FP's - PFS First Steps: In Service to Lore - PbP (Inactive)

Game Master FauxPas75

First Steps, Part 1: In Service to Lore
First Steps, Part 2: To Delve the Dungeon Deep
First Steps, Part 3: A Vision of Betrayal


751 to 800 of 901 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

M Human Lots of class, and high levels of it!

As Harboth scans the area he notices that the carcus was mulled by a laetrile cat, scanning the far bank, where the party must soon cross he notices a large black cat with violet eyes watching the lot of you. Once it realizes its been spotted it disappears into the underbrush.

Ooc: you need to cross here, you can try to walk the fallen log (take 10 acrobatics) or cross in the fast flowing river.

Silver Crusade

Male Elf Falconer 1/Undead Scourge 5/Hellknight 2

I'll take 10 Acrobatics on the log. What's the check for crossing the river though?


M Human Lots of class, and high levels of it!

Dc 13 str to cross the river. Nestor takes 10 on the log.

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

Taking 10 on the log

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Acrobatics: 1d20 - 1 ⇒ (6) - 1 = 5
Strength: 1d20 + 3 ⇒ (8) + 3 = 11

Fedryn attempts to cross the log, but slips in due to his armour. Because he fell into the river, he is unable to ford across the river.


M Human Lots of class, and high levels of it!

Fedryn, I need either a 15 str or a 10 swim to pull your self out....each one you miss sends you further down the fast flowing river and bounces you off the rocks for 1'point of no lethal. Make it and your out.

So far, 1 point for falling in river, and you've been swept 20 feet down stream.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Swim: 1d20 + 5 ⇒ (14) + 5 = 19

Fedryn pulls himself out of the river, 20' farther down the river than his compatriots. He shakes himself off before he trots back up to meet them again.

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Marisan will take 10 across the log = 11

One thing she would've bought before heading out is a masterwork trident. Will do the rest when home, by tomorrow morning at the latest.


M Human Lots of class, and high levels of it!

Ooc: for purchases you'll need to put those on this sessions chronicle sheet when I send it out. Other than that your good

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Harboth pauses when he gets to the log and looks to see if Fedryn might need assistance. Once he sees Fedryn fish himself out, Harboth slowly makes his way across the log, occasionally pausing to teeter and wave his arms for balance. taking 10.

Once on the other side, he exhales deeply.

Whew! Glad that's done with. Did you see that cat, by the way? Big black one with violet eyes. It was watching us when we went to cross the river.

In case I can identify anything else about the creature now that I have seen it: Knowledge(nature): 1d20 + 4 ⇒ (15) + 4 = 19

Silver Crusade

Male Elf Falconer 1/Undead Scourge 5/Hellknight 2

Detect Evil.


M Human Lots of class, and high levels of it!

The cat is long gone, (and I don't have the module with me to see if it is evil, but I believe it is). Nestor, on the other hand, is.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Death to Nestor!


M Human Lots of class, and high levels of it!

Jubei - No evil from where the cat was.

Harboth - Some sort of panther, you really didn't get a good enough look at it to be 100% (but if the module didn't say 'Don't tell him' you'd have made it no problem).

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Harboth thinks for a moment about the panther. I know that beast, I know that beast, oh, it's a- His thoughts are interrupted by a shockingly accurate pine cone falling on his head, and he forgets all details of the creature's nature. Damn! Stupid pine cone!


M Human Lots of class, and high levels of it!

slowly making his way across the fallen log bridge Nestor finally calls out for mercy. "I can't go any further, it's almost dark, we can't go on trouping through this underbursh all night. Besides, with the water here at our backs it leaves a nice solid back drop for us to make camp against." Looking at the rapidly setting sun you realize he's right. it's either forced march all night long...something the weakend Nestor obviously can't handle, or call it quits for the night.

Silver Crusade

Male Elf Falconer 1/Undead Scourge 5/Hellknight 2

"Let's set up camp then. We have a long road ahead of us and the rest will help us greatly. I'll take first shift of watch."

I do a subtle scowl at Nestor. I know he's up to something.

Untrained Sense Motive: 1d20 ⇒ 2

WELL THEN, just blind suspicion.

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

Rachel picks up on Jubei's suspicion

I get alertness when Razor is close, so +2 to sense
Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14


M Human Lots of class, and high levels of it!

You get the sense that he's tired, a man used to a city life isn't up for a hike through the woods.

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

"Sounds good, lets get camp set up. Should we set up a watch or will we be alright?"


M Human Lots of class, and high levels of it!

1d20 + 10 ⇒ (16) + 10 = 26 stealth

It is late into your watch Jubei, as the soft sounds of your sleeping companions drift on the wind and the music of the night carries through the forest. There is still an hour left to your watch to go.

Jubei: Give me a perc, a init and might as well throw in round 1

To my sleepers, if you get awoken, bear in mind you are most likely out of your armor for sleeping. Round 1 will be Jubei and I, round two will start the rest....now to see if I get a surprise round. The rest of you give me init and round 2 combat if I haven't run off into the night

Silver Crusade

Male Elf Falconer 1/Undead Scourge 5/Hellknight 2

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Guess I can't beat that.

initiative: 1d20 ⇒ 20

My flatfoot AC is still 16.

