GM Bold Strider's PFS 03-08 Among the Gods (Inactive)

Game Master rpblue

Map is HERE!


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It has been nearly 5 days since late evening messengers pulled you awake from your tasks and ordered you to appear before Venture-Captain Drandle Dreng by midnight. Dreng, ever presenting the appearance of the doddering, decrepit old man, met you in his personal quarters in Cassomir. Dressed only in tattered night clothes complete with a faded yellow sleeping cap, the youthful excitement in Dreng’s eyes belied his elderly appearance.

“We’ve found them!” he declared, the moment you arrived in the Great Hall. “Those pitiful bastards who murdered Pathfinder Bodriggan Wuthers in Oppara those few days ago—you know, the Zyphus-worshipping fools who tried to turn Oppara into a zombie-filled nightmare? After all this time, we finally tracked their remnants to a burned-out temple in the vagabond camp across the river from the capital. You will set out for there at once—there is a ship waiting—and meet a man named Sebastus Hustavan outside the burned-out temple. You should remember him. You saved his life. Once a man of great importance, he seems to have fallen on hard times—fallen so far as to join those Zyphus fiends. But he’s redeemed himself by telling us their location! Find Hustavan—it can’t be hard, there’s only one burned-out temple to Sarenrae in the vagabond camp—learn all you can about the cult’s hideout, and then cleanse it of their presence. Cultists across Golarion must know they may not use the Society to fulfill their horrid glories—so too will they know that the Society will not stand by and watch its members murdered!”

Dreng cleared his throat then, his posture losing the sudden youthful fire and passion and looking more like Mu at this moment, his shoulders hunching once more, his face pinched and tired. “Of course, while you are there,” he rasped, “do your duty as Pathfinders and seek anything they may have that the Society would need in the vaults.”

So, after a hurried early morning rush to gather supplies in Cassomir, several days in the blustery open plains, and another trying to locate this abandoned shrine, you find yourself walking through a chilly, early morning rain storm and approaching what the vagabond locals say is the location of the burned-out temple to Sarenrae.

Any questions or purchases can be asked/made at this time.

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

dot

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

A weathered dwarf sat, seemingly collapsed, in a large chair in the briefing. Has it really only been five days? By the goddess, I've been busy! He looks like he has been to several layers of hell, plus the Worldwound on multiple occasions since that time in the theatre. (Read, gained about 5 levels and died at least once. Leeet's dooo the tiiime waaarp agaaaaaaiiinnn.)

"Ah, ye must be the other Pathfinders. I had heard ye were at the theatre as well. A wonder I didn't see ye. Must have been across the auditorium or some such. Name's Baern. All that's left of the Bellindorn clan, at least that's what they tell me. Pleased to make ye'r acquaintance."

Once out of the meeting, the surly dwarf goes to get his favourite breastplate enchanted further. You notice a large plate adhered to the armour over where the heart would lie. It appears as though there is a rather large dent beneath it. Baern merely shakes his head regarding it muttering something about a "flying b%%$$ with a score to settle".

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Still wearing the fancy nobles clothes from the opera a tall half orc stands in the corner. Across his back is his trusty great axe and on his shoulder sits a tiny bat. "If I recall this Sebastus was difficult and did not like to follow directions. Do we really have to trust this man to lead us into a cultist layer?"

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Seb.. Seb.. Sebastus shtill owesh ush a drink Gob!

A muffled voice comes from the doorway as you suddenly hear a loud banging sound and a clattering of pots and vases as they break all over the floor.

Immm... alright

You turn around to see a man picking him self up off the ground. The man looks as if the only shower he has gotten since the Oppara was sleeping in a slightly filled horse trough.

He sways while he stands looking as if he might tip over again but yet he seems to be pretty stable.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

"Well we did stick him with the bill last time. Perhaps that may have contributed to his fall from upper class." He looks down at the monk, "Maybe we can convince him to get us drinks after as I don't think you need any more right now."

