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About Random DerrickRandom Derrick
Scenarios completed:
01.1 Voice in the Void 01.2 Beggar's Pearl 01.3 Pallid Plague 02.1 Delirium's Tangle 02.2 Shades of Ice 1 02.3 Shades of Ice 2 03.1 Shades of Ice 3 03.2 The Traitor's Lodge Random Derrick
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Endure Elements (cold) (Su) To temperatures of 0 degrees Fahrenheit and above. Snowmask Induction Acidic Ray (Sp) Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. 6/day Spellcasting
Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Combat Style Feat (Ex): Precise shot --------------------
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. --------------------
Exemplar of Falcon's Hollow You have saved the town of Falcon's Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma-based checks with any citizen of Andoran. (Pallid Plague) Hero of the Fey You have saved the fey of Darkmoonn Wood from certain death. As a result, you may automatically succeed on one Charisma-based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short - as a result, you may use this boon only once, after which it is discarded. (Pallid Plague) (used 0/1) Rescued Minotaur Prince You rescued Nuar Spiritskin, the Minotaur Prince of Absalom and he is quite grateful that you have done so. Though he is absolutely unclear how he got into the Tangle in the first place, he pays this no mind and spreads the tale of your daring-do to his many contacts throughout the city. You gain a permanent +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom. (Delirium's Tangle) Dragonkiller You defeated Aralantryx, the Shadow Lodge's enslaved white dragon, and gained special insight into how to kill others of her kind. You may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. When this bonus has been used, cross Dragonkiller off your Chronicle sheet. (Shades of Ice II) (used 0/1) Snowmask Induction You allied with the Snowmask Clan and returned Jedrek's Shard to its place of honor beside Ranulf's body. In thanks, you are ritually inducted into the Snowmask Clan with the title Snowmask Brother. As part of this mystic ceremony, you gain the permanent benefits of endure elements but only in cold and only to temperatures of 0 degrees F and above; you gain no bonuses in extreme heat. This is a supernatural ability. (Shades of Ice III) Thurl's Bane (Grand Lodge faction) You have uncovered Thurl's secrets and now understand the threat he and his unique minions pose to the Society. You have spent your free time preparing for the inevitable confrontation by studying his constructs' weaknesses. As a free action, you can choose one outsider within line of sight that has the extraplanar subtype but no alignment subtype. You gain two of the following five bonuses against that creature for 1 minute: a +1 bonus on attack rolls against the creature, a bonus on damage rolls against that creature equal to one-third your character level (rounded down), a +1 dodge bonus to AC against that creature's attacks, a +1 bonus on saving throws against that creature's spells and abilities, or a +2 bonus on caster level checks to overcome that creature's spell resistance. If you have a familiar, animal companion, eidolon, or similar ally you acquired from a class feature, you may instead grant that ally these two bonuses using your character level. When you use this boon, cross it off your Chronicle sheet. The Traitor's Lodge (used 0/1) Background:
Growing up in a small town in Taldor, Random caught the eye of a traveling wizard. However, after working with the unusual boy for a few days, the wizard concluded that Random did not have the type of potential that the wizard could develop.