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Fedryn wouldn't have shirked his armour when he knew there was a beast on the prowl.

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17

Greataxe, PA & charge: 1d20 + 4 + 2 - 1 ⇒ (16) + 4 + 2 - 1 = 21
Damage, PA: 1d12 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

By default, each morning Marisan will spend the time to hone the edge of her trident with her whetstone. Spells prepared from previous day:

1 (2/day) Magic Weapon (DC 14), Bless, Calm Animals (DC 14)
0 (at will) Resistance (DC 13), Detect Magic, Stabilize

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Round 2 attack:
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

All of my castings are still around!

Init: 1d20 + 2 ⇒ (5) + 2 = 7
MM Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Male Elf Falconer 1/Undead Scourge 5/Hellknight 2

When applicable,

attack: 1d20 + 3 ⇒ (7) + 3 = 10

Rubbish.

Verbal action, when applicable,

"WAKE UP! WE'RE UNDER ATTACK!"

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Marisan is also sleeping in armor, since it's just light armor (no fatigue)

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Harboth is used to being the one sneaking up on others, so he tends not to wear armor while sleeping. It is close to hand, but he does not sleep in a chain shirt.

initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Round 2 attack
Harboth picks up his greataxe, steps/moves into range, roars something to the effect of RRRRAOOOARGHHH!! and takes a swing.

attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d12 + 6 ⇒ (9) + 6 = 15

confirm critical: 1d20 + 5 ⇒ (2) + 5 = 7
additional damage: 2d12 + 12 ⇒ (4, 1) + 12 = 17

combat over?


M Human Lots of class, and high levels of it!

Being as silent as the great cat can the Krenshar slips out of the heavy underbrush to attack the nearest sleeping form.

1d20 + 2 ⇒ (5) + 2 = 7 bite to Nestor

Who just happens to roll at the right moment to avoid the beasts jaws.

Missing it's attack it springs forward to attack the only awake member of the party, Jubei.

1d20 + 6 ⇒ (2) + 6 = 8 init

Pulling back it's face at the call of Jubei to wake the party the beast attempts to demoralize him.

1d20 + 5 ⇒ (10) + 5 = 15 intimidate/demoralize (give me a dc 12 will save or be frightened for 1d4 rounds.

Round one complete


M Human Lots of class, and high levels of it!

Hell, just read everyone's round to...lots dead :(....

As the final blow lands on the beast Urdil Thunderhoof bursts into the clearing, spear poised to strike the beast when he realizes it is dead he lowers the weapon and beams at the lot of you we had tracked the beast for miles before it lost us. Obviously it did not get past the lot of you. As thanks for this feat please accept these furs, they are fine quality and will help keep you warm in the freezing mountain passes ahead.. With that he hands over enough furs to make one cold weather outfit before heading out to alert the rest of his tribe that the beast is dead.

A survival check of 15 can turn these into cold weather gear.

The rest of the night goes peacefully and you wake up rested....

If you slept in armor that gives fatigue if slept in remember to take that into account.

It is well into the next day when it becomes noticinle that the air is in fact getting colder, though the normal temp is quite nice. It is near dusk when you come upon a frozen covered wagon to the side of the road. It appears these folks tried to make the pass in the dead of winter...it did not go well for them Nestor says, pointing out the dead bodies near the wagon, wrapped in thick furs to protect form cold that was colder than expected...

A dc 12 survival will gives clues to the weather

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Marisan shivers as the temperature drops noticeably. "Let's see if we can turn those furs into something serviceable," she says, trying not to let on that her teeth have begun to chatter.

She's likely not the best at survival, so she'll try to give a +2 to someone else's roll by using aid another

1d20 + 3 ⇒ (5) + 3 = 8

OK, never mind. And to try and get some sense of the impending weather...

1d20 + 3 ⇒ (1) + 3 = 4

The skies suggest some kind of... weather. :p

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

With the threat of the beast past, and given his watch is over, Fedryn would remove his armor. Not sure if it counts for avoiding fatigue though.

First survival check: 1d20 + 4 ⇒ (16) + 4 = 20
Second survival check: 1d20 + 4 ⇒ (20) + 4 = 24


M Human Lots of class, and high levels of it!

Your ok F, no combat today anyway :)

1 set of cold weather gear created....

Weather, while it doesn't freeze, it gets close late at night....if you don't have shelter it might be to much to get past overnight...

Silver Crusade

Male Elf Falconer 1/Undead Scourge 5/Hellknight 2

"I-i-t's j-just a b-bit chilly.... W-walk it off..."


M Human Lots of class, and high levels of it!

Looking in the wagon you see that it could possibly fit 5 of you, but not all 7.

Resting for the night in the wagon is cold, but bearable for the 5 that do rest in there. For the two forced to sleep outside its not quite so easy of a night.

