Harsk

Baern Bellindorn's page

359 posts. Organized Play character for Sior.


Full Name

Baern Bellindorn

Race

Dwarf

Classes/Levels

Inquisitor 8 | AC 21 T 10 FF 21 | HP 59/59 | F +7 R +2 W +12 | Init +6 | Perc +14 | Bane 11/11 | Judgment 3/3 | Reroll : Not Used

Gender

Male

Size

Medium (4'1", 178 lbs)

Age

104

Alignment

Neutral Good

Deity

Sarenrae

Location

Absalom

Languages

Common, Dwarven

Occupation

Temple healer

Strength 14
Dexterity 10
Constitution 13
Intelligence 12
Wisdom 22
Charisma 12

About Baern Bellindorn

Stats:
Baern
Male Dwarf Inquisitor 8
NG Medium Humanoid (dwarf)
Init +6; Senses darkvision 60ft; Perception +14
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Defense
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AC 21, touch 10, flat-footed 21 (+9 armor, +2 shield)
hp 59 (8d8+14)
Fort +7, Ref +2, Will +12, +1 for each adjacent ally (max +4)
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Offense
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Speed 20 ft.
Melee +1 Scimitar +9 (1d6+3/18-20x2) or +1 Warhammer +9 (1d8+3/x3)
Special Attacks Bane (11 rounds/day)
Spell-Like Abilities Detect Evil (at-will), Detect Good (at-will), Detect Chaos (at-will), Detect Law (at-will), Discern Lies (8 rounds/day), Rebuke Death (9/day)
Inquisitor Spells Known (CL 7): Concentration +12
3rd (3/day) Communal Align Weapon, Cure Serious Wounds (as if empowered), Daylight
2 (6 5/day) Align Weapon, Cure Moderate Wounds (as if empowered), See Invisibility, Weapon of Awe
1 (6 5/day) Bless, Comprehend Languages, Cure Light Wounds (as if empowered), Remove Fear, Shield of Faith
0 (at-will) Acid Splash, Detect Magic, Disrupt Undead, Guidance, Read Magic, Resistance
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Statistics
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Str 14, Dex 10, Con 13, Int 12, Wis 22, Cha 12
Base Atk +6/+1; CMB +8; CMD 18
Feats Breadth of Experience, Judgment Surge, Spell Bane, Duck and Cover, Shake it Off, Extra Bane
Traits Bully, Caretaker
Skills Diplomacy +12, Heal +18, Intimidate +17, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (nature) +7, Knowledge (planes) +9 (+10 regarding demons), Knowledge (religion) +9, Knowledge (all others) +3, Perception +14, Sense Motive +21, Spellcraft +12, Survival +10, Track +14
Languages Common, Dwarven
SQ Rockstepper, Judgement (3/day), Bane (11 rounds/day)
Combat Gear +1 Scimitar, +1 Warhammer, +3 breastplate, +1 quick draw light steel shield
Other Gear Shining wayfinder, Adventurer's Kit, Silk rope, 2x alkali flask, healer's kit, cold weather outfit, wand of cure light wounds (29 charges), smelling salts, MW manacles x2, Headband of Inspired Wisdom +2, 1369 GP, 6 SP

Judgments:
Destruction: The inquisitor is filled with divine wrath, gaining a +3 sacred bonus on all weapon damage rolls.

Healing: The inquisitor is surrounded by a healing light, gaining fast healing 3. This causes the inquisitor to heal 3 points of damage each round as long as the inquisitor is alive and the judgment lasts.

Justice: This judgment spurs the inquisitor to seek justice, granting a +2 sacred bonus on all attack rolls.

Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +3 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance.

Protection: The inquisitor is surrounded by a protective aura, granting a +2 sacred bonus to Armor Class.

Purity: The inquisitor is protected from the vile taint of her foes, gaining a +2 sacred bonus on all saving throws.

Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 2/magic.

Resistance: The inquisitor is shielded by a flickering aura, gaining 6 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared.

Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. The inquisitor’s weapons also count as good alignment for the purpose of bypassing damage reduction.