FP's - PFS First Steps: In Service to Lore - PbP (Inactive)

Game Master FauxPas75

First Steps, Part 1: In Service to Lore
First Steps, Part 2: To Delve the Dungeon Deep
First Steps, Part 3: A Vision of Betrayal


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Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn shudders as the kobolds tell them what they have been using the agreements for. Nevertheless, he follows the others as they troop past.

"Perhaps you can ask about the katana?" he whispers to Marisan.

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Buoyed by their apparent diplomatic success, Marisan smiles and says, "Thank you." She nods at Fedryn. "One last thing. Have you seen a... sword, made of a soft stone, the color green or maybe white-green?" She uses gestures to indicate what she believes to be the size and shape of the katana.

Silver Crusade

Male Elf Falconer 1/Undead Scourge 5/Hellknight 2

"It looks like this, but green and shorter."

Jubei shows his Nodachi to help with the description.

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

"Yes, we need to find that sword as well. It is main reason why we are here"

Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22


M Human Lots of class, and high levels of it!

OOC: OOOOhhhh, Rachel does it folks.

As the group of you move forward to enter the next room the 'lead' kobold perks up at the mention of the sword. "Why you not say you here for Fire Speaker sword? Fire Speaker come, he take clan from Tarka" he beats his chest as he says the name...you can only assume he must be Tarka. "You come with us, we go take back clan, you get sword I get clan, yes?" he says, while motioning the other three to come along, all of them now smiling at the thought of regaining thier clan...without having to do much more than stand aside.

Silver Crusade

Male Elf Falconer 1/Undead Scourge 5/Hellknight 2

"Did we just jump into the middle of a Kobold clan war?" Jubei enquires.

...better than a haunted well, I suppose.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn thinks for a moment before nodding.

"Deal. We'll remove this Fire Speaker from power and you'll hand over the katana. If you break the deal, then Asmodeus will claim your soul," Fedryn says imperiously. "We've no time to sign the deal so we will simply have to shake on it."

Fedryn holds his hand out for Tarka to shake.

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Marisan sighs, and responds to Jubei, "It looks that way." Addressing Tarka, she adds, "Where is this Fire Speaker and the rest of your old clan? And why is he called Fire Speaker?"

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

"That sounds reasonable. We will take care of this Fire Speaker, you can have your clan, and we get the sword."


M Human Lots of class, and high levels of it!

"Fire Speaker is in other room, (he points back to the way you were about to go) Him called fire speaker cuz he makes the fire. You go, I help with others of clan, you help with Fire Speaker" with that he starts to advance toward the door.

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

"Well, lets get going and deal with this fire speaker. I would be careful, he sounds like he uses magic."

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Marisan nods her agreement. "Right before we throw the door open, give me a second to request some aid from the spirit world."

Marisan will use a channel energy charge to activate her driftwood icon. When everyone is ready, she casts bless. She will position herself in the middle of the group. Finally, just as the door is being opened, she will cast resistance on herself.


M Human Lots of class, and high levels of it!

Marching into the next room you see that this large room was once two, but the wall between them has been partially torn down, and the broken door now serves as a makeshift altar. The candles and strange statues that decorate it all face the dark alcove beyond the broken wall. A small band of kobolds kneel before the alcove, they quickly jump up as Tarka enters with your small band. Tarka quickly begins to speak to them in rapid draconic, they look from him to the alcove as he explains that the Fire Speaker has stolen the great green sword from these people, taken the fire that should be thiers and has been a general ass to everyone you know...for that you've come to chalange him and kill him.

That said, all of the kobolds call for the Fire Speaker to make his presense known...a Voice calls out of the alcome, a large draconic figure seems to be speaking, glowing fire appears from it's mouth...which oddly doesn't move as it speaks. "Why have you come here? I've stolen nothing from you, begone, before I roast you where you stand" with that a word is said in a foreign language and a gout of fire woshes out, falling well short of your group, but giving a good idea that this fire speaker means business.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"I'm being diplomatic," Fedryn says to Marisan and Hannya. "We help this guy by removing the Fire Speaker and we get the katana. Problem solved, without wading through a clan of kobolds. Unless, of course, you want to get involved in wanton genocide."

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

"Return the sword, leave the kobolds in peace and you get to leave with your head attached to your neck," Fedryn says boldly. "Or you can do it the hard way. Why don't you step out of that alcove so we can get a good look at you?"

Intimidate: 1d20 + 5 ⇒ (20) + 5 = 25

FEAR ASMODEUS, BIATCH!

Grand Lodge

Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 17 CMB+3 CMD+17 Rapier (+7 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+1 R+7 W+1

Hey, play me as necessary I am out much of the day on vacation and am only able to check in for a minute or two, be back in full time mode by wed next week.

