For the Amusement of Gods

Game Master Billybrainpan


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Grand Lodge

And, aside from a tiny bit of gear, Whack-a-Rogue is finished. :-)


Phew...I'm half-way happy with my back-story. With more time, I'd add a defining story that summed him up - but I can't hold this process up too much longer. The crunch is solid but the spending may need to be reviewed.

IK-TESHUP (Keleshite)

Background:

A popular Keleshite phrase brags, “All the world is glass compared to the Keleshite’s diamond,” and this superior attitude often makes people of his race difficult to deal with. Ik-Teshup is no exception. He knows what he likes and he likes what he knows. He is a vain and stubborn man that won’t back down from an argument. In truth this is not because he is necessarily stubborn, but because he always believes he is right.

Passion fuels his life; whether in adventure, business, or love. Like his kin, he values boldness but rather than win an argument with a quick tongue or utilise clever tactics – Ik-Teshup will use brute force as his primary and secondary weapon.

He is naturally aggressive and his fiery passion makes him quick to anger, but like most Keleshites he is equally quick to forgive.

Where Ik-Teshup differs from hi race most markedly – and why he now ploughs a lone furrow – is rooted in his preferred combat style. Raised on the Windswept Wastes (name given to the central deserts and western steppes of Casmaron), he is a competent horseman but not a great one. His size and strength lend themselves to heavy weapons and armour whereas the Keleshite way is for light armour and weaponry when fighting in a hot climate.

The proud dervishes are the Keleshites’ most iconic warriors. Fanatical warriors dedicated to Sarenrae, they twirl about the battlefield, rending and ripping their foes with razor-edged scimitars. These dervishes wear long, colourful kilts or skirts that distract their foes and distort their forms, allowing them to make quick work of heavily armoured rivals as they perform their grim dance of blood and steel. Wherever Keleshite people live, dervishes live among them in positions of honour; they receive deferential treatment in Keleshite lands, and in many satrapies they operate above or outside of the law.

And that is why Ik-Teshup was always an outsider in his homeland. So, faced with a life where his own strengths are ridiculed or a nomadic existence away from his beloved homeland, Ik-Teshup chose the latter course. In the years that followed, he joined many causes – he even spent time as a HellKnight – but a drive to find his true calling took him all over Golarion until he ended up here.

Appearance:

Like most Keleshites, Ik-Teshup has uniformly black hair and brown eyes. As as is the fashion, he sports a well-trimmed beard.

And this is where his physical appearance differs from others from his homeland. Whereas they wear gauzy silks and gold and silver decorations, Ik-Teshup wears armour. And, again in defying his racial stereotype, his is heavy and looks almost barbaric in nature. His helm looks as though it would strike fear into mere mortals – and has done on many occasions.

Crunch:

IK-TESHUP (Keleshite)
(Keleshite) Male Fighter 10
CG Medium Human / Humanoid (Human)
Init +4; Senses Perception +0
==DEFENSE==
AC 23, touch 10, flat-footed 23 (+13 armor)
hp 114 (10d10+30)
Fort +10, Ref +3, Will +3
Armor Hellknight plate +4, Heavy
Defensive Abilities Bravery (PFCR 55), Defensive Flurry (PFAPG)
==OFFENSE==
Spd 20 ft/x3
Melee Longsword +4 +14/+9 (1d8+9) 17-20/x2 CM +5; [TW-P]
Melee Short Sword +2 +10 (1d6+4) 17-20/x2 CM +3; [TW-S]
Melee Cold Iron Melee Dagger +1 +16/+11 (1d4+6) 19-20/x2 CM +1
==STATISTICS==
Str 20, Dex 10, Con 16, Int 10, Wis 10, Cha 14
BAB +10, CMB +15, CMD +25
Feats Animal Affinity (PFCR 118), Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Catch Off-Guard (PFCR 119), Improved Critical (Longsword, Sword, Short) (PFCR 127), Improved Initiative (PFCR 127), Intimidating Prowess (PFCR 128), Persuasive (PFCR 131), Power Attack (PFCR 131), Shield Proficiency (PFCR 133), Throw Anything (PFCR 135), Toughness (PFCR 135), Tower Shield Proficiency (PFCR 135-136), Weapon Focus (Longsword, Sword, Short) (PFCR 136-137)
Skills Climb +4, Diplomacy +20, Handle Animal +9, Intimidate +25, Knowledge (dungeoneering) +5, Profession (soldier) +4, Profession (stable master) +4, Survival +5, Swim +4
Traits Prince/Princess (Social) (PFCo: QGttE), Steel Skin (Combat) (PFCo: KotIS)
Languages Common, Kelish


Is it too late to get in on this? I love the concept.