2 of you please give me a survival 15 checks, passing that will give you a +4 to fort to withstand the cold, I'll need 4 fort checks dc 15 +1 per check....so 15' 16' 17' 18 to avoid 1d6 of non lethal damage per failed fort save.

I'd recommend the rangers, assuming they have ranks in survival...

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Her arms wrapped around her, Marisan eyes the inside of the wagon. "I would prefer to sleep in the wagon, as I'm unaccustomed to such... how would you say - frigid? - temperatures. Maybe the two who sleep outside can take turns wearing the furs."

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Can I skin the beast? Probably didn't bring any tanning supplies, but it would be nice to be able to make extra cold weather gear if there's any possibility of such.

Since we won't all fit in the wagon, why don't Fedryn and I stay outside. We can trade taking watch while the other sleeps in the furs. I'll take first watch.

Does that affect our saves? While on watch, Harboth will wear his armor and wrap up in his blanket.

In case it doesn't:

survival check: 1d20 + 6 ⇒ (13) + 6 = 19

fort 1: 1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 22

fort 2: 1d20 + 3 + 4 ⇒ (16) + 3 + 4 = 23

fort 3: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9

fort 4: 1d20 + 3 + 4 ⇒ (19) + 3 + 4 = 26

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

"Thanks for letting us stay in the wagon. I'll light a fire for you guys real quick"

Pull some wood out from the wagon and cast spark to give them some heat

Dark Archive

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

Hold up, I happen to have a small tent. Should be able to fit two in it!


M Human Lots of class, and high levels of it!
Fedryn Mannorac wrote:
Hold up, I happen to have a small tent. Should be able to fit two in it!

The tent will block the wind, but not the cold. Give me 1 fort save against the cold and take av+2 from Harboth's first save kick-assery. Each point above on the survival save allows a +2 to one players fort save.

Rachel - you don't see any wood in the wagon at first Blane....it's a bit of a mess.

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

I meant i was gonna break off a portion of the wagon


M Human Lots of class, and high levels of it!
Rachel Stone wrote:
I meant i was gonna break off a portion of the wagon

I don't think its gonna be necessary with Harboth's bonus, but you could just search the wagon....assuming you guys do that and take 10 (and to move us past this little lesson in cold weather gear) we'll just point out the wood heater in the corner and enough wood to keep the wagon nice and toasty warm all night long....as well as point out the three bodies with cold weather gear on them again....

(sorry guys, just advancing to something more interesting than a night in the cold).

---

The cold of the night passes in crisp silence. The five in the wagon toasty warm, the two outside freezing their butts off as they resent being nice enough to agree to stay in the cold.

The next day dawns with Harboth and Fedryn alive and well, but chilled to the bone outside the wagon, and the rest of the party well rested and toasty warm as they hastily break fast.

Advancing forward along the mountain trail the pass windows around the mountain, up ahead, about 50' above your current location a light can be seen glinting from a ledge, the way up doesn't look overly difficult and a quick climb up reveals a small statue of a woman complete with a nearby shrine resting on the ledge. The glinting light seen from the path was the sun's reflection off a number of coins and gens in the shrine's offering bowl.

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Marisan examines the statue with interest.

Knowledge(religion): 1d20 + 4 ⇒ (13) + 4 = 17


M Human Lots of class, and high levels of it!

Marisan, you don't recognize the statue or shrine from any religion, maybe it is of historical significance, or perhaps some age old queen...

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

I also meant to check it out for anything hidden or unusual...

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Should be a +3 so 23, but a natural 20 either way


M Human Lots of class, and high levels of it!

Nothing hidden about, just a simple shrine.

Liberty's Edge

F Mwangi druid 3.1, hp 18/18, AC 16 (t 13, ff 13), Fort +4 Ref +5 Will +8

Marisan shrugs. "Nothing of note that I can see. Lets keep going." She turns and moves past the shrine, leaving the offerings in the bowl where they lay.

Grand Lodge

Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 17 CMB+3 CMD+17 Rapier (+7 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+1 R+7 W+1

Elwyn attempts to appraise the value of the gems.

Appraise (untrained): 1d20 + 2 ⇒ (11) + 2 = 13

He also attempts to see if he is familiar withe the statue or shrine.

Knowledge (Local): 1d20 + 6 ⇒ (5) + 6 = 11


M Human Lots of class, and high levels of it!

Unsure of the gems, but you would guess that there is at least a few hundred gold coins in the bowl.

You are unfamiliar with the shrine.

Nestor looks at the shrine and thinks for a few moments...This should be a shrine to Lady Kayle, a Taldan adventurer who sacrificed herself so that her comrades could defeat the great dragon Maejerex, who terrorized the Isle of Kortos until 4592 ar.. With that he takes a quick look at the bowl before shrugging and walking a short distance away.

Know history:1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Female Human Sorceror 2 (Arcane Bloodline), HP 15/15, AC 13 F +1 R +2 W +3

Detect Magic, anything on the statue?

1 to 50 of 901 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / FP's - PFS First Steps: In Service to Lore - PbP All Messageboards

Want to post a reply? Sign in.