
Epperson, son of Epper |

"New store, eh?" Epperson grunts at Menya the Whip. "Gotta keep overhead low at start-up, I'll bet. What's your business plan moving forward?" The heavily-armoured dwarf makes idle chatter with the entrepreneur.

Your Benevolent Dictator |

Four Lanterns: The four Andorans give you a cocky grin. "You could say that. We need something that's worthy of our talents. May I?" (assuming you allow it) The group's leader spins your ancient spear in an elaborate display of skill before handing it back. "It's weighted pretty well."
Menya the Whip: The armorsmith is as skinny as a rail but shakes your hand with a grip of iron. "Things will be tight for a bit, but I'm hoping to find a few customers who appreciate fine craftsmanship. The only thing I'm missing is something to catch the eye and bring them in. If you're selling a shield or a bit of armor that isn't in the best condition, I'd love to fix it up to really show what I can do."

Tribim |

Smiling as the leader of the Andoran's asked to see the spear, Tribim watched as they spun it around. Nodding as they finally hand it back, Tribim agrees, "Weighted well indeed." Gesturing towards the other 'Shadows' "I should head back to my friends, good luck with the auction."
Quickly moving back towards the others, Tribim smiles, "We may have a bidding war for the spear, how did the rest of you do?"

Mahmoud the Blade |

Mahmoud frowns. "Well, that is good. I don't think I made any difference in the sale price of the scrolls, but then again the sort of people who might buy them likely have a good idea of their value." He shrugs. "I am glad that the Temple will benefit somewhat from the auctioning."

Aerith Lithanel |

Leaving Epperson to his speechcraft, Aerith gladly wandered around, looking at the items up for auction. Many of them were interesting, but they weren't anything that were worth writing home about. That is, until she came across a pair of sandals. Or more specifically, the Sandals of Polymorphous Alacrity! Her heart ached when she studied the enchantments woven into them. They allowed the wearer to move faster than what should be possible, and it would even work when in her draconic form! Not that she could fly yet. Or could really do much of anything besides look, maybe, kind of...sort of...intimidating. Well, to a commoner, maybe. She frowned, at the knowledge that unlike her older relatives, there was not much of anything she could do in such a noble body. But the sandals? They could prove quite useful, if she could overcome that. But the price? Back home she could have just asked for the coin, but here? She might as well ask for a palace. So, all she could do was 'window shop' and fantasize about having the coin needed.

Tribim |

Nodding in agreement with Mahmoud, Tribim moved around with Aerith looking at the other items that would go up for sale. He noticed her pausing looking at the sandals, "Those are nice." He smiles and nods back towards the armor, "But I'd pay good money to see Epperson in the armor carrying the odd shield."

Your Benevolent Dictator |

The auction is busy, and bidding proves to be fierce on quite a few items. Your ancient spear is quite popular, but it ends up being won by the Four Lanterns. The Okhenti heir wins the Dog Soldier's fancy shortsword. You manage to pick up an enchanted shield and set of armor that should fit Epperson, stealing the latter away from Menya at the last second.
Enemy Initiative: 9d20 ⇒ (13, 16, 4, 20, 12, 19, 9, 2, 16) = 111 (average 12ish)
Your Initiative: 4d20 + 13 ⇒ (11, 6, 2, 2) + 13 = 34 (average 8.5)
As things wind down, and everyone finishes paying for their purchases and gloating over their acquisitions, a frantic pounding suddenly comes from the front door. As servants move to open it, it explodes in a cloud of splinters, and a horde of zombies shamble in, hungry for the blood of the living!
Map has been updated. Place yourselves somewhere inside the building. Squares with chairs are considered difficult terrain. The two gray icons represent the servants: they're unconscious and bleeding out.

