Full Name |
Kaelic Nushumi |
Race |
Fey Hedgewitch 6 | HP: 48/51 | AC: 20/23, T: 13/16, FF: 18/20 | Fort: +5, Ref: +5/7, Will: +10 | |
Classes/Levels |
Melee: +8 [+3], Ranged: +6 [+3] | CMB: +8, CMD: 21 | Init: +4, Perception: +14 <low-light> | SP 10/13 | Speed: 20ft |
Gender |
Male |
Size |
Medium |
Special Abilities |
Meditative 0/2, LoH 2/10 |
Alignment |
NG |
Languages |
English, Japanese, Aklo, Sylvan, Undercommon |
Strength |
18 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
9 |
About Kaelic
Kaelic Nushumi
Male fey hedgewitch (Martial Hedgewitch; Covenant)
NG medium humanoid (fey)
Init +4 [+2 divination, included]; Senses Perception +14 <low-light>
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DEFENSE
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AC 20[23], touch 13[16], flatfooted 18[20] (+2 Dex, +6 armor, +1 enhancement, +1 deflection, [+1 dodge, +2 insight])
HP 51 (6d8 + 12 con + 6 FC)
Fort +5, Ref +5, Will +10[+4 mind-affecting] [resistance 1]
Resist Cold/Electric 10
DR 5/cold iron
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OFFENSE
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Speed 30ft(20ft), Fly 45ft (good)
Melee +3/+2 divinations/feats, +1d3e melee, included
[dice=+1 Katana]1d20+9+3[/dice], [dice=Damage]1d8+5+2+1d3[/dice]
[dice=Mwk Wakizashi]1d20+9+3[/dice], [dice=Damage]1d6+4+2+1d3[/dice]
[dice=+1 Katana Main]1d20+9+3-2[/dice], [dice=Damage]1d8+5+2+1d3[/dice]
[dice=Mwk Wakizashi Off]1d20+9+3-2[/dice], [dice=Damage]1d6+2+2+1d3[/dice]
Ranged
[dice=Mwk Comp(4) Longbow]1d20+7+3[/dice], [dice=Damage]1d8+4+2[/dice] 110ft
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STATISTICS
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Str 18, Dex 15, Con 14, Int 12, Wis 18, Cha 9
Base Attack +4; CMB +8; CMD 21
Feats Extra Combat Talent, Muscular Reflexes, Precognicient Protection, Precognicient Smite
Traits Arcane Battery, Meditative, Gift for Magic(Life)
Drawback Headstrong
Skills Acrobatics +8* (5), Appraise +5 (1), Bluff +3 (1), Climb +7* (1), Craft:alchemy +8 (4), Diplomacy +3 (1), Disable Device +8* (6), Fly +10* (3), Handle Animal +3 (1), Heal +8 (1), Knowledge:arcana +5 (1), Knowledge:history +8 (4), Knowledge:planes +8 (4), Knowledge:religion +5 (1), Linguistics +6 (2), Perception +14 (6), Perform:ceremony +3 (1), Sense Motive +10 (3), Spellcraft +5 (1), Stealth +8* (5), Survival +10 (6), Swim +7* (1), Use Magic Device +3 (1)
Languages English, Japanese, Aklo, Sylvan, Undercommon
Gear Masterwork Tactical Vest, Masterwork Katana, Masterwork Cold Iron Wakizashi, Masterwork Comp[4] Longbow, Arrows x40, Blunt Silver Arrows x20, Dagger x2, Masterwork Lockpicks, Gas Mask +2 Filters, First Aid Kit
Handy Haversack, Robe of Needles, Aegis of Recovery, Origami Swarm, Mother's Mercy, Cleansing Potion x3, Kuoki x4, Liquid Life
Money $0
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SPECIAL ABILITIES
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Spell Resistance 17 [11+CR]
Long Step teleport 10ft/HD as move action; 1d4 round cooldown
SLAs 3/day dancing lights; 1/day faerie fire, entangle, glitterdust, deep slumber
Aura powerful Good aura
Lay on Hands (10/day) 3d6 positive energy (touch, self: swift; 30ft radius, uses 2)
Extra Healing +4 uses of Lay on Hands, included
Divine Portfolio: Restorative Touch (7/day) touch to remove one of: dazed, fatigued, shaken, sickened, or staggered condition
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SPHERES OF MIGHT
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(DC 16; BAB +4)