Instead, Random matured and joined the militia of the larger town nearby. He went through training successfully, but his training officer felt he was too "creepy" to be a guardsman, so he was dismissed at the end of training. He made his way to Absalom and joined the Pathfinder Society. Skill ranks:
Lvl 1: 8; Lvl 2: 5; Lvl 3: 8 Bluff (Cha) 2 Climb (Str) 1 Heal (Wis) 2 Intimidate (Cha) 1 Knowledge (arcana) (Int) 1 Knowledge (dungeoneering) (Int) 3 Knowledge (geography) (Int) 1 Knowledge (nature) (Int) 1 Perception (Wis) 3 Profession Soldier (Wis) Ride (Dex) Spellcraft (Int) 1 Stealth (Dex) 2 Survival (Wis) 2 Swim (Str) 1 Finance:
Starting 150 gp Beginning gear studded leather 25 gp, shortbow 30 gp, dagger 2 gp, longsword 15 gp, ranger's kit 9 gp Total -81 gp 1.1 Pay +501 gp Purchases 20 blunt arrows 2 gp, sap 1 gp, longspear 5 gp, alchemist's fire 20 gp, acid flask (x2) 20 gp, potion of CLW (x2) 100 gp, masterwork backpack 50 gp Total -198 gp 1.2 Pay +509 gp Sales shortbow +15 gp Purchases mwk compound 1 longbow -500 gp, arrows (20) -1 gp, cold iron arrows (20) -2 gp, silver weapon blanch (2) -10 gp Total -513 gp 1.3 Pay +607 Purchases caltrops (2) 2 gp, compass 10 gp, crowbar 2 gp, grappling hook 1 gp, hammer 5 sp, pitons (4) 4 sp, nails 1 sp, scroll of unseen servant (2) 50 gp, scroll of magic weapon (2) 50 gp Total 116 gp 2.1 Pay +512 Purchases acid flask 10 gp, potion CLW (3) 150 gp, scroll of unseen servant 25 gp, antitoxin (2) 100 gp, alchemist's fire 20 gp, cold weather outfit 8 gp, silk rope 10 gp, everburning torch 110 gp, scroll endure elements (3) 75 gp Total 508 gp 02.2 Pay +500 gp Prestige purchase wand CLW 2 PP Purchases potion CLW (2) 100 gp, scroll of unseen servant 25 gp, alchemist's fire 20 gp Total 145 gp 02.3 Pay +503 gp Sales mundane longsword +7 gp +5 sp Purchases cold iron masterwork longsword -330 gp, tindertwigs (12) -12 gp Total -342 gp 03.1 Pay +508 gp Sales studded leather +12 gp 5 sp Purchases mithral shirt -1100 gp 03.2 Pay +1293 gp Purchases potion CLW 50 gp, scroll of unseen servant 25 gp, scroll of magic weapon 25 gp, potion of hide from undead (2) 100 gp, noble's outfit 75 gp, signet ring and jewelry 100 gp Total -375 gp Eligible items:
Cloak of resistance +1 (1000 gp) 1.1 Voice in the Void Stone of alarm (2700 gp) 1.1 Voice in the Void Wand of color spray (750 gp) 1.1 Voice in the Void +1 fey bane arrows (limit 2, purchased 0; 166 gp each) Beggar's Pearl Ivory-handled short sword (60 gp) Beggar's Pearl Scroll of aid (250 gp) Beggar's Pearl Antiplague (50 gp; as antitoxin, except for diseases) Pallid Plague Potion of remove disease (750 gp) Pallid Plague Ring of Protection +1 (2000 gp) Pallid Plague Scroll of lesser restoration (150 gp) Pallid Plague, Delirium's Tangle Wand of daze (375 gp) Delirium's Tangle Wand of magic missile (CL 3rd) (2250 gp) Delirium's Tangle Wand of magic missile (CL 1st, 15 charges, 225 gp) Shades of Ice I Wand of water breathing (2 charges) (limit 1, purchased 0; 450 gp) Delirium's Tangle Potion of owl's wisdom (300 gp) Shades of Ice I Scroll of flaming sphere (150 gp) Shades of Ice II Wand of CLW (CL 1st, 7 charges; 105 gp; limit 1, purchased 0) Shades of Ice II +2 flaming greataxe (18,320 gp) Shades of Ice III bandages of rapid recovery (200 gp; Advanced Player's Guide 301) Shades of Ice III potion of barkskin (300 gp) Shades of Ice III potion of CMW (300 gp) Shades of Ice III, Traitor's Lodge wand of longstrider (750 gp) Shades of Ice III dust of emulation (800 gp) Traitor's Lodge potion of cat's grace (300 gp) Traitor's Lodge potion of fox's cunning (300 gp) Traitor's Lodge scroll of heroism (375 gp) Traitor's Lodge wand of sleet storm (10 charges) (2250 gp) Traitor's Lodge Random's spell selection rules:
For each spell learned, roll twice on a shortlist of interesting/useful spells. Select one of the two spells rolled. |