Billybrainpan wrote:
Ok, i have one image left in the current folder i'm getting images from so I will take one more submission. Here is the image for whoever that will be. If you want this last slot than post below claiming it.

There y'are. That's the last image available.


@LazarX - it could be a glaive or a naginata. You could also reskin another weapon to look like that. Or even post a custom weapon here for me to approve. Also remember that there are other classes besides monk that don't where armor.

@N. Specter - im assuming that means you want the last image.

SO RECRUITMENT IS CLOSED… AGAIN!


I would greatly appreciate it! :D


I linked it on the previous page, and it's in Kobold Cleaver's post right over these.


Okee dokee I'll build her tonight.


Soren sits in a shadowy corner of the room, watching all of the "character creation" happen. He didnt quite understand the concept, but decided it was probably talk of the gods...


Heofthehills incoming character. Just have to finish the gear and the type everything up, should be ready in a few!


Crunch is up, background later this evening!


Wolfwaker here, hopefully will have a chance to finish up the stats and put them on the alias tonight or tomorrow. I can't remember, are we supposed to buy gear already or can that wait until we are selected.


You should have some ideas about equipment but there will be time to finish things up after selection.


I'm having some trouble deciding what to make her. Kind of torn between Bard, Sorcerer and Summoner honestly.

Silver Crusade

why not mix em! Imean, my character is like.. 4 different classes :P


@N. Specter - From a GM's perspective i would suggest not summoner. There are already several and you will have more competition. Also just doesn't seem especially summoner-esque. Just a thought feel free to make whatever you want.


Thanks! I wasn't especially leaning toward it either.

Maybe a Magician or Arcane Duelist bard XD


Ok, selection will be tomorrow. To be considered you must at least have an alias with a basic crunch. The more that I see on you alias the more likely I am to pick you.

These people meet those requirements right now.
Chao Yuan Xu
Damon Lezwis
Cinder Thanax
Heart of Fire
Soren Archentel
Derick Ravenmore
Inana
Saria Nefar
Jarl the Indomitable

These people have posted a character but don't have an alias.
IK-TESHUP
Gniel

These people were given images and have not (as of yet) posted a character.
Camris
Shadowyfox
TimFrie
El Ronza
LazarX
Kris Vanhoyland
Threeshades
Jubal
Eminem80
Thornborn
Dylos
N. Specter

If I misplaced or forgot you please tell me.


I'm going to have to bow out. Thank you for the opportunity, but I've got too much on my plate at the moment. This is supposed to be fun, but building another character in the little time I have left just wouldn't be. Good luck to everyone else, though!


I know it's kind of against the idea of the recruitment, but can I have a different picture.
The one you gave me is at, least to me, the single least interesting picture in the entire thread. All I see in it is an average run-off-the-mill two-handed full plate fighter.

If not, that's fine, but in that case I'd rather just bow out as well.


Do you have an end time set for tomorrow? Unfortunately, life has been a bit busy, but I should have more time to dedicate to finishing my character tomorrow than I will today.


As I said in my last post I made the character and I had a lot of fun with it. But I did not want to be considered for recruitment (mainly due to already being in 1 of your roleplays). What I am curious about though is if you thought whether or not it fitted the picture provided :)
link to my submission
image it was based on

Hope that is not too much to ask :)
Other people are allowed to give feedback as well. First time that I have made a summoner.


Theorythmus wrote:

As I said in my last post I made the character and I had a lot of fun with it. But I did not want to be considered for recruitment (mainly due to already being in 1 of your roleplays). What I am curious about though is if you thought whether or not it fitted the picture provided :)

link to my submission
image it was based on

Hope that is not too much to ask :)
Other people are allowed to give feedback as well. First time that I have made a summoner.