Tribim |

Pleased that they were able to acquire armor for their dwarf Tribim hears the noise behind him. Turning he sees the zombies, as he steps out from the seat behind Aerith into the aisle, he draws a chakram from its pouch. Chuckling to himself, he quips, "Pity we don't have time to wait for Epperson to put on his new armor." as he Tosses the circular weapon at the nearest undead.
5 ft step, move action draw chakram, attack: Chakram
attack: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d8 ⇒ 5

Aerith Lithanel |

Bludgeon 20ft range: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d10 + 12 ⇒ (8) + 12 = 20
Confirm: 1d20 + 9 ⇒ (12) + 9 = 21
Crit: 1d10 + 12 ⇒ (5) + 12 = 17
”Rude.”
Rising from her chair, Aerith walked forward. Her blade rose into the air, turned to the approaching undead, and sent into flying directly at the closest. The blade hit the creature square in the chest, sending shards of bone in all directions.

Mahmoud the Blade |

Mahmoud leaps up and draws his dagger in a smooth motion. "What is this? Undead bidders?" he cries.
Knowledge (divine): 1d20 + 2 ⇒ (8) + 2 = 10
Seeing Aerith strike the first one, Mahmoud aims his blade at the same zombie with the hope of removing it quickly. Then he flings his enchanted dagger again at that creature if it is still standing or at the closest zombie adjacent if it is not.
Attack zombie (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (13) + 11 - 1 - 2 + 2 + 1 = 24
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 14
Bonus attack (from Barrage) zombie (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (9) + 11 - 1 - 2 + 2 + 1 = 20
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 16

Epperson, son of Epper |

Epperson's eyes glint with excitement as the horde pours into the auction hall.
"This means something has been CURSED! THBBBBT!" He draws his flail and moves to engage, targeting one zombie with his tongue and an adjacent one with his flail.
Will Save DC 16
Melee, Adamantine: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 2 ⇒ (6) + 2 = 8

Your Benevolent Dictator |

Will DC 16: 1d20 + 3 ⇒ (8) + 3 = 11
1d100 ⇒ 9
Reacting quickly to the undead assault, you quickly begin dispatching zombies as they pour in, slaying several. The rest continue shambling forward, though - except for one who's locked in the hold of Epperson's curse. Meanwhile, the two servants continue to bleed out.
Attack (epperson): 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Attack (mahmoud): 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Aerith Lithanel |

Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d10 + 12 ⇒ (3) + 12 = 15
Confirm: 1d20 + 9 ⇒ (19) + 9 = 28
Crit: 1d10 + 12 ⇒ (9) + 12 = 21
Feeling quite confident against the mindless undead, and quite safe with her companions between her and them, Aerith continued her assault. Her blade came in low and rose up, splitting a zombie from groin to neck. The remnants of the corpse fell to the ground, leaving the elf standing there with a smug look on her face.

Tribim |

Surging with his fellow Shadows, Tribim draws his shortswords as he moves towards the zombies. Stopping between two, he feints with his left paw,
then slashes repeatedly at the Zombie nearing Mahmoud. Calling over his shoulder towards the pharasmin priests, "These servants need your help!"
25 ft move, Feint, swift action: feint strike, flowing feint, expert feint attack action: MW gladius TWF/SA/FT Bewildered: The target becomes bewildered, taking a –2 (- 4 from Tribim) penalty to AC.
feint: 1d20 + 11 ⇒ (13) + 11 = 24
feint strike: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for damage: 1d6 + 4 ⇒ (5) + 4 = 9 SA: 2d6 ⇒ (3, 5) = 8
primary hand: 1d20 + 7 + 1 - 2 ⇒ (18) + 7 + 1 - 2 = 24 for damage: 1d6 + 4 ⇒ (2) + 4 = 6 SA: 2d6 ⇒ (3, 5) = 8 FT: 1d6 ⇒ 4
secondary hand: 1d20 + 7 + 1 - 2 ⇒ (18) + 7 + 1 - 2 = 24 for damage: 1d6 + 4 ⇒ (4) + 4 = 8 SA: 2d6 ⇒ (6, 1) = 7
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2

Epperson, son of Epper |

Epperson takes a hit but it only serves to instruct the dwarf's next actions.
He plants his feet firmly in the ground in front of one of the fallen servants and take a combat vigil.
"I'll protect any who wish to help this one!" he calls out, swinging his flail high above his head. "THBBBBBT!" The dwarf targets a different nearby zombie with his latest tongue-wag.
Activating Patrol (full-round action) which will be used to give a +2 to AC to any character in my range against zombie attacks. Also, I'll use a swift action to spend a Strife point to give myself a +1 boost to AC this round. Lastly, I'll use Steal Victory as an immediate action to force any one enemy striking an ally to roll d20 twice and use the worst roll this coming combat round.

Your Benevolent Dictator |

Will DC 16: 1d20 + 3 ⇒ (14) + 3 = 17 (not cursed)
1d100 ⇒ 76
Tribim's target ignores the feint attempt (zombies are immune unless you have Unlikely Feint), but the agile catfolk is still able to down it with a pair of slashes. Aerith splits another undead down the middle with her floating blade as Epperson readies himself for any enemies that might try to harm the wounded. Emboldened by the dwarf's promise, the priests cautiously move to assist. The zombies surge forward as well.
Attack (epperson): 1d20 + 4 ⇒ (10) + 4 = 14
Attack (tribim): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Attack (tribim): 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Your turns

Epperson, son of Epper |

”Holding fast!” Epperson calls out, swinging wider with his flail.
”THBBBBT!” He targets an as-of-yet addressed zombie.
Full-round action to expand Patrol radius by 5 ft. Will use AoO to assist ally with +2 AC against zombie attack this round unless it’s a natural 20, in which case I’ll use Steal Victory to force roll twice and use worse result. Use another strife point this round to keep AC boosted to 19.

Aerith Lithanel |

Hit: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d10 + 12 ⇒ (1) + 12 = 13
Perhaps she was overconfident. Perhaps the zombies surging together made it hard to move her blade around. Perhaps
She was showing mental fatigue. Whatever the reason, her next attack was quite sloppy.

Mahmoud the Blade |

Mahmoud flicks his dagger at the nearest zombie.
Attack zombie (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (4) + 11 - 1 - 2 + 2 + 1 = 15
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 16
Bonus attack (from Barrage) zombie (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (14) + 11 - 1 - 2 + 2 + 1 = 25
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15

Tribim |

As the zombie falls, Tribim realizes the feint didn't work. Relieved to see the priests were working their way towards the wound, he dodges the zombies attack and slashes repeatedly at the next zombie in the pack.
attack action: MW gladius TWF/SA/FT
primary hand: 1d20 + 7 + 1 - 2 ⇒ (18) + 7 + 1 - 2 = 24 for damage: 1d6 + 4 ⇒ (3) + 4 = 7
secondary hand: 1d20 + 7 + 1 - 2 ⇒ (14) + 7 + 1 - 2 = 20 for damage: 1d6 + 4 ⇒ (4) + 4 = 8

Your Benevolent Dictator |

Tribim, as the zombies within your reach were killed by Aerith and Mahmoud, I moved you up so you could hit the final zombie.
Despite your fatigue, you finish off the undead, clearing the way for people to exit the building. Unfortunately, the scaffolding by the entrance has been damaged, and as the first civilians (the dowager and her granddaughter) run out, it collapses, trapping them under hundreds of pounds of rubble.
If you choose to assist, each woman is buried under 400 pounds of wood and stone. You can clear 1/2 your heavy load as a full-round action.

Epperson, son of Epper |

Epperson moves out of combat action and into emergency assistance.
"Dwarves and stones - it's a good mix for all!" Epperson calls out, pulling rocks and rubble free from the trapped citizens.
Epperson's heavy load is 230lbs. It'll take him 3 1/2 full rounds.

Tribim |

Tribim, as the zombies within your reach were killed by Aerith and Mahmoud, I moved you up so you could hit the final zombie.
Thank you, I assumed he may need to take a 5 ft step, but wasn't sure so I didn't include it.
Relieved to see the last zombie fall, Tribim turns towards the doors, just in time to see the scaffolding fall on the two women. Seeing Epperson surging that direction Tribim does the same. Sheathing his blades he moves near the dwarf, intent on aiding. "Hold on Dowager, we're coming to help."
Two move actions to get to where he can help, next round he will be moving an impressive 50 lbs.

Aerith Lithanel |

Being completely useless in terms of physical strength, Aerith let her blade rest against the wall and turned her telekinesis towards the task of freeing the trapped civilians.

Mahmoud the Blade |

Seeing that the others have the stones near the exit well in hand, Mahmoud casually examines the two servants that fell in the initial attack. If they are not breathing, he will say a brief prayer to Pharasma for each of them.

Your Benevolent Dictator |

The closer servant has been stabilized by the priests, but they haven't had time to tend to the other. As long as they're kept safe, they should be able to stabilize him shortly.
--------------------------------------------------------------------------
As you move to assist the trapped civilians, the severed thieves' hands hung from the market's Pillar of Second Thoughts as a shoplifting deterrent burst free of their bonds and scuttle toward the auction house.
Map's been updated.

Tribim |

Seeing the half-decayed hands crawling towards the building, Tribim redoubles his effort to move the broken-down scaffolding. Hoping to save the dowager and her granddaughter before the undead crawlers arrive, he calls out to the others, "We have a problem out here!"
Full round action, moving 50 lbs.

Aerith Lithanel |

Aerith moved to the door, willing her blade to float by her side. She looked around, trying to find any sign of a necromancer.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Epperson, son of Epper |

Epperson continues to shield the triaging priests, but fixes his gaze at the crawling hands.
"Holding patrol!"
He expands his patrol by another 5 foot radius.

Mahmoud the Blade |

Mahmoud joins the others at the scaffolding, ready to support and/or fight for them when he sees what they are facing. "That is quite the show of hands," he intones, deadpan.
Knowledge (divine): 1d20 + 2 ⇒ (2) + 2 = 4
Ha, the dice are mad at my puns. At least I probably know that they are undead!

Your Benevolent Dictator |

Aerith sees no signs of a necromancer as Epperson guards the priests and Tribim begins moving rubble. Mahmoud is pretty sure that the crawling hands are undead. They're extremely fast, as it turns out, and appear to be heading for whoever's closest - except for two (a left and a right hand) that are making a beeline toward Menya the Whip, who just exited the auction house intending to help shift rubble.

Mahmoud the Blade |

Mahmoud tosses his dagger in an attempt to skewer the closest hands.
Attack hand (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (14) + 11 - 1 - 2 + 2 + 1 = 25
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 = 12
Bonus attack (from Barrage) hand (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (9) + 11 - 1 - 2 + 2 + 1 = 20
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (3) + 5 + 4 + 1 = 13

Tribim |

Realizing they weren't going to be able to free the two women from the rubble before the dead crawling hands go to them, Tribim steps forwards through the rubble, drawing his blades as he moves. Bending he slashes repeatedly at the creepy hand in front of him.
Move 5ft in rough terrain, drawing weapons as he moves, attack action: MW gladius TWF/SA/FT
primary hand: 1d20 + 7 + 1 - 2 ⇒ (12) + 7 + 1 - 2 = 18 for damage: 1d6 + 4 ⇒ (4) + 4 = 8
secondary hand: 1d20 + 7 + 1 - 2 ⇒ (18) + 7 + 1 - 2 = 24 for damage: 1d6 + 4 ⇒ (2) + 4 = 6

Aerith Lithanel |

Bludgeon 20ft range: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d10 + 12 ⇒ (3) + 12 = 15
Aerith flinched as the hands crawled in a horde towards them. They were just so disgusting! Hurriedly she sent her blade out, sweeping it at them so as to keep them at a distance.

Your Benevolent Dictator |

You begin dispatching the hands as Epperson works to continue clearing the rubble. The remaining hands take advantage of their numbers to attack!
Attack (mahmoud): 1d20 + 5 ⇒ (8) + 5 = 13
Attack (tribim): 1d20 + 5 ⇒ (20) + 5 = 25 (deals 2 damage)
Confirm?: 1d20 + 5 ⇒ (15) + 5 = 20 (if confirmed, deals 2 more damage)
Grab: 1d20 ⇒ 1
As this happens, one of the storage room doors behind you crashes open. It seems one of the sarcophagi up for auction contained a mummy!
Aerith and Epperson are paralyzed for 1d4 rounds. Will DC 16 (mind-affecting, fear) negates.

Aerith Lithanel |

Will: 1d20 + 6 ⇒ (17) + 6 = 23
Attack Hand: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d10 + 12 ⇒ (1) + 12 = 13
Barely registering the mummy rising from the tomb, she continued concentrating on cutting the hands down.

Tribim |

"Blast!" Cursing as the undead hand injures his leg, Tribim continues slashing at the creepy-crawly things. Telling the women, "Ladies, Epperson get you out of here, keep trying to push the beams off."
attack action: MW gladius TWF/SA/FT
primary hand: 1d20 + 7 + 1 - 2 ⇒ (5) + 7 + 1 - 2 = 11 for damage: 1d6 + 4 ⇒ (4) + 4 = 8
secondary hand: 1d20 + 7 + 1 - 2 ⇒ (16) + 7 + 1 - 2 = 22 for damage: 1d6 + 4 ⇒ (2) + 4 = 6

Mahmoud the Blade |

Mahmoud frowns, seeing the mummy emerge behind them. He notes that Aerith seems unaffected, though Epperson has grown worryingly silent. He tries to finish off the attacking hands quickly. "Let us hope these handy foes cannot also take up arms!" he mutters.
Attack hand (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (3) + 11 - 1 - 2 + 2 + 1 = 14
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 14
Bonus attack (from Barrage) hand (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (14) + 11 - 1 - 2 + 2 + 1 = 25
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (3) + 5 + 4 + 1 = 13

Your Benevolent Dictator |

You destroy more hands as Epperson continues doggedly clearing away the rubble (so you don't have to worry about freeing the trapped women anymore). With your focus there, it's easy for the mummy to lurch close enough to attack Aerith!
Mummy Slam (aerith): 1d20 + 14 ⇒ (5) + 14 = 19 Damage: 1d8 + 10 ⇒ (5) + 10 = 15 (Fortitude DC 16 [curse, disease] vs mummy rot)
Hand Attack (mahmoud): 1d20 + 5 ⇒ (3) + 5 = 8
Hand Attack (tribim): 1d20 + 5 ⇒ (18) + 5 = 23 (deals 2 damage)
Grab (tribim): 1d20 ⇒ 6

Aerith Lithanel |

Fort: 1d20 + 3 ⇒ (14) + 3 = 17
Bludgeon 20ft range: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d10 + 12 ⇒ (4) + 12 = 16
Crying out in surprise and pain, Aerith stumbled backward and willed her blade to come to her aid. It shot through the air, plunging itself deep into the side of the mummy.
Will use spell points for parry moving forward from any attack made by the mummy

Tribim |

"Blast!" Cursing again as the undead hand injures his other leg, Tribim considers wearing 'greaves' over his sandals. Hearing combat within, he tells the others, "I'll deal with the last two hands, help with whatever it is inside." Bending over slightly he continues slashing at the creepy-crawly things, hoping to finish them quickly.
attack action: MW gladius TWF/SA/FT
primary hand: 1d20 + 7 + 1 - 2 ⇒ (9) + 7 + 1 - 2 = 15 for damage: 1d6 + 4 ⇒ (5) + 4 = 9
secondary hand: 1d20 + 7 + 1 - 2 ⇒ (4) + 7 + 1 - 2 = 10 for damage: 1d6 + 4 ⇒ (4) + 4 = 8

