
|  Baern Bellindorn | 
 
	
 
                
                
              
            
            Smeg, you're right. Shows how long it's been since I've had to roll one. Have just been... causing them, haha. So, +1 instead of 6, failed all. Hoewver, Gob is correct.

| GM Bold Strider | 
 
	
 
                
                
              
            
            Technically, Baern had the highest Initiative, thus his turn is right after the cleric's. That being said, my dice have already stolen one life from the Society on this day and this isn't Hard Mode or anything, so let's roll with it.
Baern's unconscious body gets pounced on by his team to save him from certain death.
Malachite grabs the cleric as Mu lands a single hit on the man. Bevek's attack glances off the man's armor.
The man turns the point of his heavy pick on the oread, nearly knocking him out in a single blow.
Heavy Pick @ Malachite-20 AC: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
Damage: 1d6 + 6 + 2 + 3 ⇒ (3) + 6 + 2 + 3 = 14
Channel Smite: 3d6 ⇒ (2, 6, 1) = 9 Will Save DC 14 to halve
Initiative: 
1st: Bevek; Baern @ -6/52 HP; Malachite-Grappled @ 1 (6)/24 HP; Gob; Mu; Shu; Brewslee 
2nd: Harvestmaster Quint-Grappled @ 48

|  Baern Bellindorn | 
 
	
 
                
                
              
            
            You stole my good e-d6's... Hahaha. Well, many thanks for that. Was all set to calculate out prestige for raise dead.
Baern lies there as his body fights the grievous beating he foolishly endured.

|  Bevek Verdade | 
 
	
 
                
                
              
            
            Bevek slides to his right to surround the evil priest.
5-ft step to set up flanking w/ Mu.
Short sword: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Damage: 2d6 ⇒ (3, 6) = 9

|  Gob Master of Greed | 
 
	
 
                
                
              
            
            Gob moves next to Baern and pokes him with the infernal healing wand now that it is ready. Then he puts his focus back on the Harvest master with a scorching ray.
Ranged Touch: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Folio reroll: 1d20 + 3 - 1 + 5 ⇒ (1) + 3 - 1 + 5 = 8 Well that was a waste.
Damage: 4d6 ⇒ (2, 1, 1, 6) = 10

|  Old Shu | 
 
	
 
                
                
              
            
            "Malachite, withdraw!" Shu calls to the brave young monk. Seeing the situation is bad, he spins and vanishes in a puff of smoke, then reappers at the evil priest's side with his burning touch thrust toward something flammable.
Vanishing trick, then produce flame touch attack.
Produce Flame: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 
Fire Damage: 1d6 + 5 ⇒ (6) + 5 = 11 
Sneak Attack Damage: 2d6 ⇒ (3, 3) = 6

|  Malachite Stoneheart | 
 
	
 
                
                
              
            
            DC 14 Will Save: 1d20 + 7 ⇒ (13) + 7 = 20
Malachite stumbles backward from the cleric, after taking the blast from the channel smite. He smiles a bit as the evil cleric goes, down but mostly only a groan escapes his lips. He passes his curing wand to anyone who might be able to provide some healing.
Grappled, the cleric should've taken a -2 penalty to hit me, right? Not that it mattered with his 28 result, I am just checking that I understand the rule.

|  Baern Bellindorn | 
 
	
 
                
                
              
            
            He was grappled, but you were as well. His -2 to hit is negated by your -2 to AC from being grappled. Effectively, it's -2 to attack anyone who is not grappling you.

|  Baern Bellindorn | 
 
	
 
                
                
              
            
            With a start, Baern's eyes open. He grabs for his sword out of reflex as he gets to his feet. Realizing his disorientation he looks to Mu. "Did I go somewhere?"
"I am ashamed that I was unable to prevent him from harming ye, but I am most pleased to see you still standing and victorious!"

| GM Bold Strider | 
 
	
 
                
                
              
            
            When you destroy Harvestmaster Quint, you effectively remove the immediate Zyphen threat to the Pathfinder Society and to Taldor as a whole. The scepter is a welcome addition to the Pathfinder Society’s collection of ancient Azlanti artifacts, and though nonmagical, it earns the Pathfinders who retrieved it considerable fame within the organization.
Hustavan is glad for the success of your mission and that you saved his life once more. "I think I shall work to become a Pathfinder like you! If a couple of old fogeys like Shu and Mu can do it, then so can I!"
End of the Trilogy!
 
	
 
     
     
    