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Before Fedryn turns to the Fire Speaker, Marisan replies, "That makes sense to me." Her eyes open wide at the rather direct approach he then takes.

nice roll... I think I might take a step away from you myself. :)

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

Cause intimidation is diplomatic...Ready action to cast MM if he decides to attack

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

He tried to toast us! I was being diplomatic up until that point! Now the horns and pointy beard comes out! I'm still trying to end it without bloodshed, simply by scaring the beasty into giving us the sword and leaving the kobolds in peace. If he happens to return after we've left, at least I've met my end of this bargain. ;)

Never make a deal with an Asmodeus-worshipping Hellknight aspirant.

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

So dont make a deal with the devil?

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Oh we'll stick to the letter of the agreement, stringently ;) Although you guys don't need to worry, we're friends! :)


M Human Lots of class, and high levels of it!

OOC this should be ugly for me....And hey, the flames were my way of intimidating you all! But I'm a sneaky little bum and I'll do my best be get a few hits in before I flee....errrr, die.

No one emerges from the darkness, and nothing more is said....

1d20 + 17 ⇒ (16) + 17 = 33sneak check. That's right, +17 bonus.

1d20 + 7 ⇒ (17) + 7 = 24 init

Give me a perc check guys...I'll be shocked if anyone seesme, but well try anyway.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Fedryn pulls out his greataxe and waits for anything to happen.

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

Holy s@#t, unless you allow 20s as an auto pass, no one can make that


M Human Lots of class, and high levels of it!
Rachel Stone wrote:

Holy s@#t, unless you allow 20s as an auto pass, no one can make that

:) This guys a one hit, maybe two hit kill....if someone gets a 20 I'll let you take combat in the same round rather than after the suprise round, but I gotta have some fun doing damage to you all :)

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

perception: 1d20 + 3 ⇒ (4) + 3 = 7
initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

Init: 1d20 + 2 ⇒ (16) + 2 = 18
Still waiting for a reason to cast MM
Perception: 1d20 + 3 ⇒ (19) + 3 = 22


M Human Lots of class, and high levels of it!

Elwyn:
Perc Check: 1d20 + 9 ⇒ (10) + 9 = 19

Init Roll: 1d20 + 6 ⇒ (8) + 6 = 14

Atk1: 1d20 + 4 ⇒ (8) + 4 = 12
Concealment: 1d5 ⇒ 5 - 1 misses
Dam1: 1d6 ⇒ 2

Atk1: 1d20 + 4 ⇒ (19) + 4 = 23
Concealment: 1d5 ⇒ 4 - 1 misses
Dam2: 1d6 ⇒ 6

Atk1: 1d20 + 4 ⇒ (16) + 4 = 20
Concealment: 1d5 ⇒ 5 - 1 misses
Dam3: 1d6 ⇒ 6

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
FauxPas75 wrote:
....if someone gets a 20 I'll let you take combat in the same round rather than after the suprise round, but I gotta have some fun doing damage to you all :)

Challenge ACCEPTED!

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
...and failed miserably!

Harboth continues to stand near the front of the group, looking ominous. He attempts to examine the "Fire-Speaker." Damn - light from the fire has messed with my vision. I'll get that sucker soon enough, and if I have to, I'll take some of these kobolds down, too.


M Human Lots of class, and high levels of it!

OOC: for when it comes to it, this guy has an AC of 13, so it's easier to tell if you hit or not...


M Human Lots of class, and high levels of it!

Jubei:
Perc: 1d20 ⇒ 12
init: 1d20 ⇒ 16


M Human Lots of class, and high levels of it!

It takes a brief moment to recognize the fiant sound of whispering come from behind you, when you do finally recognize the sound for what it is it's to late. A fan of bright colors emites from directly behind you as a small humanoid with dark skin lets loose with a blast of color spary (OOC: I love color spary for low level combat).
---------
Will save folks... (DC 11...he's caster level 1)

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

This was the suprise round...following this...I high tail it out of here like the coward I am, heading for the well room....and points beyond. From where he's standing to get out of the ruins it's about 180' down the 3 rooms and a couple hallways you came to get to this point...Catch him quick guys. He gets out of sight and well, you've seen his + to sneak :)

Elwyn: 1d20 ⇒ 16 (safe)
Jubei: 1d20 + 2 ⇒ (5) + 2 = 7 (failed)

unconscious, blinded, and stunned for 2d4 ⇒ (2, 4) = 6 rounds
then blinded and stunned for 1d4 ⇒ 2 rounds
and then stunned for 1 round.

and of course Elwyn missed that first shot when it would have done the most good :(

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Neglected this one before: initiative: 1d20 + 2 ⇒ (3) + 2 = 5 I am beginning to see a trend here.

Will save: 1d20 + 2 ⇒ (2) + 2 = 4
Unbelievable. BLINDED AGAIN!
unconscious, blinded, and stunned for 2d4 ⇒ (2, 2) = 4 rounds
then blinded and stunned for
1d4 ⇒ 2 rounds
and then stunned for 1 round.

