Fevered Dreams

Game Master JonGarrett

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Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Working on a swordsman/healer. Last minute as heck.


Male. Mostly. Human. Mostly. Archaeologist

Cool. I'll post the intro later, so as long as you have a loose concept then you should be able to post.


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

Working draft.
It's cool if I play a straight up fey, right?

Say Izami, how do you suppose I came across you?


Male. Mostly. Human. Mostly. Archaeologist

As long as you can look inconspicuous in polite human company. While they may have questions over a cat and a sword, those questions won't usually the supernatural.


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

@Kaelic: I figure Miyu (my character from earlier in the game) either gave the blade to someone to bring over or just mailed it. XD And Izami, possessing the blade, went along for the ride. (Presumably, you were able to attune to the blade, so you get that +1 as well as its innate effects.)


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft
JonGarrett wrote:
As long as you can look inconspicuous in polite human company. While they may have questions over a cat and a sword, those questions won't usually the supernatural.

The template just says you look more frail but more colorful. I'm not totally sure what that means, but I'm thinking green eyes and anime hair isn't going to tip anyone off. If anything it's just going to make me look like an avid cosplayer. Which works fine with the vibe I'm going for.

Izami, Kami of the Blade wrote:
@Kaelic: I figure Miyu (my character from earlier in the game) either gave the blade to someone to bring over or just mailed it. XD And Izami, possessing the blade, went along for the ride. (Presumably, you were able to attune to the blade, so you get that +1 as well as its innate effects.)

Yeah I've got you down as a +1 katana (though I also have a spare). Not sure what else you do, but I know it deals with blood, so I came prepared.

Say Jon, would my "CR" be like... 6 or 7? Asking for Spell Resistance purposes.


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

Attendant (sort of a weaker Calling/jump to hand), Holy Relic (praise me, praise me!), Impervious (even harder to break) Adamantine blade. It's more flavor than power, really. XD

Goodly fey will probably find Izami easy enough to get along with, too - kami in general tend to have good relations with nice fey, and she won't be as stubborn about getting attention. XD


Male Dreamland Cat Fey Adept 7 | HP 33/45 | AC: 18, T: 17, FF: 14 | Fort: +6, Ref: +8, Will: +9 | BAB: +3, CMB: +1, CMD: 13, M.Attack +11/+11(1d2-3), R.Attack +11(4d6) | Init: +5 | Perception: +12, darkvision 90', scent | Spell Points 5/14, Shadow Points 6/10
JonGarrett wrote:
While they may have questions over a cat

Well, I'll let you know Morgan a very polite cat. With an earring, a pretty collar and even a ring on its tail. He could pass as the pet of any slightly eccentric person.

Also, he's pretty good at illusions if the need to hide arises.


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

At least we're getting Jennifer back so it's not up to the sword and the cat to talk their way out of why the sword and the cat can talk.


Male. Mostly. Human. Mostly. Archaeologist

Nurai has good diplomacy. You'll probably be fine.


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

Oh right, summoner.
Why are you all so charismatic? I'm distinctly unlikeable.


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 41/48 [+22/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:18 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

Half of Nurai's ridiculously high diplomacy is her shadow's...I'm not sure how a fuzzy grumbly shadow is that diplomatic though.

I have a slight feeling Nurai's memory lapse ability might need to come into play more. They didn't see anything about a talking cat or sword.


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

-Smugly- Telepathy.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

I'm confused why people are talking about Jennifer like she'd make a non-terrible party face.

I'm all on board with livening up the adventure with bad decisions, though.


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Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

Okay, so the sword, the cat, and the animated shadow are our talkers.
Honestly this group could make an adventure out of trying to buy milk at the store.

cashier: "Sir why are you carrying a sword?"
me: "She didn't want to be left at home."
cashier: "What"
sword: "It's true, I like going out."
cashier: "...What"
cat: "No it's fine, they're both cool."
cashier: "..."
shadow: *pets cashier's head reassuringly*
cashier: "WHAT"
Jennifer: *hulks out, destroys a display* "WHERE'S THE BAJA MOUNTAIN DEW??"


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

Well, I mean, I can manifest a physical body if I really need to. Or possess one of you. XD


Male. Mostly. Human. Mostly. Archaeologist

I always forget you have no points in diplomacy.

...I have an issue where pretty much all my characters end up with obscene Diplomancy. It confuses me when others don't.


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

I like Diplomacy. o wo It's really awkward when I'm trying to persuade other people to do something and bad Diplomacy rolls make it fail.

(Charisma checks in general are kind of weird that way, though, since they often rely as much on the player's skill as the character's. o_O)


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

Izami you got like 50 minutes to correct my account of things.

Also Kaelic doesn't know he's coming yet. We'll have to work that out.


Jennifer is completely leveled.

Jim Seeker wrote:
Yeah I don't think you can use iterative with a full natural attack. Either/or. But you can do iterative *with* a natural attack, just not as part of a group of natural attacks.

You are correct, as I thought. I think it's a check to natural attacks to bring them in line with other damage dealers that use manufactured weapons. You normally can't have multiple attacks per round without penalty unless you invest in TWF feats. I'm going to stay with one attack for each claw for round, although as I understand it, Jennifer could pick up a sword with one hand, get an attack with it, an iterative attack with it, and then a natural attack with her off-hand... i think with a penalty to that, too. I forget. Because I'm a free spirit that doesn't like rules.

Jennifer Buscema wrote:
Also, apparently I've never applied Background Skills to Jennifer, which I should remedy.

Okay, I created a Lore skill called "Criminal Argot." It's meant to convey the knowledge that she picked up as her main profession of stealing/robbing artifacts of intellectual value. It's more just to show that she knows a bit how to talk to certain elements of a specific criminal underworld.

JonGarrett wrote:

Yes, Jennifer can have learned more about the gauntlets. She'll probably have needed some help to do, though - her skills aren't high enough to do it all alone.

Give some flavour on how she gets the information - friend of a friend, raid a forgotten library, asked something nicely, something else - and I'll pop up the relevant info she would have learned.

I'm swamped at work and pretty busy at home, but I'll work this into the Discussion thread as soon as I can.


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft
Andostre wrote:
Jennifer could pick up a sword with one hand, get an attack with it, an iterative attack with it, and then a natural attack with her off-hand... i think with a penalty to that, too. I forget.

Yes, with a -5 I believe.

@JG - Can you remove my main alias & Jim as players, or characters, or whatever it is that makes Kaelic my 3rd dropdown option for posting?

Also, did you see my ask about my "CR"?


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18
Kaelic wrote:
@JG - Can you remove my main alias & Jim as players, or characters, or whatever it is that makes Kaelic my 3rd dropdown option for posting?

Same with me regarding Remington, please.


Male. Mostly. Human. Mostly. Archaeologist

Done, I think.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

It is! Thanks! Extra exclamation point!


Male. Mostly. Human. Mostly. Archaeologist

We're all Extra here!


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

I know we don't all use guns, but if everyone had an assault rifle or machine gun or something... like, might as well, right? Also that page with the items available lists flamethrowers and rocket launchers. Valda offered us basically anything mundane, so I say we pack that kinda heat.
Now not to go overboard on magic, but an extradimensional space would make a lot of sense for the thermite & stuff. Don't want to blow ourselves up.
And finally, some basic potions like restorations, cures, protection from evil... That's about all I can think of.


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

Personal Extradimensional Storage is amazing for intrigue, yeah. XD Sneak things right past basically any imaginable security short of, like, permanent antimagic fields.


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

I like to think Kaelic has walked the Twilight before (hence my ranks in Knowledge:Planes).
Anything he might know about making preparations?


Male. Mostly. Human. Mostly. Archaeologist

That it's difficult to be prepared. It's a weird reflection of the real world, and as the real world changes, it changes as well. There's no way to be prepared for everything, so being prepared to run is probably the best bet.


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

Cloaks of invisibility all around!

Or, failing that, smoke bombs.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

Let's just request a new warship and secret governmental tech and call it a day!


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

So...


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

Jennifer doesn't have any additional requests for materials.


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

Alright, so the shopping list is basically this:

Needs
* Radiation suits (or wards) + geiger counters
* "Survival gear" (?) + "hip bags" (MW backpacks?)
* Cold iron caltrops
Wants
* Guns! Assault rifles/subbies
* Handy Haversack/Bag of Holding/Portable Hole
* Some kind of fast mending oil (duct tape?)
* Cold Iron/Silver bullets, actual magic bullets
*A flamethrower
Desires
* Healing wand, Restoration potions/wand
* A rocket launcher
* Various utility potions


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

Jennifer has duct tape! She's so far ahead of the game...


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

Duct tape is amazing. 8D ...Meanwhile, I'm a sword with self-repair, so I'm not too worried. XD


Male Dreamland Cat Fey Adept 7 | HP 33/45 | AC: 18, T: 17, FF: 14 | Fort: +6, Ref: +8, Will: +9 | BAB: +3, CMB: +1, CMD: 13, M.Attack +11/+11(1d2-3), R.Attack +11(4d6) | Init: +5 | Perception: +12, darkvision 90', scent | Spell Points 5/14, Shadow Points 6/10

Morgan has no peculiar needs. Or pockets. That said, if you manage to find a cat-shaped radiation suit, that will be amazing.


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

Would you settle for a plush radiation bag?