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Oh great. What kind of a psycho would pray to a god of accidental death? Don't these idiots know that's just asking to be killed off? And you say they're set up in a desecrated temple of Sarenrae? Bastards! Don't you worry, the light of the Dawnflower will shine upon them.

Bevek has apparently had a bit of a revelation since the last you guys saw him.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Heh! We show them the light alright!" Shu rubs his hands together, creating sparks.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Know Local: 1d20 + 8 ⇒ (10) + 8 = 18

"Desecrated or abandoned temples of Sarenrae are common in Taldor as worship of the dawn flower is illegal here."

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Baern shakes his head. "Aye. 'Tis a shame that such folk would denounce any god. Still, Sarenrae is a good goddess, so she shall still watch over them and us, even if they do not invoke her name."

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

"What more is there to know about this Hustavan? We thought the cult of Zyphus died with the capture of Fel Bustrani, how is Hustavan involved and why should we believe him now?"

Grand Lodge

Monk 5
GM Bold Strider wrote:
looking more like Mu at this moment

Back at the Pathfinder meeting...

Mu, at that moment, was looking almost like Dreng -head down on the table, slightly snoring, old man drool edging out the corner of his mouth. He had completely slept through the whole briefing, then woke up asking if Dreng had come by yet. Once Shu had filled him in along the journey to the temple, Mu picked up a few suprlies along with his usual Tian ingredients at the local Tian town of whatever city.

"Hoi. Why we heah?", he asks Shu for the fifth time in four days.


Dreng looks wearily at Malachite, sipping from his mug before answering his question. “Hustavan was once a consul of the empire and carried the title Magistros. He was present in the House of the Immortal Son when the Society saved Oppara from the cultists as you know. In the last few days, it has become apparent that he had joined the cultists out of desperation. He has fallen on hard times over the last few years and it is likely that the cultists promised power or fame. Who knows... His recent messages to our lodge in Oppara indicate that something in the cult has changed and he wants out, so he’s given us their location in exchange for us keeping him safe and bringing him back to Absalom, where he will likely spend his days scrubbing floors in Skyreach.”

I don't recommend to trust the man implicitly, but we have reason to believe that he truly desires to leave the Zyphan cult. He is a coward at heart as you saw a few days ago. You can always trust a coward to run from trouble. Dreng holds his mug in two hands in an attempt to warm his frail, bony hands.

-----

Rain patters down in sheets over the scorched skeleton of a once majestic temple. Walls of thick, blackened masonry stand tall and abandoned, with gaping wounds revealing where stained glass windows once caught the morning sun. The roof has collapsed and most of its remnants are long gone. Only large, immovable remnants of the crumbling masonry remain in the rubble piles scattered throughout the ruin.

All that remains inside this ruin are rocks and chunks of wood either too worn down and ruined to be of use or too heavy to carry away. There are signs that this place has been used in the past for shelter, but it has since completely collapsed, and most of the residents of the vagabond camp seem to give it wide berth. Two sets of ruined stairs in the temples south wall lead up to a once proud pulpit. At the back of the pulpit, an enormous stone lid, several hundred pounds in weight, has been pulled off a set of stairs leading down into darkness.

As you approach the meeting spot, you hear baying and growling in the temple. You hurry to the entrance and see the former consul of Oppara, Magistros Sebastus Hustavan, is here, currently being menaced by a pack of wild dogs. Hustavan is well over 6 feet tall, shockingly thin, and quite old. His head is balding and fringed by frizzled gray hair. His chin and cheeks are covered in several weeks’ worth of beard growth, the gray hairs standing out against his pale, leathery skin. He wears long white robes, muddy, torn, and ragged, and wears what looks to be a blue sash tied around his waist as a belt. The dogs are mangy, dirty things that wander the fringes of the vagabond camp in search of food or easy prey. Hustavan stands on the rundown Serenite pulpit. He’s wielding a long piece of wet, rotting wood and is just barely keeping the dogs at bay.