Approximately 8.2 seconds after the color spray hits his sensitive eyes, Harboth lets out a godawful scream - HFLGAAAAUYGLLGGGGGHHHH!!! and proceeds to drop his axe, his hands shooting up to cover his face.

Stupid magick lights! he yells through his hands.


M Human Lots of class, and high levels of it!

Running for all he is worth the skulk takes off down the chamber you first met Tarka in, grabbing the open doorway to steady himself he soon slips down the old abandoned well room

Beat ColorSpray?:
if you followed him, you're not likely to catch him, but you do see him throw something long and green down the well as he dashes past....hopefully you want that sword more than his hide....he hopes
as he gets to the doorway leading into the spider room he slows briefly to avoid the webs and you soon lose him....you can only guess that he is headed to the outside and hopefully freedom.

sneak once out of site 1d20 + 7 ⇒ (7) + 7 = 14 giveing him a penalty of -10 due to the heavy breathing and what not...he has racial camo.

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

Will Save: 1d20 + 2 ⇒ (5) + 2 = 7

Rachel falls down, and is unconscious for 2d4 ⇒ (4, 3) = 7 rounds, blinded and stunned for 1d4 ⇒ 4 rounds, then stunned for a round

now it rolls well.....im out for 12 rounds...

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Will: 1d20 ⇒ 4
Unconscious: 2d4 ⇒ (4, 4) = 8
Blinded: 1d4 ⇒ 3

Fedryn slumps to the floor for a minute, then groggily comes to a few seconds later.

One of the kobolds will need to tell us where the katana is now, and can I suggest maps? I doubt we'd have all stood together in a tight 'Color spray' cone unless physically impossible to adopt any other tactic. Granted it is too late now for this encounter, but perhaps something to consider for Part 3?

Silver Crusade

Male Elf Falconer 1/Undead Scourge 5/Hellknight 2

Of course, it's the one time I didn't Detect Evil.

Secondary Will save, if applicable: 1d20 + 2 ⇒ (8) + 2 = 10


M Human Lots of class, and high levels of it!

Elwyn takes off after the skulk, arrow knocked mad at the ready as they tear off through the ruins. It's in the spider room that the realizes that he's all alone...and the sword went flying in the room before.

It takes him a few moments to get back to the group...as most of you are waking up to cheering kobolds who cheer louder when Elwyn comes back in....

IOC: your good now. Elwyn explains about the sword in the well.

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

will post more later, but for now...

Will save: 1d20 + 5 ⇒ (14) + 5 = 19


M Human Lots of class, and high levels of it!

Ok Marisan, you can chase or stay....

For the most part this one is done except honoring your agreements.....or not

Btw: fed and mar, I need your emails pls

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

For a split second, Marisan is dazzled by the rainbow of light around them, but she shakes it off and gives chase, soon realizing that whatever this Fire Speaker was, he was just too fast for her to keep up with. As soon as she sees him drop the katana in the well, she slows to a halt. She turns to Elwyn, who was right on her heels. "Why don't you go tell the group what happened. I'm going to stay here by our prize. I doubt he'll be coming back to reclaim it, but after all we've been through, let's not take any chances."


M Human Lots of class, and high levels of it!

ELwyn: Returning to the group Elwyn explains what has happened and how he and Marisan lost track of the little man, but that he tossed the sword down the well. (OOC: Sorry guys, don't want to play someone's character for RP sections..combat is fine, but for rp, I'd rather not). Feel free to do your thing. I expect we can finish this one this weekend and start on 3. I'm going to be out of town but will have my iPad with me...posting might be low, but I'll post :)

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Upon waking up to the sound of kobolds cheering, Harboth instinctively reaches for his axe to earn some revenge - but then realizes they are cheering for the party.

That's a new one...

After shaking out a few cobwebs, he greets Marisan and Jubei. Ha! You've recovered the sword. Most excellent! Anything else for us to do before we head out and collect our just rewards?

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

Rachel wakes up, rubbing her eyes from her temporary blindness.

"Gosh that spell is nasty. Maybe I should learn that one and put it to use...I dont believe there is anything more for us to do here."

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Presumably we've gone down the well to retrieve the katana. Marisan has rope to help with this. Is the katana in OK shape? Also, I don't know if there were any other exits out of the room with the Fire Speaker besides the one we went through?

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

So we have the katana; we have the trade agreements; we killed the undead beasty... shall we return to Absalom the triumphant heroes? FP, do we have much left to explore if we decide to clear the Keep?


M Human Lots of class, and high levels of it!

Ooc: not really, just head back. The sword looks to be ok.

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

OK, let's go then! In case we want to confirm which documents actually are trade agreements, Marisan will gather all of them together and cast comprehend languages.

Their work done, Marisan brushes her hands. "Well done, team! Let's head back to the Grand Lodge."


M Human Lots of class, and high levels of it!

Marisan: you did end up grabbing some junk, but you've weeded those out now.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Huzzah, we're awesome!!

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