General Gorstav

Jarl the Indomitable's page

22 posts. Organized Play character for Whack-a-Rogue.


Full Name

Jarl the Indomitable

Race

Image

Classes/Levels

Rorik:
HP: 90/90 | AC: 25; T: 13; FF: 23; CMD: 25 (+4 vs. trip) | Fort: + 10; Ref: +8; Will: +4 (+4 vs. enchantments) | Init: +3; Perc: +7
Human (Irrisini) Beast Rider Cavalier (order of the staff) 10

Gender

Vitals:
HP: 106/119 | AC: 23; T: 11; FF: 22; CMD: 25 (+2 trip, overrun) | Fort: + 13 (+2 vs. cold, +5 to stabilize); Ref: +7 (+2 vs. falling); Will: +9 (+2 vs. fear, +5 vs. mind-affecting) | Init: +6; Perc: +11

Alignment

LN

About Jarl the Indomitable

Jarl is an elite member of Irrisen's border patrol. Seated astride a polar bear, he cuts an imposing figure as he travels his patrol route in the frigid northern wastes. Refusing to ever accept defeat, he earned the title "Indomitable" after slaying an ice linnorm in single combat. This heroic feat attracted the attention of the Winter Witches, and they'll often summon him on special missions to act as a bodyguard.

Jarl the Indomitable:
Human Beast Rider Cavalier (order of the staff) 10 (Guardian Tier 5)
Alignment: LN
Languages: Common, Skald
Hard to Kill
Amazing Initiative
Recuperation
Mythic Saving Throws
Mythic Power 13/day
Surge: +1d8
Wrath (SU): variant mirror image 1/day (CL 10)
Guardian's Call: Absorb Blow
Banner (+3 to fear saves, +2 attack when charging)
Challenge 4/day (+10 damage, target takes -3 to saving throws if damaged)
Tactician 3/day (swift action, 8 rounds)
Arcane Vessel
Cavalier’s Charge
Spell Aid (+3 concentration, dispel, caster level checks)

STR 26
DEX 12
CON 16 (+21 when determining death)
INT 13
WIS 12
CHA 12

Speed: 30ft
Initiative: +6
HP: 119 (10d10 + 30 CON + 25 mythic)
DR 5/epic

BAB: +10
AC: 23; Touch: 11; Flat-Footed: 22 (+9 armor, +3 shield, +1 DEX)
CMB: +14 (+2 overrun); CMD: 25 (+2 vs. trip, overrun)
Saves: Fortitude +13; Reflex +7; Will +9 (+2 vs. fear, cold, falling, +5 vs. mind-affecting and to stabilize)

Skills (ACP -3)
*Handle Animal +14 (10 ranks), *Knowledge(arcane) +14 (10 ranks), *Knowledge(nature) +14 (10 ranks), Perception +11 (10 ranks), *Ride +15 (10 ranks), Survival +16 (10 ranks)

Traits
Courageous
Militia Veteran

Alternate Racial Traits
Heart of the Snows
Heart of the Wild
Mixed Heritage

Feats
Alertness (when adjacent to mount)
Improved Overrun (cavalier bonus feat)
Iron Will
Lookout (teamwork)
Mounted Combat
Mythic Power Attack (-3 / +9)
Ride-by Attack
Shake It Off (teamwork)
Mythic Spirited Charge (Fort Save DC 21, 5rds)
Mythic Trample

Mythic Path Abilities:

Adamantine Mind
Fast Healing 5
Cage Enemy
Impervious Body
Parry Spell

Money: 33gp

Armor/Weapons:

+3 Mountain Pattern (+9 AC)
+1 Heavy Steel Shield (+3 AC)
+1 axiomatic glaive (+19 to hit, 1d10+13, x3) reach
MW armor spikes (+19 to hit, 1d6+8, x2)
MW dagger (+19 to hit, 1d4+8, 19-20)
MW warhammer (+19 to hit, 1d8+8, x3)
MW sling (+11 to hit, 1d3+8, x2, 50ft)

Other Gear: adventurer's outfit (free), alchemist's fire x5, banner, belt of giant strength +4, boots of the winterlands, cloak of resistance +3, headband of unshakeable resolve, ioun torch, potion of cure light wounds x3

Rorik (Polar Bear Mount):
Bodyguard archetype
Tenacious Guardian
Uncanny Dodge

STR 24
DEX 14
CON 18
INT 3
WIS 12
CHA 6

Low-light vision, scent
Speed: 40ft
Initiative: +2
HP: 90 (9d10 + 40 CON)

BAB: +6
AC: 25; Touch: 12; Flat-Footed: 23 (+5 armor, +2 DEX, +8 natural)
CMB: +13; CMD: 25
Saves: Fortitude +10; Reflex +8; Will +4 (+4 vs. enchantment)

Skills
*Acrobatics +8 (3 ranks), *Perception +7 (3 ranks), *Survival +7 (3 ranks)

Feats
Alertness (when adjacent to master)
Bodyguard
Combat Reflexes
Endurance
In Harm’s Way
Light Armor Proficiency
Lookout (teamwork)

Armor/Weapons
+1 Leather Lamellar Barding (+5 AC)
+13 bite (1d8+7)
+13 claw x2 (1d6+7)