Grazzt

Phyton Empyraster's page

290 posts. Alias of Hawkwen Agricola.


Full Name

Phyton Empyraster

Race

Aasimar

Classes/Levels

Wizard/Cleric 4

Gender

AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5)

About Phyton Empyraster

Phyton Empyraster
Male archon-blooded aasimar (lawbringers) cleric of Nethys 4/gestalt 4/wizard 4
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 23 (4d8+7)
Fort +5, Ref +2, Will +6 (+2 vs. death, energy drain, negative energy, or necromancy spells)
Resist negative energy 5
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Offense
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Speed 30 ft.
Special Attacks channel positive energy 4/day (DC 13, 2d6), destructive smite (+2, 5/day)
Spell-Like Abilities (CL 4th; concentration +5)
. . 1/day—continual flame
Domain Spell-Like Abilities (CL 4th; concentration +6)
. . At will—lore keeper (21)
Cleric Spells Prepared (CL 4th; concentration +6)
. . 2nd—hold person (DC 14), ironskin, shatter[D] (DC 14), sound burst (DC 14)
. . 1st—bless, comprehend languages[D], detect evil, shield of faith, sun metal[UC] (DC 13)
. . 0 (at will)—detect magic, guidance, read magic, stabilize
. . D Domain spell; Domains Destruction, Knowledge
Wizard Spells Prepared (CL 4th; concentration +6)
. . 2nd—burst of radiance (DC 14), create pit[APG] (DC 14), glitterdust (DC 14), scorching ray
. . 1st—mage armor, magic missile, shield, snowball (DC 13), snowball (DC 13)
. . 0 (at will)—acid splash, disrupt undead, message, open/close (DC 12)
. . Opposition Schools Enchantment, Illusion
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Statistics
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Str 12, Dex 12, Con 12, Int 15, Wis 14, Cha 13
Base Atk +3; CMB +4; CMD 15
Feats Scribe Scroll, Selective Channeling, Weapon Finesse
Traits arcane depth, teacher's pet
Skills Appraise +6, Diplomacy +5, Intimidate +3, Knowledge (arcana) +8, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +8, Linguistics +6, Perception +3, Sense Motive +8, Spellcraft +7; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Celestial, Common, Draconic, Elven, Necril
SQ arcane bond (ring), create gear, summoner's charm (2 rounds)
Other Gear light crossbow, longspear, morningstar, - arcane bond ring -, ink, black, inkpen, masterwork backpack, spell component pouch, spellbook, traveler's outfit, waterproof bag, wooden holy symbol of Nethys, 127 gp, 4 sp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Cleric Channel Positive Energy 2d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Create Gear (4 lbs, 5/day) (Su) Create spell, simple objects that will fade away in 1 minute (or 1 rd after they leave your possession).
Creation Associated School: Conjuration
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Destructive Smite +2 (5/day) (Su) Make a melee attack with morale bonus to damage.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Energy Resistance, Negative Energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 21.
Selective Channeling Exclude targets from the area of your Channel Energy.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teacher's Pet (Knowledge [religion]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms.