Fevered Dreams

Game Master JonGarrett

Website of Fun


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Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

I'll probably be making a new character. Haven't decided on what, and I may wait until I see the story choices.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Really missed Solomon this game, but I really like Jim better. Solomon's ability DCs are just too low to make much of anything stick. Cool in theory, but in practice...
Still, I guess I'll have to think about it.


Male. Mostly. Human. Mostly. Archaeologist

Yup, character's will all always be the same level. The only variation will be in whether you have one or two levels worth of Templates.

You can have rebuild Solomon, if you prefer, Jim. I'm sure people can make suggestions for showing up any weaknesses he has.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

I'll work on that character I mentioned some time ago via PM: how much money do we get?


Male. Mostly. Human. Mostly. Archaeologist

Half Wealth by Level. The joys of Automatic Bonus Progression.


Male. Mostly. Human. Mostly. Archaeologist

OK, my posting may be a bit choppy (or it might go into overdrive, who knows?) as my mother passed away yesterday. As a result I might not post for a couple of days, might post three times and rebuild the website, and everything in between.

I'll also probably screw up descriptions and math and the like, so feel free to poke me with corrections.


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84

My condolences, Jon. I won't hold any manic updates or mistakes (that benefit me) against you.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

*Hugs*


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

Please take all the time you need. We'll be here.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Take care JG


Male. Mostly. Human. Mostly. Archaeologist

I'm more or less back and functional. How is everyone else doing over this fine festive period?


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

About to disappear for a couple of days. o wo Post-Christmas family stuff. Very sleepy and only halfway through. I should be posting regularly again by the 29th.


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84
JonGarrett wrote:
I'm more or less back and functional. How is everyone else doing over this fine festive period?

Just like every year I stay home for the holidays, I have had little intention of disappearing from any of my online activities; and just like every year, I'm kept surprisingly busy.

As I said in another of my online campaigns: I'll be around, but most of the next 10 days will be like the weekend, which means that most of my time will be devoted to keeping the kids occupied and exercised (aka "family time") and then convincing myself that I'm not too tired in the evenings to take time for myself.

Glad you're doing okay, Jon.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

I'm home too, but my girlfriend being around and an unpredicted shift of my last exams mean my posting will be a bit slower for a while.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

On a not-at-all urgent note, I'm pondering my next character... and I might do a Wraith with the Blood sphere. I've got a niggling desire to make that one of the wiki's sample characters, but I also want to test it and see how it works in practice. XD


Male. Mostly. Human. Mostly. Archaeologist

That sounds absolutely horrifying. Should be fun.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Right? XD Now I just need to ponder the build...


GM of all he Surveys - Still sick, but in a different way

The Strange Fate of the Blackwing

The shattered realms of the Twilight Realm contain many weird creations and strange sights. Reports have come through of something unusual even for that odd realm - an experimental British warship that vanished several years ago.

How did it get there? What quirk of reality brought it to that place? Maybe those aren't the important questions, though.

Maybe people should wonder what happened to the Nuclear Material onboard...

~~~~~~~~~

The Stolen Claim of Carl Henderson

The tale of Carl Henderson is a famous one within Fever, as he was the first man to be hanged after the founding of the town. Legend has it that Carl jumped the claim of another man, and even a little thing like death wasn't enough to get him to give up his mine.

Everyone assumed that it was simply a spooky story based on a real life killing, but a few weeks ago was the 113th anniversary of his death.

And now strange things are happening up in the mountains where his stolen claim was said to be, hidden and sealed away.

~~~~~~~~~~~

A Casual Little Bank Heist

Now, sure, robbing banks aren't entirely a legal thing to do. And, sure, it's a little risky to rob one that's rumoured to be run by a large magical criminal organization.

But sometimes they have things in their vault that are needed. Things that don't belong to them. And you have to break in and steal it without being caught or hurting anyone, or even being noticed if possible.

Just a little.

The Fever Times:

We are pleased to report that the strange occurrences that have been spotted around town the last several days have been confirmed as hoaxes. Although several highly convincing videos appeared on the web, many people, including we here at the Times, assumed it was the work of some kind of prankster.

Although details are still emerging on exactly how the pranks were done, it has been confirmed to have been at least in part the work of a team advertising an upcoming movie, using some of the special effects on the street to show just how realistic they were.

Unfortunately for the movie, a lack of permits and several incidents that led to panicked bystanders getting harmed mean the movie's production is now in jeapordy...continued on page 3.

In other, sadder, news several out of towners have been found dead in strange circumstances, at a location outside of town where a number of the 'creepy clowns' that have been plaguing the nation have been sighted...continued on page 6.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

I think the first two would go pretty well. ^^ I'll cast my vote there.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

The bank heist adventure fits very well for Jennifer, but the Blackwing adventure also sounds fun. Those two get my vote(s).


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

So, I kind of ended up on a roll once I started actually building. XD Basic outline is a human who got turned into an oni, then got purified into a kami, and now protects a sword (their wraith refuge object) while occasionally chucking magic out to help people. ...She can also only normally manifest for about 12 minutes a day. So, uh, anyone willing to carry a sword around through the next mission? XD


Male. Mostly. Human. Mostly. Archaeologist

Maybe the cat can carry you! Sword-wielding cat ninja.


Male Dreamland Cat Fey Adept 7 | HP 33/45 | AC: 18, T: 17, FF: 14 | Fort: +6, Ref: +8, Will: +9 | BAB: +3, CMB: +1, CMD: 13, M.Attack +11/+11(1d2-3), R.Attack +11(4d6) | Init: +5 | Perception: +12, darkvision 90', scent | Spell Points 5/14, Shadow Points 6/10

Hello, I'm the aforementioned cat, replacing Aurora for a while. Sadly I have only paws and can't wield weapons, but if you want to possess a narcoleptic cat, I'm your guy.

As for adventures, I'd vote for the Blackwing and the Heist.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

I think the sword might be a bit big for a cat... XD


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Wait so to be clear one character is going to be a weapon and one will be a pet. Do I have this right?


Male. Mostly. Human. Mostly. Archaeologist

...so it seems, yes.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

More accurately, one character will be a spirit possessing a weapon, capable of (temporarily) forming an independent body. o wo


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

It's actually funny you should have that concept. I once made a sphere fighter that carried a sword possessed by a spirit that could manifest itself a limited time each day (a summon ability).
In fact, if I remember right, I applied to one of your games with that fighter.
I could dust off the old concept and see how it might play out now... But where does the cat come in?


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Wherever it wants to.

...

I mean, have you ever met a cat? XD


Male Dreamland Cat Fey Adept 7 | HP 33/45 | AC: 18, T: 17, FF: 14 | Fort: +6, Ref: +8, Will: +9 | BAB: +3, CMB: +1, CMD: 13, M.Attack +11/+11(1d2-3), R.Attack +11(4d6) | Init: +5 | Perception: +12, darkvision 90', scent | Spell Points 5/14, Shadow Points 6/10

Meow.


Male. Mostly. Human. Mostly. Archaeologist

OK, so that's 2 for the Blackwing, 1 for the Claim, and one for the Bankheist with three more people to vote


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

3 for Blackwing, actually. XD I believe it's currently in the lead by one vote.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

I'll be traveling the rest of the week. I expect I'll be able to post, but I won't get Jennifer leveled until the weekend, probably. It shouldn't take long to do once I get the chance.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Blackwing gets my vote.


Male. Mostly. Human. Mostly. Archaeologist

Blackwing it is.

How are new characters/levelling up going?


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Challenging, as usual.

Say, what uh, caste of character will the sword be exactly?


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Caste? I'unno. XD She's basically the guardian spirit of an object, though, with some powers lingering from her time as an oni.


Male. Mostly. Human. Mostly. Archaeologist

I'm going to get the first post up tomorrow or Monday. Your characters won't need to be complete, since mostly the start will be talking, but you will need to decide what you're playing.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Here's the draft of Izami.

Izami:

Izami
Female psychic human commoner 6
CG Medium humanoid (human, kami)
Init +7; Senses Perception +9 (+19 to spot)
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 15 (+4 deflection, +1 Dex, +1 enhancement)
hp 56 (6d8+18); fast healing (5)
Fort +6, Ref +7, Will +8; +8 resistance bonus vs. mind-affecting
Defensive Abilities informed prediction, mind blank; Immune fire (conscious), bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10
Weaknesses limited creation
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Offense
--------------------
Speed 30 ft., fly 60 ft. (perfect)
Melee iron-cutter +0 (1d8+1/18-20)
Spell-Like Abilities (CL 6th; concentration +12)
. . At will・detect thoughts (DC 18), mage hand
. . 3/day・detect magic, flame arrow, oppressive boredom[UM] (DC 18), remove fear
. . 2/day・hold portal
. . 1/day・animate rope, cause fear (DC 17), detect secret doors, dream, flaming sphere (DC 18), floating disk, hideous laughter (DC 17), mind blank, phantasmal killer (DC 20), produce flame, pyrotechnics (DC 18), pyrotechnics (DC 18), scare (DC 18), see invisibility, telepathic bond
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Statistics
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Str 10, Dex 12, Con 16, Int 10, Wis 10, Cha 22
Base Atk +3; CMB +3; CMD 18
Feats Cantrips, Extra Magic Talent, Improved Initiative, Iron Will
[b]Traits
reactionary, talented
Skills Bluff +22, Diplomacy +16, Disguise +10, Fly +5, Heal +7, Intimidate +16, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (religion) +5, Linguistics +5, Perception +9 (+19 to spot), Perform (oratory) +11, Perform (sing) +12, Sense Motive +20, Spellcraft +5, Stealth +6, Use Magic Device +11; Racial Modifiers +10 Bluff, +10 Diplomacy, +5 Intimidate, +10 Perception to spot, +15 Sense Motive
Languages Celestial, Common, Senzar; telepathy 100 ft.
SQ blood sphere: blood control (160 feet), blood: bleed (quicken), blood: coagulate (still), blood: eye bleed, blood: hemorrhage, blood: improved bleed, blood: improved range, blood: lingering control, casting, casting, deep phase (wraith haunt), destroy, haunt path, manifest, merge with ward, object ride (wraith haunt), path possession, permanent wraith, possession, psychic foci (claivoyance, empathy, pyrokinesis, telekinesis, telepathy), ranged possession (wraith haunt, 40 ft), repair, slick -3 (quicken), spell pool, spirit rider, ward, wraith form, wraith haunts (dc 19)
Other Gear iron-cutter[UC]
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Special Abilities
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Blood Sphere: Blood Control (160 feet) (Ex) As a standard action, you may establish a link to the blood of a target within close range. Unwilling targets are permitted a Fortitude save. Targets with less than half their maximum hit points or taking bleed damage take a -4 penalty on this save.
Blood: Bleed (quicken) (Ex) You may cause the target of your blood control to take bleed damage equal to your caster level for the duration of your blood control. This damage can be stopped prior to the end of your blood control by the coagulate ability, a DC 15 heal check, or
Blood: Coagulate (still) (Ex) You may end any bleed damage affecting the target of your blood control. For the duration of the blood control, the target reduces any bleed damage taken by 1 + 1 per 3 caster levels and any creature using an effect that would inflict bleed damage must pass a magic skill check or have the bleed damage negated. Creatures imposing bleed damage via non-magical abilities (such as the blooded strike ability of the Duelist sphere*) may substitute their base attack bonus for their magic skill bonus on this check.
Blood: Eye Bleed (Ex) When using the Bleed ability, you may increase the target’s blood pressure, rupturing vessel’s in the affected creature’s eyes for the duration of the bleed damage. The creature suffers a 20% miss chance against all creatures for the duration o
Blood: Hemorrhage (Ex) Your bleed (quicken) ability now deals 2 points of damage per caster level.
Blood: Improved Bleed (Ex) The heal DC to stop your bleed (quicken) ability now equals 15 + your caster level. Magic healing does not stop the bleed (quicken) ability unless the caster succeeds on a magic skill check.
Blood: Improved Range (Ex) Your blood control increases its range to medium. You may select this talent a second time, increasing the range to long.
Blood: Lingering Control (Ex) Your blood control continues for two rounds after you stop concentrating. Blood constructs created with Extract Blood Construct also remain for this additional time. The effects of the blood control still end if a creature makes a save to end it earl
Cantrips You can create a variety of small magical effects
Casting (CL 6, MSB +0, MSD 11, Concentration +6, DC 19) You can cast sphere effects.
Casting (Ex) A wraith may combine spheres and talents to create magical effects. A wraith is a Mid-Caster and uses Charisma as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the ca
Conscious Immunity to Fire (Su) So long as a pyrokinetic is conscious, it is immune to fire.
Creation: Destroy 1d4+2 Damage an object for 1d4 +2 hit points
Creation: Repair 1d6+4 Repair a damaged object for 1d6 +4 hit points
Deep Phase (Wraith Haunt) (Ex) While in wraith form, the wraith may spend a spell point as a move action to attempt to pass through objects thicker than his own space. The wraith may move up to his speed through solid matter. If the wraith does not end his movement in a space he c
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fast Healing (5) (Ex) As long as a kami is within 120 feet of its ward, it gains fast healing. The amount of fast healing it gains depends on the type of kami.
Fly (60 feet, Perfect) You can fly!
Haunt Path (Ex) At 1st level, the wraith chooses a haunt path. Once selected, this choice cannot be changed. Path skills are always class skills for wraiths with that path.

At 1st level, each path grants the listed path sphere, or a talent from that sphere if it is
Immunity to Bleed You are immune to bleed.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Petrification You are immune to Petrification.
Immunity to Polymorph You are immune to Polymorph effects.
Informed Prediction (Su) Gain bonus to AC and saves vs. creatures that have been subject to detect thoughts{/s} within 24 hrs.
Limited Creation (Create banned) You lose access to either alter or create
Manifest (12 minutes/day) (Ex) At 3rd level, for a number of minutes per day equal to his class level plus his casting ability modifier, the unbodied may manifest his physical body. Activating this ability is a move action and ending it is a free action. If carrying a load greater
Merge with Ward (Su) Enter into adjacent ward to share senses but otherwise only able to emerge.
Object Ride (Wraith Haunt) (Ex) The wraith may spend a spell point to passively possess an object for up to 1 hour per level. Attended objects receive a Will save. The object can be no smaller than Tiny and no larger than Huge. At level 10, the minimum object size decreases to Dimi
Path Possession (Ex) The moroi’s possession ability is treated as blood control for the purpose of determining save penalties from being less than half hit points or suffering from a bleed effect.
Permanent Wraith (Ex) At 1st level, the unbodied is permanently locked in wraith form. If the unbodied ends his turn neither possessing a creature or object, nor manifested in his physical body, he takes 1 point of nonlethal damage. This increases to 2 points at 5th chara
Possession (Ex) At 2nd level, the wraith may to attempt to possess a creature within his natural reach as a standard action. This is a mind-affecting possession effect. The challenge rating of the creature determines the duration of the possession, per the Table: Po
Ranged Possession (Wraith Haunt, 40 ft) (Ex) The wraith may attempt to possess valid targets within close range (25 ft. + 5 ft. per 2 class levels).
Slick -3 (quicken) (Ex) You may choose to have creatures under the effects of your blood control and suffering from bleed damage take a penalty to CMD against bullrush, disarm, drag, reposition, overrun, and trip attempts equal to 2 + 1 per 5 caster levels. Starting and end
Spell Pool (12/day) (Ex) A wraith gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his Charisma modifier (minimum 1). This pool replenishes once per
Spirit Rider (Ex) At 1st level, the unbodied gains the ability to passively possess willing targets. This functions as the possession ability. Additionally, the unbodied gains the object ride wraith haunt. The unbodied gains the full possession ability normally at 2nd
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Ward (Su) Some abilities only function when the kami is within 120 ft of its ward.
Wraith Form (Su) At 1st level, for a number of rounds per day equal to his class level plus his casting ability modifier, the wraith may gain the incorporeal subtype, with the following modifications:

> The wraith takes half damage from non-magic weapons.
> The wrai
Wraith Haunts (DC 19) (Ex) At 3rd level and every odd level thereafter, the wraith gains one haunt from the following list. Each haunt may only be selected once unless otherwise noted. If a haunt calls for a saving throw, the DC is 10 + half the wraith’s class level + castin
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Izami has had a long history in Asia, and probably would have remained there if she hadn't been taken back to America as a souvenir during World War II. She'd slept through the entire thing, and by the time she was woke up, the war was long over and she'd been transported to Fever where a few incidents ultimately resulted in her falling into the hands of Miyu, one of the town's investigators.

Izami was originally born as a human in Japan in the early 600's - but a few chance encounters led to her transforming into an oni, an evil spirit of vengeance. She travelled the country for several hundred years, but fell during a confrontation with the onmyodo specialist Abe no Seimei around 980 AD. Rather than destroying her, however, Seimei used his arts to look into her past and see the trail of events that had led to her corruption... and chose to redeem her, purging the evil that surrounded the core of her still-pure soul and transforming her into a kami, a type of guardian spirit. Vestiges of Izami's oni power remain, particularly in the form of clairvoyant, pyrokinetic, telekinetic, and telepathic powers, as well as her innate mastery of blood magic.

