considering one of the following options:

01-37 The Beggar's Pearl
01-39 The Citadel of Flame
01-43 The Pallid Plague
01-45 Delirium's Tangle
01-51 The City of Strangers Part I: The Shadow Gambit of course followed by:
01-52 The City of Strangers Part II: The Twofold Demise

Let me which (if any) of those work for you.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

113331-5, I'm definitely game, not run any of those and don't know anything about them, but the two parter is the most appealing without knowing more.

Craft Sculpture with MWT: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

PFS # 80181-3, no day job.

I'd love to play on, if you'll have me. I haven't played any of these, and I have no preferences or aversions.


The Flaxseed Pathfinder Lodge

I'd like to do the two-parter as well since this is a good group and that's a fun pair of scenarios. They take place in Kaer Maga, which if you don't know is one of the strangest (and most dangerous) cities. It's basically where outlaws and misfits go to live. There's a whole undead village in town.

I'll wait to hear if everyone is available for those though.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

01-37 The Beggar's Pearl
01-39 The Citadel of Flame

These are the only two I could play.

PFS# 65114-16

*Side note: Since the swarm was hit with the alchemist's fire, it should take another d6 of damage this round.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

The swarm only took half damage from the Burning Hands since it made the Reflex Save.

Burning Hands 4*1.5=6/2=3
Alchemist's Fire 2*1.5=3

Total Swarm Damage-6

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Ahh missed the reflex save.

I'd love to continue going on. I can play any of the above.

PFS #96302-1

Day job

Profession(Courtesan): 1d20 + 4 ⇒ (10) + 4 = 14

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Ah, of course that makes perfect sense - dang!


The Flaxseed Pathfinder Lodge

I think we'll do 01-37 The Beggar's Pearl next. That way Phyton can stick with the group. As long as that is ok with everyone. We'll probably wrap this one up in a few days, I'm guessing.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Sounds good to me

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Me to, I'll likely make a few changes so Omorose can contribute a bit more in the interim. Considering taking Eldritch Heritage Verdant for Tanglevine.

Sovereign Court

Female Human Witch 2 | HP 14/14 | AC 12(+4) | T 12 | FF 10(+4) | CMD 12 | Fort +1 | Ref +2 | Will +3 | Init +6 | Perc +3 | SM +9

Nari has learned her lesson from this one. Going to get some more offensive spells memorized for the next path. Just in case, once again, literally everything we fight is mind-less.

Scarab Sages

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

Tell me about it! Hopefully I can get a wand after this, as 3 of my 4 spells went on healing, and having -6 to hit in melee, and -2 with ranged weapons does not give me a lot of none spell options!


The Flaxseed Pathfinder Lodge

Ok, everyone but Manzcar should have gotten chronicles and an invite to the next game via PM. Let me know if there are any problems.

Manzcar: you'll get yours as soon as I get your PFS number.

Grand Lodge

Male Human Fighter 2 |AC 20, 13T, 17FF | |Melee +6 Ranged +4 | | HP-16/22 | Fort 5, Reflex 2, Will 0 (+1vs.fear)| |CMB 5, CMD 18 |

PFS sent.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

EF, I don't see a chronicle sheet/invite. Of course, I also noticed I never dotted the discussion thread so that might have a bit to do with it, LOL.

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