Kyra

Omorose's page

192 posts. Organized Play character for Broken Prince.


Classes/Levels

HP 17/17 | AC 20 | T 12 | FF 18 | CMD 11 | Fort +1 | Ref +2 | Will +4 | Init +4 | Perc +7 | SM +5

About Omorose

PFS # 113331-5

Character Sheet:

Omorose
Female Human (Garundi) Oracle (Dual-Cursed Oracle, Seeker) 2
NG Medium humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex)
hp 17 (2d8+4)
Fort +1, Ref +2, Will +4
Weakness oracle's curses (blackened, legalistic)
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Offense
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Speed 20 ft.
Melee dagger -5 (1d4-2/19-20)
Oracle (Dual-Cursed Oracle, Seeker) Spells Known (CL 2nd; concentration +6):
1st (5/day)—burning hands (DC 15), command (DC 15), cure light wounds, ill omen, murderous command (DC 15)
0 (at will)—create water, detect magic, guidance, light, read magic
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Statistics
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Str 7, Dex 14, Con 12, Int 14, Wis 12, Cha 18
Base Atk +1; CMB -1; CMD 11
Feats Fast Learner, Skill Focus (Diplomacy)
Traits reactionary, tomb raider
Skills Craft (sculpture) +8, Diplomacy +12, Disable Device +7, Heal +6, Knowledge (history) +6, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (planes) +6, Knowledge (religion) +6, Perception +7 (+8 to locate traps), Sense Motive +5, Spellcraft +6
Languages Azlanti, Common, Osiriani, Thassilonian
SQ mysteries (mystery [wind]), revelations (misfortune), trapfinding +1
Combat Gear scroll of magic weapon, magic weapon, protection from evil, protection from evil, wand of cure light wounds, wand of ill omen (50 charges), wand of protection from evil (50 charges); Other Gear masterwork agile breastplate, darkwood shield, dagger, sleeves of many garments, masterwork artisan's tools, backpack, masterwork, bandolier, bandolier, bedroll, chalk (10), earplugs, jewelry, signet ring, spell component pouch, thieves' tools, masterwork, twine (50') (7), wrist sheath, spring loaded, wrist sheath, spring loaded, 3 gp, 7 sp
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Special Abilities
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Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Scroll of magic weapon, magic weapon, protection from evil, protection from evil Add this item to create a scroll with spells on it.
Sleeves of many garments Transform current clothes into any non-magical new form.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wand of ill omen (50 charges) Add this item to create a wand of a chosen spell.
Wand of protection from evil (50 charges) Add this item to create a wand of a chosen spell.

Old Character Sheets:
Omorose
Female Human (Garundi) Oracle (Dual-Cursed Oracle, Seeker) 2
NG Medium humanoid (human)
Init +4; Senses Perception +7
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex)
hp 17 (2d8+4)
Fort +1, Ref +2, Will +4
Weakness oracle's curses (blackened, legalistic)
--------------------
Offense
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Speed 20 ft.
Melee heavy shield bash -9 (1d4-2) and
. . dagger -5 (1d4-2/19-20)
Oracle (Dual-Cursed Oracle, Seeker) Spells Known (CL 2nd; concentration +6):
1st (5/day)—burning hands (DC 15), command (DC 15), cure light wounds, ill omen, murderous command (DC 15)
0 (at will)—create water, detect magic, guidance, light, read magic
--------------------
Statistics
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Str 7, Dex 14, Con 12, Int 14, Wis 12, Cha 18
Base Atk +1; CMB -1; CMD 11
Feats Fast Learner, Skill Focus (Diplomacy)
Traits reactionary, tomb raider
Skills Craft (sculpture) +8, Diplomacy +12, Disable Device +5, Heal +6, Knowledge (history) +6, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (planes) +6, Knowledge (religion) +6, Perception +7 (+8 to locate traps), Sense Motive +5, Spellcraft +6
Languages Azlanti, Common, Osiriani, Thassilonian
SQ mysteries (mystery [wind]), revelations (misfortune), trapfinding +1
Combat Gear Scroll of Magic Weapon, Magic Weapon, Protection from Evil, Protection from Evil, wand of cure light wounds, wand of ill omen (50 charges), wand of protection from evil (50 charges); Other Gear masterwork agile breastplate, heavy wooden shield, dagger, sleeves of many garments, artisan's tools, masterwork, backpack, masterwork, bandolier, bandolier, bedroll, chalk (10), earplugs, jewelry, signet ring, spell component pouch, thieves' tools, masterwork, twine (50') (7), wrist sheath, spring loaded, wrist sheath, spring loaded, 6 SP, 10 CP
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Special Abilities
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Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Scroll of Magic Weapon, Magic Weapon, Protection from Evil, Protection from Evil Add this item to create a scroll with spells on it.
Sleeves of many garments Transform current clothes into any non-magical new form.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wand of ill omen (50 charges) Add this item to create a wand of a chosen spell.
Wand of protection from evil (50 charges) Add this item to create a wand of a chosen spell.

Omorose
Female Human (Garundi) Oracle (Dual-Cursed Oracle, Seeker) 1
NG Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 10 (1d8+2)
Fort +1, Ref +2, Will +3
Weakness oracle's curses (blackened, legalistic)
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Offense
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Speed 20 ft.
Melee heavy shield bash -10 (1d4-2/×2)
Oracle (Dual-Cursed Oracle, Seeker) Spells Known (CL 1st; concentration +5):
1st (4/day)—murderous command (DC 15), command (DC 15), burning hands (DC 15), cure light wounds
0 (at will)—detect magic, create water, guidance, light
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Statistics
--------------------
Str 7, Dex 14, Con 12, Int 14, Wis 12, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Fast Learner, Skill Focus (Diplomacy)
Traits reactionary, tomb raider
Skills Craft (sculpture) +8, Diplomacy +11, Disable Device +4, Knowledge (history) +6, Knowledge (religion) +6, Perception +6 (+7 to locate traps), Sense Motive +5, Spellcraft +6
Languages Azlanti, Common, Osiriani, Thassilonian
SQ mysteries (wind), revelations (misfortune), trapfinding +1
Combat Gear Scroll of Magic Weapon, Magic Weapon, Protection f, Wand of cure light wounds, Wand of Protection from Evil; Other Gear Kikko armor, Heavy wooden shield, Artisan's tools, masterwork (Craft [sculpture]), Backpack, masterwork (13 @ 5 lbs), Bandolier (empty), Bandolier (empty), Bedroll, Chalk (10), Earplugs, Jewellery, Signet ring, Spell component pouch, Thieves' tools, masterwork, 1 GP, 7 SP, 7 CP
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Special Abilities
--------------------
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Scroll of Magic Weapon, Magic Weapon, Protection from Evil, Protection from Evil Add this item to create a scroll with spells on it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wand of Protection from Evil Add this item to create a wand of a chosen spell.