I've only briefly glanced at it, but Synthesis Summoner would definitely be one of my top choices on how to pull off such a character. Another would be to to work with the construct rules from Ultimate Magic. Nothing like wearing a construct.


Alias created. As I said before, if I were selected, I'd develop the back-story further and create a career defining story about Ik'Teshup (name slightly changed due to the previous one being taken).

I'd also spend time looking at the two weapons - I'm sure there are exotic options that fit the picture.


@Theorthymus - I'm very impressed with how you made it. I was very curious as to how you would pull it off.

Here is a new one if you want it Threeshades. I apologize if the first one was less than you expected.


I'm in the same boat as Threeshades. My image is tough to get excited over my image, too. A roguey archer, meh. Wasn't there someone who wanted an archer?

thanks


Jubal
Of course, I would rather people enjoy the experience than strictly have one image per person if it will prevent them from participating.

Reminder: Characters should be submitted by 11:59 PM EST tomorrow (Friday the 21st)

Liberty's Edge

Mr Brainpan, sir...if I could get a picture, I'd build a character, even if I'm too late...


recruitment is closed, but i'll give you a picture. Here

Silver Crusade

That picture us epic....


Whoa.


I know right? I wish I had found it before I closed recruitment.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Billybrainpan wrote:
LazarX's pic

Here we go...

Korounuck

Spoiler:

Korounuck
Male Half-Orc Eldritch Knight 4/Fighter (Lore Warden) 1/Wizard 5
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 25, touch 14, flat-footed 23 (+4 armor, +4 shield, +2 Dex, +3 natural, +2 deflection)
hp 107 (5d10+5d6+53)
Fort +8, Ref +4, Will +5
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft., fly 60 ft. (good)
Melee +3 adamantine glaive +15/+10 (1d10+12/×3)
Wizard Spells Prepared (CL 8th; concentration +12):
4th—ball lightning (DC 18), beast shape ii [S], dragon's breath (DC 18), greater animal aspect
3rd—communal darkvision, excruciating deformation (DC 17), fireball (DC 17), fly [S], summon monster iii
2nd—alter self [S], false life (already cast), mirror image, scorching ray
1st—alter winds (DC 15), burning disarm (DC 15), mage armor (already cast), mirror strike [S], mount, shield (already cast)
0 (at will)—detect magic, light, mending, prestidigitation (DC 14)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 16, Int 18, Wis 10, Cha 8
Base Atk +7; CMB +12; CMD 26
Feats Arcane Strike, Blood Vengeance, Combat Reflexes, Fast Study, Ironhide, Resilient Brute, Scribe Scroll, Toughness, Vital Strike
Skills Appraise +10, Climb +10, Fly +11, Handle Animal +3, Intimidate +5, Knowledge (arcana) +16, Knowledge (dungeoneering) +12, Knowledge (engineering) +11, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +10, Ride +8, Sense Motive +7, Spellcraft +16, Stealth +12, Survival +4, Swim +10; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Giant, Goblin, Orc, Osiriani, Ancient, Shoanti, Thassilonian
SQ arcane bonds (arcane bond [+3 adamantine glaive]), opposition schools (enchantment, necromancy), orc blood, weapon familiarity, physical enhancement, specialized schools (transmutation), telekinetic fist
Combat Gear extend metamagic rod (lesser), potion of cure serious wounds (3), potion of neutralize poison; Other Gear +3 adamantine glaive, amulet of natural armor +2, belt of physical perfection +2, handy haversack, ring of chameleon power, ring of protection +2, 1,792 gp
--------------------
TRACKED RESOURCES
--------------------
Arcane Bond (+3 Adamantine glaive) (1/day) (Sp) - 0/1
Disguise Self (At will) - 0/0
Extend metamagic rod (lesser) (3/day) - 0/3
Orc Ferocity (1/day) - 0/1
Potion of cure serious wounds - 0/3
Potion of neutralize poison - 0/1
Resilient Brute (1/day) - 0/1
Telekinetic Fist (7/day) (Sp) - 0/7
--------------------
Special Abilities
--------------------
Arcane Bond (+3 Adamantine glaive) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blood Vengeance When an ally is dropped, you can enter a weak rage as a free action. Stacks with barbarian rage.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extend metamagic rod (lesser) (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat. Lesser metamagic rods can be used with spells of 3rd level or lower.

