For the Amusement of Gods

Game Master Billybrainpan


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Whack-a-rogue is interested. He will post soon.


Pix please??? I'm Katsune's husband, btdubs. :-)


Here you go Whack-a-Rogue.


Damn, that's epic. :-) So many possibilities.... I'll have something for you by tomorrow.

RPG Superstar 2013 Top 8

I'm working on mine...never made a character this high level so it's taking me a while.

The clawed feet make me think tiefling. I've never been inclined to play one but he seems like he could be an angst-driven slaying machine. A good character, but with a dark side and a focused rage. I'm going kensai magus, it fits with the no armor.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Billybrainpan wrote:

I just had a strange idea for an adventure. I don't imagine it will be very long but the interesting part is this..

Each player will be given an image (by me) to create their character from. I will pick the four submissions I think best suit their image for gameplay.

Obviously this is a strange idea so let me know if your interested.

Not so strange. I've been creating my characters using images I find on Google as a starting metric.

Call me interested.


LazarX's pic

RPG Superstar 2013 Top 8

Here's what I have so far. More background later. Will probably add a drawback.

Cinder was from a noble Chelaxian house, the son of a priest of Asmodeus. While traveling with his father as a guard, he fell in love with a girl who was an initiate of Sarenrae. His father disapproved and summoned a devil to curse her with a disease. Cinder ran away with Firiel and they were married, but the sickness proved fatal. Now he has nothing to live for but a focused hatred toward his father and all things evil.

Tiefling Magus:

NG Tiefling Magus
deity: Ragathiel (empyreal lord of vengeance)

Tiefling
Standard Racial Traits
Ability Score Racial Traits: Tieflings are quick in body and mind, but are inherently strange and unnerving. They gain +2 Dexterity, +2 Intelligence, and –2 Charisma.
Type: Tieflings are outsiders with the native subtype.
Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fireresistance 5.
Magical Racial Traits
Spell-like ability: Tieflings can use darkness once per day as a spell-like ability. Thecaster level for this ability equals the tiefling's class level.
Senses Racial Traits
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Other Racial Traits
Fiendish Sprinter Some tieflings have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skilled.
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Favored Class: Magus Add +1/4 point to the magus's arcane pool.

str build
str 7+/16
dex+7/17
con 2/12
int+7+/18
wis 0/10
cha- 2/10

Attack: 7 BAB +3 Str +1 Weapon Focus=+11/+6 katana (d8+3)
ranged: 7 BAB +3 Dex=+10/+5

Armor: lamellar cuirass (+2 AC, 5% spell failure)
AC: 10+3 Dex + 4 Int +2 natural +2 armor=21

Fort 7 +1 Con=+8
Ref 3 +3 Dex = +6
Will 7 + 1 Wis = +7

The magus’s class skills are Climb (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge(arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (planes) (Int), Profession (Wis),Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).

Proficient: simple weapons plus katana

Trait: suicidal
Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupying an adjacent square.
Trait: desperate focus (Cheliax) +2 concentration
Trait:
Drawback:

Feat(1st) Armor of the pit (+2 natural AC)
Feat(3rd) Extra Arcana: Pool Strike (1 pt, free action, touch atk, 2d6 energy damage)
Feat(5th) Improved Familiar (Smoke Mephit)
Feat(7th) Celestial Obedience (Ragathiel) +4 on saves vs evil spells/effects if you have slain a proven wrongdoer that day
Feat(9th) Critical Focus +4 to crit conf.

Diminished Spellcasting (1 fewer of each level per day)

Canny Defense (Light or no armor, no shield, adds Int bonus (up to class level) as dmge bonus to AC while wielding a chosen weapon)

Weapon Focus: katana

Arcane pool (½ level + Int. 1 pt. to give +1 for 1 minute, or or dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.)
(5+4+2.5 (favored class) ->11 arcane points)

Cantrips

Spell Combat (may attack at -2 and cast a spell)

Spellstrike (gets free attack to deliver touch spell)
Arcana (Familiar)
Perfect Strike (1 arcane point to maximize weapon damage; 2 points to increase crit multiplier)
Bonus Feat : Arcane Strike
Arcana (Spell-scars. Can inscribe spell tattoos like scrolls, up to 18)
Fighter Training (count as fighter of level magus-3 for feats)
Iajutsu (add INT to initiative, may AoO flat-footed, draw favored weapon as a free action as part of AoO)
Imp. Spell Combat (+2 concentration checks)
Critical Perfection (9th) Add INT to crit conf. rolls. May use Magus level rather than BAB to qualify for Critical Focus et.
Ftr. Training (qualifies for fighter feats at half level)

Familiar:
Int 10
nat armor +5
alertness
improved evasion
share spells
empathic link

Mephit, Smoke
This small winged humanoid has soot-colored skin, crimson eyes, and dark wings. Small trails of smoke stream from its body as it flies along.

Smoke Mephit (base stats, need to modify)
CR 3
XP 800
N Medium outsider (air, extraplanar, fire)
Init +6; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 17, touch 14, flat-footed 14 (+1 size, +2 Dex, +1dodge, +3 natural)
hp 16 (3d10); fast healing 2
Fort +1, Ref +5, Will +3
DR 5/magic; Immune fire, outsider traits
Weakness vulnerability to cold
OFFENSE
Speed 30 ft., fly 50 ft. (perfect)
Melee 2 claw +3 (1d3)
Special Attacks breath weapon (15-foot cone of black soot, DC 12 for half, 1d4 fire)
Spell-like Abilities (CL 6th)
1/hour--blur
1/day--ember storm, summon (level 2, 1 smoke mephit 25%)
STATISTICS
Str 10, Dex 14, Con 10, Int 6, Wis 11, Cha 15
Base Atk +3; CMB +3; CMD 17
Feats Dodge, Improved Initiative
Skills Bluff +7, Diplomacy +7, Disguise +6, Escape Artist+8, Fly +12, Intimidate +6, Perception +4, Stealth +8
Languages Ignan, Common
SPECIAL ABILITIES
Ember Storm (Sp)
Once per day a smoke mephit can create a downpour of white-hot embers that affects a 20- foot radius. Living creatures caught in the storm take 2d6 points of fire damage (Reflex DC 14 half, caster level 6th). This ability is the equivalent of a 2nd-level spell. The save DC isCharisma-based.
Fast Healing (Ex)
A smoke mephit heals only if it is exposed to smoke or soot (whether magically created or mundane in nature).
Sooty Breath (Su)
Living creatures that fail their saves against the smoke mephit's breath weapon are tormented by burning eyes. This effect imposes a -4 penalty to AC and a -2 penalty onattack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.
Source


This is what I have for Inana so far. I can't think of anything else at the moment, but it's a start at least.

Inana considers herself a true child of the woods. As a baby, she was found and taken in by an enclave of Elven Druids who raised her as one of their own. It was a happy childhood, until a band of brigands came and slaughtered everyone. One was about to kill her, when she felt the presence of another being. Calling itself the Spirit of the Forest, it fused with the young Gnome, turning her into a killing machine of woodland vengeance. Since then, she has dedicated her life to protecting the forests from those that would corrupt it.

Inana doesn’t like interacting with other beings if she can help it, although, she is more likely to open up to an Elf, if anyone. She has a very deep reverence for the woods, and grows furious against those that cause harm to it, outside that necessary for survival or course. To those she perceives as a threat to nature, she will attack with full fury, and not stop until they either flee or she kills them. She mostly is able to accomplish this on her own, but if the task gets to be too much for her, Inana will call upon the Spirit of the Forest to aid her.


I had a busy weekend. Should have the crunch up later today and maybe a short idea for background.


If this is still open I'd love to jump in.


Here Kris Vanhoyland.


I've walked down a dark path for years now, having met someone that could offer me power, I jumped with no thought to those around me. I've sacrificed lovers and family members alike in the pursuit of power. Others believe that they have the capability to gain their power on their own. I know that it involves powers not of this world, to truly have power. I've seen the dark powers in this universe, I've traded soul, blood, and hardship for fractions of their power. Even now as I bend the lesser brethren to my will I feel the contempt at my weak power from their.... no, our masters.

One day I shall find the power I seek, and when that happens the world will feel fear for what I will do. My name is Damon, I am the creature you tell children to fear at night. Fear me, worship me or just get out of my way.

This is the submission for Kayne Rahl


I'm still here and working on my submission. I just would prefer to post it all at once when I am finished with it.


Can I join too?

This looks like a ton of fun. I love working with weird concepts.


Do you have any issues with us reskinning items and/or abilities?


Just to say that I'm nearly there. I'll post it tomorrow.


Had some more work to do than I expected. Should have it up by tomorrow.


I'm interested. Pic me, please.


@Captain Fremont - Reskinning is probably fine. what are you thinking?

Threeshades:

Gniel:


Interesting picture, I'm currently thinking human, definitely in the old age category. Possibly a monk, although that might be challenging with a -3 on all physical ability scores.

How do we choose hitpoints, average?


Kris - what about tattooed sorceror?

For mine I am thinking an alchemist investing heavily in the cloud bombs.


HP is max at first average + 1 for the rest (d6=+4, d8=+5, d10=+6, etc.)


I thought this was closed. I would take a picture to build.

cheers


Here Jubal


Crunch:

10/16(20)/12/21(25)/12/8

Human Alchemist 10
HP 63
AC 22(25 w/Dex Mutagen) T 15(17) FF 17
F8 R12 W4
BAB 7/2 CMB +7 CMD 20

Attacks:
Bomb: 12[14], 7[9] 5d6+7 17/day Splash: 12 Reflex DC 22. 20ft range, 20 splash radius.

Traits: Sneaky, Pragmatic Activator

Feats:
1 Point Blank Shot
1 Precise Shot
3 Explosive Bomb
5 Explosive Missile
7 Precise Bomb
9 Plague Bomb

Discoveries:
2 Smoke Bomb
4 Stink Bomb
6 Preserve Organs
8 Fast Bombs
10 Mummification

Class Features: Bomb 17/day, 5d6, Mutagen, Brew Potion, Poison Immunity, Swift Poisoning, Swift Alchemy

Skills:
Appraise (10) 13
Craft Alchemy (10) 28
Disable Device (10) 16
Heal (10) 18
K Arcana (10) 18
K Nature (10) 18
Spellcraft (10) 18
Perception (10) 14
Survival (10) 14
Stealth (10) 17
UMD (10) 18

Equipment: (I'm going to assume WBL here)
Head band of Intelligence +4 (16,000)
Belt of Dex +4 (16,000)
Mithral Shirt +3 (10,100)
Poisoner's Jacket (12,000)
+1 Light Crossbow (2,335)
Handy Hanversack (2,000)
-4 Daggers (8)
-Masterwork Theives' tools (100)
-Alchemist's Kit (40)
-Silk Rope and Grappling hook (14)
-Healer's Kit (50)
-Portable Alchemist's lab (300)
-Misc Alchemical items (TBD)

Concept:

I'll expand this into a full backstory later, when I have time and more knowledge of the setting, but for now, here he is.

"Mad?! No I'm not mad. Am I?"
Nicolas Crighton is was an alchemist of high repute for many years at one of the best universities in the country. But, over the course of years, he slipped into darker research, obsessed about prolonging his life. Eventually, he was kicked out, and for years no one heard from him. Since then, he has taken many different jobs, each to fuel his alchemical research.


Pic for me?


