| GM Bold Strider |
Bevek's attack misses as he moves forward, barely standing the horrendous smell.
The carrion golem lashes out at its target, Malachite, with two more slams from the ground.
Slam @ Malachite-17 AC: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Slam @ Malachite-17 AC: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
He catches another blow to the gut, sending him to careening.
Damage: 1d8 + 3 ⇒ (1) + 3 = 4 TWO Fortitude Saves for Disease.
Initiative:
1st: Bevek; Baern; Malachite @ 5/24 HP; Gob; Mu
2nd: Golem @ 32 damage
3rd: Brewslee; Shu
Mu Ping
|
Fort: 1d20 + 6 ⇒ (16) + 6 = 22
”Hoi, that egg taste rlike two-hunded yeas old!”, Mu wipes his mouth of the lunch that came back up and reengages the golem.
mwk sansetsukon flurry flanking: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 >>damage: 1d10 + 4 ⇒ (10) + 4 = 14
mwk sansetsukon flurry flanking: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 >>damage: 1d10 + 4 ⇒ (5) + 4 = 9
Brewslee Haiiya
|
Brewslee continues to slash his sword at the mass of carrion.
Temple sword Flurry 1: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
confirm crit: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
damage: 1d8 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Temple sword Flurry 2: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
damage: 1d8 + 3 - 1 ⇒ (8) + 3 - 1 = 10
Brewslee Haiiya
|
Quick grab that scepter before it comesh back. Ugh Gods it shmells like bad Chelish food.
Malachite Stoneheart
|
Mal Fort vs disease 1: 1d20 + 5 ⇒ (17) + 5 = 22
Mal Fort vs disease 2: 1d20 + 5 ⇒ (12) + 5 = 17
Mal takes the golem's last punch with a whoosh of air. A bit unsteady on his feet, he cheers when the others bring down the monstrosity.
As Baern applies some healing magic, Malachite thanks him profusely, feeling much better, and looking almost as good as new.
HP 23/24, thanks!
Brewslee Haiiya
|
Confident that the carrion creature is not going to stand again Brewslee moves up behind Mu while he is grabbing the scepter. Getting uncomfortably close he whispers in the old monks good ear It'sh a trap. Careful. Shteady now. The fumes coming off of his breath are about as noxious as the carrion smell, if not worse.
| GM Bold Strider |
Sorry for the delay. Been crazy sick all weekend. Still sick actually, but at least I'm not sleeping 15 hours today.
Ten seconds after you best the golem, a voice rings out in the courtyard in front of the mausoleum. Through the door, you can see a man dressed in bone armor and wielding a giant pick. He looks familiar, though his hair is white and short.
“So at last it comes to this. Did you fools actually think it would be that easy? Found the great Azlanti scepter, have you? Found a good use for it yet? Witless pawns! You have interfered with Zyphus’s plans for the last time! Since you refuse to die an ignoble and forgettable death, it appears I must do the honors myself! No matter, I will send your heads back to the lodge in Oppara as a message: those that meddle in our affairs will pay the price!” monologues the man, spitting on the ground as he finishes.
Hustavan is bound and gagged on the edge of the pool next to the man and two undead guard their master.
Initiative:
Gob: 1d20 + 2 ⇒ (2) + 2 = 4
Bevek: 1d20 + 5 ⇒ (11) + 5 = 16
Brewslee: 1d20 + 4 ⇒ (13) + 4 = 17
Shu: 1d20 + 3 ⇒ (16) + 3 = 19
Mu: 1d20 + 2 ⇒ (10) + 2 = 12
Malachite: 1d20 + 2 ⇒ (9) + 2 = 11
Baern: 1d20 + 5 ⇒ (19) + 5 = 24
Baern: 1d20 + 0 ⇒ (1) + 0 = 1
Initiative:
1st: Everyone
2nd: That was disappointing.
Old Shu
|
Intelligence: 1d20 + 4 ⇒ (4) + 4 = 8
Knowledge Religion: 1d20 + 8 ⇒ (8) + 8 = 16
"Stinky ghouls!" Shu says in disgust as he scurries forward and hurls a ball of magical flame at one before it can attack.
Produce Flame at Red Ghoul(PBS - Fatigue): 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Sneak Attack: 2d6 ⇒ (5, 2) = 7
He then spins and vanishes in a puff of smoke!
Vanishing trick.
Brewslee Haiiya
|
Seeing Hastavan tied up on the fountain Brewslee darts forward. OH no not Hushtavan.
I offer myshelf ash tribute. Don't take Hushtavan. He'sh but a child.
Brewslee continues to move forward. Or what he thinks was forward as he tends to stray around the pillars looking back at the group. Noooo! Hushtavan is gone..... We were going to have a drink together..... Brewslee wails.
Gob Master of Greed
|
"Is he holding a giant spike on a stick? You've got to be joking!"
Int check: 1d20 + 4 ⇒ (14) + 4 = 18
"Wait a second, didn't we already kill you at the opera? Should have done yourself a favor and stayed dead."
Gob moves within 30 feet of the man and hurls a chunk of molten metal at the spike wielding lunatic.