She usually resides within Iron-Cutter, a katana formed from the metal of the blade she was originally assigned to guard. Her possession has given it several special qualities, including incredible toughness and durability, the ability to cut most materials, and the ability to spring to her hand. Iron-Cutter is her refuge object and primary tie to the world, and if she's not manifesting physically, it hurts her to be away from it. Iron-Cutter is also a holy reliquary that can be used to worship her and get her attention, though most people don't bother too much. Despite its overall quality as a blade, Izami is actually quite bad at using weapons and can't wield Iron-Cutter as a master would. She has to possess a warrior's body to use it properly. She prefers to simply reside within it and use her various magics to help her current charge(s), though she'll let the blade itself be used by most people who ask nicely and deserve it. She refuses to let her ward/refuge be used by evil creatures.

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Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

And here's a fuller version! 8D ...I put an awful lot of gold into a weapon I'm not even proficient with, but eh. XD I don't plan to be slashing people all that much anyway. Cerise and Regina were very damage-focused, so I'm changing it up this time around.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Wait so who all is coming to this party?
I get confused when characters change.


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

Izami here is replacing Cerise. And I'm pretty sure the new King is becoming an NPC. XD


Male. Mostly. Human. Mostly. Archaeologist

Yes, his Kingly powers mean he is getting replaced (although will be able to join some games down the line) plus he physically can't leave Fever to go explore, so Jennifer is returning. Aurora is becoming a cat in the desperate hope that I can spell that characters name. This hope is most likely vain - I can't spell nuthin'. Nurai is, I think, remaining Nurai.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18
JonGarrett wrote:
How are new characters/levelling up going?

Jennifer is done except for re-calibrating her new attack copy/paste. She's gained Power Attack and her BAB is now +6/+1, but I know there's some "natural attacks can't/shouldn't use iterative attacks" rule that I need to look up.

Also, apparently I've never applied Background Skills to Jennifer, which I should remedy.

Jon, is there some GM tool you have that will make Remington an NPC? Or is that something that's going to happen as I stop posting as him? I just want this alias near the top of my "Post As" drop down menu.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Yeah I don't think you can use iterative with a full natural attack. Either/or. But you can do iterative *with* a natural attack, just not as part of a group of natural attacks.

Izami, Kami of the Blade wrote:
Izami here is replacing Cerise.

Would you consider making your sword refuge large? :D


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

I don't think I have the money for that. XD And it wouldn't really fit the backstory. But if someone has a way to *make* it larger for awhile...


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I was going to say, as a conscious weapon with your own actions there's a lot of Sphere effects you could concentrate on, like Enhancement sphere stuff, that wouldn't cost spell points.
You could buff the sword, buff the weilder, even heal/restore stuff might be handy.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+9, R+4, W+7/9 | Init +4, Per +10 HP: 45/56 (+8 when raging) | Bloodrage: 11/18

Jon, a question about the clawed guantlets that Jennifer wears that she found here. You said in that post that there's still some stuff to work out with the guantlets. Has Jennifer discovered anything further about them?


Wraith 6 | HP: 56/56 (FH:5) | AC: 16 [22] / T: 16 / FF: 15 / Immune: Bleed, Fire, Mind-Affecting, Mind Blank, Petrify, Polymorph | Fort: +6, Ref: +7, Will: +8 | R. Touch: +4 | CMB: +3, CMD: 18 | Init: +7, Perception: +9/+19 to spot

I did consider that... but ultimately, it came down to the fact that I'm using Izami to test out the new Blood sphere and the Wraith class, so I didn't want to throw too many talents elsewhere. XD If it was less of a test, I'd totally be willing to buff an ally wielding the weapon.

I plan to mess with enemies' vision, deal bleed damage, and throw out the occasional SLA. Fortunately, I don't need to be able to gesture or anything for the spells, so lacking a tangible body most of the time won't slow me down any.


Male. Mostly. Human. Mostly. Archaeologist

Yes, Jennifer can have learned more about the gauntlets. She'll probably have needed some help to do, though - her skills aren't high enough to do it all alone.

Give some flavour on how she gets the information - friend of a friend, raid a forgotten library, asked something nicely, something else - and I'll pop up the relevant info she would have learned.

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