Construction
Requirements: Craft Rod, Extend Spell feat; Cost 1,500 gp
Fast Study Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of y
Flight (60 feet, Good) You can fly!
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Physical Enhancement +2 (Constitution) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Resilient Brute (1/day) You may treat a critical hit against you as nonlethal damage once per day.
Ring of chameleon power As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Stealth checks. As a standard action, she can also use the spell disguise self as often as she wants.

Construction
Requirements: Forge Ring, disguise self, invisibility; Cost 6,350 gp
Telekinetic Fist (7/day) (Sp) 30' ranged touch attack, 1d4+2
Transmutation Transmuters use magic to change the world around them.
Vital Strike Standard action: x2 weapon damage dice.
--------------------

Korounuck is a study in contrasts. Raised as a Shoanti to revel in his physical gifts, He nonetheless also grew up with a keen intellect and an avid interest in magic which became a more serious impediment among his brethern than his orc heritage. Realizing this early on, he struck out for civilization in search of both greater knowledge, and opportunities where his talents may be of use.

The above stats reflect the effects of Fly, Mage Armor, Shield, and False Life (+13 hit points). Korounuck will cast shield on entering his first fight of the day, reserving mirror image for subsequent battles. He will also cast Fly to charge flying opponents or for the enhanced mobility. He generally has both mage armor and false life cast as extended spells.


Great LazarX, can you just put that in an alias.


Gniel's submission


I enjoyed the experience - but if I'm honest with myself, I prefer to build a character from L1 rather than jump in at L10. I enjoy the character arc and found it difficult to do that 'story' justice in a few paragraphs.

For that reason, many thanks for the opportunity but I'll let others enjoy what will undoubtedly be a great game.

Thanks again.


Chao Yuan Xu wrote:
Theorythmus wrote:
snipped quote for brevity.
I've only briefly glanced at it, but Synthesis Summoner would definitely be one of my top choices on how to pull off such a character. Another would be to to work with the construct rules from Ultimate Magic. Nothing like wearing a construct.

Had looked into wearing a construct. Only problem is that per the pathfinder rules, only way you can technically wear a construct is as a construct armor/weapon (which is a very costly upgrade). Problem is they just act as an armor or a weapon and lose most of the niftyness of being a construct. If I had found another way of making a construct sit on my shoulders without crushing my character due to sheer weight and that it could still do things, I probably would've taken the Artisan route as it is all about crafting and animating objects or the Machinesmith with a Mechanus greatwork.

@Billybrainpan, glad to see that the effort was appreciated :)


Thanks for the new picture, this is much more what I was hoping for :)

Threeshades's character Arroskar Simik ready for evaluation.

The statblock might still have a couple of mistakes here and there. I built this whole thing in less than 3 hours.


Thanks Billy for the second picture. I had a bit more to work with but won't be able to complete by your deadline. I've got the game mechanics about 70% done but won't have time to complete decent fluff.

This is a great campaign concept. If you or anyone repeats this approach, I would suggest posting all of the images and let people build the one that grabs their imagination. If multiple people pick the same image, they know that only one will get picked, so there is incentive for all images to be selected.

Have a great time, all!

cheers


I tried asking earlier, but do you have a set time for when you will be doing your final review of submissions? I ask because I will be able to actually dedicate more of my time tonight.


Oh yes, I need to inquire about HP generation. Roll? Half? Average? Full?

Also, my avatar doesn't match the image, thats because there was nothing i found in the avatar gallerythat did it justice, os i decided to get something that could be representative of the character without his eidolon-armor on.


Arroskar Simik wrote:

Oh yes, I need to inquire about HP generation. Roll? Half? Average? Full?

Also, my avatar doesn't match the image, thats because there was nothing i found in the avatar gallerythat did it justice, os i decided to get something that could be representative of the character without his eidolon-armor on.

Billybrainpan wrote:
HP is max at first average + 1 for the rest (d6=+4, d8=+5, d10=+6, etc.)

Yeah, I chose to not use an image at this point because I'm not so sure I'll be able to find an avatar that looks anything like it.


