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About Cinder ThanaxStats before items:
Cinder was a tiefling, an unwanted child of a Chelaxian noble house. He was sent off to a distant relative's house to be a servant. While he was every bit as skilled at swordplay and social niceties as his pureborn cousins, he was never accepted as anything but a bastard child. Desparately smitten by the daughter of another noble house wo barely even noticed him, he vowed to prove his worth through deeds, and joined the Hellknight Order of the Pike to become a monster hunter. Now he seeks out the toughest fights available. If he can't impress the nobility, at least he can shame them. Personality:
Tiefling
Offense
Defense
Fort 7 +2 Con=+9
The magus’s class skills are Climb (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge(arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (planes) (Int), Profession (Wis),Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha). Skills:
70 skills Acrobatics 5 +4 Dex=+9 (+5 move through threatened spaces) Appraise 1 +5 Int=+6 Bluff 1 +0 Cha=+1 Climb 2 +3 class +4 Str=+9 Craft: Alchemy 2 +3 class +5 Int=+10 Craft: Trap 2 +3 class +5 Int=+10 Craft: Weapon 2 +3 class +5 Int=+10 Diplomacy 0+0 Cha=+0 Disable Device 1 +4 Dex=+5 Disguise 0 +0 Cha=+0 Escape Artist 3 +4 Dex=+8 Fly 1 +3 class=+4 Handle Animal 1 +0 Cha=+1 Heal 1 +0 Wis=+1 Intimidate 1 +3 class +0 Cha=+4 Kn. Arcana 2 +3 class +5 Int=+10 Kn. Dung. 1 +3 class +5 Int=+9 Kn. Eng. 1 +5 Int=+6 Kn. Geog. 1 +5 Int=+6 Kn. Hist. 2 +5 Int=+7 Kn. Local 1 +5 Int=+6 Kn. Nature 1 +5 Int=+6 Kn. Nobility 1 +5 Int=+6 Kn. Planes 3 +3 class +5 Int=+11 Kn. Religion 1 +5 Int=+6 Linguistics 2 +5 Int=+7 Perception 10 +0 Wis +2 alert=+12 Ride 3 +3 class +4 Dex=+10 Sense Motive 2 +0 Wis +2 alert=+4 Sleight of Hand 1 +4 Dex=+5 Spellcraft 2 +3 class +5 Int=+10 Stealth 9 +4 Dex=+13 Survival 1 +0 Wis=+1 Swim 1 +3 class +4 Str=+8 Use Magic Device 2 +3 class +0 Cha=+5 Proficient: simple weapons plus katana Trait: Suicidal: Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupying an adjacent square.
Feat(1st) Armor of the pit (+2 natural AC)
Diminished Spellcasting (1 fewer of each level per day) Canny Defense (Light or no armor, no shield, adds Int bonus (up to class level) as dmge bonus to AC while wielding a chosen weapon) Weapon Focus: katana Arcane pool (½ level + Int. 1 pt. to give +1 for 1 minute, or or dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.)
Cantrips Spell Combat (may attack at -2 and cast a spell) Spellstrike (gets free attack to deliver touch spell)
Spells:
Spells known all level 0 11 at 1st: Reduce Person,Obscuring Mist,Grease,Feather Fall,Chill Touch,Corrosive Touch,Enlarge Person, Burning Hands, Floating Disk, Shield, Infernal Healing 6 at 2nd: Spider Climb,Frigid Touch, Bull's Strength, Alter Self, Defensive Shock, Mirror Image 6 at 3rd: Fly, Water Breathing, Phantom Steed, Greater animal aspect,Vampiric Touch,Fireball 2 at 4th: Arcana theft, Mass enlarge person Spells per day
Familiar:
Tephros, a smoke mephit Int 10 nat armor +5 alertness improved evasion share spells empathic link Mephit, Smoke
N Medium outsider (air, extraplanar, fire)
A smoke mephit's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. A smoke mephit stands about 4 feet tall and weighs about 2 pounds. items:
Items: (62000 to spend) Reservoir Tattoo (10,000)...as a standard action, may store one ongoing spell effect (3rd level or less) to be resumed later in the day. Headband of vast intelligence (+2) 4000 Belt of physical perfection (+2/+2/+2) 16000 +1 keen katana (4000) +1 spell-storing haramaki armor (4000) Pearls of power for 1st, 2nd (4000, 1000) Ring of Protection +1 (1000) (+1 deflection AC) cloak of human guise (900) Daredevil softpaw boots (1400) Gloves of elvenkind (7500) Efficient quiver (1800) 2x silversheen (500 total)
Mundane items
Pathfinder's Kit (Price 12 gp; Weight 22 lbs.) This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. For Small creatures, the weight of a Pathfinder's kit is 7-1/2 pounds. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures.
Change log:
3/24 removed 3rd level pearl of power added gloves of elvenkind, efficient quiver, silversheen, more bolts, spellbook Daily Abilities:
Spells memorized: 5/5/4/3/1 at level 0/1/2/3/4 Free recast of a 1st and 2nd level spell (pearls of power) Arcane pool: 11 points Spell-storing armor Reservoir tattoo (store one spell in progress to be resumed later) Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupying an adjacent square. (trait) Familiar:
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