Initiative:
Gob: 1d20 + 2 ⇒ (16) + 2 = 18
Bevek: 1d20 + 5 ⇒ (4) + 5 = 9
Brewslee: 1d20 + 4 ⇒ (3) + 4 = 7
Shu: 1d20 + 3 ⇒ (12) + 3 = 15
Mu: 1d20 + 2 ⇒ (6) + 2 = 8
Malachite: 1d20 + 2 ⇒ (17) + 2 = 19
Baern: 1d20 + 5 ⇒ (4) + 5 = 9
Hounds: 1d20 + 2 ⇒ (6) + 2 = 8
1d2 ⇒ 1

Initiative:
1st: Gob; Bevek; Brewslee; Shu; Mu; Malachite; Baern
2nd: Hounds

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Baern steps into the temple, going over the ruined wall with a quick word of honour to his patron before firing off a blast of acid at the northern dog hoping to at the very least distract it.

Acid Splash: 1d20 + 4 ⇒ (20) + 4 = 24 vs touch AC
1d3 ⇒ 2

Confirm: 1d20 + 4 ⇒ (10) + 4 = 14
1d3 ⇒ 1

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee stumbles forward through the rubble closer to the beasts.

Double move

Liberty's Edge

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Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob sighs "They expect the guy in the 300 gold suit to climb through rubble? Come on!" He then reluctantly climbs over the rubble and takes a shot at one of the hounds, firing an icy ray from his hand.

1d1d20 + 3 ⇒ (20) + 3 = 23

Damage: 1d3 ⇒ 1

confirm: 1d20 + 3 ⇒ (19) + 3 = 22
Damge: 1d3 ⇒ 2

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu jumps over some rubble, making his way to the benches. Once there he raises his hand and a wooden shaft sprouts from the ground beside him. With a flick of his wrist he sends it flying at the closest wolf.

Splintered Spear + Point Blank Shot - Target in melee: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Damage: 1d4 + 5 ⇒ (4) + 5 = 9 +1 bleed

Grand Lodge

Monk 5
Gob Master of Greed wrote:
Gob sighs "They expect the guy in the 300 gold suit to climb through rubble? Come on!"
Quote:

that's gold

Grand Lodge

Monk 5

5' difficult terrain, 20' normal, 5' difficult

”Dawgie! Come heah, come heah!”, Mu moves through the debris onto the fallen column, and baits the hungry dogs to leave the man.

readied attk, sansetsukon, high ground,def fight: 1d20 + 7 + 1 - 4 ⇒ (12) + 7 + 1 - 4 = 16 >>damage: 1d10 + 4 ⇒ (2) + 4 = 6

AC 20

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Bevek moves off to the side to get a better angle on the dogs. As he moves, he draws his bow and looses and arrow at the nearest (blue) dog.

Shortbow: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20 Firing into melee.
Damage: 1d6 ⇒ 1


Most the group rushes forward to protect their ward. Mu whacks a hound as it rushes at him. Bevek and Shu put it down with two quick shots after Mu disorients it with an attack.

Gob and Baern launch acid and ice at the remaining hound.

Malachite, the eternally indecisive, falters. The hound runs from the magic and weapons that threatens it, recognizing when it is outnumbered.

The man that most of you recognize as Hustavan rushes from the broken down pulpit. Thank god you are here! I thought I was done for. Doomed to die in this wretched place. He spits on the ground of the desecrated temple.

He remembers the opera house and your tactics and he ushers Shu down the stairs at the back of the pulpit. Quick, while they don't suspect anything. We must end this so I can return to society. Anything is better than this group of monsters and murderers...

Status:
Gob @ 23/23 HP; Bevek @ 16/16 HP; Brewslee @ 17/17 HP; Shu @ 41/41 HP; Mu @ 35/35 HP; Malachite; Baern @ 52/52 HP

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"..." Sh!t..

Shu takes a breath. "Ok, like last time." He stops and looks at Gob. "Indoor voice Mr. Fancypants."

Taking a scroll from his haversack, he casts a mage armor spell to protect himself and a message spell to keep in touch with those behind him.