Theorythmus wrote:
Had looked into wearing a construct. Only problem is that per the pathfinder rules, only way you can technically wear a construct is as a construct armor/weapon (which is a very costly upgrade). Problem is they just act as an armor or a weapon and lose most of the niftyness of being a construct. If I had found another way of making a construct sit on my shoulders without crushing my character due to sheer weight and that it could still do things, I probably would've taken the Artisan route as it is all about crafting and animating objects or the Machinesmith with a Mechanus greatwork.

Yeah, it is a rather costly ordeal, but a mech suit is so tempting at times.


Thanks for that.

That's understandable. I think it's a good idea for everyone to have their given image posted somehwere in their profile. Since we all by definition have a character illustration, might as well use it.


Billybrainpan wrote:
Great LazarX, can you just put that in an alias.

done


Yes having a link to your character illustration is a plus.

@Chau Yuan Xu - I will be making the choice around midnight tonight.


Here is my submission; Uriel Rubahbu, old human barbarian/monk. I'll need to add some mundane gear if I'm chosen, but most of the crunch should be complete.

Statblock:
Uriel Rubahbu
Male Old Human Barbarian (Savage Barbarian) 3/Monk (Martial Artist) 7
N Medium humanoid (human)
Age 58; Size 5'9", 175 lb.
Init +3; Senses Perception +16
--------------------
Defense
--------------------
AC 23, touch 23, flat-footed 18 (+3 Dex, +2 deflection, +2 dodge, +6 untyped)
hp 98 (3d12+7d8+37)
Fort +11, Ref +10, Will +10; +1 morale bonus vs. fear
Defensive Abilities evasion, monastic, uncanny dodge; Immune fatigue; Resist naked courage
--------------------
Offense
--------------------
Speed 60 ft.
Melee unarmed strike +15/+10 (2d6+8) or masterwork nodachi +14/+9 (1d10+7/18-20)
Ranged shuriken +11/+6 (1d2+5) or cold iron shuriken +11/+6 (1d2+5) or silver shuriken +11/+6 (1d2+4)
Special Attacks flurry of blows, rage (10 rounds/day), rage powers (auspicious mark), stunning fist (8/day, DC 19)
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 14, Int 9, Wis 16, Cha 9
Base Atk +8; CMB +15 (+19 grapple); CMD 36 (38 vs. grapple)
Feats Dodge, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Mobility, Power Attack, Stunning Fist, Stunning Pin, Toughness, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Traits monastic, world traveler
Skills Acrobatics +21, Climb +9, Diplomacy +13, Perception +16, Sense Motive +14, Swim +9
Languages Common, Vudrani
SQ ac bonus, exploit weakness, fast movement, fast movement, high jump, maneuver training, pain points, physical resistance, stunning fist (stun), tireless rage, unarmed strike
Combat Gear wand of mage armor (50 charges)
Other Gear cold iron shuriken (50), masterwork nodachi, shuriken (50), silver shuriken (50), +1 amulet of mighty fists, belt of physical perfection +2, boots of elvenkind, cloak of resistance +1, headband of inspired wisdom +4, monk's robe, ring of protection +2, 690 gp
--------------------
Special Abilities
--------------------
AC Bonus +6 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Auspicious Mark (1/rage) (Su) The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark he possesses. Once per rage, as a swift action that costs 2 rounds of rage, the barbarian can call upon the spirits' favor. Using auspicious mark grants him a +1d6 bonus on one d20 roll he has just made. He can call on the auspicious mark after seeing the result of the d20 roll.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Exploit Weakness +10 (Ex) At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object's hardness or the target's CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object's DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn. This ability replaces ki pool.
Flurry of Blows +8/+8/+3 (Ex) Make Flurry of Blows attack as a full rd action.
Greater Grapple Maintaining a grapple is second nature to you. You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.
High Jump (+7/+27 with Ki point) (Ex) +7 to Acrobatics checks made to jump.
Immunity to Fatigue You are immune to the fatigued condition.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Monastic (1/day) Either your parents sent you to be raised in a monastery, or you traveled there yourself later in life in order to escape the conflict and distractions of the greater world. There you learned to eschew the material concerns that plague so many and cloud their minds, instead embracing an ascetic lifestyle. You readily let go and step away from trouble, free from any tie or baggage that might slow your path to enlightenment—figuratively or iterally. Once per day as a swift action, you gain a +1 trait bonus to Armor Class as long as you are wearing no armor, not using a shield, carrying a light load, and have nothing in your hands. This bonus lasts for 1 minute.
Naked Courage +1 (Ex) +1 AC and save vs. fear when not wearing armor.
Old Age Uriel has suffered a -3 to all physical attributes and a +2 to all mental attributes for being of old age.
Pain Points (Ex) At 3rd level, a martial artist's advanced knowledge of humanoid anatomy grants a +1 bonus on critical hit confirmation rolls and increases the DC of his stunning fist and quivering palm by 1. This ability replaces still mind.
Physical Resistance 1 (Ex) At 7th level, if a martial artist suffers any effect that causes ability damage, ability drain, or temporary ability score penalties, the effect is reduced by 1 point. This reduction increases by 1 for every three levels beyond 7th (to a maximum reduction of 5 at 19th level). This ability replaces wholeness of body, timeless body, and tongue of sun and moon.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (10 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Stunning Fist (8/day) (DC 19) You know just where to strike to temporarily stun a foe. You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. At 4th level, he can choose to make the target fatigued. At 8th level, he can make the target sickened for 1 minute. At 12th level, he can make the target staggered for 1d6+1 rounds. At 16th level, he can permanently blind or deafen the target. At 20th level, he can paralyze the target for 1d6+1 rounds. The monk must choose which condition will apply before the attack roll is made. These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration.
Stunning Pin You can render a pinned foe temporarily incapacitated. Whenever you pin an opponent, you can spend a swift action to make a Stunning Fist attempt against that opponent.
Unarmed Strike (2d6) The Monk does lethal damage with his unarmed strikes.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
World Traveler (Diplomacy) Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. Select one of the following skills: Diplomacy, Knowledge (local), or Sense Motive. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
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Fluff:
Background: Uriel spent the majority of his life as a sell-sword, frequently employed by all sorts of people, often with dubious motives. Uriel cared little for the work he carried out, as long as his employers kept him with a steady supply of gold. He was a fearless combatant, preferring to wade into battle unarmored, with nothing between him and his enemies save for the steel of his blade.

