Joanna 'The Cat' |
"Alright we've got the 'dogs' penned up so I suppose we head down there now and start checking things out" Jo says casting a few more glances back at the strange creatures "those things were not making any sort of sound no matter what they did so keep that in mind we need to keep our eyes open for anything else that can do that" Jo suggests and with that she awaits the rest of the group to be ready to transmat down.
GM Xabulba |
The team trans-mats down to the ruined facility near the stationary RF transmitter/receiver. What's left of the building is covered in blast and fire damage but the RF unit is new and must have been placed after the original explosions. It also looks like the guard animals make their lair/nest here as well.
Spreading out the team explores the remains of the building casual observation reveals nothing unexpected until perseverance and sharp senses reveals a industrial inclined lift big enough to fit 3 semi's and their trailers hidden behind a 3D holographic projection. There's nothing on the lift now and you estimate the lift goes down at least 180 feet below the surface.
QNetic make a perception check please.
Joanna 'The Cat' |
"Wonderful" Jo mutters sarcastically " it's not going to tear us apart or anything just by heading down there will it?" Jo asks with a heavy sigh as she takes a look down the elevator shaft at least vaguely curios of trying to see if any of her tech could pick up what Qnetic could see.
GM Xabulba |
Unless you change your quantum phase to match the out-of-phase one nothing would happen, you couldn't even interact with the out of phase stuff. The only reason QNetic even noticed it is because he is always a little bit out of phase with this quantum universe.
Cat could whip up a gadget, with equipment from the Zephyr's trans-mat, that would align your phase state with the hidden lift shaft. It would allow you to see and interact with whatever's in the out of phase pocket. Downside is it would temporarily disable the trans-mat.
QNetic |
Well, unless there's something there that can cross the dimensional boundaries, I doubt it's anything for us to worry about. Still, it's a bit unusual to run across something like this. Perhaps there's an I who knows more, but I doubt we have time to ask all of me about it. Still I'll check with familiar Is. QNetic's eyes glaze over.
Anything useful in the QNetic Awareness-verse about this place?
GM Xabulba |
As your awareness expands to encompass 100's of realities you feel more than see a twisting between our reality and another, everything encompassed by the twisting is inverted to the other reality.
Whatever is down there is hiding an entire base in the ultimate hiding place, an alternate reality.
@Cat - DC20 tech roll to cobble together a phase key.
Joanna 'The Cat' |
"So I think I might be able to whip something up that would let us match up with the phased out reality that QNetic found... the only problem is that in order for me to do so I would need to use some of the parts of the Zephyr and I'm pretty sure most of them are from the transmat, so it's mostly up to you and Athena if I do this Zed. I can put everything back where it belongs after we investigate."
Tech if Zed gives the OK: 1d20 + 10 ⇒ (13) + 10 = 23
GM Xabulba |
After fifteen minutes of struggling with the transmat coils and another ten of welding, soldering, splicing and a quick bit of coding Cat whips up a quantum door knocker (of sorts).
When Cat turns it on and points it at the lift everyone begins to see a double vision of the pristine lift superimposed over the ruined one. A few adjustments creates a 2 meter "doorway" onto pristine lift allowing entrance to the real base.
As I mentioned the lift is a industrial inclined lift capable of holding 3 semi trucks. Using it will be noticed but the real base has, behind a locked door, a set of stairs running along side the lift.
Cat easily bypasses the security and lock allowing you access down.
At this point I need some stealth and perception checks please. +5 if you have some kind of vision/hearing augmentation. If you're not trying to be stealthy then ignore the rolls.
GM Xabulba |
Liberteen and Capt. Cosmos's clumsy decent triggers an auto defense system. Only Capt. Cosmos and Cat see an orb pop out of the floor and shoot Liberteen and Capt.Cosmos with a blinding white light. When the rest of you regain your sight Liberteen and Capt. Cosmos are nowhere to be seen.
Joanna 'The Cat' |
"It's teleported Zed and Liberteen, take it down but don't destroy it, if I can get my hands on ti I might be able to do something about it." Cat said gritting her teeth as she darted forward at the orb intending to find some way to safely disable it without destroying it completely.
Tech roll perhaps to spot some means of disableing it?
GM Xabulba |
@Cat, Chris 114 and QNetic, an outright attack will trigger the security. Using stealth you could position yourselves in a way when it is triggered you can act first. Cat could also use stealth to get to the device and then use technology to disable it with out using force.
From the under brush emerge 4 house cat sized shadows, the only features you can see are the glowing green eyes everything else is blacker than black. The largest shadow aches it's back and hisses at you before leaping to attack.
Initiative:
Capt.Cosmos
Shadow 2
Shadow 3
Liberteen
Shadow 4
Shadow 1
Capt, Cosmos is up.
Joanna 'The Cat' |
@Cat, Chris 114 and QNetic, an outright attack will trigger the security. Using stealth you could position yourselves in a way when it is triggered you can act first. Cat could also use stealth to get to the device and then use technology to disable it with out using force.
** spoiler omitted **
Gonna give the sneaking and disableing a try then
Stealth: 1d20 + 20 ⇒ (19) + 20 = 39
Technology: 1d20 + 10 ⇒ (15) + 10 = 25
Captain Cosmos |
If the room is smaller than 60' and Cosmos can catch all the green eyed monsters in a single blast, Cosmos will wide angle stun the "glowing green eyes".
Monster's need to make a fort save vs. DC 20:1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated
Liberteen |