Male Dreamland Cat Fey Adept 7 | HP 33/45 | AC: 18, T: 17, FF: 14 | Fort: +6, Ref: +8, Will: +9 | BAB: +3, CMB: +1, CMD: 13, M.Attack +11/+11(1d2-3), R.Attack +11(4d6) | Init: +5 | Perception: +12, darkvision 90', scent | Spell Points 5/14, Shadow Points 6/10

Could very well work. But only if it's extra snuggly.


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Male. Mostly. Human. Mostly. Archaeologist

OK, cool. So shere's a list of what Valda will toss your way. Give me a shout if there's anything missing that you feel you need.

Also Jennifer, backstory me for Fist Power.

Weapons:

Masterwork Assault Rifles x 3
180 rounds.
60 cold iron rounds.
60 silver rounds.
Flamethrower
2 x Flamethrower Tanks
Cold Iron caltrops

Supplies:

4 x Radiation Suits (Light Armour - AC +4 - Max Dex 4 - ACP 5 - Radiation Resistant)
1 x Rad-Cat Suit (Same stats)
4 x Masterwork Backpacks (refluff as you wish)
21 MRE per person.
Sattelite Phone
10 kilo thermite mix.
20 lbs C4 and detonators.
More Duct Tape
Waterproof Matches
Rechargeable Torches
Solar charger
2 x Medium Tents
Geiger Counters

Magical:

Ring of Favours
1 x Wand of Cure Moderate Wounds
1 x Wand of Spheres Cure (Plus Restore Soul)


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

Geiger counters?


Male. Mostly. Human. Mostly. Archaeologist

...were totally always on the list. Not forgotten at all. Nope.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18
JonGarrett wrote:
Also Jennifer, backstory me for Fist Power.

Leonard Skivorski, PhD stared down at the gauntlet before him. It's worth noting that he was not gazing at the coppery metal glove because the clawed fingers were wrapped around his neck and dangerously close to cutting off what little air that was still passing through his trachea. Nor was he gazing at it because it was attached to the arm of an angry woman making demands of him under threat of the well being of his previously mentioned trachea. Nor even -- surprising even to himself -- was he gawking at the gauntlet wrapped around his neck held in place by an angry woman making demands of him because was pretty sure he recognized her as the daughter of his old mentor-slash-adversary.

No, what really entranced Leo Skivorski's eyes was the gem on the back of the gauntlet. Both it and its twin affixed to the gauntlet on the angry woman's other hand glowed with a light that seemed to grow in intensity the... angrier this woman got. Most fascinating of all is that she apparently didn't know what they were! Fortunately, the black fog encroaching the peripherals of his vision managed to refocus his attention and re-prioritize his trachea.

"Look, Ms. *cough cough* Ms. Buscema, I believe? Yes, I believe I'm right. I know who you are. But listen, *cough* I honestly don't have the manuscript any longer. I *grrk!* Please! *cough cough* I have no wish to suffer for the sake of any Sumerian artifacts. If I still had it, I assure you that it would be in your possession within minutes of you breaking my desk in two! Bu--*gkksgk*

"B-but! I can tell you *gasp* I can tell you about... these. You've managed to utilize their primary purpose, certainly, but there's more that few know about these gems and the relics they enhance. Perhaps we can come to an arrangement?"

Hope that works!


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

So I thought about it and I think Nurai should carry the flamethrower.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

I was thinking Morgan, but I'm flexible.


Male. Mostly. Human. Mostly. Archaeologist

Maybe it could be a team effort. Or Nurai can mount it on a wolf. Plan Firewolf is a go...

As for Jennifer, the Exposition Fairy reveals;

"*Wheeze* The gauntlets were made to bypass the defences of others. If you can get the blood an opponent that has a resistance to damage, such as the *cough* fabled resilience of the Fey against all but magnetic *Gargle* iron, they will change to match that weakness. Even the *Hack* elements. Please let me go."


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

Wow! Jennifer suddenly finds Kaelic pretty useful!

(Thanks.)


Male Fey Hedgewitch 6 | HP: 42+6/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 12/13 | Speed: 20ft

WOAH WAIT hang on now sister. That is not what my blood is for.


Male Dreamland Cat Fey Adept 7 | HP 33/45 | AC: 18, T: 17, FF: 14 | Fort: +6, Ref: +8, Will: +9 | BAB: +3, CMB: +1, CMD: 13, M.Attack +11/+11(1d2-3), R.Attack +11(4d6) | Init: +5 | Perception: +12, darkvision 90', scent | Spell Points 5/14, Shadow Points 6/10

Sure, I can carry the flamethrower. Telekinesis is awesome for a reason. Although I won't manage to use it, except as a bludgeon.


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AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18
Kaelic wrote:
WOAH WAIT hang on now sister. That is not what my blood is for.

You don't need all of it.

Don't be selfish.

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