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Marisan brushes herself off after going through the creature's collected items. "Well, that's one trade agreement to add to those we think we found in the other room. Let's divide up the other things before moving on. I have a flask of holy water already, and can provide some healing, so these might be better off with the rest of you?"
Then, near the fountain in the hallway...
Marisan examines the fountain with interest, but does not touch. "No katana here. Shall we keep going?"

FauxPas75 |

Ooc in total you have 13 trade agreements now. Also, for future knowledge...I'm rarely so nice when it comes to knowing what potions, scrolls or magic items are without an identify spell being cost, so don't be supervised if later oon you find more potions but have no clue what they are :)
So, which way guys? North or west....

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"Which direction did the ghoul head off in?" Fedryn asks, his grip on his greataxe tightening. "She's shown her true colours by running off before that fight."
Fedryn wipes the gore from his greataxe while he waits for a response.

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While blind, Harboth hears the scraping of blades being sharpened.
ooh, that seems like a good idea. Better not, though -- don't want to get too close to a cold iron blade when I can't see anything...
He has not been able to do much damage in here, and his wild earlier swing narrowly missed hitting the wall, so there would not be much sharpening to do in any case.
If I remember correctly, she headed off to the north. Is that right?

FauxPas75 |

The doorway to the north is a little stuck, but it opens with a good shove from Harboth. Rubbish and black mold chock the far end of the chamber. The slighest movement kicks up dust and spores, choking the stagnant and already foul-smelling air. The only exit from this room is the door you have just opened.
ooc: the dust/mold is not enough to sicken anyone, but it does stink in here.

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Is that a hint? :)
Keeping his eyes on the beetles, Harboth whispers to his companions, Those bugs in there, they are...
Knowledge(nature): 1d20 + 4 ⇒ (16) + 4 = 20

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As Elwyn is about to sneak up on the beetles, Marisan taps him on the shoulder, her holy symbol clutched in her other hand. "This may help you put them out of their misery."
Cast vigor, +1 to first melee damage roll within 1 minute

FauxPas75 |

1d20 + 8 ⇒ (18) + 8 = 26 Elwyn search rubbish nest...
Rooting thru the small pile of rubbish once the three slowly dieting creatures are dead reveals a small treasure trove of things. A tube contains what you assume is more trade agreements, a large sack of silver and a very intricate set of bronze bracers all laying under the heap that was the dire beetle nest.

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"Every minute we spend here is another minute that creature gets to hide itself away. We need to find it and put it down," Fedryn says angrily, running his thumb across the edge of his newly honed axe to test its sharpness.
"It had a chance to aid us, and even to return during the hour we've sat here and yet it skulks in the shadows. We find it, we kill it and then we locate this katana."

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"Every minute we spend here is another minute that creature gets to hide itself away. We need to find it and put it down," Fedryn says angrily, running his thumb across the edge of his newly honed axe to test its sharpness.
"It had a chance to aid us, and even to return during the hour we've sat here and yet it skulks in the shadows. We find it, we kill it and then we locate this katana."
Jubei's jaw drops as he hears this. He gets flashbacks.
"North. I am eager to end her misery as soon as possible. Then we find that blasted Katana."
"Forward."
He closes his mouth, rolls his eyes back and whispers, Shizuru and Hannya clan forefathers... grant me patience,

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That all looks like useful stuff.
Harboth notices Jubei's dumbfounded look. So should we go ahead and find Zergo, take her out, then figure out where that katana is?
Without waiting for a response, he then sets off in whatever direction seemed like forward before. That would either be through this room to the next one, or back into the hallway and in the direction we were going before - west?

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Glancing at Fedryn, "I'm more inclined to agree with you by the minute. She must do something substantial to warrant further favor. Let's be off and find that sword."

FauxPas75 |

Leaving the small mold infested room for the Hydra headed hallway you are faced with the choice of returning to the room of the now dead blinding creature or going down the hall.
Heading down the hall you quickly come to a large room, it appears to have once been the base of a now collapsed tower. the floor is littered with refuse and waste, as well as meals log gone to bone. There are several exits from this room, including one to the outside world, which is probably where unknown critters, for unknown years have come from to make lair, and leave cast off meals for years.
exits, outside, north east or south.
Init Check: 1d20 + 2 ⇒ (7) + 2 = 9 Creatures
Hide Check: 1d20 + 8 ⇒ (6) + 8 = 14 Creature1
Hide Check: 1d20 + 4 ⇒ (13) + 4 = 17 Creature2

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Harboth pauses near the center of the room, axe in hand, examining the rubble for signs of life or treasure.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
From this vantage point, he also attempts to peer down the other tunnels.

FauxPas75 |

Ooc freaking 1/2 Orc :p
Init and round one combat please.
As the lot of you enter this debris strewn room a skeleton stands from under a pile of old bones and cast offs. Lumbering toward harboth as quickly as it can. At roughly the same time Maurit(sp?) rushes at Marisan, all light of humanity gone from her eyes.
Ooc: I'll do my combat rolls when I get home tonight. Have fun killing my creatures guys.

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Why me? Oh, yeah... touché ;)
Marisan swears something in Polyglot as the creature she has been defending jumps her.
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
This looks like a charge from Maurit, so if she doesn't reach me before my turn, Marisan will grab her trident with both hands and ready her trident against the charge:
attack: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 2d8 + 6 ⇒ (7, 1) + 6 = 14 (double damage from trident when bracing against a charge, and I forgot my +1 to damage from the whetstone, which would also be doubled, so that would actually be 16 points total)
If Maurit does reach her before her turn, Marisan instead grabs her holy symbol and releases a wave of positive energy...
Damage: 1d6 ⇒ 5 to undead within 30 feet, DC 11 Will save to halve

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If Maurit does reach her before her turn, Marisan instead grabs her holy symbol and releases a wave of positive energy...
Damage: 1d6 to undead within 30 feet, DC 11 Will save to halve
Hey, if she channels positive energy, am I not also healed for that 1d6 as well? He asked hopefully.
Harboth, axe at the ready, steps up to the skeleton and takes a savage two-handed swing. Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d12 + 6 ⇒ (7) + 6 = 13