Once protected, he takes the lead, moving quietly down the steps with eyes peeled for trouble and another spell looking for magical traps.

Stealth: 1d20 + 15 ⇒ (16) + 15 = 31
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Detect magic up.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

"My pants are indeed fancy thank you for noticing." He thinks back on what he may know about these cultists.

Know Religion: 1d20 + 8 ⇒ (6) + 8 = 14

He then casts mage armor on himself before pulling out a scroll. "Anyone else want some extra protection?"


At the bottom of the stairs that lead down from the surface is a small room. Two female statues stand in the middle of the room; their arms were broken off and are missing, and their facial features were long ago scraped away.

The statues both appear magical to Shu. The first is Conjuration while the other is Abjuration. Hustavan stays 15' behind the ninja, but tumbles down the stairs after he trips, rolling into the corner after he hits the bottom of the stairs. Ow...

He stands up shakily. Well handled, great Pathfinder. Those stairs were trouble and you easily moved on them. Quite the adventurer!

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Baern flinches as the man spits on this once hallowed ground and casually glances at his wayfinder which, rather than points north, points to the nearest evil aura within 60 feet.

With scimitar and shield drawn, he enters the stairway with the others, keeping an eye for trouble.

When the pitiful man falls down the stairs, Baern simply shakes his head and keeps focused on what may lie ahead, continually checking his wayfinder.

Grand Lodge

Monk 5

UMD Wand Mage Armor: 1d20 + 8 ⇒ (20) + 8 = 28

While still top side, Mu waves a wand around his head and prays to Shyka.

At the bottom of the stairs, Mu leers at Hustavan's fumble then pulls out a hard boiled egg from his lunch pocket and hands it to the man, "Put this in mouth, aw I do it."

AC 21, unarmed

Grand Lodge

Monk 5

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16


Mmm... it looks delicious! Hustavan gladly eats the egg. Quite tasty! Thank you for the lunch! You shall have innumerable riches once we are back in Absalom!

Grand Lodge

Monk 5

Mu puckers at the man, "You wanna knuckle sandwich? -Shadup!"


Ooo... I love pig knuckle. We must have some of that once we reach Absalom. I know the best place for it. They do it up with a little apple chutney and cracklin'. I'm sure you would love it, great adventurer. Hustavan's stomach growls. Do you have some pig knuckle on you know for sandwiches? It's not the best time, but my mother, Nethys care for her, always said to make time for food cause you never know when you will get to eat again.

Grand Lodge

Monk 5

Stunning Fist vs flatfooted/prone/etc:: 1d20 + 6 ⇒ (4) + 6 = 10 >>1d8 + 3 ⇒ (8) + 3 = 11

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

Malachite nods as Gob offers extra protection. "The arcane warding you gave worked well last time. I will take advantage of it again, if you are offering, kind master."

After getting the mage armor, Malachite will go move the loud-mouthed Hustavan from any more trouble with Shu and Mu Ping. "Better you stay back here, away from danger, good sir." he says, patting the man on the head. "Wise masters need to concentrate, so kindly be silent."

Liberty's Edge

Spells:
1st: 2/3, Judgmt: 0/1, Ill touch: 5/5
Current condition: two negative levels Rogue 2/Inquisitor 2; HP 17/17 27; AC 18 (T 14 , FF 14); Init +8 ; Fort +5, Ref +6 , Will +6; Per +10

Assuming Shu shares his findings on the statues:

I bet they're trapped. Let me see what I can do.

Find Traps: 1d20 + 8 ⇒ (11) + 8 = 19 Conjuration statue
Disarm Traps: 1d20 + 11 ⇒ (17) + 11 = 28

Find Traps: 1d20 + 8 ⇒ (9) + 8 = 17 Abjuration statue
Disarm Traps: 1d20 + 11 ⇒ (1) + 11 = 12


Mu punches Hustavan on the shoulder, but his armor absorbs all of the power that the ancient monk was trying to impart. Hustavan jovily responds with a punch to the monk's shoulder. This is the new thing that's hip with the children, right? He makes some awkward hand gestures. Wazzzzzup...

