Zon-Kuthon

QNetic's page

116 posts. Alias of Reckless.


About QNetic

QNetic - PL 8 (aka William "Wil" Simmons)

Image

Strength 2, Stamina 8, Agility 2, Dexterity 2, Fighting 2, Intellect 9, Awareness 2, Presence 2

Advantages
Benefit, Wealth 2 (independently wealthy), Eidetic Memory, Jack-of-all-trades, Speed of Thought

Skills
Close Combat: Unarmed 2 (+4), Investigation 1 (+10), Expertise: Neuroscience 1 (+10),Ranged Combat: Kinetic Blast: Strength-based Damage 9 2 (+4), Technology 2 (+11)

Powers
Brilliant Deduction: Senses 7 (Analytical: Postcognition, Postcognition, Rapid: Postcognition 2; Check Required 6: DC 15 - Investigation)
QNetic's mind is able to grasp forensic information very quickly and use the slightest clues to put together a detailed analysis of events which have previously occurred in a studied location/crime scene.

Computer Mind
. . Enhanced Trait: Enhanced Trait 1 (Advantages: Eidetic Memory)
. . Quickness: Quickness 10 (Perform routine tasks in -10 time ranks; Check Required 4: DC 13 - Technology, Limited to One Type: Mental)
QNetic's cybernetic enhancements to his brain allows him to remember everything in his memory perfectly. By aligning his brainwaves with the cybernetic portion of his brain, he is able to perform mental feats at an incredible rate.

Cyber Plating: Impervious Toughness 8 (Unreliable (roll) [3 ranks only])
QNetic's subdermal and exoskeletal plating makes him immune to most normal weapons, and reinforced plating also makes him immune to tougher weapons which hit him in the right locations.

Cybernetic Enhancements
. . Enhanced Ability: Enhanced Agility 9 ([0 active, 0/18 PP, 2/r], +9 AGL)
. . Enhanced Ability: Enhanced Dexterity 9 ([0 active, 0/18 PP, 2/r], +9 DEX)
. . Enhanced Ability: Enhanced Fighting 7 ([0 active, 0/18 PP, 2/r+4], +7 FGT, Advantages: Accurate Attack, All-out Attack, Defensive Attack, Power Attack)
. . Enhanced Ability: Enhanced Strength 9 ([0 active, 0/18 PP, 2/r], +9 STR)
. . Kinetic Blast: Strength-based Damage 9 ([0 active, 0/18 PP, 2/r], kinetic, DC 26; Increased Range: ranged)
. . Regeneration: Regeneration 18 ([0 active, 0/18 PP, 1/r], 1.8 per round)
. . Speed: Speed 8 (Speed: 500 miles/hour, 1 mile/round, Advantages: Evasion 2, Improved Initiative 5, Instant Up, Move-by Action, Quick Draw)
QNetic can direct energy to a variety of cybernetic systems, enhancing his strength, speed, coordination, healing, etc. to varying degrees, as well as emitting kinetic blasts. Due to the limits of energy available at one time, QNetic must choose how much and what to enhance, balancing the resources available between the various systems. In order to enhance his speed, he needs to direct all the energy from all other systems.

Immunity: Immunity 30 (Will Effects; Limited: Only to effects after first time exposed to.)
QNetics unique brain chemistry combined with his cybernetic implants allows him to adapt his cerebrum to mental assaults, effectively unable to be affected the same way twice by Will effects.

Offense
Initiative +9
Grab, +2 (DC Spec 12)
Kinetic Blast: Strength-based Damage 9, +4 (DC 26)
Throw, +2 (DC 17)
Unarmed, +4 (DC 17)

Complications
Prejudice: Cyborg appearance generates hostility, pity, fear.
Relationship: Father, mother, little sister

Languages
English

Defense
Dodge 2, Parry 2, Fortitude 8, Toughness 8, Will 2

Power Points
Abilities 58 + Powers 54 + Advantages 4 + Skills 4 (8 ranks) + Defenses 0 = 120

Wil Simmons was the victim of an industrial accident which bathed his brain in a chemical compound developed by illegal harvesting of Starru spawn. Wil was left paralyzed in his left arm and from the waist down.

Given a significant monetary compensation in order to keep the event secret, Wil found that his intellect was vastly increased by the chemical compound, and spent his newfound free time studying the workings of the brain.

With the help of his mother, Wil created cybernetic implants that restored his movement and enhanced his body in a variety of ways. Once he had mobility, he worked to improve the implants, designing cyberware that works specifically with his unique brain chemistry.

Now, as QNetic, Wil works to put his brain power towards solving crimes and seeking justice for those unable to attain it on their own.