Cast molten orb
Ranged touch: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 Any chance he is flat footed?
Damage: 2d6 ⇒ (3, 4) = 7
| GM Bold Strider |
@Gob: He is not. He spent his surprise round monologuing like all terrible bad guys. It would have missed either way as he has a +3 Deflection bonus to armor.
Gob sends a rocket of molten lava at the man, but an invisible force pushes it aside as it careens into the pool of water with a hiss.
Initiative:
1st: Bevek; Baern; Malachite; Gob; Mu; Shu; Brewslee
2nd: Harvestmaster Quint; Ghoul
Bevek Verdade
|
I agree with the wizard. You should have stayed dead. Let's see what we can do to remedy the situation.
Bevek draws his bow and fires off an arrow at the monologuer.
Shortbow: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Malachite Stoneheart
|
Malachite picks up a handful of loose stones from the floor, and casts his Magic Stone ability on them, readying to toss at the undead ghoul.
| GM Bold Strider |
That was not the slaughter I was expecting.
The Harvestmaster scowls at you. "So you do remember... Perhaps I should enlighten you. My name is Inigo Montoya Harvestmaster Quint. You killed my son. Prepare to die."
The ghoul and Quint rush the frontliners, furious with rage. His scythe looking weapon glows with an evil aura.
Bite @ Baern-21 AC: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Heavy Pick @ Baern-21 AC: 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24
The ghoul's bite glances off of Baern's armor, but Quint's pick finds its mark, lodging itself deep in his shoulder.
As soon as it hits, Quint's eyes glow black and Baern feels negative energy wash through his body.
Damage: 1d6 + 6 + 2 + 3 ⇒ (5) + 6 + 2 + 3 = 16
Channel Smite: 3d6 ⇒ (2, 4, 1) = 7 DC 14 to halve
Initiative:
1st: Bevek; Baern @ 29 (33)/52 HP; Malachite; Gob; Mu; Shu; Brewslee
2nd: Harvestmaster Quint; Ghoul
Bevek Verdade
|
Seeing his arrow deflect harmlessly off the man's armor, Bevek draws his sword and moves up to flank the ghoul.
Short sword: 1d20 + 6 + 2 - 1 ⇒ (11) + 6 + 2 - 1 = 18
Damage: 2d6 ⇒ (6, 4) = 10
Brewslee Haiiya
|
Brewslee stumbles around to the man. Harveshmasher..... Harveshmasher. Why did your parentsh name you such an unushual name?
Seeing Baern get stuck with a heavy pick Brewslee accidentally swings his sword around in the Harvestmaster's direction. Though he still feels awfully tired from the climb up.
Temple sword Flurry 1: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Temple sword flurry 2: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
damage: 1d8 + 3 ⇒ (4) + 3 = 7
Gob Master of Greed
|
With so many people now in melee Gob switch to a less reckless spell. Choosing to instead send a concentrated ray of fire at the harvest master.
ranged touch: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17 Gob would move to get a clear shot. He has precise shot.
Damage: 4d6 ⇒ (1, 2, 1, 4) = 8
Cast scorching ray.
Baern Bellindorn
|
Will: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Baern shrugs off some of the effects of the negative energy before declaring a bane on humans such as the Harvestmaster and strikes at him.
Scimitar: 1d20 + 10 ⇒ (14) + 10 = 24
1d6 + 5 + 2d6 ⇒ (2) + 5 + (3, 3) = 13
Old Shu
|
She appears before the ghoul with the burning fire in his hand thrust into its belly.
"Hah! I cremate and put you in jar!"
Produce Flame (touch attack): 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Fire Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Sneak Attack Damage: 2d6 ⇒ (5, 6) = 11
Crit Confirmation: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Crit Fire Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Malachite Stoneheart
|
Malachite winds up and hurls one of the newly enchanted stones at the undead creature, after moving for a clear shot but the throw is terrible, and the first stone clatters harmlessly away.
Mal magic stone, into melee: 1d20 + 3 + 1 - 4 ⇒ (1) + 3 + 1 - 4 = 1
| GM Bold Strider |
The remaining ghoul is stabbed by Bevek before being incinerated by Shu.
Malachite and Brewslee try to attack the Harvestmaster, but their attacks are useless.
Baern and Gob are actually successful in their attacks, injuring the raving lunatic.
Mu leaps forward and activates the scepter. Nothing happens.
Quint seems empowered by the pain as he swings again at the stout dwarf.
Heavy Pick @ Baern-21 AC: 1d20 + 12 + 2 + 2 ⇒ (14) + 12 + 2 + 2 = 30
The pick slams into Baern's other shoulder as he feels another shockwave of negative energy course through him.
Damage: 1d6 + 6 + 2 + 3 ⇒ (6) + 6 + 2 + 3 = 17
Channel Smite: 3d6 ⇒ (1, 5, 5) = 11 DC 14 to halve
Baern feels like he is at the end of his rope and another blow like that may kill him.
"Going to run away and let your friends handle me, mighty inquisitor?" the man mocks Baern as he sees his attacks having a great effect on the man.