As he grew older however, Uriel found he was beginning to lose his stomach for the work. Things didn't go as smooth as they had before, and the inevitable day came when he was defeated in combat. He was left bleeding, and dying, and only his force of will saw his survival. That fated day, the man took a vow to never take up a sword again, and devoted his life to a new path. He eventually wound up in a Vudrani monastary, and the monks there showed him a new path in life, turning him away from his previous life of blood and chaos, rage and anger. He spent many years there, both in quiet contemplation, and honing his body into the perfect weapon. He earned the nickname Rubahbu here, which means as much as "gray fox" in the Vudrani tongue.

When he left the monastary, Uriel was an old man who had seen a lot, and traveled all across the world. He still carries with him a sword, but he rarely uses it.

Uriel's outlook on life now is one of patience, curiosity, and quiet resolve.
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Physical description: Uriel is an old man now, his bald head gleaming. He sports a wiry white beard, and bushy eyebrows. His body is still in excellent shape however, and he remains an impressive figure. His chest and arms are corded with muscles, and tattooed with intricate black and maroon patterns, most prominently on his shoulders and back. His gray eyes are deep, and his mouth always seems to carry a faint, knowing smile.

Image

Liberty's Edge

I'll have fun with that...I'll make the character...maybe you can use him as an NPC. :)

I should be able to post him this weekend. It's a very worthy picture, indeed!


I've updated Chao Yuan Xu some more, but unfortunately there is still much to be done. If you would happen to choose me, you can be sure that it will be done by the weekend's end, but I don't want to hold you up either.

None the less, chosen or not, I think I might continue to develop the character and perhaps play him in another game if nothing else and I've rather enjoyed looking at some of the various pictures that you have handed out.


Ok here are the characters who have been selected for those who are curious I have linked their images. I apologize to everyone who didn't get picked it literally took me like half an hour to decide who to choose and I still ended up choosing two more than I intended.

To the people below, please finish up your crunch/fluff and report to the discussion thread ASAP.

Derick Ravenmore
Damon Lezwis
Cinder Thanax
Soren Archentel
Jarl the Indomitable
Saria Nefar

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