Berserker
..berserking (1 turn, -2 AC for +3+BAB temp HP)
..brutal strike (special attack action: melee, target damaged battered until end of next turn; can expend MF for 2xBAB extra damage)
....heavy swing (exertion: Fort save or staggered 1+1/4BAB rounds; if target battered, dazed 1 round first, or staggered 1 round on successful save; on failed save, damage from attack considered ongoing for stagger duration)
Dual Wielding
..dual attack (attack action with light/one-handed weapon, make off-hand attack for -2 to both; cannot be made with same weapon; 1/2 Str bonus to off-hand attack; additional -2 to each if off-hand weapon not light)
Duelist
..blooded strike (attack action & AoOs add +1 +1/4BAB bleed dmg; bleeding foes don't get AoOs for combat maneuvers vs)
..and stay down (when enemy falls prone in threatened area, make AoO with +1 bleed; if successful, Acro to stand with +1 DC/bleed)
..draw cut (ready attack with sheathed weapon; if successful, can use AoO to disarm/sunder/feint)
..leg cutter (bleed: attack action @ -2, if target takes bleed, Fort or fall prone)
....ooze ichor (can deal 1/2 bleed dmg to behemoths, constructs, elementals, undead)
Equipment
..armor training (proficient with light/medium armor)
..bushido training (proficient with double-chained kama, double walking stick katana, dual blade, katana, kama, kusarigama, longbow, naginata, nodachi, tetsubo, wakizashi)
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SPHERES OF POWER
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Drawbacks Galvanized, Magical Signs, Verbal Casting
SP 13 (CL 4th, DC 16; Concentration +10)
Life CL6, DC 17; Limited Restoration(cure only)
..invigorate (+CL temp hit points to injured target, 1 hr, HP max)
..cure (heal 1d8+[4*CL] HP)
....greater healing x3 (+3/CL HP for cure, included)
Light
..glow (candle: 1min/CL, medium, touch/ranged touch, -20 stealth & negate invis; torch: free, glowing target, 20ft normal + 20ft +1 step; daylight: 40ft bright + 40ft +1 step, concentration or 1SP & 1min/CL)
Divination Hidden Magic
Divine (10 mins or 1SP, medium)
..life (90%+ HP, 30-90% HP, >30% HP or diseased/injured, 0HP or plagued/crippled)
....ultravision (+CL to perception, 1/rnd perception as free action)
Sense (1 hour/CL)
..foreshadow (1 SP, +1 AC, +2 Reflex saves & initiative, +1/10 CL, not flat-footed in surprise round)
..prescience (1 SP, +1 to attacks & CMB, +1/5 CL, may dismiss before attack to gain 10 + 1/2 CL instead)
-----About-----
In his public life, Kaelic is an Asian American that has fully embraced the American-Asian fusion in pop culture. He walks it, he wears it, and he lives it. He's even addicted to Americanized Asian cuisine. But his public life isn't actually that significant, as Kaelic lives and serves within the fey court.
While most fey are consumed with their own inexplicable affairs, Kaelic concerns himself mostly with the mortal realm. He walks the dark places, where strange evils can fall upon the unwary, and he guides the lost and the wanderers back to safety. Though he is young in fey terms, he has walked many places, even other worlds.
While he holds a strong connection to his ancestral home of Japan, he also harbors a persistent curiosity for the town of Fever in Oregon. Not only is he friends with some of the fey in the area, but also with some of the "informed" mortals there too. It seems to be hub of interesting and supernatural goings-on, and it has great pho, so he often ends up back there during his aimless wanderings.