Initiative:
1st: Bevek; Baern @ 5 (11) /52 HP; Malachite; Gob; Mu; Shu; Brewslee
2nd: Harvestmaster Quint @ 21
Malachite Stoneheart
|
Seeing the last ghoul fall, Malachite drops his magic stones and rushes forward to attack Quint. Getting in position, he tries to seize the bad guy from making any more attacks, pinning his arms against his side, but the slippery villain sidesteps his bearhug.
Malachite Grapple, Improved, fatigued: 1d20 + 7 ⇒ (3) + 7 = 10
Baern Bellindorn
|
Will: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Baern grunts but then shouts a further judgment of destruction on the man to smite him down!
Scimitar!: 1d20 + 10 ⇒ (10) + 10 = 20
1d6 + 5 + 3 + 2d6 ⇒ (4) + 5 + 3 + (1, 1) = 14
Was really hoping those d6's would be allies... Well, still at 11. Unlikely the next attack, if it hits, will do enough to kill Baern. Lay him out? Probably, but not kill.
Gob Master of Greed
|
Gob changes tactics and opens his mouth to release a ear piercing roar. Strangely only the harvest master seems to hear it.
Ear Piercing Scream: 3d6 ⇒ (1, 6, 3) = 10 DC 17 Fort save to avoid Daze effect and half damage.
Bevek Verdade
|
Seeing the ghoul go down, Bevek races around to the far side of the Harvestmaster, and swings with his sword.
Short sword: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7
...but the altitude seems to have hit him harder than he realized.
Brewslee Haiiya
|
Brewslee stumbles into the man with his Sword's blade held out in front of him. Though he is mostly flailing about wildly.
Temple Sword Flurry 1: 1d20 + 4 - 1 + 2 ⇒ (10) + 4 - 1 + 2 = 15
damage: 1d8 + 3 - 1 ⇒ (5) + 3 - 1 = 7
Temple Sword Flurry 2: 1d20 + 4 - 1 + 2 ⇒ (4) + 4 - 1 + 2 = 9
damage: 1d8 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Old Shu
|
Shu moves to flank with Bevek and roasts some chestnuts with his flames.
Produce Flame (touch - fatigue + flanking): 1d20 + 7 - 1 + 2 ⇒ (13) + 7 - 1 + 2 = 21
Fire Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Sneak Attack Damage: 2d6 ⇒ (3, 3) = 6
| GM Bold Strider |
Fortitude Save: 1d20 + 10 ⇒ (13) + 10 = 23
The Harvestmaster fends off all attacks except Shu's before trying to slam his pick into Baern's face.
Heavy Pick @ Baern-21 AC: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
The searing pain blasts through the dwarf once more as the pick lodges in his chest.
Damage: 1d6 + 6 + 2 + 3 ⇒ (5) + 6 + 2 + 3 = 16
Channel Smite: 3d6 ⇒ (6, 3, 6) = 15 DC 14 to halve
The dwarf falls to the ground, nearly, if not, dead.
@Baern: You will need a Successful Fortitude Save and a Successful Stabilization to not die.
Initiative:
1st: Bevek; Baern @ -20 (-12)/52 HP; Malachite; Gob; Mu; Shu; Brewslee
2nd: Harvestmaster Quint @ 41
Mu Ping
|
Mu tries to distract Quint with a series of attacks. ”You smell rlike my undapants! And I don't weah any! WHOOHAAAA!”.
Sansetsukon Flurry 1 of 2: 1d20 + 5 ⇒ (8) + 5 = 13 @1d10 + 4 ⇒ (3) + 4 = 7
Sansetsukon Flurry 2 of 2: 1d20 + 5 ⇒ (14) + 5 = 19 @1d10 + 4 ⇒ (5) + 4 = 9
Sansetsukon, Ki Flurry, use 1 Ki: 1d20 + 5 ⇒ (19) + 5 = 24 @1d10 + 4 ⇒ (3) + 4 = 7
threat: 1d20 + 5 ⇒ (10) + 5 = 15 @1d10 + 4 ⇒ (1) + 4 = 5
Old Shu
|
Shu backs up, whips out a wand and smacks Baern on the helmet. "Hey you! No dying today!"
UMD: 1d20 + 10 ⇒ (20) + 10 = 30
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
I suggest someone drag Baern out of combat, ASAP.
Baern Bellindorn
|
Dice don't fail me now!
Will: 1d20 + 10 ⇒ (6) + 10 = 16
Fort to not die, DC 22: 1d20 + 6 ⇒ (15) + 6 = 21
Really??? Reroll!: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
Phew!
Malachite Stoneheart
|
Trying once more to grapple up the enemy, Malachite goes back to the techniques he learned in his years of studying at the monastery. Slow and steady, and then be quick...
Mal CMD, improved grapple, fatigued: 1d20 + 7 ⇒ (17) + 7 = 24
Brewslee Haiiya
|
Brewslee moves over to Baern and grabs the dwarf under his arm. Brewslee tugs as much as he can to pull the stout dwarf away from the crazed man.
15 foot movement dragging Baern
Gob Master of Greed
|
Good question, but he does not need to make the stabilization until his next turn. Then Shu healed him which makes it a mote point anyway.