Eminem80


I still need to assign traits and about 1,500gp in gear but am otherwise done. He's a member of Irrisen's elite border guards. Although he usually works alone, he occasionally works in tandem with Winter Witches on special missions.

Jarl the Indomitable:

Human Beast Rider Cavalier (order of the staff) 10
Alignment: LN
Languages: Common, Skald
Banner (+3 to fear saves, +2 attack when charging)
Challenge 4/day (+10 damage, target takes -3 to saving throws if damaged)
Tactician 3/day (swift action, 8 rounds)
Arcane Vessel
Cavalier’s Charge
Spell Aid (+3 concentration, dispel, caster level checks)

STR 22
DEX 12
CON 16 (+5 when determining death)
INT 13
WIS 12
CHA 12

Speed: 30ft
Initiative: +1
HP: 104 (10d10 + 30 CON + 10 class)

BAB: +10
AC: 23; Touch: 11; Flat-Footed: 22 (+9 armor, +3 shield, +1 DEX)
CMB: +14 (+2 overrun); CMD: 25 (+2 vs. trip, overrun)
Saves: Fortitude +13; Reflex +7; Will +9 (+2 vs. cold, falling, +5 to stabilize)

Skills (ACP -3)
*Handle Anima +14l (10 ranks), *Knowledge(arcane) +14 (10 ranks), *Knowledge(nature) +14 (10 ranks), *Ride +14 (10 ranks), Survival +16 (10 ranks)

Traits
2

Alternate Racial Traits
Heart of the Snows
Heart of the Wild
Mixed Heritage

Feats
Alertness (when adjacent to mount)
Improved Overrun (cavalier bonus feat)
Iron Will
Lookout (teamwork)
Mounted Combat
Power Attack (-3 / +6)
Ride-by Attack
Shake It Off (teamwork)
Spirited Charge
Trample

Money: 1,557gp

Armor/Weapons
+3 Mountain Pattern (+9 AC)
+1 Heavy Steel Shield (+3 AC)
+1 axiomatic glaive (+17 to hit, 1d10+9, x3) reach
Other Gear: belt of giant strength +4, boots of the winterlands, cloak of resistance +3, headband of unshakeable resolve, ioun torch

Polar Bear Mount:

Bodyguard archetype
Tenacious Guardian
Uncanny Dodge

STR 24
DEX 14
CON 18
INT 3
WIS 12
CHA 6

Low-light vision, scent
Speed: 40ft
Initiative: +2
HP: 90 (9d10 + 40 CON)

BAB: +6
AC: 25; Touch: 12; Flat-Footed: 23 (+5 armor, +2 DEX, +8 natural)
CMB: +13; CMD: 25
Saves: Fortitude +10; Reflex +8; Will +4 (+4 vs. enchantment)

Skills
*Acrobatics +8 (3 ranks), *Perception +7 (3 ranks), *Survival +7 (3 ranks)

Feats
Alertness (when adjacent to master)
Bodyguard
Combat Reflexes
Endurance
In Harm’s Way
Light Armor Proficiency
Lookout (teamwork)

Armor/Weapons
+1 Leather Lamellar Barding (+5 AC)
+13 bite (1d8+7)
+13 claw x2 (1d6+7)

Shadow Lodge

I am interested, as well!


Heofthehills


Not sure I can compete, but I really want to see another of your collection.

I'll do my best.


Thornborn


I'll give you a few specific examples tomorrow when I'm not about to go to bed, but a few quick examples would be:

  • Make what would normally look like a roaring dragon's head into a normal looking dragon face.
  • Pay the material cost to make a magical item out of a special material. Such as paying the cost of Darkwood to make a magical staff made out of Darkwood as opposed to what it would normally be.

Shadow Lodge

Any qualms with reskinning a bloodline from Celestial over to Diabolical?

Shadow Lodge

Sounds interesting, if you are still assigning pictures.

Grand Lodge

Im liking this idea. I may have to scour my picture collection to do something similar in a real life campaign.


