Full Name |
Karsk |
Race |
Half-Orc |
Classes/Levels |
Bloodrager 6 |
Gender |
AC18/T11/F17/CMD21|HP41[41]|F+7: R+5: W+4|Init.+1|Perception +10 |
About Karsk
Karsk
Half-Orc Bloodrager 6
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 41 (6d10+6)
Fort +7, Ref +5, Will +4; +2 vs. spells cast by you or an ally
Defensive Abilities improved uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 greataxe +11/+6 (1d12+7/×3) and
. . masterwork cold iron lucerne hammer +11/+6 (1d12+6)
Ranged +1 adaptive composite longbow +8/+3 (1d8+5/×3)
Special Attacks bloodrage
Bloodrager Spells Known (CL 3rd; concentration +6):
1st (2/day)—enlarge person (DC 12), expeditious retreat, shield, true strike
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 12, Int 10, Wis 12, Cha 12
Base Atk +6; CMB +10; CMD 21
Feats Arcane Strike, Cleave, Eschew Materials, Great Cleave, Power Attack
Traits deft dodger, focused mind
Skills Acrobatics +5 (+9 jump), Climb +9, Diplomacy +2, Intimidate +10, Knowledge (arcana) +5, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (planes) +1, Knowledge (religion) +1, Perception +10, Spellcraft +6, Stealth +1, Survival +6, Swim +7, Use Magic Device +2; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ arcane bloodrage, blood casting, blood sanctuary, bloodlines (arcane), disruptive bloodrage, fast movement, orc blood, weapon familiarity
Combat Gear cold iron arrows (50), potion of bull's strength, wand of infernal healing (50 charges), acid (2), alchemist's fire (2), alkali flask (2), holy water (2), weapon blanch (ghost salt), weapon blanch (silver); Other Gear +1 mithral agile breastplate, +1 adaptive composite longbow, +1 greataxe, masterwork cold iron lucerne hammer, backpack, masterwork, bandolier, barbarian's kit, drug, allnight, explorer's outfit, grappling hook, rope, 13 gp, 5 sp
--------------------
Special Abilities
--------------------
Arcane Bloodrage (Ex) Apply a spell on yourself when entering bloodrage.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary (Su) +2 to save vs spells cast by you or an ally.
Bloodrage (15 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Focused Mind +2 to Concentration checks
Improved Uncanny Dodge (Lv >=10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.