Mahmoud the Blade |

Mahmoud shrugs and turns to attack the mummy behind them.
Attack mummy (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (11) + 11 - 1 - 2 + 2 + 1 = 22
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (3) + 5 + 4 + 1 = 13
Bonus attack (from Barrage) mummy (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (11) + 11 - 1 - 2 + 2 + 1 = 22
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 16

Your Benevolent Dictator |

Only a single hand remains as you turn your attention to the incoming mummy. While Aerith and Mahmoud manage to inflict some damage, it continues following after Aerith.
Crawling Hand (mahmoud): 1d20 + 5 ⇒ (7) + 5 = 12
Mummy (aerith): 1d20 + 14 ⇒ (12) + 14 = 26 Damage: 1d8 + 10 ⇒ (3) + 10 = 13 (Fortitude DC 16 [curse, disease] vs mummy rot)
Parry DC 18?: 1d20 + 8 ⇒ (17) + 8 = 25 (failed to parry)
Mummy: 32pts damage

Aerith Lithanel |

Damage with DR 2 magic: 15 - 2 + 13 - 2 = 24
Fort: 1d20 + 3 ⇒ (7) + 3 = 10
Oh no
5ft step and teleport away!
Crying out in pain, Aerith doubled over. Clutching her abdomen, she fell to the ground and rolled away, managing to just barely shout out words of power. The air around her collapsed as she vanished, only to appear at a safe distance.

Tribim |

Drawing his gladius from the redeaded undead hand, Tribim turns his attention to the last creepy crawling severed hand. Shifting his weight, he bends, slashing at it with both blades.
attack action: MW gladius TWF/SA/FT
primary hand: 1d20 + 7 + 1 - 2 ⇒ (20) + 7 + 1 - 2 = 26 for damage: 1d6 + 4 ⇒ (6) + 4 = 10
secondary hand: 1d20 + 7 + 1 - 2 ⇒ (18) + 7 + 1 - 2 = 24 for damage: 1d6 + 4 ⇒ (4) + 4 = 8
primary hand: confirm crit: 1d20 + 7 + 1 - 2 ⇒ (12) + 7 + 1 - 2 = 18 for damage: 1d6 + 4 ⇒ (3) + 4 = 7

Mahmoud the Blade |

Mahmoud checks that the hands have been dispatched, and moves to place himself between the mummy and Aerith. He continues throwing his dagger at it, while grunting unintelligibly.
Attack mummy (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (4) + 11 - 1 - 2 + 2 + 1 = 15
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 = 12
Bonus attack (from Barrage) mummy (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (10) + 11 - 1 - 2 + 2 + 1 = 21
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 16

Aerith Lithanel |

Bludgeon 20ft range: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
Grimacing in pain and anger, Aerith willed her blade to slash itself across the back of the mummy.

Tribim |

Smiling as the last undead hand stops moving, Tribim turns his attention to the mummy. Visibly flinching as the undead thing slams ? into Mahmoud. Frowning at the wound, Tribim tells his friend, "Mahmoud, you wounded, step back let me in the doorway."
Just some fluff, Mahmoud if you would take a 5 ft step back, Tribim can move between you and the mummy and I believe take advantage of the flank provided by Aerith's blade?

Mahmoud the Blade |

Fortitude save (DC 16): 1d20 + 8 ⇒ (20) + 8 = 28
Mahmoud steps back from the mummy to give Tribim room and throws another volley of dagger strikes.
Attack mummy (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (17) + 11 - 1 - 2 + 2 + 1 = 28
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 16
Bonus attack (from Barrage) mummy (Quickspiral), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 11 - 1 - 2 + 2 + 1 ⇒ (10) + 11 - 1 - 2 + 2 + 1 = 21
Damage (magic/piercing/slashing), Deadly Aim, Melee Archer: 1d6 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11