Would you give me one too? I'll probably not be able to join, but I'll welcome the mental exercise of crafting the character.


Rune:

Dylos:


Ok, i have one image left in the current folder i'm getting images from so I will take one more submission. Here is the image for whoever that will be. If you want this last slot than post below claiming it.


Here is my submission :

Armored Shell:

Armored Shell
Male Half-Elf Synthesist Summoner
N Medium humanoid (human, elf)
Init +2; Senses low light vision, Perception +16
--------------------
Defense
--------------------
AC : 18 | T : 14 | F : 16
hp 73 (10d8+20)
Fort +5, Ref +5, Will +9
--------------------
Offense
--------------------
Speed 30 ft.
Melee Quarterstaff +7/+2 1d6
Ranged
--------------------
Statistics
--------------------
STR 10 DEX 14 CON 14 INT 14 WIS 14 CHA 23
BAB +7; CMB +7; CMD 19
Feats Skill Focus(UMD), Extra Evolution, Combat Expertise, Extra Evolution, Combat Reflexes, Improved Trip
Traits Seeker, Destined Diplomat
ACP 0
Skills
Diplomacy [6] 15 (16 vs outsiders)
knowledge(Arcana) [1] 6
knowledge(Dungeoneering) [1] 6
knowledge(Engineering) [1] 6
knowledge(Geography) [1] 6
knowledge(History) [1] 6
knowledge(Local) [1] 6
knowledge(Nature) [1] 6
knowledge(Nobility) [1] 6
knowledge(Planes) [1] 6
knowledge(Religion) [1] 6
Perception [8] 16
Spellcraft [5] 10
Sense Motive [1] 11 (+8 from Skilled Evolution)
Use Magic Device [10] 25
Languages common, elven, terran, auran
Combat Gear Mithral Chain shirt, Quarterstaff, Ring of Protection +2, 3 x lesser rod of extend, wand of CLW, wand of lesser rejuvenate eidolon, Ghost Touch Amulet of Mighty Fists, Deliquescent Gloves; Other gear Ring of Sustenance, Belt of Physical Perfection, Headband of Alluring Charisma, Eidolon Anchoring Harness, Handy Haversack
--------------------
Magic
--------------------
Spells known
lvl 0 : Acid Splash, Detect Magic, Light, Mending, Message, Read Magic
lvl 1 (7/day): Alarm, Corrosive Touch, Mage Armor, Infernal Healing, Feather Fall, Lesser Rejuvenate Eidolon
lvl 2 (6/day): Blur, Lesser Evolution Surge, Haste, Glitterdust, Lesser Restore Eidolon
lvl 3 (4/day): Fly, Rejuvenate Eidolon, Greater Magic Fang, Restore Eidolon
lvl 4 (2/day): Teleport, Greater Evolution Surge
--------------------
Other info
--------------------
Carried weight
Carrying capacity Light 33 lbs. or less Medium 34–66 lbs. Heavy 67–100 lbs.

alternate racial traits
Arcane Training : Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.