Malachite comes down the stairs to talk to Hustavan, but Hustavan chides him in return. Your elders are speaking, young man. I acknowledge your respectful tone, but we older gents have a special language. He punches Mu on the shoulder again. Don't we, Master Mu.


Bevek peers around the corner of the stairs, but he doesn't see any traps to disable.

Grand Lodge

Monk 5

This idiot is armored? I thought he was barely clothed and helpless.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Shu gives Hustavan a lopsided glare. "What are those?" He points at the statues.

I'm starting to wonder if we are the idiots. Is there any magic detecting on Hustavan? Is he armed somehow?


He has Padded Armor in his stat block. You just missed hitting this guy. Does that chafe a bit? ;)

Those are statues. Kind of worn down now, don't ya think? I don't think they are worth much... Hustavan answers to Shu's questions. Gnomes know what statues are, right? Never been to a gnomish city before. We have them everywhere in human cities. Figured you would have seen one in Absalom or something. They are cuts of stone in the shape of whatever the sculptor wants. A sculptor is... Hustavan starts rambling.


Hustavan has no weapons and no magical auras on him.

Silver Crusade

Male Dwarf Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

"For the love of the goddess," Baern hisses at the man. "If you do not halt your incessant chatter, we will leave you back up in the temple and leave. You. To. The. Wolves. If ye even make it that far on your own."
Intimidate: 1d20 + 15 ⇒ (4) + 15 = 19 DC 10 + target’s HD + target’s Wis modifier
Just trying to get him to shut the frack up so we may proceed in peace!

Grand Lodge

Monk 5
GM Bold Strider wrote:
chafe a bit? ;)

nope, was about to kick him in the nuts twice

-Posted with Wayfinder

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

Malachite rolls his eyes to heaven using all his training to be patient with the irritating man.

He steps back to his place letting the wise masters deal with this fool, and keeping his eyes open for a real threat.

"Wise Masters, with your blessing I will proceed past these statues and we will see what transpires?"

Curious if Gob used his Mage Armor on me. Let me know for sure and I'll update my stat block.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

"Mu is older than dirt, and Shu is older than Mu!" Shu hisses at Hustavan. "You listen to elders and get... in... back!"

To Mu, "他做任何更多的噪音,他插科打诨."

Tien:
"He makes any more noise, gag him."

Shu then turns his attention to the statues again.

Constructs? Making a knowledge arcana roll.
Knowledge Arcana Statue 1: 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge Arcana Statue 2: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

Monk 5

UMD: 1d20 + 7 ⇒ (11) + 7 = 18
UMD: 1d20 + 7 ⇒ (16) + 7 = 23

Mu waves his wand over Mal, "Prlay to Shyka... and... you got armah. But maybe rlet empurah go filrst. " he points at the gnome.

-Posted with Wayfinder

Scarab Sages

M Male Oread Monk (of the Sacred Mountain)/5
Spoiler:
HP 39/39 | AC:22 | T:18| FF:20 | CMB: +7 (+9 grapple) | CMD:24 (26 grapple) | Fort:+6* | Ref:+7* | Will:+9* | Init:+2 | Perc: +12 | Speed 30

Malachite bows reverently to Master Mu Ping, feeling the arcane armor flow over him. As instructed he waits for Old Shu to make the first move.


Not constructs.

Hustavan chides Shu after ignoring Baern. This spritely fellow is naught but in his eighties. He was but a child when I was already a man. This must mean we are going to be best friends, Master Shu. I will show you the best statues in Absalom. A well-kempt man must know about things like statues. These are paltry things compared to the best.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

"New rule! Who ever talks the most goes first."


A fine rule, mister Gob. Your intelligence is only exceeded by your looks. Hustavan says to the wizard.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Turning slightly purple, Shu gives a meaningful look at Mu.

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