Aspect Skilled Evolution (1 pt) → Sense Motive

wealth 0 GP

--------------------
Fused State
--------------------

Armored Shell
Male Half-Elf Synthesist Summoner (biped baseform)
N Medium humanoid (human, elf) & outsider
Init +3; Senses low light vision, darkvision, Perception +16
--------------------
Defense
--------------------
AC : 28 (+14 Natural Armor -1 Size +3 Dex +2 Shield) | T : 13 | F : 25
AC with Mage Armor up : 32 T : 13 | F : 29
hp 73 (10d8+20) + 84 Temporary (Eidolon 8d10+32)
Fort +10, Ref +8 Evasion, Will +11
--------------------
Offense
--------------------
Speed 30 ft.
Melee Slam +18/+13 2d8+15+1d6 acid+1d6 electricity (20/x2)
Ranged
--------------------
Statistics
--------------------
STR 30 DEX 16 CON 21 INT 14 WIS 14 CHA 23
BAB +8; CMB +7; CMD 19
--------------------
Evolutions
--------------------
[i]Total Evolution Points : 14 + 2 (favored class bonus ¼ point/lvl) + 2 (from extra evolution feats) -1 (from Aspect) = 17
Limbs(arms) [free]
Limbs(legs) [free]
Climb [1]
Gills [1]
Swim [1]
Slam (replaces Claws) [1]
Improved Damage (Slam) [1]
Reach (Slam) [1]
Push [1]
Improved Natural Armor [1] x 2
Energy Attacks (Electricity) [2]
Immunity (Electricity) [2]
Large [4]
--------------------
Other info
--------------------
Carried weight
Carrying capacity Light 400 lbs. or less Medium 401–800 lbs. Heavy 801–1200 lbs.

background & extra info:

Don't have much background yet, but this is the basic idea. A young half-elf stumbled upon a very weird creature one day. A metallic creature created from a combination of different elemental beings. He does not know its origin and neither does it. They have now traveled for many years trying to figure out what it is, where it came from and who made it.

I'm sort of refluffing the Eidolon to be some form of mechanical elemental. Like some crazy mix between earth(metalic body) & air elemental(electricity powers it) powers. The summoner is slowly augmenting it while they gain power.

It was fun trying to fit something from pathfinder to the picture and I thank you for the opportunity provided.
I was originally looking for something other then the synthesist, but within the rules I didn't find much that would allow me to have some form of power suit :)

Although it was fun making this, I think it would be best if I withdraw from the contenders for joining this group, seeing as I am already in another campaign of yours.

Feedback is appreciated as always.


As far as I see these are the submissions that have been posted with an alias and are ready to go. Don't worry if you're still working on it. Character should be up with fluff, crunch, and an alias by friday the 21st.

KatsuneSage - Soren Archentel - Fetchling Slayer
Dragonborn3 - Saria Nefar - Tiefling Hungry Ghost Synthesist of the Sacred Mountain
Fallen_Mage - Inana - Gnome Synthesist
Kayne Rhal - Julian "Damon" Lezwis - Oracle / Blackfire Adept

Needs an alias
Wolfwalker - Cinder - Tiefling Kensai
Whack-a-Rogue - Jarl the Indomitable - Human Beast Rider


Captian Fremont here. I'll be using this as my alias, but I don't have any further information posted inside it yet while I figure out equipment and his spells.

On another note, some more specific examples of my reskinning would be as follows:

  • I would like to reskin the Staff of Electricity to look like the staff in the picture you presented me with. This is his bonded item so that is why he's not spending the majority of his gold on it.
  • Another would be that I would like to make the Maw of the Wyrm into a mask that looks like the one in the picture you provided. For flavor, it would spark with electrical power like it does in the picture while it still holds the ability to use it's breath weapon ability. After this ability has been used, the power slowly builds up once more to create the effect.


That sounds fine.

RPG Superstar 2013 Top 8

These are epic.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Billybrainpan wrote:
LazarX's pic

Needing some help here. What exactly is he holding in his hands?

I'm guessing it's a naginata?


here is my character, its almost done, gotta finalize everything though.

Silver Crusade

LazarX wrote:
Billybrainpan wrote:
LazarX's pic
Needing some help here. What exactly is he holding in his hands?

A glaive, or a naginata, imo either work well.

Grand Lodge

LazarX wrote:
Billybrainpan wrote:
LazarX's pic

Needing some help here. What exactly is he holding in his hands?

I'm guessing it's a naginata?

I'd like to think its a fauchard. But in reality its along the lines of a glaive.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
rorek55 wrote:
LazarX wrote:
Billybrainpan wrote:
LazarX's pic
Needing some help here. What exactly is he holding in his hands?
A glaive, or a naginata, imo either work well.

Neither one of them is a monk weapon though.

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